Actually, it occurred to me I haven't played Medieval, Medieval 2 or Empire. There's a big pack going over here for like $80au (so... $40us?) with Shogun, Medieval 1 and 2, Rome and Empire. Worth getting it for the ones I haven't played?
$67 US to be precise.
Umm, I thought that Medieval was my favorite, only it is a real bitch to run on modern computers and crashes regularly unless you sim all the battles.
However, Medieval is still the most fun I have ever had by far. So... yeah I guess!
AI designed with the principles of The Art of War in mind?
Yea, sure. And I bet the game shits puppies and makes you breakfast afterwards.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
AI designed with the principles of The Art of War in mind?
Yea, sure. And I bet the game shits puppies and makes you breakfast afterwards.
You know those famous passages in the art of war, the ones about deploying your troops with the back s to the enemies or setting all your spear armed units to a loose formation when enemy cavalry approach or ignoring you genreals orders and rearranging the position of all the units when asked to advance 10 meters, including putting all cavalry formations in single file?
AI designed with the principles of The Art of War in mind?
Yea, sure. And I bet the game shits puppies and makes you breakfast afterwards.
What do you mean? CA will totally design the AI to show off the ideal enemy documented in the Art of War! After all you can't say a strategy is amazing and it works without an enemy that it works against.
I know this is sales talk, but did they seriously have to outright say "this game is better in every way, in fact it is perfect!"? I'll be watching this closely, but I am currently in the same boat as Rami.
They didn't say the game is perfect? They said it has the perfect mix of turn based and real time elements.
Shogun 2 is the ultimate refinement of the original formula
It's the expected marketing nonsense from a company who don't like to publicly admit they've got a very vocal segment of their fanbase who disapprove of everything they do.
On the other hand, doesn't bother me. Yay, feudal Japan, etc., etc. I briefly tried Shogun way back when, but I hated all RTS games at that point and couldn't get into it at all. Now I've had a fair taste of Medieval II and a bit of Empire I'd really like to see them revisit it, potentially faulty AI notwithstanding.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
I haven't played this series since the original Shogun. Is this still going to be turn based with a Risk type board and then strategic real time encounters?
I haven't played this series since the original Shogun. Is this still going to be turn based with a Risk type board and then strategic real time encounters?
It will be turn based with the shitty Lords of the Realm style map from Rome and real time combat.
Anyway, I can't wait. MP campaigns in NTW are amazing. Can't wait to try it in a full sized game.
Ohh, you know I never played S:TW? I was a TW fan from Rome onwards.
This will be good for me.
Plus 50 bucks says they redo Rome after this one.
One can but hope. Phalanx combat? Yes, please.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
I skipped out on Empire because I was warned of its near-unplayable bugginess (which was only partially solved by patching). In return for that, I got Napoleon: Total War, which I have been incredibly pleased with. So glad I skipped out on Empire, even with the mandatory Steam usage--NTW is all the awesome (albeit on a smaller map) and none of the heartache.
I was really hoping they'd return to the Japanese setting (kind of hoping was a warring-states China counterpart, but this is good too), and I will be watching this with great excitement. As some of the people have already mentioned, I'd love to see a return to the really complex personalities you could get in Rome: Total War (I played the 'Total Realism' mod for years).
I'm actually surprised that they haven't gone for China/Ro3K yet. I mean, that is the quintessentially Asian war era. The whole Sengoku stuff is a distant second.
As am I, but I assume it's just not as popular with western audiences as the Warring States/Sengoku Period in Japan for whatever reason (maybe there's more interest in Japanese than Chinese history, I don't know). The sheer scope of the battles and populations involved would be damn impressive though.
Never bought Empire or Napoleon, but this has me interested. Of course this will probably mean I'll reinstall Medieval II again and disappear from friends and family for a few months.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
I have to say, I'm confused. I didn't see any mention of including fantasy and unit heroes (particularly hardened units--like you had in RTW--and generals' staffs don't count), were they putting some in?
I would like to see them expand a bit, setting wise--perhaps a China, India, or Persia game. Mesoamerica would be cool too, but there's also a certain charm in returning to the old places, since we've already experienced that.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
I have to say, I'm confused. I didn't see any mention of including fantasy and unit heroes (particularly hardened units--like you had in RTW--and generals' staffs don't count), were they putting some in?
I would like to see them expand a bit, setting wise--perhaps a China, India, or Persia game. Mesoamerica would be cool too, but there's also a certain charm in returning to the old places, since we've already experienced that.
I would've liked to see a Total War game set more in ancient (think Biblical) times.
Failing that, I would also like to see China.
