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Sonic Colors

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Posts

  • Penguin_OtakuPenguin_Otaku Registered User regular
    edited September 2010
    TSR; We're gonna win this year.

    Also; probably won't touch this

    Penguin_Otaku on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    TSR; We're gonna win this year.

    Also; probably won't touch this

    You almost lost to AIRFORCE, lmao.

    soniccolou335123l.jpg

    Crabmeat is in this game.

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    21373wiiqua49.jpg

    this is fucking awesome

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    Long long preview from someone who has played the final build coming up today.

    Word is this game has 20 hours of gameplay.

    If that's even half true, then that's incredible.

    TheSonicRetard on
  • PhantomOfTheKnightPhantomOfTheKnight Registered User regular
    edited September 2010
    Sonic-Colours-Wii-figure.jpg
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    PhantomOfTheKnight on
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  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited September 2010
    lol at the pre-order figure's gorilla arms.

    I really, really want to get hyped about this game. But man, it just seems too good to be true...

    Psycho Internet Hawk on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2010
    Sonic-Colours-Wii-figure.jpg
    151845_detail.jpg

    I'd much rather have this over the Sonic hat.

    I walked into Gamestop the other day (Something I don't do often) and one of the clerks was wearing it.

    maximumzero on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    Apparently the act sizes in Aquarium Park Zone are HUGE. According to Dreadnucks, we're looking at the largest 3D sonic zones easily. Every act includes an above-water and below-water path and the size of the below-water paths are supposed to be impressive.

    Additionally, what seems like short acts reveal surprising depth when you slow down and explore. A direct example:
    Speaking of which, there are several stages that are very impressive in terms of level depth. You try using the Drill move in Tropical Resort Act... 3 (?). You just go down.... and down.... and down... and down...

    The below water areas in Aquarium Park Zone are "HUGE. Like amazingly huge, full of stuff to explore underwater if you can survive" and that a lot of the acts in this game are "so huge it's surprising."

    Additionally, it seems like you can't use wisp powers in certain situations. When you can't use them, a small ZZZ icon will appear over the item icon indicating that the wisps are asleep (that's cute). An example of this is that you can't use the drill power in any 3D section.

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    So an explanation on how the blue wisp works:
    you shake the Wii Remote, some dude yells "KYOOOOOB!" If Sonic's in the air, he'll fall down and whomp the floor as that blue cube. Any blue coins turn into solid blue platforms. Any solid blue platforms turn into blue rings. Sonic turns back into Sonic immediately after this 'cube ground pound' to take advantage of this change before the charge meter runs down. You can continue to use the power for as long as there is charge still in the meter (in later levels this becomes necessary as you will need to keep flipping blue coins and blocks around to traverse through a particular route). Once the meter runs down, blocks and rings go back to what they were - unless you collected the rings, in which case those platforms won't return.

    Accompanying pics:

    wiiqua52med.jpg
    wiiqua56med.jpg

    So pretty much exactly like the p-switch from Mario 3.

    TheSonicRetard on
  • Rex DartRex Dart Registered User regular
    edited September 2010
    I appreciate the news TSR (and everyone else), but do you (directed at TSR) always need to double or triple post? The above two posts were just four minutes apart.

    Hope I don't sound too much like a nag here.

    Rex Dart on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    I'm often posting from my iphone from the office, which has trouble with editing posts sometimes. It's just easier for me to double post.

    Besides, I feel less bad about it if the posts are so close together because it's not so much like I'm bumping an old thread. It was already at the top, you know?

    And naw, no worries about nagging, I understand the complaint.

    TheSonicRetard on
  • PhantomOfTheKnightPhantomOfTheKnight Registered User regular
    edited September 2010
    http://blogs.sega.com/sonic/2010/09/20/sonic-colours-%e2%80%93-manic-monday-update-iv-%e2%80%93-7-things-pt-3/
    1. Cubot’s voice processor is broken – and stuck on “cowboy mode”.
    2. If you run out of Wisp power when underground in Drill mode you WILL die.
    3. FOXY FACT: Tails isn’t as keen on high speeds as you might think…
    4. Pits of death DO exist, however when you approach a section where this isn’t immediately obvious a hazard warning triangle will appear at the bottom of your screen so you do get some warning.
    5. FOXY FACT II: Tails’ toolbox is painted like the blue Tornado paint scheme, and even has his two-tail logo on it.
    6. Destroying all enemies in a built up area using a Wisp power or dash will get you a “SLAM” bonus.
    7. Starlight, star bright – is that a Motobug? Alright!

