My suggestion for weapon upgrades (at least for level 6):
3 -> Laser
2 -> Homing Missiles
I went through the game with tunnel vision, pumping three points into each upgrade I valued most before going to another upgrade, except for in the very beginning, because you should have at least one level in Homing Missiles for every single mission past the first one...they are very powerful and helpful.
- The laser is extremely powerful, and very useful. It can wipe out many aircraft and most ordinance with one focused blast. As you progress, the laser is essential in taking out some rather devastating enemies and ordinance...a three level upgrade in laser as soon as possible is essential.
- Homing Missiles are fantastic, though one or two levels is pretty good for the first 11 or so missions if you prefer. They literally allow you to focus on artillery and can handle anything in the sky with some of the middle artillery-heavy levels.
- Rockets (the straight-firing missiles) are great along with the laser for taking out large things with lots of armor, especially bosses. A three rocket spread is a boss killer. It also works VERY well for all artillery...if you go right next to artillery and fire directly at it, they go down quickly.
- The Flak Cannon is decent, but I found it less powerful and useful overall than the rockets. It's more powerful and focused than lightning, though, so I recommend putting three points into it before putting any into chain lightning. This, too, works well on artillery and larger craft. I would almost say that Rockets and the Flak Cannon are interchangeably useful, so it's up to you as to which you want to go with first, but playing through, I found the Rockets had a little more perceivable oomph and are more easily focused on an enemy.
- Lightning, despite what people in this thread seem to think, was the least useful offensive upgrade for me. It didn't seem that powerful at all...just a nice damage-over-time kind of thing that you don't really have any control over. It's like Homing Missiles in that it just fires regularly and zig zags around the screen. It looks cool, but there are more damaging and useful things in your potential arsenal.
- That shitty upgradeable Shield is the least useful part of your arsenal. I mean it is completely unreliable. It depends on how you play, but it is better to learn not to rely on the unpredictable orb-Shield thing because it only eats ordinance if the orb is aligned with it at the time. Learning enemy and enemy firing patterns and how to dodge while upgrading your offensive arsenal is much more productive, trust me.
- The shield that you get from the allied supply plane is very important. It is, essentially, a second life. While it won't protect you from being crushed (i.e. when an enemy stomps on your tank - mostly the case with certain bosses), or from one particular late-game enemy weapon, it basically allows you to fuck up completely and still go on. If you're good, you shouldn't need the shields at all. You can upgrade the shield three times. If you get hit with something like an energy blast or missile, which would normally kill you instantly, the shield will grant you another change. Try not to rely on the shield, but it is there for you while you learn enemy movement and attack patterns.
- Watch out for artillery. They can mess you up quickly.
- The Megalaser is great, but temporary. It loses it's charge whether you are using it or not, but the charge evaporates much quicker while you use it. If nothing is on the screen, let go of the right thumbstick.
- Try not to rely on nukes. They are good for the most dire situations only, like if enemies appear in such a way that you delayed killing on and now you are stuck, or if you are shieldless and due to what enemy combinations are currently attacking, you aren't able to dodge, or...well you'll see later in the game. Just save your nukes. Also, one of the achievements requires you to beat 11 missions without dying or nuking.
- Each mission features certain enemy unit synergies...like you may have one part that features a constant stream of tank artillery that shoots energy balls along with missile strikes and blimps with homing missiles, and then another with bombers, helicopters shooting homing missiles, fighters shooting energy balls in a diagonal fashion, and satellites. Each unit combination has a weakness and/or predictable fire patterns and thus predictable "safe" areas that you should scuttle between while directing fire at their likely approach vectors even before they pop on screen. Learning these patterns is the whole key to the game.
- And last but not least, try not to sound like an 11-year old screeching douchebucket on Xbox Live. :P I played one War Party game with one kid that would not shut the fuck up. "AH HAH I USED A NUKE AHHH HAHAHAH MEGALASER." No.
Anyway, it's late now...let's do ze co-op tomorrow.
I've played through the demo quite easily (4 missions and 4 minutes survival), so I know that it'll get a LOT tougher if I get the full version, which i'm seriously considering grabbing. Really awesome game.
