Whelp, not respeccing my 50 MM until I19 hits then. It'd be cheapest to work out the rest of his build now, but fuck knows how the changes will clash with plans.
Glal on
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
You won't need to take fitness! You could take your three gun attacks instead! HARDCORE!
Rain of Fire + Fireball + an AoE immob is just...oh god. It's a thing of beauty. I do sometimes miss the godmode, but fuckit. I have a bitchin' self rez.
So you don't take fire shield? That'd leave my only protection as stealth, but that's ok I guess. HMMMMM. I think I'll give it a try. I have a bunch of respecs anyway.
Were Tough and Weave always Toggles? It feels like they weren't but maybe my memory is just hazy. An End Cost/Second makes them a little less attractive as an alternative use of the slots Fitness are going towards now.
Always been toggles. Remember the pain of getting all my toggles back up on the DM/Regen scrapper. There were a bunch.
Resist-based builds can still benefit from Shadow Meld from the Ghost Widow PPP. Its about 30% defense slotted, up anywhere from 1/2 to 1/3 the time depending on your global recharge/hasten. Long activation, but great for the alpha or as an ambush comes or whenever. Add some S/L from Kinetic Combats and you can beef up /Fire just nicely. Plus you can add in the two +3 DEF IOs for +6 more defense on top of that.
buddylee on
Jack Burton: "Like I told my last wife, I says, 'Honey, I never drive faster than I can see'. Besides that, it's all in the reflexes."
It's sad that Focus is no longer as stand-out-stunningly-awesome as it used to be, with the changes to Swipe/Strike/Slash and the MASSIVE damage bonus to Spin.
Spin used to be DS 1.134 (as in, the same damage as Strike to all in the AoE).
Now Spin is on a DS of 1.659, costs 9 endurance unenhanced, and recharges in about 9 seconds. Focus is on about 1.4595. (Eviscerate is on 2.2885, and has a nice 90 degree cone, but like I said, the animation turns me off so much. Which is weird, as I don't mind it at all on Spines.)
Focus is still stand-out-stunningly-awesome. It does good damage and has a KB, the KB being the important part. Using Shockwave and Focus often on a tough target is HUGE damage mitigation, and will benefit you on a "squishy" set like /fire.
Rain of Fire + Fireball + an AoE immob is just...oh god. It's a thing of beauty. I do sometimes miss the godmode, but fuckit. I have a bitchin' self rez.
So you don't take fire shield? That'd leave my only protection as stealth, but that's ok I guess. HMMMMM. I think I'll give it a try. I have a bunch of respecs anyway.
I did take fire shield, the above comment is mostly just how much fun my new attack chain is. Things just melt in such exciting ways. The only epic fire power I didn't take was melt armor because it's a joke of a power.
Rain of Fire + Fireball + an AoE immob is just...oh god. It's a thing of beauty. I do sometimes miss the godmode, but fuckit. I have a bitchin' self rez.
So you don't take fire shield? That'd leave my only protection as stealth, but that's ok I guess. HMMMMM. I think I'll give it a try. I have a bunch of respecs anyway.
I did take fire shield, the above comment is mostly just how much fun my new attack chain is. Things just melt in such exciting ways. The only epic fire power I didn't take was melt armor because it's a joke of a power.
But, but 10% -res on a 200s recharge! The thing I like about it is that it's so pathetic you're honestly better off just using another attack
Very telling. I'd take Flurry over Blaster's Melt Armor.
Only reason I took it on my scrapper was because it was on the way to fireball: don't need a ranged blast that causes katana redraw, so if I'm going to waste a pick, it might as well be one that sets everyone on fire.
So with my Bane Spider I've got Bash, Pulverize, Shatter, and Crowd Control. Trying to decide what I want for a fifth and final attack. Venomous Ray, or Shatter Armor from Mace Mastery. Any thoughts from those who've tried this kinda stuff out?
So I hear Champions Online never really went anywhere after I quit playing because of shitty internets a year back, so I figure CoX is pretty much the same thing, except better (?). My problem the last time I tried this was that I couldn't figure any way to play on the US servers as a european. Any idea if there's any realistic way of making that happen? Any information would be appreciated, and if it is viable and you want a referral bonus or something let me know what I need to do. I think I saw something like that on the site somewhere.