Oh, since I am going off about things that will not be, I would love to see a Campaign option to buck history and allow you to create your own nation. Maybe give each province a point value and give the player X amount of points to buy starting provinces, tech, armies, and the likes. I dunno.
Axen on
A Capellan's favorite sheath for any blade is your back.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
I have to say, I'm confused. I didn't see any mention of including fantasy and unit heroes (particularly hardened units--like you had in RTW--and generals' staffs don't count), were they putting some in?
I would like to see them expand a bit, setting wise--perhaps a China, India, or Persia game. Mesoamerica would be cool too, but there's also a certain charm in returning to the old places, since we've already experienced that.
Its mentioned in the preview. And it sounds dumb. But so is pretending that Shogun: Total War didn't have Kensai or that Medieval: Total War didn't have Jedi generals who could massacre entire regiments single handed.
Also, there's no reason why China shouldn't be in this, or the expansion. Japan fought a war against Korea and China like 40 years after the start date for this game.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
I have to say, I'm confused. I didn't see any mention of including fantasy and unit heroes (particularly hardened units--like you had in RTW--and generals' staffs don't count), were they putting some in?
I would like to see them expand a bit, setting wise--perhaps a China, India, or Persia game. Mesoamerica would be cool too, but there's also a certain charm in returning to the old places, since we've already experienced that.
Its mentioned in the preview. And it sounds dumb. But so is pretending that Shogun: Total War didn't have Kensai or that Medieval: Total War didn't have Jedi generals who could massacre entire regiments single handed.
Also, there's no reason why China shouldn't be in this, or the expansion. Japan fought a war against Korea and China like 40 years after the start date for this game.
If it does well enough, it might. I'd like to see that being the case (though only having to model the Japanese isles is very convenient).
I honestly don't remember the super units in the original Shogun: Total War, and I never played the original Medieval either. Thankfully, NTW didn't have anything close to that (watch your best Polish Infantry get massacred because you were a dumbass!), and I only played Rome modded extensively for "Realism".
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
No-dachi samurai and kensei immediately come to mind.
In all honesty, the hero units are probably just going to be famous generals and personages of the time. An extension of what they did to Napoleon in, well, Napoleon. A great asset, can turn the tide through morale abilities, but not a crutch to rely on. Either way, we'll see once the game comes out.
I am disappointed that they are just remaking their old games instead of giving us something new. We have 5000+ years of recorded history to play around with, and they keep using the same times and places. Also I don't really like the direction they are going with hero and fantasy type units. There are tons of other games where you have one uber guy mowing through enemy chaff. This series offered something else, but now they are throwing that away.
For example: Shogun: Total War and Medieval: Total War.
No-dachi samurai and kensei immediately come to mind.
In all honesty, the hero units are probably just going to be famous generals and personages of the time. An extension of what they did to Napoleon in, well, Napoleon. A great asset, can turn the tide through morale abilities, but not a crutch to rely on. Either way, we'll see once the game comes out.
I think a better example might be Horatio Nelson whom, if memory serves, actually came with a ridiculously powerful 100-gun (approximately) floating fortress. If you started out the campaign though, no one else, yourself included, had the ability to build any more of these ships, so you basically had the only one.
I didn't actually notice they had it until I controlled it in a battle in my MP campaign, since my friend decided to declare war on literally everyone since he's an idiot (France).
We lined all the ships up and set up a huge chain explosion.
Actually, it occurred to me I haven't played Medieval, Medieval 2 or Empire. There's a big pack going over here for like $80au (so... $40us?) with Shogun, Medieval 1 and 2, Rome and Empire. Worth getting it for the ones I haven't played?
Absofuckinglutely.
And woohoo! Shogun 2!!!
I really wouldn't mind if they stuck to the Medieval/Rome/Shogun setting and just kept making the games more and more sophisticated. I couldn't get into the new games at all, partly because, yeah, they were kinda messed up, but I just prefer the older themes. Fuck muskets and coats, I want swords and armor, and 100 BC and 1200 AD respectively are widely understood to be coolest times to use said armaments. I'd be interested in a purely fictional setting/world with history, though, imagine how awesome a total war game crafted from GRRM's material would be? Why not? Well in any case I'm expecting a MOD when MTW3 comes out.
I know this is sales talk, but did they seriously have to outright say "this game is better in every way, in fact it is perfect!"? I'll be watching this closely, but I am currently in the same boat as Rami.
They didn't say the game is perfect? They said it has the perfect mix of turn based and real time elements.
Shogun 2 is the ultimate refinement of the original formula
It's the expected marketing nonsense from a company who don't like to publicly admit they've got a very vocal segment of their fanbase who disapprove of everything they do.
