I've got an elec/shield scrapper that is pretty amazing at farming. lightning rod and shield smash wipe out pretty much anything but some LT's and bosses. get capped on positional defenses and try to work some regen in and it's almost easy mode. the RNG will get you sometimes, but it keeps it interesting.
i'm using a no-purple, but fairly expensive build.
you can also cap defenses with cheaper builds and still do really well, you just won't have as much recharge (edit: recharge, not regen, sorry).
fire/shield is also pretty good. my wife is playing one and with a build that cost a couple hundred million is softcapped on positional defenses and does really well. she normally plays healers, and says the character feels pretty super to her. she's not used to destroying huge groups regularly.
for both elec/shield and fire/shield, you can "cheap" build them at 50 for a couple hundred million, or you can purple em out for crazy money if you want.
I basically refuse to play my Necro MM until they buff their melee pet hitpoints.
It's really ridiculous how easily they die, even with Fire Shields and the res uniques on.
I think I got my answer, thanks Dac. Thermal is very much like Pain, and if they are so frail even with all the buffs/IOs, then yeah, I am bound to be frustrated.
However, Bots/Storm is catching my eye. Bot DEF + Storm Debuffs + Tornado for extra Pet Uniques seems kinda hardy, and Storm is a fun set. I'll miss the AoE heal, but hell, my Bots/FF didn't need one and she's a steamroller (albeit a boring one).
buddylee on
Jack Burton: "Like I told my last wife, I says, 'Honey, I never drive faster than I can see'. Besides that, it's all in the reflexes."
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
I'd like to pair up a Fire/Storm and Ice/Storm Corruptor, just for the sheer style of it. Trapping stuff between Hurricanes, and then dropped rains of the freezing, fire and ice variety sounds so goddamned hot.
Fire/Ice Dominator - would I be better served by the Fire or Ice Mastery pool? I'd like Freezing Rain/Ice Storm, and the soft-control aspect would be nice, and the +def armour would be better as I'd be aiming to boost defenses with IOs. Though it's smash/lethal, so I'd probably be better off capping melee/ranged/AoE, thinking on it. What're the benefits of the Fire epic for Doms? (Other than Fireball and Rain of Fire.)
Is Martial Arts/Shield Defense a valid combination for Scrappers? If it is, would the MA animations take the shield into account, or does it just kind of sit there and look a bit silly?
I'm kind of shocked they would turn most of Kinetic one-handed, since the animations are so clearly based on Tai-Chi, which should be a very obvious Two-Hands-Required set of movements.
However, if I'm not mistaken, they added the ability to dick around with the "Which limb hits the dude" for MA when they added Power Customization. I know they did it for Super Strength at least, can't imagine them skipping Martial Arts.
WeX Majors on
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
That they are. Mostly kicks, stuff like Cobra Strike is right-handed.
Shields take into account powers pretty well. I did a KM/Shield build, all the moves turn into one-handed, which was interesting.
If by interesting you mean kinda goofy--the one handedness of the KM animations looked kinda subpar to me. That's why I ask about MA and shields
Even better is the hurl power on super strength. It takes most characters two hands to rip a piece of the ground up and throw it, but if you have a shield, it only takes one.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
I found it minorly annoying that, if you select Shields as a secondary when making a character, and you check out the power animations for colour customisation, you use the two-handed animations with your shield stowed. I wanted to see what the one-handed animations in Kinetic Melee and Superstrength looked like.
I found it minorly annoying that, if you select Shields as a secondary when making a character, and you check out the power animations for colour customisation, you use the two-handed animations with your shield stowed. I wanted to see what the one-handed animations in Kinetic Melee and Superstrength looked like.
I'm kind of shocked they would turn most of Kinetic one-handed, since the animations are so clearly based on Tai-Chi, which should be a very obvious Two-Hands-Required set of movements.
However, if I'm not mistaken, they added the ability to dick around with the "Which limb hits the dude" for MA when they added Power Customization. I know they did it for Super Strength at least, can't imagine them skipping Martial Arts.
The alternate MA animations turn you into a brawler (hooks, uppercuts, etc) instead of Mr. Kung Fu.
I found it minorly annoying that, if you select Shields as a secondary when making a character, and you check out the power animations for colour customisation, you use the two-handed animations with your shield stowed. I wanted to see what the one-handed animations in Kinetic Melee and Superstrength looked like.
RingoHe/Hima distinct lack of substanceRegistered Userregular
edited September 2010
You're just not trying hard enough, Fiaryn. Clearly there was a Two Face expy in Pocket D named Harvena Dent and a bunch of catgirls and they ended up breakdance fighting. Oronis sided with Dent.
i keep hearing people casually talk about these megamillion costing builds. Is inf just THAT freaking common at higher level?
I'm by no means an expert, but just as an example from what I've seen: For 20 reward merits, I lucked out and got a non-purple IO Recipe worth between 100 and 200 million. That's just one recipe. For 2 alignment merits, I could get that particular recipe reliably. On top of that, auctioning off rare salvage can get you like several million a piece and common salvage adds up pretty quickly. Factor in on top of that multiple characters running their daily allotted tip missions per day and it adds up pretty damn fast theoretically.