I have my level 9 spines/willpower but I can't help but think that maybe /dark or /fire would be better with spines.
Or I could make a fire/shield they seem fun
Stupid cox!
Depends on what sort of scrapper you want to play, really.
Spines has great AoE (damage aura, 15ft PBAoE, 90degree 7ft cone doing great damage, 90 degree 70ft cone doing good damage), but sorta lacks in single target. It has three ST attacks total, and one of those... isn't very good. You'll have trouble popping single hard targets (LTs, Bosses, etc.) The only mitigation in Spines of note is the KD in Ripper, and killing lots of things fast. There's a slow associated with each power, but nothing huge. Impale also has -fly and immob.
Claws has similar AoE (90 degree 7ft cone with great damage and high crit chance, 90 degree 70ft cone doing knockback and Tier 2 ST attack damage, and an 8ft PBAoE on a short recycle doing... really good damage), and superior ST. Every ST attack in Claws is good, though at higher levels you won't want them all. Most people run with Strike, Slash, Focus and Followup for ST, with Spin/Shockwave/Eviscerate (usually just two of the AoEs, though) for AoE. KD in Focus and KB in Shockwave make up the mitigation.
The Swords have okay AoE (90ft 7ft cone, 8ft PBAoE, 10 degree 10ft cone - think Shadow Maul), with KD and KU in the last two attacks, and a great +def buff in Parry/Divine Avalanche. They're the middle-of-the-road Scrappers.
Dark Melee has superlative ST damage thanks to the fast animations on Shadow Punch and Smite, but has a couple of powers that increase in power the more enemies you're fighting, which is sort of contrary to the ST aspect. It also has a self-heal that does great damage, a highly accurate ST Fear, an AoE +dmg/+tohit buff and an AoE Endurance drain. Lots of tricks, but low AoE damage. The only one is Shadow Maul. It also has -acc in each attack.
Those are the primaries I have most experience with - never played Kinetic Melee, Fire Melee, or Dual Blades. I have a Martial Arts/Regen guy, but he's only level 16.
Secondaries? Dark Armour is resistance with a big heal, mez and damage auras, Fire has a nice heal, a damage aura and MOAR DAMAGE, Willpower is a great all-round set, SR is a late bloomer with Quickness, but is a bit boring. Solid +def set though. Never played the others.
We sorta need more info on what you want to play before we can help, though. Sounds like AoE is what you're after, so Spines/Fire (extreme offense) or Spines/Dark (slightly less offense due to lacking burn, but better mitigation through Oppressive Gloom) is what you want. Claws is a great alternative to Spines, while the Swords are slightly more defensive with less AoE. BS/Dark is pretty strong, though. I like my BS/Dark.
CoX has way less Action in its RPG than Champions Online. It still tends to be much faster than your usual fare though, you don't really have prolonged drawn out tank and spank affairs or whatever. Teaming is usually more high speed blitz type things. It's fun!
Which is why Stalkers are awful! Slow, methodical stealthing into position has no real use in your typical teaming style.
Oh also the PvP is fucking terrible so if you're looking for a PvP focused experience...yeah.
If that doesn't work, go to cityofheroes.com, which which auto-change to the EU site, then click the american flag at the top. Then 'buy it now', and it should take you to the US digital Going Rogue purchase. Once you have it and you've set up an account, you can download the US launcher/updater and are good to go.
So I hear Champions Online never really went anywhere after I quit playing because of shitty internets a year back, so I figure CoX is pretty much the same thing, except better (?).
Hear where? Not to dump on CoX, but from casually following the CO thread on the side Cryptic seem to have put in a bunch of extra content since release, revamped the underperforming sets (specifically melee) and improved client performance.
Of course, CoX is also fun, but it's quite a different beast. For the love of god, don't solo. Ever.
So I hear Champions Online never really went anywhere after I quit playing because of shitty internets a year back, so I figure CoX is pretty much the same thing, except better (?).
Hear where? Not to dump on CoX, but from casually following the CO thread on the side Cryptic seem to have put in a bunch of extra content since release, revamped the underperforming sets (specifically melee) and improved client performance.
Of course, CoX is also fun, but it's quite a different beast. For the love of god, don't solo. Ever.