After I finally beat level 6, I got up to level 12 without any problems. I stopped when it got to be 12:40 am, though.
Now that I have 11 weapon points, I'm finding myself totally changing my configuration each level to find something that I like. The rockets always stay at 3 now, though. Those things are crazy powerful.
The cutscene after the first 9 levels is hilarious, too.
Houk, have you tried synching the controller? Press the synch button on the XBox in the dashboard, then press it on the controller.
I played the demo of this all the way until it made me stop last night. Game seems really really fun so I'll probably buy it when I get home, feel free to add me as well. Why do these Live Arcade games have to be so awesome ;-)
Oh, and I often found that with the helicopter spread upgrades, rapid fire upgrades and homing missles, nothing got away. I was doing great with that stuff although the giant nukes that the fat plane/copter drops were not a fun surprise at all.
I played the demo of this all the way until it made me stop last night. Game seems really really fun so I'll probably buy it when I get home, feel free to add me as well. Why do these Live Arcade games have to be so awesome ;-)
Oh, and I often found that with the helicopter spread upgrades, rapid fire upgrades and homing missles, nothing got away. I was doing great with that stuff although the giant nukes that the fat plane/copter drops were not a fun surprise at all.
You have been added. Yeah, it took me about 10 tries to finish that level. Just keep playing with different weapong combos. I found that rockets and flak cannon tear up the bombers and the big bombs, too.
Samphis on
0
gaming_librarianTurn your face to the sun...Registered Userregular
edited January 2007
Great demo. I played up to the Kommie Kong part, then died like a noob. Still, I plan on getting this tonight as well. My GT is Knight Kenobi. Feel free to add me if you like.
Got a chance to play this game some more last night. I'm on stage 11 & just a little under 10 minutes in survival mode. Unfortunately, I only have a Silver Live membership so no online multiplayer for me.
In defence of chain lightning, like Homing Missiles, it's a very user friendly skill. No need to aim, just fire like normal and pretty much everything on screen has its life reduced slightly. I find it especially useful when you have ground enemies attacking you since you can target aerial enemies and still damage the ground units and vice versa.
Got a chance to play this game some more last night. I'm on stage 11 & just a little under 10 minutes in survival mode. Unfortunately, I only have a Silver Live membership so no online multiplayer for me.
In defence of chain lightning, like Homing Missiles, it's a very user friendly skill. No need to aim, just fire like normal and pretty much everything on screen has its life reduced slightly. I find it especially useful when you have ground enemies attacking you since you can target aerial enemies and still damage the ground units and vice versa.
It becomes more useful in later levels, though. In the first half of the game, if you have Homing Missile at level three, it's kind of useless because chain lightning is indiscriminate in what it targets and spreads its damage potential too thinly with what's on screen. Homing missiles pack a fairly substantial punch, enough to take out just about any airborne attackers with a single missile except for the helicopters that face out toward the screen and bombers/blimps. Homing Missiles always go after airborne targets first. In the first half of the game, you can literally ignore whatever's in the air and focus entirely on artillery with Homing Missile level three. Those helicopters start to become a real problem when you get past level 12, and at that point, chain lightning might be helpful in adding enough damage to airborne targets so that a single homing missile will take it down. I'm not saying Lightning is bad, just that focusing on other offensive qualities is probably better in the early and mid-levels.
Either way, the most hectic moments are when people are shooting those pink/purple energy pellets at you. All bombs and homing missiles and shit can be shot down. Honestly, I'd take two dozen bombers/fighters on the screen to one energy-cannon enemy. I hate them.
I died about 15 times in Mission 12 and kept "quitting"...and then coming back 10 minutes later to try again. It's a very compelling game. Same with Boss Blitz. I kept getting cheaply killed, and you only have one life in that mode.
I died about 15 times in Mission 12 and kept "quitting"...and then coming back 10 minutes later to try again. It's a very compelling game. Same with Boss Blitz. I kept getting cheaply killed, and you only have one life in that mode.