The really expensive builds still take a long time to fund. I have three sets left in my build, and they're going to cost me over a billion per set
Yeah this wouldn't surprise me at all. From poking around the Black Market, the (present) price ceiling seems to be ~300 mil for a purple set recipe. Given that a purple set consists of 6 enhancements, that's 1.8 billion for the recipes alone plus salvage plus creation costs. An average estimate.
The way I see it, the winners in this system aren't the people dropping 10 billion inf to get a slight % increase, but the dudes who get lucky drops and can fund an entire stable of alts with decent stuff from that one sale.
The way I see it, the winners in this system aren't the people dropping 10 billion inf to get a slight % increase, but the dudes who get lucky drops and can fund an entire stable of alts with decent stuff from that one sale.
The winners in the system are the ones who have fun with whatever approach to the game they choose.
So I'm thinking of respeccing into fire mastery instead of mu mastery on my dom. Is rain of fire worth losing my mu god mode? I also kind of want that sweet looking self res.
Rain of Fire + Fireball + an AoE immob is just...oh god. It's a thing of beauty. I do sometimes miss the godmode, but fuckit. I have a bitchin' self rez.
Were Tough and Weave always Toggles? It feels like they weren't but maybe my memory is just hazy. An End Cost/Second makes them a little less attractive as an alternative use of the slots Fitness are going towards now.
So what is a Claws/Fire Scrapper like for survivability? Obviously RES is the brunt of how I don't die, I'm guessing throwing on Maneuvers/Weave would be a few too many toggles on top of the rest of my crap, so DEF based survivability is out.
Absorbing hits with my face is the way to go, is that right?
Edit: And how good are Healing Flames/Consume? I have like no experience with Fiery Aura.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
1) Claws is very, very endurance light. The characteristic of the Claws set is a discount on endurance costs and recharge times.
2) Most of your survivability comes from modest resists plus a very strong heal in Healing Flames. Slot the hell out of that thing, maxing +heal and +recharge.
3) Getting Tough and Weave helps. It's not -needed-, but it helps you feel more uber and slows down the damage taken from being hit in the face effect.
4) Take Follow-Up. Slot Followup as an attack that requires a good amount of accuracy, recharge and endredux, with damage as a tertiary. As in, frankenslot for the best bonuses around 25+.
5) Start off by taking a strong ST attack chain, with an eye to respec into a more optimised attack chain once you have SOs available and the slots to get your higher recharge powers recharging quickly. I usually take all the attacks as I'm levelling, then respec to drop Strike or Swipe (but not both!) Slash, Followup and Spin are all excellent attacks. The damage on Spin is insane. Eviscerate has a love/hate relationship with most people (I hate it, the animation just feels all wrong within the set for me - too slow and lazy), and Shockwave is excellent as an opener to split up an alpha, and great for pushing mobs into a corner for some spinnyburn action.
Anything else? I will think on it, but I must go to work now.
Put it this way, resistance isn't what makes you not die. All that resistance does is give you another chance to hit Healing Flames before you fall over. Healing Flames is your survival much more than your resist toggles.
Mind you should still three-slot your resistance toggles, but don't expect it to save your bacon half as much as either A) healing flames or killing them first with Fiery Embrace and Burn will.
Consume is ok, but don't expect it to replace Stamina. A free fillup every couple of minutes is nice.
Also, Eviscerate is great, massive damage and an improved crit chance. Shockwave is either great or terrible depending on how much you feel you need the mitigation of the knockback (the damage is secondary to this concern, you have more than enough AoE damage in just Spin and Eviscerate)
Ledneh on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
It's sad that Focus is no longer as stand-out-stunningly-awesome as it used to be, with the changes to Swipe/Strike/Slash and the MASSIVE damage bonus to Spin.
Spin used to be DS 1.134 (as in, the same damage as Strike to all in the AoE).
Now Spin is on a DS of 1.659, costs 9 endurance unenhanced, and recharges in about 9 seconds. Focus is on about 1.4595. (Eviscerate is on 2.2885, and has a nice 90 degree cone, but like I said, the animation turns me off so much. Which is weird, as I don't mind it at all on Spines.)
Posts
i'm using a no-purple, but fairly expensive build.
you can also cap defenses with cheaper builds and still do really well, you just won't have as much recharge (edit: recharge, not regen, sorry).
fire/shield is also pretty good. my wife is playing one and with a build that cost a couple hundred million is softcapped on positional defenses and does really well. she normally plays healers, and says the character feels pretty super to her. she's not used to destroying huge groups regularly.
for both elec/shield and fire/shield, you can "cheap" build them at 50 for a couple hundred million, or you can purple em out for crazy money if you want.
I think I got my answer, thanks Dac. Thermal is very much like Pain, and if they are so frail even with all the buffs/IOs, then yeah, I am bound to be frustrated.
However, Bots/Storm is catching my eye. Bot DEF + Storm Debuffs + Tornado for extra Pet Uniques seems kinda hardy, and Storm is a fun set. I'll miss the AoE heal, but hell, my Bots/FF didn't need one and she's a steamroller (albeit a boring one).
