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[Starcraft 2] War is Coming....on July 27th.

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Posts

  • walnutmonwalnutmon Registered User regular
    edited June 2010
    I'm going to go back and continue reading this discussion, but I just have to get this off my chest: people can disagree and discuss StarCraft 2, while other people continue to go over build orders, this is a forum, you can read more than the very last thing that was written, and so can everyone else

    While it's true that we should not resort to hurtful libel, condescension, and insults, we can just talk amongst ourselves about StarCraft related things that we don't all agree on. I actually think that saying things like "whoa guys, chill out and enjoy the game" is often subtle instigation

    Edit: that video, it is lagging really hard right now, but what I've discerned so far is hillarious

    Edit 2: damn... I want to be a programer for Blizzard, I think it may become a dream of mine; their software skills are really impressive and it's probably a great place to work, I wonder if it will be that way for a long time to come

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • LemmingLemming Registered User regular
    edited June 2010
    walnutmon wrote: »
    I'm going to go back and continue reading this discussion, but I just have to get this off my chest: people can disagree and discuss StarCraft 2, while other people continue to go over build orders, this is a forum, you can read more than the very last thing that was written, and so can everyone else

    While it's true that we should not resort to hurtful libel, condescension, and insults, we can just talk amongst ourselves about StarCraft related things that we don't all agree on. I actually think that saying things like "whoa guys, chill out and enjoy the game" is often subtle instigation

    YOU ARE FAT AND DUMB AND I HATE YOU

    Lemming on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited June 2010
    MikeMan wrote: »
    jesus this is worse than the brawl thread when people bring up wavedashing

    I've totally lost track of what is going on at this point.

    I do know the game is coming out on July 27th. I'm not terribly worried because of that.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • undeinPiratundeinPirat Registered User regular
    edited June 2010
    i concur

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • s_86s_86 Registered User regular
    edited July 2011
    -

    s_86 on
  • DangeriskDangerisk Registered User regular
    edited June 2010
    Get on iCCup you fools!

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • iowaiowa Registered User regular
    edited June 2010
    great d9d right now with qxc as a guest. TvZ with lots of dropship play. qxc is really smart

    iowa on
  • walnutmonwalnutmon Registered User regular
    edited June 2010
    iowa wrote: »
    great d9d right now with qxc as a guest. TvZ with lots of dropship play. qxc is really smart

    Is that the bratOK one? I found him really fun to watch.

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • iowaiowa Registered User regular
    edited June 2010
    I enjoyed the bratok series yes. This one thats about to end is about qxc's TvZ. He's talking about theory a lot, it's like a gretorp cast.

    iowa on
  • s_86s_86 Registered User regular
    edited July 2011
    -

    s_86 on
  • HounHoun Registered User regular
    edited June 2010
    That's good to know. Too bad it's not at release, but at least they're looking into it. Whatever happened to Blizzard's "when it's done?" motto, though?

    Houn on
  • ZekZek Registered User regular
    edited June 2010
    s_86 wrote: »
    There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.

    As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
    http://forums.battle.net/thread.html?topicId=25399622869

    friend codes???

    Zek on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited June 2010
    We're getting a bit of doubletalk from Blizzard re: "When it's done."

    On one hand, they recently made a statement (link unavailable right now since I'm at work) saying something to the effect of "that's what's great about Blizzard; we don't have to release a product until it's ready). On the other we have the recent trend towards set-in-stone release dates and unfinished products being patched after release.

    Don't get me wrong. I'm an avid Blizzard fan and have been since the release of the first Diablo. I have, however, noticed a change in recent years as far as release dates and general philsophy go. I also have no illusions that a grand-scale RTS can be perfectly balanced at release. My wariness is due to the "unfinished" product which is missing core features beyond balance issues.

    When it's Done™ may be a thing of the past, and it's anyone's guess as to whether the Activision merger played any part in that. Doomspeakers will cite Kotick or Activision as a whole. The other side of the spectrum will tapdance around the change. But it's hard to deny that the company who once refused to give release dates is now beholden to some driving force towards a business model where deadlines are more prevalent.

    ZarathustraEck on
    See you in Town,
    -Z
  • Golf153Golf153 Registered User regular
    edited June 2010
    We're getting a bit of doubletalk from Blizzard re: "When it's done."

    On one hand, they recently made a statement (link unavailable right now since I'm at work) saying something to the effect of "that's what's great about Blizzard; we don't have to release a product until it's ready). On the other we have the recent trend towards set-in-stone release dates and unfinished products being patched after release.

    Don't get me wrong. I'm an avid Blizzard fan and have been since the release of the first Diablo. I have, however, noticed a change in recent years as far as release dates and general philsophy go. I also have no illusions that a grand-scale RTS can be perfectly balanced at release. My wariness is due to the "unfinished" product which is missing core features beyond balance issues.