Of course, "ultimate" also means "last." Which this will certainly be, as soon as it is released - making Napolean the "penultimate refinement of the original formula."
[themoreyouknow.gif]
EDIT: Man, shitty TotP, or what?
In penance, I've avoided the Napoleon / Empire games because, although I was totally jonesing for an evolution of the Pirates! games, the sea battle in the demo for Empire was uninspiring, and I'm having way too much fun with the Lord of the Rings mod for MII:TW anyway.
Are the naval battles in Napoleon better?
Also, they seem to be working on spicing up naval battles for this iteration. 1400s to 1600s is basically the end of galley warfare and the beginning of sail warfare - at least in the west. Is there anyone who knows a good source on what Japanese naval warfare looked like at the time?
Galleys were used into the 19th century. They aren't seaworthy, though.
DisruptorX2 on
0
wiltingI had fun once and it was awfulRegistered Userregular
edited June 2010
My first tw game was Rome, played the hell out of a variety of mods for that. Was slow getting Med II but have played it a fair bit too, as well as mods, although would be playing it more except Windows 7 has been causing issues for installing some mods.
Galleys were used into the 19th century. They aren't seaworthy, though.
Sure, they were. But past the Lepanto-ish timeframe, they were increasingly marginalized (e.g., short-range commerce raiding in the Med). Just like, say, cavalry post-1900. Sure, it was there, and it was used, but it was increasingly irrelevant in the grand scheme of things.
Galleys were used into the 19th century. They aren't seaworthy, though.
Sure, they were. But past the Lepanto-ish timeframe, they were increasingly marginalized (e.g., short-range commerce raiding in the Med). Just like, say, cavalry post-1900. Sure, it was there, and it was used, but it was increasingly irrelevant in the grand scheme of things.
Nah, I mean you can't use them in the high seas. Hence you didn't see the English or Dutch using them, even though they were the premier sea powers.
Anyway, as for the question that started it off, you can look up what Japanese ships looked like, before the Koreans sunk them all. Large, galley-like troop transports.
Honestly, I"d love to see some old fashioned naval warfare. More close ranged fighting with the crews doing more.
DisruptorX2 on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2010
You know, I never had much in the way of bugs in Empire
I crashed to desktop a couple times and had some art on the turn-based HUD disappear every once in a while, but never any actual game glitches or anything
Posts
$67 US to be precise.
Umm, I thought that Medieval was my favorite, only it is a real bitch to run on modern computers and crashes regularly unless you sim all the battles.
However, Medieval is still the most fun I have ever had by far. So... yeah I guess!
Its certainly more fun to crush the Japanese than play as them.
This will be good for me.
Plus 50 bucks says they redo Rome after this one.
It was a stick.
http://pc.ign.com/dor/objects/76283/shogun-ii-total-war/videos/shogun2_trl_announcementtrailer_60110.html?show=hi
I don't know about the rest of you people, but the thought of once again torching some ikkō-ikki fortresses as Oda Nobunaga is making me giddy.
And like most everyone here, Rot3K expansion would be most welcome. It is indeed strange that CA hasn't touched that rich time period at all.
Yea, sure. And I bet the game shits puppies and makes you breakfast afterwards.
And Disney World is nowhere in sight.
You know those famous passages in the art of war, the ones about deploying your troops with the back s to the enemies or setting all your spear armed units to a loose formation when enemy cavalry approach or ignoring you genreals orders and rearranging the position of all the units when asked to advance 10 meters, including putting all cavalry formations in single file?
It's got them down pat I bet.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
What do you mean? CA will totally design the AI to show off the ideal enemy documented in the Art of War! After all you can't say a strategy is amazing and it works without an enemy that it works against.
It's the expected marketing nonsense from a company who don't like to publicly admit they've got a very vocal segment of their fanbase who disapprove of everything they do.
On the other hand, doesn't bother me. Yay, feudal Japan, etc., etc. I briefly tried Shogun way back when, but I hated all RTS games at that point and couldn't get into it at all. Now I've had a fair taste of Medieval II and a bit of Empire I'd really like to see them revisit it, potentially faulty AI notwithstanding.
Read my book. (It has a robot in it.)
It will be turn based with the shitty Lords of the Realm style map from Rome and real time combat.
Anyway, I can't wait. MP campaigns in NTW are amazing. Can't wait to try it in a full sized game.
One can but hope. Phalanx combat? Yes, please.
Nothing's forgotten, nothing is ever forgotten
As am I, but I assume it's just not as popular with western audiences as the Warring States/Sengoku Period in Japan for whatever reason (maybe there's more interest in Japanese than Chinese history, I don't know). The sheer scope of the battles and populations involved would be damn impressive though.
