Am I the only one who had no idea about this? I love golf games, I love Wii, I love Super Swing Golf because it's a placebo until I get Tiger ....
and now I'm getting Tiger?!?!?!
Impressions from Joystiq:
http://www.joystiq.com/2007/01/18/joystiq-hands-on-tiger-woods-pga-tour-07-wii/
EA showed off Tiger Woods only on the Wii; I think the company rightly didn't want to present it side-by-side with the already-released HD versions. Without the direct comparison, the graphics held up fairly well, looking similar to what I'd expect on a PS2. Tiger and the foregrounds were the most detailed, but I wished Nintendo's console pushed more details when looking further away to the trees and backgrounds.
The game's unique controls kept my mind off graphic realism. I used the pointer to interact with on-screen menus and aim at a target down the fairway, then I prepared to swing. Like Wii Sports, I held A while swinging to hit the ball. Unlike Wii Sports -- one of the only times I preferred the Nintendo game -- I had to enter a practice mode to gauge my club speed. I easily entered and exited the mode, but it was an extra effort over just swinging without holding A in Wii Sports.
Club movements in Tiger Woods felt better than Wii Sports, but didn't yet feel perfect; just like Wii Sports, Tiger Woods had a hard time gauging my swings if I didn't take enough of a back-swing. Unlike Wii Sports, Tiger Woods includes the ability to calibrate the controller for a heavier or lighter touch. And Tiger Woods reads the twist of the controller to gauge slice instead of adding random slice to too-hard shots; you can't swing too hard other than to hit the ball past the cup. The sense of my motion creating the slice felt much more realistic than the Wii Sports power gauge.
To spin the ball, I held a direction on the D-pad after a shot while shaking the Wiimote like a maraca. I may get used to this method after more time with the game, but it broke the realism that the swinging mechanic created.
EA says Tiger Woods Wii includes almost all of the modes and options available for other platforms; you could even use the Nunchuk analog controller and Wiimote to play without any motion-sensing. The Wii version doesn't include other platforms' online matches, but four players can gather around a single Wii, sharing a Wiimote or using one-each.
When it's released in March, Tiger Woods PGA Tour 07 for Wii should easily best Wii Sports Golf, but that's no surprise. The unknown is how well the title will sell and how eager EA and others will be to develop complete versions of the pack-in demos. Baseball is on the way, and I hope that bowling, tennis, and boxing are close behind.
Redded because I was secretly hoping the next Tiger would come out by the time Wii's online service was rolled out. Since the game is coming so soon, it's expected not to have it, but still.
I'm torn. If reviews of this are favorable, I want to get it, but I've also put a bit of time into Super Swing Golf. Hm. Any other golf fans excited by this prospect? Also, can other Tiger fans comment on how '07 stacks up to other releases? For reference, I loved '05, but '06 felt like a strange lateral step that didn't add much and just forced me to upgrade for the sake of playing online. I played both on PS2.
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I may try this, but it seems like I'll stick with my Super Swing Golf.
For those that hate the Wii Golf swing, have you ever played real golf before? My father (who never plays games) and I both play golf and are both pretty good at the Wii Golf style of swing and can pretty much get the same swing give or take a little power every time. I dont mean this as an insult or anything, just wondering if it that explains why some people like it and others find it hard to get the right swing.
Hopefully EA takes a page out of the Wii Sports version and gets the putting accurate. I found the Wii Golf putting forgiving and quite accurate when you get on hills or slopes (although most of the greens were fairly flat with a few exceptions). You could overpower a put and generally still get it to drop but it never felt like it was a free put to me.
They should at least put some online functionality in it. Maybe allow for new courses or what have you, even if they decide for micropayments or something. Im not too broken up about no online play as golf to me is more of a single player game anyways and if you do compete, Id like to be able to talk to the opponent and with no headset for the Wii, its pointless. Now if it was hockey or something, online would be a must have for me as the computer always sucks in those games.
I couldn't have said it better. I can't wait for Tiger and if the putting mechanic mimics Wii Sports golf I'll be quite happy.
As for the swinging in Wii Sports golf I agree with you as well. Both my wife and I play golf semi-regularly and as soon as I learned Wii golf required a little hitch in the back swing (a momentary pause), I had no trouble with it. If Woods 07 accurately translates club head position (open/closed) through the swing (the tweaking that Wii sports golf could have used) I'll be one very, very happy virtual golfer!
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I like my golf games tough. I'll admit the SSG "lock and swing" mechanic is more accessible, but it makes it really easy, too.
This essentially is a launch game; I'm assuming they just took the PS2 assets and spent time adding Wiimote controls. Honestly, I'm surprised they even bothered, considering '08 will probably be out in, what, 9 months or so? Unless they stagger the Wii release, but that would be ludicrously stupid.
The more I think about it, the more I'm thinking of waiting, too. I have SSG to tide me over (which is a really solid golf game, too). I may give this a rent, though, just to see what it feels like.
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I'm also not sure how I feel about the removal of percentages and power estimates. I mean, it's more realistic, but I'm wondering if it's going to make the game too blind.
I am looking forward to this game though, like others I've been craving a realistic golf game. I'll prolly rent er first though.
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