    When it's Done™ may be a thing of the past, and it's anyone's guess as to whether the Activision merger played any part in that. Doomspeakers will cite Kotick or Activision as a whole. The other side of the spectrum will tapdance around the change. But it's hard to deny that the company who once refused to give release dates is now beholden to some driving force towards a business model where deadlines are more prevalent.

    My 2 cents is that the single player did them in. From what we've seen its got old units in it plus new stuff that won't be in multiplayer. I think they were trying to create this grand-narrative for the SC universe that might pave the way to a SC MMORPG. Finally someone "cough" Activision "cough" looked at them like they were crazy creative types and not in a business that needs to sell a product to people that have been waiting a decade for a sequel. I think we would be still waiting another year for a release date if we had to wait for "When it's Done" to apply to the single player. When over the lifecycle of the game the multiplayer is where the $$$ is at.

    Golf153 on
    [SIGPIC][/SIGPIC]
  • FireflashFireflash Montreal, QCRegistered User regular
    edited June 2010
    I'd say the game itself is done. Battle.net 2.0 is the thing that will constantly be a work in progress as they change and add features over time.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • ArgraxArgrax Registered User regular
    edited June 2010
    We're getting a bit of doubletalk from Blizzard re: "When it's done."

    On one hand, they recently made a statement (link unavailable right now since I'm at work) saying something to the effect of "that's what's great about Blizzard; we don't have to release a product until it's ready). On the other we have the recent trend towards set-in-stone release dates and unfinished products being patched after release.

    Don't get me wrong. I'm an avid Blizzard fan and have been since the release of the first Diablo. I have, however, noticed a change in recent years as far as release dates and general philsophy go. I also have no illusions that a grand-scale RTS can be perfectly balanced at release. My wariness is due to the "unfinished" product which is missing core features beyond balance issues.

    When it's Done™ may be a thing of the past, and it's anyone's guess as to whether the Activision merger played any part in that. Doomspeakers will cite Kotick or Activision as a whole. The other side of the spectrum will tapdance around the change. But it's hard to deny that the company who once refused to give release dates is now beholden to some driving force towards a business model where deadlines are more prevalent.
    You believe the game will be released on July 27th and not be 'done' and thus Blizzard is straying for their original philosophy? I'd have to argue that they still follow this mantra given the major delay we saw last year and that rinky dink features like chat channels do not warrant keeping the game out of our hands.

    Also, exactly how long will we have had notice that the release date is the 27th? Compared to previous title releases, how much time would elapse between the game having gone gold announcement and the actual release?

    Argrax on
    SC2: Argrax.751
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited June 2010
    We've known since about early May I believe. A whopping three month or so lead time on the announcement. Pretty much long enough that it won't ambush anyone that has to save a little, but close enough that they feel entirely comfortable nothing is going to push it back. There are games that have a release date over a year in advance, 3 months is not unreasonable.

    Mvrck on
  • EzekielEzekiel Registered User regular
    edited June 2010
    Argrax wrote: »
    You believe the game will be released on July 27th and not be 'done' and thus Blizzard is straying for their original philosophy? I'd have to argue that they still follow this mantra given the major delay we saw last year and that rinky dink features like chat channels do not warrant keeping the game out of our hands.

    Also, exactly how long will we have had notice that the release date is the 27th? Compared to previous title releases, how much time would elapse between the game having gone gold announcement and the actual release?

    WoW
    Announced Sep 2, 2001

    Released Nov 23, 2004

    Wiki says development was roughly 4-5 years.

    Expansion #1 Released January 16, 2007
    Expansion #2 Released November 13, 2008
    Expansion #3 Currently in F&F Alpha

    Starcraft 2
    Announced May 19, 2007

    Release July 27, 2010

    Development started in 2003.

    Diablo III
    Announced June 28, 2008

    Release date: "It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players. We're aiming to release Diablo III on both Mac and Windows simultaneously in as many regions as possible, and to localize the game in several languages. We'll have more details to share about countries, languages, and specific dates as we get closer to release."

    Development started 2001


    Linking is easier.
    http://en.wikipedia.org/wiki/Blizzard_Entertainment

    Certainly a trend in one direction there.






    OH...release date announcement. Why does that matter?

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited June 2010
    Argrax wrote: »
    We're getting a bit of doubletalk from Blizzard re: "When it's done."

    On one hand, they recently made a statement (link unavailable right now since I'm at work) saying something to the effect of "that's what's great about Blizzard; we don't have to release a product until it's ready). On the other we have the recent trend towards set-in-stone release dates and unfinished products being patched after release.

    Don't get me wrong. I'm an avid Blizzard fan and have been since the release of the first Diablo. I have, however, noticed a change in recent years as far as release dates and general philsophy go. I also have no illusions that a grand-scale RTS can be perfectly balanced at release. My wariness is due to the "unfinished" product which is missing core features beyond balance issues.