PSN : Bolthorn
For example: Shogun: Total War and Medieval: Total War.
I have to say, I'm confused. I didn't see any mention of including fantasy and unit heroes (particularly hardened units--like you had in RTW--and generals' staffs don't count), were they putting some in?
I would like to see them expand a bit, setting wise--perhaps a China, India, or Persia game. Mesoamerica would be cool too, but there's also a certain charm in returning to the old places, since we've already experienced that.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I would've liked to see a Total War game set more in ancient (think Biblical) times.
Failing that, I would also like to see China.
Oh, since I am going off about things that will not be, I would love to see a Campaign option to buck history and allow you to create your own nation. Maybe give each province a point value and give the player X amount of points to buy starting provinces, tech, armies, and the likes. I dunno.
Its mentioned in the preview. And it sounds dumb. But so is pretending that Shogun: Total War didn't have Kensai or that Medieval: Total War didn't have Jedi generals who could massacre entire regiments single handed.
Also, there's no reason why China shouldn't be in this, or the expansion. Japan fought a war against Korea and China like 40 years after the start date for this game.
If it does well enough, it might. I'd like to see that being the case (though only having to model the Japanese isles is very convenient).
I honestly don't remember the super units in the original Shogun: Total War, and I never played the original Medieval either. Thankfully, NTW didn't have anything close to that (watch your best Polish Infantry get massacred because you were a dumbass!), and I only played Rome modded extensively for "Realism".
No-dachi samurai and kensei immediately come to mind.
In all honesty, the hero units are probably just going to be famous generals and personages of the time. An extension of what they did to Napoleon in, well, Napoleon. A great asset, can turn the tide through morale abilities, but not a crutch to rely on. Either way, we'll see once the game comes out.
They managed to get the AI amazingly well in the first Shogun. Let's just hope the setting somehow invokes the magic.
I think a better example might be Horatio Nelson whom, if memory serves, actually came with a ridiculously powerful 100-gun (approximately) floating fortress. If you started out the campaign though, no one else, yourself included, had the ability to build any more of these ships, so you basically had the only one.
I thought it was more than 100. The Spanish have 140, but the Spanish AI is too stupid (or preoccupied) to use it to its advantage. :P
Then again, I've primarily played as France in NTW, and Spain does seem to hold its own pretty well as my ally. Until the revolts start.
We lined all the ships up and set up a huge chain explosion.
Absofuckinglutely.
And woohoo! Shogun 2!!!
I really wouldn't mind if they stuck to the Medieval/Rome/Shogun setting and just kept making the games more and more sophisticated. I couldn't get into the new games at all, partly because, yeah, they were kinda messed up, but I just prefer the older themes. Fuck muskets and coats, I want swords and armor, and 100 BC and 1200 AD respectively are widely understood to be coolest times to use said armaments. I'd be interested in a purely fictional setting/world with history, though, imagine how awesome a total war game crafted from GRRM's material would be? Why not? Well in any case I'm expecting a MOD when MTW3 comes out.
Of course, "ultimate" also means "last." Which this will certainly be, as soon as it is released - making Napolean the "penultimate refinement of the original formula."
[themoreyouknow.gif]
EDIT: Man, shitty TotP, or what?
In penance, I've avoided the Napoleon / Empire games because, although I was totally jonesing for an evolution of the Pirates! games, the sea battle in the demo for Empire was uninspiring, and I'm having way too much fun with the Lord of the Rings mod for MII:TW anyway.
Are the naval battles in Napoleon better?
Also, they seem to be working on spicing up naval battles for this iteration. 1400s to 1600s is basically the end of galley warfare and the beginning of sail warfare - at least in the west. Is there anyone who knows a good source on what Japanese naval warfare looked like at the time?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Didn't get Empire/Napoleon. Will get this.
Sure, they were. But past the Lepanto-ish timeframe, they were increasingly marginalized (e.g., short-range commerce raiding in the Med). Just like, say, cavalry post-1900. Sure, it was there, and it was used, but it was increasingly irrelevant in the grand scheme of things.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Nah, I mean you can't use them in the high seas. Hence you didn't see the English or Dutch using them, even though they were the premier sea powers.
Anyway, as for the question that started it off, you can look up what Japanese ships looked like, before the Koreans sunk them all. Large, galley-like troop transports.
Honestly, I"d love to see some old fashioned naval warfare. More close ranged fighting with the crews doing more.
I crashed to desktop a couple times and had some art on the turn-based HUD disappear every once in a while, but never any actual game glitches or anything
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET