Anon the Felon wrote: »
My firewall is off....still no luck. I have no idea what to do.
Edit: Screw this. I've never had problems just logging into a game before. I shut down all firewalls, put myself in the DMZ, then tried direct wiring into the modem...Nothing worked?
No thanks. This game may be neat and stuff, but there isn't a single troubleshoot for this problem, and it seems like quite a few people have it. But there is no way to solve it.
Sorry Darkfall, but if I can't log in to your game on a trial? yikes...
Glal wrote: »
We could always occupy one of the PA Vent channels. Though, not sure there are enough of us to warrant that, especially not on at the same time (EU here).
Slo wrote: »
Its a good thing you run into NO ONE while running across the continent.
We've started testing the patch, so it doesn't look like it will be in today, however we can talk about a few of the things that are being tested for inclusion in it:
Normal iron nodes have a chance of dropping rare ore, making higher end gear more accessible to a larger number of players.
The amount of splash damage dealt out by magic spells will now depend on the target's distance from the center of the explosion. This change is meant to add to pvp balance.
By player demand, the world map and the minimap will now display your character's last death location making it more convenient to get back.
The health curve for all players has been modified. Health gain is considerably faster at lower levels and is another step to improving competitiveness for newer players.
There are quite a few more things going into the patch, but we just mention a few significant additions here that were directly inspired by player feedback. We'd like to thank you for your suggestions, we're very open to them, and we'd like you to know that there is a process for handling and including them in our development pipeline, so please keep them coming.
The patch is looking good for early next week and we hope there will be no further delays.