Well judging by the CO thread there's still no real endgame content, and melee is hilariously broken. PvP doesn't really count as content.
Of course is the combat style in CoX is closer to WoW and whatnot usual mmo crap you have I'm probably not that interested, so I might go back to giving CO another go. Almost done downloading the trial anyway so I'll see.
Energeno on
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
I found the combat in CO to be closer to WoW - autoattack, and special attacks you lay over the top. However, it works backwards to every other game, in that you start off with zero 'power juice' and work it up with your auto-attack, allowing you to use bigger attacks the longer you let your juice build. In CO, you can definitely take on 'more' at once than you can in other games, but not vast armies or anything.
CoX has no auto attack, and if you're not pushing a button (or running a toggle), you're not doing anything. Different attacks within the same set are a little more meaningful, as more attacks = more time spent attacking, as everything has its own cooldown and animation times and whatnot. CoX also has you attacking hordes and hordes and hordes of enemies, which is pretty epic.
The biggest problem I have with CoX is that soloing can be a little dull once you're used to the chaos of a huge team. Then again, 3-4 of us were dealing with 8-person spawns yesterday without too much trouble, so the chaos was right there with minimal people. Also, the game starts to open up at 20-22, before then, you don't have many powers, and you're a little limited in the scope of what you can do.
I think playing from 1-50 with a roughly 'optimised' team in CoV (Four */Rad Corruptors with Hasten and AM, two Fire/Dark Corruptors) at an accelerated pace from level 6 onwards spoiled me. That team destroyed stuff, though alphas before dual Fearsome Gaze could be hard. We had to corner-pull with a -tohit debuff, then spread the other debuffs through the pack so they didn't all drop at once and result in 6 dead Corruptors.
CoX has no real endgame either, and the only person whining about CO melee was being a silly goose.
And no, CoX plays less like WoW than even CO. Just, please, play it in a group, the fun of the game is in playing with +5 other people, melting dozens of mobs per spawn.
CoX has no real endgame either, and the only person whining about CO melee was being a silly goose.
And no, CoX plays less like WoW than even CO. Just, please, play it in a group, the fun of the game is in playing with +5 other people, melting dozens of mobs per spawn.
Tell that to my inner Badger. OUROBOROSSSSSS
Also Incarnates and I19 are bringing post-50 content galore or so they say.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited September 2010
I remember when Hecate hit level 22, I slotted SOs (yay!) and got the outfit slot mission.
I went to burn some Family. The first group I came across were a bunch of 10 even levels. Wide Area Web Grenade, Venom, Frag, Heavy Burst. They all fell over. It was so damned good.
Venomous Ray is really good. If you don't have a ranged attack, it's a good one to pick up.
Then again, Shatter Armor just fits in with the theme. It's really up to whether or not you feel the need for a ranged attack.
Then again again, Venomous Ray is all Toxic, so good against enemies that resist lethal.
Note also venom grenade debuffs toxic twice as much as the other types, so combined with the fact above, the damage over time is actually really nice and worth the fairly long animation.
Venom Blast/Grenade is basically one of the best powers SoA's get.
On further inspection, I was leaning towards saying fuck it to Mace Mastery because A) I have to take something worthless to get Shatter Armor and Summon Blaster has a redonk recharge time so fuck that.
Venomous Ray it is. I'm also picking up Call Reinforcements because wooo mecha spiders. Having a ranged attack opens up additional Set bonus opportunities anyway I'd imagine.
I have my level 9 spines/willpower but I can't help but think that maybe /dark or /fire would be better with spines.
Or I could make a fire/shield they seem fun
Stupid cox!
Depends on what sort of scrapper you want to play, really.
Spines has great AoE (damage aura, 15ft PBAoE, 90degree 7ft cone doing great damage, 90 degree 70ft cone doing good damage), but sorta lacks in single target. It has three ST attacks total, and one of those... isn't very good. You'll have trouble popping single hard targets (LTs, Bosses, etc.) The only mitigation in Spines of note is the KD in Ripper, and killing lots of things fast. There's a slow associated with each power, but nothing huge. Impale also has -fly and immob.
Claws has similar AoE (90 degree 7ft cone with great damage and high crit chance, 90 degree 70ft cone doing knockback and Tier 2 ST attack damage, and an 8ft PBAoE on a short recycle doing... really good damage), and superior ST. Every ST attack in Claws is good, though at higher levels you won't want them all. Most people run with Strike, Slash, Focus and Followup for ST, with Spin/Shockwave/Eviscerate (usually just two of the AoEs, though) for AoE. KD in Focus and KB in Shockwave make up the mitigation.
The Swords have okay AoE (90ft 7ft cone, 8ft PBAoE, 10 degree 10ft cone - think Shadow Maul), with KD and KU in the last two attacks, and a great +def buff in Parry/Divine Avalanche. They're the middle-of-the-road Scrappers.
Dark Melee has superlative ST damage thanks to the fast animations on Shadow Punch and Smite, but has a couple of powers that increase in power the more enemies you're fighting, which is sort of contrary to the ST aspect. It also has a self-heal that does great damage, a highly accurate ST Fear, an AoE +dmg/+tohit buff and an AoE Endurance drain. Lots of tricks, but low AoE damage. The only one is Shadow Maul. It also has -acc in each attack.
Those are the primaries I have most experience with - never played Kinetic Melee, Fire Melee, or Dual Blades. I have a Martial Arts/Regen guy, but he's only level 16.
Secondaries? Dark Armour is resistance with a big heal, mez and damage auras, Fire has a nice heal, a damage aura and MOAR DAMAGE, Willpower is a great all-round set, SR is a late bloomer with Quickness, but is a bit boring. Solid +def set though. Never played the others.
We sorta need more info on what you want to play before we can help, though. Sounds like AoE is what you're after, so Spines/Fire (extreme offense) or Spines/Dark (slightly less offense due to lacking burn, but better mitigation through Oppressive Gloom) is what you want. Claws is a great alternative to Spines, while the Swords are slightly more defensive with less AoE. BS/Dark is pretty strong, though. I like my BS/Dark.
Woo thanks Kay!
I was thinking of making a AoE scrapper, the sets I was thinking about where Spines or something that could go with /fire.
I have that /fire Brute whose 35 but it is a pretty fun set.
I think I'll have to go with Dark Armour though it seems like it will be a good time.
Mmmh. Well looks like I won't be playing the CoX trial after all. The game crashed after I made my char, and when I tried to start the game again it turns out it hadn't saved any install data so now it's completely borked. I'd have to redownload the entire thing. I guess I'll just go back to CO till I'm sick of heroing it. Thanks for the info anyway all.
Dear lord is that analogy ever appropriate! Both of my characters with Dark Armor are stuck in the Teen Level Hell simply because they can't exist without stamina at this point. They simply take too much endurance to survive.
Granted, one of them is also Dark Melee which is just as endurance heavy, but even my Super Strength/DA brute can't last for longer than a few minutes before she's wiped out.
Maybe with any luck having Stamina naturally will make them playable. Since they've both been stuck in the teens for years, I'm kind of hoping that will be the case.
Dear lord is that analogy ever appropriate! Both of my characters with Dark Armor are stuck in the Teen Level Hell simply because they can't exist without stamina at this point. They simply take too much endurance to survive.
Granted, one of them is also Dark Melee which is just as endurance heavy, but even my Super Strength/DA brute can't last for longer than a few minutes before she's wiped out.
Maybe with any luck having Stamina naturally will make them playable. Since they've both been stuck in the teens for years, I'm kind of hoping that will be the case.
Do you not team with the bros? Da Krew? The WAAAAAGH!!!
Because people on the Penny Arcade channel tend to be pretty open to helping out lowbies/letting you tag along and for that I am infinitely grateful. Level 1-20 goes real freakin' fast this way.
Posts
3DS FCode: 1993-7512-8991
So you don't take fire shield? That'd leave my only protection as stealth, but that's ok I guess. HMMMMM. I think I'll give it a try. I have a bunch of respecs anyway.
I really want to play something other than my fortuna
but I can't.
She's OP.
Srsly.
MMs are always pretty good, I wouldn't worry about it. I have one really good character and the rest are just to mess around with
Always been toggles. Remember the pain of getting all my toggles back up on the DM/Regen scrapper. There were a bunch.
Resist-based builds can still benefit from Shadow Meld from the Ghost Widow PPP. Its about 30% defense slotted, up anywhere from 1/2 to 1/3 the time depending on your global recharge/hasten. Long activation, but great for the alpha or as an ambush comes or whenever. Add some S/L from Kinetic Combats and you can beef up /Fire just nicely. Plus you can add in the two +3 DEF IOs for +6 more defense on top of that.
Focus is still stand-out-stunningly-awesome. It does good damage and has a KB, the KB being the important part. Using Shockwave and Focus often on a tough target is HUGE damage mitigation, and will benefit you on a "squishy" set like /fire.
PS4:MrZoompants
I did take fire shield, the above comment is mostly just how much fun my new attack chain is. Things just melt in such exciting ways. The only epic fire power I didn't take was melt armor because it's a joke of a power.
But, but 10% -res on a 200s recharge! The thing I like about it is that it's so pathetic you're honestly better off just using another attack
Only reason I took it on my scrapper was because it was on the way to fireball: don't need a ranged blast that causes katana redraw, so if I'm going to waste a pick, it might as well be one that sets everyone on fire.
PSN: LucidStar_BC
White FC: 0819 3350 1787
3DS FCode: 1993-7512-8991
Then again, Shatter Armor just fits in with the theme. It's really up to whether or not you feel the need for a ranged attack.
Then again again, Venomous Ray is all Toxic, so good against enemies that resist lethal.
I have my level 9 spines/willpower but I can't help but think that maybe /dark or /fire would be better with spines.
Or I could make a fire/shield they seem fun
Stupid cox!
33 and a half I'll have you know.
White FC: 0819 3350 1787
Depends on what sort of scrapper you want to play, really.
Spines has great AoE (damage aura, 15ft PBAoE, 90degree 7ft cone doing great damage, 90 degree 70ft cone doing good damage), but sorta lacks in single target. It has three ST attacks total, and one of those... isn't very good. You'll have trouble popping single hard targets (LTs, Bosses, etc.) The only mitigation in Spines of note is the KD in Ripper, and killing lots of things fast. There's a slow associated with each power, but nothing huge. Impale also has -fly and immob.
Claws has similar AoE (90 degree 7ft cone with great damage and high crit chance, 90 degree 70ft cone doing knockback and Tier 2 ST attack damage, and an 8ft PBAoE on a short recycle doing... really good damage), and superior ST. Every ST attack in Claws is good, though at higher levels you won't want them all. Most people run with Strike, Slash, Focus and Followup for ST, with Spin/Shockwave/Eviscerate (usually just two of the AoEs, though) for AoE. KD in Focus and KB in Shockwave make up the mitigation.
The Swords have okay AoE (90ft 7ft cone, 8ft PBAoE, 10 degree 10ft cone - think Shadow Maul), with KD and KU in the last two attacks, and a great +def buff in Parry/Divine Avalanche. They're the middle-of-the-road Scrappers.
Dark Melee has superlative ST damage thanks to the fast animations on Shadow Punch and Smite, but has a couple of powers that increase in power the more enemies you're fighting, which is sort of contrary to the ST aspect. It also has a self-heal that does great damage, a highly accurate ST Fear, an AoE +dmg/+tohit buff and an AoE Endurance drain. Lots of tricks, but low AoE damage. The only one is Shadow Maul. It also has -acc in each attack.
Those are the primaries I have most experience with - never played Kinetic Melee, Fire Melee, or Dual Blades. I have a Martial Arts/Regen guy, but he's only level 16.
Secondaries? Dark Armour is resistance with a big heal, mez and damage auras, Fire has a nice heal, a damage aura and MOAR DAMAGE, Willpower is a great all-round set, SR is a late bloomer with Quickness, but is a bit boring. Solid +def set though. Never played the others.
We sorta need more info on what you want to play before we can help, though. Sounds like AoE is what you're after, so Spines/Fire (extreme offense) or Spines/Dark (slightly less offense due to lacking burn, but better mitigation through Oppressive Gloom) is what you want. Claws is a great alternative to Spines, while the Swords are slightly more defensive with less AoE. BS/Dark is pretty strong, though. I like my BS/Dark.
3DS FCode: 1993-7512-8991
Which is why Stalkers are awful! Slow, methodical stealthing into position has no real use in your typical teaming style.
Oh also the PvP is fucking terrible so if you're looking for a PvP focused experience...yeah.
White FC: 0819 3350 1787
But, but... I liked Champions Online when it launched.
e: Hrm, well I'm downloading the trial currently but it still only shows the EU stuff. I guess I'll see once it's done.
If that doesn't work, go to cityofheroes.com, which which auto-change to the EU site, then click the american flag at the top. Then 'buy it now', and it should take you to the US digital Going Rogue purchase. Once you have it and you've set up an account, you can download the US launcher/updater and are good to go.
3DS FCode: 1993-7512-8991
Of course, CoX is also fun, but it's quite a different beast. For the love of god, don't solo. Ever.
Well judging by the CO thread there's still no real endgame content, and melee is hilariously broken. PvP doesn't really count as content.
Of course is the combat style in CoX is closer to WoW and whatnot usual mmo crap you have I'm probably not that interested, so I might go back to giving CO another go. Almost done downloading the trial anyway so I'll see.
CoX has no auto attack, and if you're not pushing a button (or running a toggle), you're not doing anything. Different attacks within the same set are a little more meaningful, as more attacks = more time spent attacking, as everything has its own cooldown and animation times and whatnot. CoX also has you attacking hordes and hordes and hordes of enemies, which is pretty epic.
The biggest problem I have with CoX is that soloing can be a little dull once you're used to the chaos of a huge team. Then again, 3-4 of us were dealing with 8-person spawns yesterday without too much trouble, so the chaos was right there with minimal people. Also, the game starts to open up at 20-22, before then, you don't have many powers, and you're a little limited in the scope of what you can do.
I think playing from 1-50 with a roughly 'optimised' team in CoV (Four */Rad Corruptors with Hasten and AM, two Fire/Dark Corruptors) at an accelerated pace from level 6 onwards spoiled me. That team destroyed stuff, though alphas before dual Fearsome Gaze could be hard. We had to corner-pull with a -tohit debuff, then spread the other debuffs through the pack so they didn't all drop at once and result in 6 dead Corruptors.
3DS FCode: 1993-7512-8991
And no, CoX plays less like WoW than even CO. Just, please, play it in a group, the fun of the game is in playing with +5 other people, melting dozens of mobs per spawn.
Tell that to my inner Badger. OUROBOROSSSSSS
Also Incarnates and I19 are bringing post-50 content galore or so they say.
White FC: 0819 3350 1787
Are you referring to dead Council, Family or Arachnos? I think all of those have Italian origins.
(We were fighting 5th Column a lot of the time, though.)
3DS FCode: 1993-7512-8991
Well Arachnos have italian roots but they're hardly even close to Italian now so that wouldn't count
(It was Family. So many Marcones)
White FC: 0819 3350 1787
I went to burn some Family. The first group I came across were a bunch of 10 even levels. Wide Area Web Grenade, Venom, Frag, Heavy Burst. They all fell over. It was so damned good.
3DS FCode: 1993-7512-8991
Note also venom grenade debuffs toxic twice as much as the other types, so combined with the fact above, the damage over time is actually really nice and worth the fairly long animation.
PSN: LucidStar_BC
On further inspection, I was leaning towards saying fuck it to Mace Mastery because A) I have to take something worthless to get Shatter Armor and
Venomous Ray it is. I'm also picking up Call Reinforcements because wooo mecha spiders. Having a ranged attack opens up additional Set bonus opportunities anyway I'd imagine.
White FC: 0819 3350 1787
Woo thanks Kay!
I was thinking of making a AoE scrapper, the sets I was thinking about where Spines or something that could go with /fire.
I have that /fire Brute whose 35 but it is a pretty fun set.
I think I'll have to go with Dark Armour though it seems like it will be a good time.
White FC: 0819 3350 1787
Granted, one of them is also Dark Melee which is just as endurance heavy, but even my Super Strength/DA brute can't last for longer than a few minutes before she's wiped out.
Maybe with any luck having Stamina naturally will make them playable. Since they've both been stuck in the teens for years, I'm kind of hoping that will be the case.
Do you not team with the bros? Da Krew? The WAAAAAGH!!!
Because people on the Penny Arcade channel tend to be pretty open to helping out lowbies/letting you tag along and for that I am infinitely grateful. Level 1-20 goes real freakin' fast this way.
White FC: 0819 3350 1787