Fire/Ice Dominator - would I be better served by the Fire or Ice Mastery pool? I'd like Freezing Rain/Ice Storm, and the soft-control aspect would be nice, and the +def armour would be better as I'd be aiming to boost defenses with IOs. Though it's smash/lethal, so I'd probably be better off capping melee/ranged/AoE, thinking on it. What're the benefits of the Fire epic for Doms? (Other than Fireball and Rain of Fire.)
3DS FCode: 1993-7512-8991
Shields take into account powers pretty well. I did a KM/Shield build, all the moves turn into one-handed, which was interesting.
If by interesting you mean kinda goofy--the one handedness of the KM animations looked kinda subpar to me. That's why I ask about MA and shields
However, if I'm not mistaken, they added the ability to dick around with the "Which limb hits the dude" for MA when they added Power Customization. I know they did it for Super Strength at least, can't imagine them skipping Martial Arts.
Even better is the hurl power on super strength. It takes most characters two hands to rip a piece of the ground up and throw it, but if you have a shield, it only takes one.
Wii U NNID: MegaSpooky
3DS FCode: 1993-7512-8991
You can select them from the dropdowns.
The alternate MA animations turn you into a brawler (hooks, uppercuts, etc) instead of Mr. Kung Fu.
Steam: MightyPotatoKing
XLive: Oronis
I shall look again! Thanks, duck.
3DS FCode: 1993-7512-8991
This doesn't seem terribly relevant to...anything.
I'm confused.
White FC: 0819 3350 1787
Clearly
Wii U NNID: MegaSpooky
FUCK
YOU
I'm by no means an expert, but just as an example from what I've seen: For 20 reward merits, I lucked out and got a non-purple IO Recipe worth between 100 and 200 million. That's just one recipe. For 2 alignment merits, I could get that particular recipe reliably. On top of that, auctioning off rare salvage can get you like several million a piece and common salvage adds up pretty quickly. Factor in on top of that multiple characters running their daily allotted tip missions per day and it adds up pretty damn fast theoretically.
White FC: 0819 3350 1787
Yeah this wouldn't surprise me at all. From poking around the Black Market, the (present) price ceiling seems to be ~300 mil for a purple set recipe. Given that a purple set consists of 6 enhancements, that's 1.8 billion for the recipes alone plus salvage plus creation costs. An average estimate.
Purples are completely overkill but still
White FC: 0819 3350 1787
I need to get around to this to.
I mean the game is fun but I want one super IO'd out character it looks really fun.
Wii U NNID: MegaSpooky
Explain this please...
Also, you asked what the blasters did? They died...a lot.
http://wiki.cohtitan.com/wiki/Incarnate_System
The winners in the system are the ones who have fun with whatever approach to the game they choose.
So I'm thinking of respeccing into fire mastery instead of mu mastery on my dom. Is rain of fire worth losing my mu god mode? I also kind of want that sweet looking self res.
White FC: 0819 3350 1787
Absorbing hits with my face is the way to go, is that right?
Edit: And how good are Healing Flames/Consume? I have like no experience with Fiery Aura.
White FC: 0819 3350 1787
2) Most of your survivability comes from modest resists plus a very strong heal in Healing Flames. Slot the hell out of that thing, maxing +heal and +recharge.
3) Getting Tough and Weave helps. It's not -needed-, but it helps you feel more uber and slows down the damage taken from being hit in the face effect.
4) Take Follow-Up. Slot Followup as an attack that requires a good amount of accuracy, recharge and endredux, with damage as a tertiary. As in, frankenslot for the best bonuses around 25+.
5) Start off by taking a strong ST attack chain, with an eye to respec into a more optimised attack chain once you have SOs available and the slots to get your higher recharge powers recharging quickly. I usually take all the attacks as I'm levelling, then respec to drop Strike or Swipe (but not both!) Slash, Followup and Spin are all excellent attacks. The damage on Spin is insane. Eviscerate has a love/hate relationship with most people (I hate it, the animation just feels all wrong within the set for me - too slow and lazy), and Shockwave is excellent as an opener to split up an alpha, and great for pushing mobs into a corner for some spinnyburn action.
Anything else? I will think on it, but I must go to work now.
3DS FCode: 1993-7512-8991
Mind you should still three-slot your resistance toggles, but don't expect it to save your bacon half as much as either A) healing flames or
Consume is ok, but don't expect it to replace Stamina. A free fillup every couple of minutes is nice.
Also, Eviscerate is great, massive damage and an improved crit chance. Shockwave is either great or terrible depending on how much you feel you need the mitigation of the knockback (the damage is secondary to this concern, you have more than enough AoE damage in just Spin and Eviscerate)
Spin used to be DS 1.134 (as in, the same damage as Strike to all in the AoE).
Now Spin is on a DS of 1.659, costs 9 endurance unenhanced, and recharges in about 9 seconds. Focus is on about 1.4595. (Eviscerate is on 2.2885, and has a nice 90 degree cone, but like I said, the animation turns me off so much. Which is weird, as I don't mind it at all on Spines.)
3DS FCode: 1993-7512-8991