How do upgrades work in boss mode? I haven't finished mission yet.
Got a chance to play this game some more last night. I'm on stage 11 & just a little under 10 minutes in survival mode. Unfortunately, I only have a Silver Live membership so no online multiplayer for me.
In defence of chain lightning, like Homing Missiles, it's a very user friendly skill. No need to aim, just fire like normal and pretty much everything on screen has its life reduced slightly. I find it especially useful when you have ground enemies attacking you since you can target aerial enemies and still damage the ground units and vice versa.
It becomes more useful in later levels, though. In the first half of the game, if you have Homing Missile at level three, it's kind of useless because chain lightning is indiscriminate in what it targets and spreads its damage potential too thinly with what's on screen. Homing missiles pack a fairly substantial punch, enough to take out just about any airborne attackers with a single missile except for the helicopters that face out toward the screen and bombers/blimps. Homing Missiles always go after airborne targets first. In the first half of the game, you can literally ignore whatever's in the air and focus entirely on artillery with Homing Missile level three. Those helicopters start to become a real problem when you get past level 12, and at that point, chain lightning might be helpful in adding enough damage to airborne targets so that a single homing missile will take it down. I'm not saying Lightning is bad, just that focusing on other offensive qualities is probably better in the early and mid-levels.
Either way, the most hectic moments are when people are shooting those pink/purple energy pellets at you. All bombs and homing missiles and shit can be shot down. Honestly, I'd take two dozen bombers/fighters on the screen to one energy-cannon enemy. I hate them.
The worst are the planes that shoot bombs that then explode into a cluster of energy pellets. Those are giving me more problems then the nuke bombers at this point. (still hate though too though). Very addicting game overall though.
I died about 15 times in Mission 12 and kept "quitting"...and then coming back 10 minutes later to try again. It's a very compelling game. Same with Boss Blitz. I kept getting cheaply killed, and you only have one life in that mode.
How do upgrades work in boss mode? I haven't finished mission yet.
You get a random assortment of upgrades as you play through. The supply copter passes overhead and drops a shield, either gun power up or rapid fire, and an assortment of other upgrades at random, possibly including the gun splitter...though it seems to give homing missiles first and then possibly the laser by the third, fourth, or fifth boss.
I got far into it a few times - like to the 13th, 15, and 17th bosses - before finally winning it, and each time, I had fairly different upgrades, particularly in the middle of the Boss Blitz mode. By the end of the Boss Blitz mode, you will have a fully-upgraded tank.
Note, the supply copter might also drop nukes for you, I don't know. You start with three nukes and I didn't use any until the final boss where it is not necessarily essential, but is definitely helpful and speeds up the killing process. I might be able to improve my time (I clocked in at a little over 12 minutes, which got me around 19th on the overall leaderboards for that mode, I think) with more nuke usage. I just never bothered. I never used nukes in the missions either.
The worst are the planes that shoot bombs that then explode into a cluster of energy pellets. Those are giving me more problems then the nuke bombers at this point. (still hate though too though). Very addicting game overall though.
Yes. The yellow bombs splash into four energy pellets, but only if they hit the ground. Aim for them immediately. The small green bombers drop them.
Also, be wary of the blimps. Unless you are going for a high score, it's usually best not to even attack them. Killing them breaks them into an unpredictable flurry of energy pellets that are usually dodgeable, but occasionally are not.
The energy-shielded fighters (with a purple bubble around them that fly high in the sky) are a pain in the ass too. They are like...Ikaruga enemies. When you hit their shield, energy pellets fly every which way. Be careful when they and blimps are on the screen...that is one of the deadliest synergies in the game.
I came to the same conclusion on the blimps after Mission 9ish. Leave them alone and just destroy the missles.
Also, the flak gun level 1 REALLY helps with destroying all the ordnance on screen. Still unsure about later levels of it, but the actual bombs flying everywhere was easier to kill w/ a flak gun. Chain lightning, at the moment, I'm thinking is pretty worthless. I got it in survival mode and was less than impressed. Fully upgraded lasers, level 2 homing, and flak is nice tho. I also use the little orbiters because they have saved my butt once or twice from the barrage of huge missles that come your way.
