Looking for a trial or coming back? See the second post.City of Heroes Going Rogue / Issue 18 - Shades of GrayGoing RogueWhat's in Going Rogue?Praetoria
OP shamelessly stolen from so many people... sooo many
Explore the alternate dimension of Praetoria and partake in level 1-20 content spanning four new areas. Become a member of the Resistance and fight Cole's empire or join the Loyalists and protect what Emperor Cole has created. There is no black and white here, only gray.
The Moral Alignment System by Narbus
- Nova Praetoria(Level 1-10)
The heart of Emperor Cole's dominion, Nova Praetoria houses Cole Tower, the Praetoria Police Department Headquarters, the Ministry of Technology, the Ministry of Information, Cole Transit Authority and the Civic Center.
- Imperial City(Level 9-15)
Imperial City is the commercial and entertainment hub of Cole's dominion.
- Neutropolis(Level 16-20)
Neutropolis is the industrial center of Praetoria and home to Dr. Raymond Keyes' revolutionary anti-matter reactor. It also houses Neuron's Tower and Lambda Sector, the training facility for Praetoria's military.
- The Underground(Level 1-20)
The Underground started as a means of transporting the vital materials of Praetoria without tarnishing the utopian look of the streets above. Since then it has become a staging area for members of the Resistance as well as a home for freakish Ghouls.
Once you reach level 20 you have the opportunity to make use of I18's Tip System and (if you own Going Rogue) the Morality System. Any time you kill a foe who is above level 20 (even if it cons grey to you) there is a chance to get a Tip about something interesting happening in the area. Tips are located in your contact window under a special "Tips" tab. You'll also notice five circles in this window. Each time you do a Tip mission, one of those circles fills up with an icon to show how your responded to the mission. These icons also serve as timers, as you have to wait 20 hours for them to reset and allow you to do another tip mission. Effectively this means you can do a maximum of 5 tip missions every 20 hours.
When you read these tips you will be presented with a morally ambiguous situation, and you will have to choose how you will solve it. For example, the terrorist Hollow Point may have kidnapped several people. You can either try and Heroically save the people he kidnapped, or ignore them and take down Hollow Point and the threat he represents because you're such a Vigilante. Or perhaps you hear about a mystical artifact that can supercharge the ice powers of whoever holds it. You can either Villainously steal the artifact to empower yourself, or Roguishly destroy the artifact because you can't rob banks when someone has buried them and you underneath an avalanche.
If you don't have Going Rogue, then this is the extent of your involvement with the Tips system. If you do have Going Rogue, then this leads into the Morality System. There are, currently, four alignments in the game. As a Villain redeems himself, he becomes a Rogue. A Rogue who completes his redemption is a Hero. A Hero who loses sight of his path is a Vigilante. A Vigilante who steps too far over the line is a Villain. So it's a circle of alignments.
As you complete Tip missions, the morality bars in your Tip tab will fill, depending on how you are choosing to complete these missions. When one of the bars are full (10 Tip Missions of that alignment) you are eligible to take a Morality Mission. These are gotten the same way as normal Tips. The next tip that drops from killing enemies will be a Morality Mission. The Morality Mission does NOT have a choice. If your "Hero" alignment bar is full, you will be given a mission that proves you are a Hero no matter the cost. If your Vigilante bar is full, it will show that you're willing to cross the line, etc. Once you complete one of these missions, your morality will be changed to whichever type of Morality Mission you did.
As a Rogue or Vigilante ('Tourist' in the parlance) you will be able to move between the Rogue Isles and Paragon at will, through the Midnighter Club, Pocket D, the Rikti War Zone, or a submarine connecting Sharkhead Isle and Independence Port. You will be able to start Task Forces and Trials, and take Radio/Newspaper missions as well as Safeguard/Mayhem missions. However, you will be unable to speak with normal NPC contacts or start any story arcs.
As a Hero or Villain, you can start story arcs for contacts of your morality, and you can reaffirm your morality in order to earn Alignment Merits, which can be spent on Rare (Luck of the Gambler, Numina's, etc) and Very Rare (Purple and PVP) recipes. The first time you reaffirm your morality, you will be given 50 reward merits. Each time after that you will be given one alignment merit. You can also, once every 20 hours, convert 50 Reward Merits and 20 million Influence into one alignment merit. This is done at the box behind the B.O.T.L.E.R. in Fort Trident in Atlas Park for heroes and in the Trash Can behind the scavenger dude in The Crucible in Cap Au Diable for villains. Those locations are also where you trade in Alignment Merits for recipes.
These merits are only available to FULL heroes and villains. If you change your morality then you will lose any alignment merits you have
and will be unable to get more until you are a hero/villain again.
NOTE: Ouroboros is NOT a co-op zone. If you are a Hero or Vigilante, you will go to the Hero version of Ouroboros, and have access only to hero zones. If you are Villain or Rogue you will go to the Villain version of Ouroboros and have access to villain zones. You cannot move between Paragon City and the Rogue Isles via Ouroboros.Ransim's Access TableNew PowersetsAdditional Improvements
What's in Issue 18?Cathedral of Pain
- New costume sets.
- Tons of badges.
The Cathedral of Pain trial is back with Issue 18. Rularuu the Ravager uses this stronghold in his attempt to pierce the barrier between our reality and his own. It's your job to stop him. Up to 24 level 35-50 characters can take part in this trial which is launched from within a supergroup base.Economy Merge
Villain and Hero economies have now been merged. The markets have been linked and items are now sold and bought game wide instead of by alignment. Any character can now trade money or applicable items with any character of any alignment as well.Additional Improvements
Issue 17 Information
- Although you can't change alignments you can still play all of the tip missions available to your alignment.
- Updates to the Praetorian related content in Peregrine Island.
- An updated team searching tool in which players are color coded depending upon their status.
- Too many power updates to list.
- New costume sets.
- Auras can now be set to be on during combat only.
- Pop Help has been introduced. It is a new contextual help system.
- Many mission architect updates.
Issue 17 - Dark MirrorUltra Mode
Ultra Mode is the new graphics system introduced with issue 17 that adds real time shadows, reflections and enhanced water effects.New Content
Issue 17 brings with it four new story contacts and a redesigned Positron Task Force.Villains
- Dean MacArthur has some information about the troublesome hero, Ajax, who has been spotted in the Rogue Isles recently. (Level 20-29)
- Dean will then introduce you to Leonard Silmon who is interested in a new group called "Mane Corp". (Level 20-29)
- The Silver Mantis Strike Force is now available outside of supergroup bases. (Level 20-50)
- Field Agent Keith Nance has arrived in Talos Island to investigate charges of treason. He realizes he has the wrong suspect so he needs your help to solve the case. (Level 20-29)
- Keith will then introduce you to Special Agent Jenni Adair. (Level 20-29)
- The Positron Task Force has been redesigned and split into two parts called The Rule of Three and Dam Heroes. The old Poistron Task Force can be accessed via flashback. (Level 10-50)
- E-mail attachments. You can now send money and items via the e-mail system.
- Players can now have seven active missions instead of three.
- The last objective on a mission will now show on the map once the rest have been cleared.
- You can now abandon any mission at it's contact. The mission will not be completed and can be re-obtained at the contact who gave it(if you are still in level range).
- Many new badges.
- New ambient sounds such as traffic and footsteps.
- Many new UI upgrades for the auction house.
- New improvements to the mission architect.
- Animated tails. Go furries.
- Epic Archetypes unlocked at level 20 instead of level 50.
- A buff to vigilance for Defenders. (Additional damage when solo or on small teams that goes away with 4 or more players)