    EDIT:
    Sonic wrote:
    “Experience has taught me to investigate anything that glows.” - Sonic, Sonic Colours
    http://twitter.com/sonicgames

    PhantomOfTheKnight on
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  • FremFrem Registered User regular
    edited September 2010
    I love how they've even got an old-school-esque wavy underwater filter applied to everything in those screenshots.

    This game just keeps looking better and better.

    Frem on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    lol, apparently this is one of the quotes Robotnik says over the loudspeakers:
    "Please don't be concerned by any screaming aliens. The screams are how they communicate. Really. I promise."

    Anywho, the long preview I talked about won't be up till tomorrow, but in the meantime, take this OTHER extremely positive preview from someone else who played the not-full game:

    Link!

    Also, reportedly, the voice acting in this game is superb. A marked step above previous sonic games.

    Hmm

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    I have no idea where the fuck else to post this, but I'm going ape shit and I have to tell everybody I know

    I just scored a huge contract with fucking SAP

    if you work in business you know who that is

    I'm gonna be their UI programmer for 5 projects, discussing my salary wednesday

    If anybody ever tells you video games aint shit, tell them about me

    Because Sonic the Hedgehog just set me up FOR FUCKING LIFE

    I can't believe this

    TheSonicRetard on
  • HeleorHeleor SeattleRegistered User regular
    edited September 2010
    ...how did Sonic help you get that contract?

    Heleor on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2010
    His new boss is a furry too, maybe?

    reVerse on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    Heleor wrote: »
    ...how did Sonic help you get that contract?

    Every single thing I have on my resume, everything I know about UI programming, everything I showed them today to get this job was stuff I taught myself in order to make my Sonic the Hedgehog fangame. This is the result of 17 years of work towards making a Sonic game.

    The shit I showed off today, wasn't intended for UI programming at SAP. It was for an Xbox live game.

    TheSonicRetard on
  • RentRent I'm always right Fuckin' deal with itRegistered User regular
    edited September 2010
    hey tsr I know this isn't a generic sega thread or an 'ask TSR about sega stuff' thread, but it mine as well be, so can you answer how much sega has sunk into the CANVAS engine? we were talking about it in the VC thread and I assumed you'd know

    also I am suprised at how good this game is looking to be

    don't fuck it up sega

    Rent on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2010
    Rent wrote: »
    hey tsr I know this isn't a generic sega thread or an 'ask TSR about sega stuff' thread, but it mine as well be, so can you answer how much sega has sunk into the CANVAS engine? we were talking about it in the VC thread and I assumed you'd know

    also I am suprised at how good this game is looking to be

    don't fuck it up sega

    Not a clue man!

    TheSonicRetard on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited September 2010
    Congrats TSR!
    Maybe congrats Sega hopefully probably possibly?

    agoaj on
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  • StericaSterica Yes Registered User, Moderator mod
    edited September 2010
    So, any impressions of the DS game?

    Sterica on
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  • mxmarksmxmarks Registered User regular
    edited September 2010
    Wow, congrats TSR.

    That really is a pretty inspiring story.

    mxmarks on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited September 2010
    I'm glad I ignored everything about this game till now. Taking it all in at once has been a wonderful experience! :)

    It's up there with the Mario Galaxies on my list of games to get when I finally get around to buying a Wii. My biggest concern at the moment is the level design on the later levels. Unleashed's day levels started excellent, but they got worse as you progressed, reaching 2k6 levels of quality near the end.

    Turkey on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited September 2010
    Congrats, TSR! That's pretty awesome. :)

    LBD_Nytetrayn on
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  • edzeppedzepp Registered User regular
    edited September 2010
    Dreadknux's epic preview of the game

    Replay value is apparently through the roof, considering he spent 25 hours playing the game with a few zones locked out of the build.

    edzepp on
  • IgortIgort Registered User regular
    edited September 2010
    I'm getting tingles. This sounds excellent!

    Igort on
  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited September 2010
    This is by far the best part:
    The cutscenes are pretty good in themselves, but what seals the deal in the writing department is the frequent tannoy announcements from Dr. Eggman as you play through the stages.

    “Please don't be concerned if you hear any aliens screaming. The screams are how they communicate. Really. I promise,” says one announcement, while another calls out for Sonic to visit the “security office” to pick up his “lost keys.”

    Psycho Internet Hawk on
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  • edzeppedzepp Registered User regular
    edited September 2010
    New Nintendo Power preview

    Some points:
    * The Purple Wisp transforms Sonic into a “berserker that chomps through anything in its path”
    * Asteroid Coaster Zone is revealed, with the following description. “Run on a Saturn-like planet's rings, deal with reversed gravity and toxic green goo.”
    * The Wii version contains six Acts per zone, some short and some long and one boss, while the DS version contains 2 lengthy Acts per zone and one boss.
    * As well as the previously revealed Sonic Simulator, where you can play co-op with a friend, you can also “challenge every level in sequence via the Egg Shuttle”.
    * The DS version has a Time Attack mode and also allows you to compete against friends locally or over Nintendo Wi-Fi Connection.

    The preview in question

    However, the previewer apparently didn't appreciate the humor.

    edzepp on
  • EnlongEnlong Registered User regular
    edited September 2010
    This is by far the best part:
    The cutscenes are pretty good in themselves, but what seals the deal in the writing department is the frequent tannoy announcements from Dr. Eggman as you play through the stages.

    “Please don't be concerned if you hear any aliens screaming. The screams are how they communicate. Really. I promise,” says one announcement, while another calls out for Sonic to visit the “security office” to pick up his “lost keys.”

    "Next stop, Sweet Mountain! Enjoying our candy paradise is a great way to celebrate your next birthday... or to avoid reaching it."

    That be gallows humor, man!

    edit:
    Aquatic Park is an indoor water world bound with a Samurai theme, and is the first time a true water level has appeared in a modern Sonic game.

    So what do you call Sonic Rush's Water Palace, then?

    Enlong on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    Enlong wrote: »
    Aquatic Park is an indoor water world bound with a Samurai theme, and is the first time a true water level has appeared in a modern Sonic game.

    So what do you call Sonic Rush's Water Palace, then?

    Not full 3D/more than 64 bits.

    UncleSporky on
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  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited September 2010
    So bummed this is a Wii exclusive. However, I do have DS! ... What's the DS version looking like?

    desperaterobots on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    So bummed this is a Wii exclusive. However, I do have DS! ... What's the DS version looking like?

    Basically exactly like Rush or Rush Adventure. 6 zones, 2 acts, one boss per zone. Smaller challenges just like the recent console versions, like "do this chunk of the act but don't touch any rings!"

    I don't think I've read of anyone who is super excited for the DS game. Some people have said they'll probably get it.

    UncleSporky on
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  • Rex DartRex Dart Registered User regular
    edited September 2010
    If you enjoyed Sonic Rush and the daylight portions of Sonic Unleashed, I can't imagine why you wouldn't be interested in buying both. They're different styles of games.

    I'm definitely planning to get both. Maybe not at the same time, though.

    Rex Dart on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited September 2010
    If I remember correctly, the two versions are meant to complement each other in some ways, such as featuring a boss from the Wii version in some background role of the DS version, and maybe vice-versa.

    LBD_Nytetrayn on
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  • edzeppedzepp Registered User regular
    edited September 2010
    I found the mother-lode.

    There are new screens from old areas:

    ME0001310866_2.jpg

    New screens from new areas:

    ME0001310917_2.jpg

    ME0001310921_2.jpg

    And the odd level select screen:

    ME0001310865_2.jpg

    ME0001310892_2.jpg

    ME0001310910_2.jpg



    Enjoy.

    edzepp on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2010
    It looks fantastic. I'm glad that they just went all out in the art direction of the game. I always figured Sonic worked best in over the top and kind of crazy backdrops.

    Nice to see that it seems this is the case here.

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  • edzeppedzepp Registered User regular
    edited September 2010
    Ok, this deserves a new post:

    ME0001310876_2.jpg

    Has this happened before in a Sonic game?

    edzepp on
  • plufimplufim Dr Registered User regular
    edited September 2010
    ...holy shit. Those map screens say a lot about how progress in this game works.

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  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    edzepp wrote: »
    Ok, this deserves a new post:

    ME0001310876_2.jpg

    Has this happened before in a Sonic game?

    What, two exits? Yeah.
    38959687.png

    UncleSporky on
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