Survival modes are were the real mayhem and insanity lie. But it does get quite hard around mission 16. Then again, you're pretty powerful yourself at that point.
The worst are the planes that shoot bombs that then explode into a cluster of energy pellets. Those are giving me more problems then the nuke bombers at this point. (still hate though too though). Very addicting game overall though.
Yes. The yellow bombs splash into four energy pellets, but only if they hit the ground. Aim for them immediately. The small green bombers drop them.
Also, be wary of the blimps. Unless you are going for a high score, it's usually best not to even attack them. Killing them breaks them into an unpredictable flurry of energy pellets that are usually dodgeable, but occasionally are not.
The energy-shielded fighters (with a purple bubble around them that fly high in the sky) are a pain in the ass too. They are like...Ikaruga enemies. When you hit their shield, energy pellets fly every which way. Be careful when they and blimps are on the screen...that is one of the deadliest synergies in the game.
Amen to all of that. Around minute 10 of survival maps you really start seeing some obsence combinations of enemies at once. I need to get more PA people in games, getting annoyed at morons who waste the nukes just to up thier score on live play.
Looks like most of the reviews are up for the game now. It has a 79.4% on gamerankings which is respectable for a $10 game (and the text for most of the reviews is very positive). For comparison, here are some other recent XBLA original games and the score averages they got:
RoboBlitz 77.1%
Small Arms - 73.4%
Assault Heroes - 76.3%
Oh, so how do you get the achievement that says 'stand with another player to complete 1 mission'. As far as i can tell, multiplayer is only for survival. What's the deal?
Indeed. The live play is really fun as well. Although there is a LOT of crap on the screen to keep track of pretty quickly.
But does it work?
I have had horrible luck with multiplayer arcade games. I've tried to play Assault Heroes with several different people, many, many times, and it has yet to work. Also, Doom co-op was laggy as all fuck (but only for the host) with two of my friends, one from Texas and the other from Australia. I'm from California, and Gears of War plays fine with both of them.
Indeed. The live play is really fun as well. Although there is a LOT of crap on the screen to keep track of pretty quickly.
But does it work?
I have had horrible luck with multiplayer arcade games. I've tried to play Assault Heroes with several different people, many, many times, and it has yet to work. Also, Doom co-op was laggy as all fuck (but only for the host) with two of my friends, one from Texas and the other from Australia. I'm from California, and Gears of War plays fine with both of them.
What is your guys' experience with these games?
I had a few games I couldn't start because I couldnt connect to other players, but every game I've actually been able to join has run pretty much lag free.
Oh, so how do you get the achievement that says 'stand with another player to complete 1 mission'. As far as i can tell, multiplayer is only for survival. What's the deal?
Hrmm.... good point Houk... maybe there is an unlockable mode? Or maybe same console multi player? Anyone figure this out?
Hrmm well according to gamercard there are about 10 people in the world with all of the achievements, so someone is able to get it. Looking at the people who are missing one or two achievements, many of them are missing that one.
Oh psh, that achievement was way easy. All you have to do is start a single-player mission, then once you're in the mission hit start on the second controller. Then finish the level with 2 players. Bam.
Oh psh, that achievement was way easy. All you have to do is start a single-player mission, then once you're in the mission hit start on the second controller. Then finish the level with 2 players. Bam.
haha.... I don't have a second 360 controller :oops:
Ok, I'm missing two achievements now - co-op (I don't have a second controller), and the Massive Destruction one because I have this obsessive thing about not using nukes.
Where's the best place to get that achievement? Do missiles during a missile strike count toward that achievement? Or are they merely considered ordinance?
Ok, I'm missing two achievements now - co-op (I don't have a second controller), and the Massive Destruction one because I have this obsessive thing about not using nukes.
Where's the best place to get that achievement? Do missiles during a missile strike count toward that achievement? Or are they merely considered ordinance?
I'm almost positive those missiles don't count. I was trying to get it myself, and nuked with the doubled-up missile strike (like 8-10 missiles at once) and 4-5 choppers/planes on screen, with no luck. Did it several times, too.
Also, fuck the last boss. Fucking lasers. And fucking nukes after fucking lasers.
Ok, I'm missing two achievements now - co-op (I don't have a second controller), and the Massive Destruction one because I have this obsessive thing about not using nukes.
Where's the best place to get that achievement? Do missiles during a missile strike count toward that achievement? Or are they merely considered ordinance?
I'm almost positive those missiles don't count. I was trying to get it myself, and nuked with the doubled-up missile strike (like 8-10 missiles at once) and 4-5 choppers/planes on screen, with no luck. Did it several times, too.
Also, fuck the last boss. Fucking lasers. And fucking nukes after fucking lasers.
Final boss strategy:
[spoiler:fedaed6aac]Just stay directly beneath him, in the middle, for the entire fight, though it may be safer to stay to his side for the first part with the laser beams because his movement pattern might fuck you if his first laser blast is patterned in a way that blocks your evasion from the second. Honestly, I felt he was easier than any of the bosses that can kill you in one hit, like the second iteration of Wrecking Ball, the War Hopper, or the Mechaworm. Those atomic bombs are extremely weak with focused, rapid fire.[/spoiler:fedaed6aac]
Posts
3 -> Laser
2 -> Homing Missiles
I went through the game with tunnel vision, pumping three points into each upgrade I valued most before going to another upgrade, except for in the very beginning, because you should have at least one level in Homing Missiles for every single mission past the first one...they are very powerful and helpful.
1st - Homing Missile 1
2nd - Laser 1, 2, 3
3rd - Homing Missile 2, 3
4th - Rockets (Dumb-fire Missiles) 1, 2, 3
5th - Flak Cannon 1, 2, 3
6th - Lightning 1, 2, 3
7th - Shield 1, 2, 3
My notes:
- The laser is extremely powerful, and very useful. It can wipe out many aircraft and most ordinance with one focused blast. As you progress, the laser is essential in taking out some rather devastating enemies and ordinance...a three level upgrade in laser as soon as possible is essential.
- Homing Missiles are fantastic, though one or two levels is pretty good for the first 11 or so missions if you prefer. They literally allow you to focus on artillery and can handle anything in the sky with some of the middle artillery-heavy levels.
- Rockets (the straight-firing missiles) are great along with the laser for taking out large things with lots of armor, especially bosses. A three rocket spread is a boss killer. It also works VERY well for all artillery...if you go right next to artillery and fire directly at it, they go down quickly.
- The Flak Cannon is decent, but I found it less powerful and useful overall than the rockets. It's more powerful and focused than lightning, though, so I recommend putting three points into it before putting any into chain lightning. This, too, works well on artillery and larger craft. I would almost say that Rockets and the Flak Cannon are interchangeably useful, so it's up to you as to which you want to go with first, but playing through, I found the Rockets had a little more perceivable oomph and are more easily focused on an enemy.
- Lightning, despite what people in this thread seem to think, was the least useful offensive upgrade for me. It didn't seem that powerful at all...just a nice damage-over-time kind of thing that you don't really have any control over. It's like Homing Missiles in that it just fires regularly and zig zags around the screen. It looks cool, but there are more damaging and useful things in your potential arsenal.
- That shitty upgradeable Shield is the least useful part of your arsenal. I mean it is completely unreliable. It depends on how you play, but it is better to learn not to rely on the unpredictable orb-Shield thing because it only eats ordinance if the orb is aligned with it at the time. Learning enemy and enemy firing patterns and how to dodge while upgrading your offensive arsenal is much more productive, trust me.
- The shield that you get from the allied supply plane is very important. It is, essentially, a second life. While it won't protect you from being crushed (i.e. when an enemy stomps on your tank - mostly the case with certain bosses), or from one particular late-game enemy weapon, it basically allows you to fuck up completely and still go on. If you're good, you shouldn't need the shields at all. You can upgrade the shield three times. If you get hit with something like an energy blast or missile, which would normally kill you instantly, the shield will grant you another change. Try not to rely on the shield, but it is there for you while you learn enemy movement and attack patterns.
- Watch out for artillery. They can mess you up quickly.
- The Megalaser is great, but temporary. It loses it's charge whether you are using it or not, but the charge evaporates much quicker while you use it. If nothing is on the screen, let go of the right thumbstick.
- Try not to rely on nukes. They are good for the most dire situations only, like if enemies appear in such a way that you delayed killing on and now you are stuck, or if you are shieldless and due to what enemy combinations are currently attacking, you aren't able to dodge, or...well you'll see later in the game. Just save your nukes. Also, one of the achievements requires you to beat 11 missions without dying or nuking.
- Each mission features certain enemy unit synergies...like you may have one part that features a constant stream of tank artillery that shoots energy balls along with missile strikes and blimps with homing missiles, and then another with bombers, helicopters shooting homing missiles, fighters shooting energy balls in a diagonal fashion, and satellites. Each unit combination has a weakness and/or predictable fire patterns and thus predictable "safe" areas that you should scuttle between while directing fire at their likely approach vectors even before they pop on screen. Learning these patterns is the whole key to the game.
- And last but not least, try not to sound like an 11-year old screeching douchebucket on Xbox Live. :P I played one War Party game with one kid that would not shut the fuck up. "AH HAH I USED A NUKE AHHH HAHAHAH MEGALASER." No.
Anyway, it's late now...let's do ze co-op tomorrow.
12:01. Literally.
Thank God. That was insane after 11 minutes.
Bedtime.
and I have the money... fuck.
Now that I have 11 weapon points, I'm finding myself totally changing my configuration each level to find something that I like. The rockets always stay at 3 now, though. Those things are crazy powerful.
The cutscene after the first 9 levels is hilarious, too.
Houk, have you tried synching the controller? Press the synch button on the XBox in the dashboard, then press it on the controller.
Fun game, and level 6 is a bitch. Thanks for the tips Drez.
NintendoID: Nailbunny 3DS: 3909-8796-4685
Oh, and I often found that with the helicopter spread upgrades, rapid fire upgrades and homing missles, nothing got away. I was doing great with that stuff although the giant nukes that the fat plane/copter drops were not a fun surprise at all.
You have been added. Yeah, it took me about 10 tries to finish that level. Just keep playing with different weapong combos. I found that rockets and flak cannon tear up the bombers and the big bombs, too.
In defence of chain lightning, like Homing Missiles, it's a very user friendly skill. No need to aim, just fire like normal and pretty much everything on screen has its life reduced slightly. I find it especially useful when you have ground enemies attacking you since you can target aerial enemies and still damage the ground units and vice versa.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
It becomes more useful in later levels, though. In the first half of the game, if you have Homing Missile at level three, it's kind of useless because chain lightning is indiscriminate in what it targets and spreads its damage potential too thinly with what's on screen. Homing missiles pack a fairly substantial punch, enough to take out just about any airborne attackers with a single missile except for the helicopters that face out toward the screen and bombers/blimps. Homing Missiles always go after airborne targets first. In the first half of the game, you can literally ignore whatever's in the air and focus entirely on artillery with Homing Missile level three. Those helicopters start to become a real problem when you get past level 12, and at that point, chain lightning might be helpful in adding enough damage to airborne targets so that a single homing missile will take it down. I'm not saying Lightning is bad, just that focusing on other offensive qualities is probably better in the early and mid-levels.
Either way, the most hectic moments are when people are shooting those pink/purple energy pellets at you. All bombs and homing missiles and shit can be shot down. Honestly, I'd take two dozen bombers/fighters on the screen to one energy-cannon enemy. I hate them.
How do upgrades work in boss mode? I haven't finished mission yet.
The worst are the planes that shoot bombs that then explode into a cluster of energy pellets. Those are giving me more problems then the nuke bombers at this point. (still hate though too though). Very addicting game overall though.
I am a freaking nerd.
You get a random assortment of upgrades as you play through. The supply copter passes overhead and drops a shield, either gun power up or rapid fire, and an assortment of other upgrades at random, possibly including the gun splitter...though it seems to give homing missiles first and then possibly the laser by the third, fourth, or fifth boss.
I got far into it a few times - like to the 13th, 15, and 17th bosses - before finally winning it, and each time, I had fairly different upgrades, particularly in the middle of the Boss Blitz mode. By the end of the Boss Blitz mode, you will have a fully-upgraded tank.
Note, the supply copter might also drop nukes for you, I don't know. You start with three nukes and I didn't use any until the final boss where it is not necessarily essential, but is definitely helpful and speeds up the killing process. I might be able to improve my time (I clocked in at a little over 12 minutes, which got me around 19th on the overall leaderboards for that mode, I think) with more nuke usage. I just never bothered. I never used nukes in the missions either.
Yes. The yellow bombs splash into four energy pellets, but only if they hit the ground. Aim for them immediately. The small green bombers drop them.
Also, be wary of the blimps. Unless you are going for a high score, it's usually best not to even attack them. Killing them breaks them into an unpredictable flurry of energy pellets that are usually dodgeable, but occasionally are not.
The energy-shielded fighters (with a purple bubble around them that fly high in the sky) are a pain in the ass too. They are like...Ikaruga enemies. When you hit their shield, energy pellets fly every which way. Be careful when they and blimps are on the screen...that is one of the deadliest synergies in the game.
Also, the flak gun level 1 REALLY helps with destroying all the ordnance on screen. Still unsure about later levels of it, but the actual bombs flying everywhere was easier to kill w/ a flak gun. Chain lightning, at the moment, I'm thinking is pretty worthless. I got it in survival mode and was less than impressed. Fully upgraded lasers, level 2 homing, and flak is nice tho. I also use the little orbiters because they have saved my butt once or twice from the barrage of huge missles that come your way.
I can't wait to see what the later missions are like.
Ground vehicle maybe? I hate them.
Amen to all of that. Around minute 10 of survival maps you really start seeing some obsence combinations of enemies at once. I need to get more PA people in games, getting annoyed at morons who waste the nukes just to up thier score on live play.
I am a freaking nerd.
RoboBlitz 77.1%
Small Arms - 73.4%
Assault Heroes - 76.3%
Of all of the reviews, I liked the Eurogamer review the best - http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=755588
Oh and this image illustrates all that I love about this game perfectly. I'm adding it to the OP, but here it is for all to enjoy.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
But does it work?
I have had horrible luck with multiplayer arcade games. I've tried to play Assault Heroes with several different people, many, many times, and it has yet to work. Also, Doom co-op was laggy as all fuck (but only for the host) with two of my friends, one from Texas and the other from Australia. I'm from California, and Gears of War plays fine with both of them.
What is your guys' experience with these games?
I had a few games I couldn't start because I couldnt connect to other players, but every game I've actually been able to join has run pretty much lag free.
Hrmm.... good point Houk... maybe there is an unlockable mode? Or maybe same console multi player? Anyone figure this out?
Hrmm well according to gamercard there are about 10 people in the world with all of the achievements, so someone is able to get it. Looking at the people who are missing one or two achievements, many of them are missing that one.
I am a freaking nerd.
haha.... I don't have a second 360 controller :oops:
I am a freaking nerd.
NintendoID: Nailbunny 3DS: 3909-8796-4685
Where's the best place to get that achievement? Do missiles during a missile strike count toward that achievement? Or are they merely considered ordinance?
Also, fuck the last boss. Fucking lasers. And fucking nukes after fucking lasers.
Final boss strategy:
[spoiler:fedaed6aac]Just stay directly beneath him, in the middle, for the entire fight, though it may be safer to stay to his side for the first part with the laser beams because his movement pattern might fuck you if his first laser blast is patterned in a way that blocks your evasion from the second. Honestly, I felt he was easier than any of the bosses that can kill you in one hit, like the second iteration of Wrecking Ball, the War Hopper, or the Mechaworm. Those atomic bombs are extremely weak with focused, rapid fire.[/spoiler:fedaed6aac]
I'll be on around 9p EST, once my wife finishes this movie.