    When it's Done™ may be a thing of the past, and it's anyone's guess as to whether the Activision merger played any part in that. Doomspeakers will cite Kotick or Activision as a whole. The other side of the spectrum will tapdance around the change. But it's hard to deny that the company who once refused to give release dates is now beholden to some driving force towards a business model where deadlines are more prevalent.
    You believe the game will be released on July 27th and not be 'done' and thus Blizzard is straying for their original philosophy? I'd have to argue that they still follow this mantra given the major delay we saw last year and that rinky dink features like chat channels do not warrant keeping the game out of our hands.

    Also, exactly how long will we have had notice that the release date is the 27th? Compared to previous title releases, how much time would elapse between the game having gone gold announcement and the actual release?

    For past titles, there was no release date until the gold announcement. That is the model that has changed. Sure, retailers would post their various dates (none of which were correct), but you wouldn't have a true date until the game had gone gold.

    To directly respond to your post...

    1. Yes, I believe it will be released on July 27th.
    2. No, I do not believe it will be "done" in the sense of their old When it's Done™ saying. I say this because features of Bnet 2.0 which are proclaimd as imminent will be absent at shipping and not immediately available as a patch upon installing (as has been the case with some games that go gold and then need a quick tweak).
    3. I do not have the timespans between the gold announcement and release available, but that is not the issue at hand. It is more that the When it's Done™ mantra has been eschewed for a hard date that is announced well before the game has gone gold.

    There are virtues to getting a game out the door. I'm not denying that. I'm saying the When it's Done™ model is going the way of the dodo.

    ZarathustraEck on
    See you in Town,
    -Z
  • ArgraxArgrax Registered User regular
    edited June 2010
    For past titles, there was no release date until the gold announcement. That is the model that has changed. Sure, retailers would post their various dates (none of which were correct), but you wouldn't have a true date until the game had gone gold.

    To directly respond to your post...

    1. Yes, I believe it will be released on July 27th.
    2. No, I do not believe it will be "done" in the sense of their old When it's Done™ saying. I say this because features of Bnet 2.0 which are proclaimd as imminent will be absent at shipping and not immediately available as a patch upon installing (as has been the case with some games that go gold and then need a quick tweak).
    3. I do not have the timespans between the gold announcement and release available, but that is not the issue at hand. It is more that the When it's Done™ mantra has been eschewed for a hard date that is announced well before the game has gone gold.

    There are virtues to getting a game out the door. I'm not denying that. I'm saying the When it's Done™ model is going the way of the dodo.
    To clarify my point regarding the gold announcements and the actual release was to hopefully prove that there's not a lot of difference between that 'model' and actually issuing a release date three months in advance thus countering your point of how the 'release date' model is a fundamental shift in their business approach.

    Then there's also the point of Starcraft 2 versus Battle.net 2.0. Again, so long as the actual game is complete and reasonably polished then release it. I see little point in delaying the game another month or two to bring Battle.net from 85% functionality to 95% while the game itself is already at 95+%.

    Argrax on
    SC2: Argrax.751
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited June 2010
    blizzard games are never done

    well, the original diablo might be

    kaleedity on
  • DangeriskDangerisk Registered User regular
    edited June 2010
    Golf153 wrote: »
    My 2 cents is that the single player did them in. From what we've seen its got old units in it plus new stuff that won't be in multiplayer. I think they were trying to create this grand-narrative for the SC universe that might pave the way to a SC MMORPG. Finally someone "cough" Activision "cough" looked at them like they were crazy creative types and not in a business that needs to sell a product to people that have been waiting a decade for a sequel. I think we would be still waiting another year for a release date if we had to wait for "When it's Done" to apply to the single player. When over the lifecycle of the game the multiplayer is where the $$$ is at.

    It's definitely not single player holding them back dude :P

    e: They said awhile back (must be like a year now) that it was due to multiplayer / Bnet.
    http://www.shacknews.com/onearticle.x/59856

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • ElementalorElementalor Registered User regular
    edited June 2010
    Pretty much. And it's look like this will be the most polished release yet. Though I dunno about how all their titles went at release like WC3 and SC1 but I do know that D2 and WoW were buggy messes(game crashes and in game exploits). So this is looking like the most done "When it's Done™" yet.

    Elementalor on
    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited June 2010
    Argrax wrote: »
    Then there's also the point of Starcraft 2 versus Battle.net 2.0. Again, so long as the actual game is complete and reasonably polished then release it. I see little point in delaying the game another month or two to bring Battle.net from 85% functionality to 95% while the game itself is already at 95+%.

    Fair enough, and the only reason I attached the two sides of this release so tightly is that Blizzard is promoting them together. Sure, WoW is going to see Bnet 2.0 integration as well, but some of the selling points of Bnet 2.0 are being used to further the sales of Starcraft 2. I don't play WoW (anymore), so the Bnet 2.0 product is a feature of the new game, for me. I'd suspect there are plenty of other gamers in the same boat.

    I will give you that they are two separate products, though one may be bundled and promoted with the other. And yes, it's likely more the Bnet 2.0 lack of polish that bothers me than SC2. Still... Blizzard formed a reputation with that When it's Done™, and now we're seeing a drift away from that.

    I worry that as we see this shift, an amazing company will begin to adopt the philsophy of getting a product out the door, making a buck, and fixing it later. That's not something I'd like to see from Blizzard, and I hope it never shifts that far.

    ZarathustraEck on
    See you in Town,
    -Z
  • ArgraxArgrax Registered User regular
    edited June 2010
    I worry that as we see this shift, an amazing company will begin to adopt the philsophy of getting a product out the door, making a buck, and fixing it later. That's not something I'd like to see from Blizzard, and I hope it never shifts that far.
    I undoubtedly have similar concerns in the back of my mind but I also think they deserve the benefit of the doubt given that I think we'd all agree that Starcraft 2 has met most, if not all our exceptionally high expectations, at least from what we've seen so far.

    Argrax on
    SC2: Argrax.751
  • TrusTrus Registered User regular
    edited June 2010
    s_86 wrote: »
    There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.

    As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
    http://forums.battle.net/thread.html?topicId=25399622869

    Does anyone know why they moved away from the name.identifier system? It seemed perfect to me, the only thing this new system does is preassign your identifier as a number

    Trus on
    qFN53.png
  • undeinPiratundeinPirat Registered User regular
    edited June 2010
    i fucking hate numbers in my names

    fucking fart

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited June 2010
    The great thing about the identifiers was the absence of numbers and special characters. I mean, there might be someone else out there who wanted to use the name Zarathustra (like here on the forums, where I was told it was in use), but the identifier could function as a surname.

    Now... three random numbers? Even if NO ONE else is going to use that name? Meh.

    ZarathustraEck on
    See you in Town,
    -Z
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited June 2010
    i liked identifiers

    why is blizzard so bad at this? i just don't get it

    more and more every day i think those jace hall videos are accurate

    nealcm on
    19ZUtIw.png
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited June 2010
    I kind of assume that the numerical identifier will be tacked on after the period and hidden except on your UI. So I would technicaly be Mvrck.333 but all you guys will ever see is Mvrck (or in the case of RealId, my name).

    Why they're going to the system they are, who knows. But I don't think it's an inherently awful one, and it will be once again super easy to add everyone to your friends list.

    Mvrck on
  • walnutmonwalnutmon Registered User regular
    edited June 2010
    "You think this is frozen throne light shinning down on you? No! This is world of warcraft light!"

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited June 2010
    Wha

    KrunkMcGrunk on
    mrsatansig.png
  • TheStigTheStig Registered User regular
    edited June 2010
    I'm just glad it's only 3 digits.
    I hate wii length friend numbers so much.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited June 2010
    but what happens when more than 999 people copy day9's name

    nealcm on
    19ZUtIw.png
  • Beef AvengerBeef Avenger Registered User regular
    edited June 2010
    day10

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • TheStigTheStig Registered User regular
    edited June 2010
    nealcm wrote: »
    but what happens when more than 999 people copy day9's name

    Well this was already the case with identifiers.

    Anyway, i don't mind duplicate names, i mean, we see them all the time in real life.
    Unoriginal names are a human tradition.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • undeinPiratundeinPirat Registered User regular
    edited June 2010
    i just fucking hate numbers

    i mean i would appreciate it if they changed the game's title to Starcraft Deuce

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited June 2010
    TheStig wrote: »
    nealcm wrote: »
    but what happens when more than 999 people copy day9's name

    Well this was already the case with identifiers.

    Anyway, i don't mind duplicate names, i mean, we see them all the time in real life.
    Unoriginal names are a human tradition.

    yes but with identifiers as something the person picks they couldn't run out

    but with identifiers that are limited to 3 numbers... blizzard might run out of numbers to put on the end of day9 poser names!!!

    nealcm on
    19ZUtIw.png
  • EzekielEzekiel Registered User regular
    edited June 2010
    Switch to letters

    Day9.00A Day9.00B Day9.00C Day9.00D Day9.00E Day9.00F Day9.00G Day9.00H Day9.00I Day9.00J Day9.00K Day9.00L Day9.00M Day9.00N Day9.00O Day9.00P Day9.00Q Day9.00R Day9.00S Day9.00T Day9.00V Day9.00W Day9.00X Day9.00Y Day9.00Z Day9.0AA

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2010
    Day9.DAY

    Imperfect on
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