I think the thing that made this game worth it for me (although I've only done one Chainshotting playthrough) is that, unlike ME2 or Dragon Age, you can't get in a loop in a conversation. This is bliss.
If you got through Russia, and still think it's awesome, the only potential area that might sour you now is some of the bullshit in the last level. The boss fight, and mission before it in Moscow are the biggest complaints of people that were able to get through Saudi
Something whined about by whiners.
Shit is easy, don't believe them.
I didn't find it to be that bad, even though I was totally optimized against those sections, what with my heavy reliance on stealth and kung fu.
Also, now that I've beaten the game I have two things to say:
Punching that goose in the throat was one of the most satisfying thing in the history of ever.
I don't understand the massive hate for the game. I also don't understand the massive love. It was alright, I might even pick it up and play again on veteran some day, but I'm in no rush to play again. To each their own I suppose.
I think the thing that made this game worth it for me (although I've only done one Chainshotting playthrough) is that, unlike ME2 or Dragon Age, you can't get in a loop in a conversation. This is bliss.
That's actually my most beloved thing about the game too. Conversations actually felt real in a game with Dialogtree.
No conversation loops is something more RPGs need. Sure, having only one shot at a conversation is more unforgiving but goddamn it does help make things feel less hokey.
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited August 2010
Yeah it was really the next gen of dialog. Picking the "mood" of what I am saying (plus action options like headslam) was a nice "next step". The play mechanics were.... OK I guess. I had fun and everything and I'll go through it a couple more times I'm sure (recruit and veteran).
Yeah it was really the next gen of dialog. Picking the "mood" of what I am saying (plus action options like headslam) was a nice "next step". The play mechanics were.... OK I guess. I had fun and everything and I'll go through it a couple more times I'm sure (recruit and veteran).
Some of the responses were way out of the scope of what I'd imagine he'd say with the given mood. I wish it would have the mood, then expand the text somehow. Like maybe printed, or maybe he thinks what he's about to say or something. There was something unnerving about just going into the next step of the conversation partially oblivious to what you were about to say.
I did love that there weren't loops though. That was nice.
I want to be able to do a Veteran run eventually because I want to feel like a badass, but getting through Recruit might be tough with the smaller amount of starting points.
I think the thing that made this game worth it for me (although I've only done one Chainshotting playthrough) is that, unlike ME2 or Dragon Age, you can't get in a loop in a conversation. This is bliss.
That's actually my most beloved thing about the game too. Conversations actually felt real in a game with Dialogtree.
They don't loop, per se, but on my first playthrough three separate characters went over the exact same information twice in the same conversation; was most noticeable with Brayko, after Surkov admitted
he had past dealings with Halbech. Brayko tried to confront me with it, Mike went all "Yeah, I know," then a couple options later Brayko mentioned it again and Mike acted like it was new information.
Then upon chasing down Surkov, he basically repeated what he said at his office as if that was new information. It took a second playthrough to make any sense of what was going on there.
I've gathered that the game gets kinda weird if there are big gaps in your dossiers.
I want to be able to do a Veteran run eventually because I want to feel like a badass, but getting through Recruit might be tough with the smaller amount of starting points.
I did Recruit as my first playthrough and I can assure you the old standby "stealth+pistols" will see you through! I mean, it may be a teensy bit harder, but you're still going to be deadeye the invisoninja by about the halfway point.
I want to be able to do a Veteran run eventually because I want to feel like a badass, but getting through Recruit might be tough with the smaller amount of starting points.
I did Recruit as my first playthrough and I can assure you the old standby "stealth+pistols" will see you through! I mean, it may be a teensy bit harder, but you're still going to be deadeye the invisoninja by about the halfway point.
Yeah, but there are a couple of forced firefights that are a real bear as a result.
Agreed, except for the pistols. It feels quite badass staying in cover while a guy sprays your position with bullets, and you calmly headshot him with a blindfire from cover. Chain shot was cool too, but it got too powerful with 3 shots+.
The game was still awesome. Its level of interactivity has ruined me for other games now
Well I got the game from Gamefly. Now I have to decide if I want to keep it till I beat it on Recruit or send it back and try again later when the game isn't so fresh in my head.
I think I may send it back. I have too many games in my queue to marry one for now.
Up to you, but if you did a professional runthrough first, like most people, you should seriously think about a psychopath run. It's way more rewarding
Up to you, but if you did a professional runthrough first, like most people, you should seriously think about a psychopath run. It's way more rewarding
Oh I know. I just finished the Saudi missions already. :P Feels good to click "execute" every time it shows up. I just don't know. Are (is? I can't tell) there any DLC planned?
But seriously this game got way too much heat. There is no reason for it either. I mean, damn, it got a 5.5 on Gamefly's rating. That's just sad. Oh well. I think this will be the game people play in a few years and say "damn, I wish they would have made another one of these".
The AR felt all right to me, at least it has an actual reticule that narrows without needing a target first. My last run maxed out rifles with martial arts as a back-up, didn't even bother with chain shot. APDS rounds are good for damaging bosses in one burst by quickly getting through armor; made the Taipei boss a lot easier since I could soften him up along the scaffolding.
It's still not as tight as I'd like it to be, and there are a lot of environmental hiccups, but the gameplay has grown on me. Delivering one of those slow-mo snap-kicks into a pile of dudes and then running around stomping them is immensely satisfying.
But seriously this game got way too much heat. There is no reason for it either. I mean, damn, it got a 5.5 on Gamefly's rating. That's just sad. Oh well. I think this will be the game people play in a few years and say "damn, I wish they would have made another one of these".
At a guess it's pretty much because coming after Mass Effect, the reviewers expected it to play like Mass Effect. When in actuality its mechanics hew closer to Deus Ex.
It actually doesn't play that dissimilarly from ME1. You just get upgrades to make the shooting more accurate a lot faster and with greater effect in the other.
I just gave this game a rent on a lark. So far it doesn't seem that bad. The dialog system is pretty neat.
But if everybody is talking about the combat, then so far I have to agree in saying that it's rubbish. It really came to a head when I was doing some mission where I had to clear the area for a chopper to land. There's a guy, he's not 15 feet in front of me, standing in the open. I'm in cover. I put my targeting reticule on him. I fire my pistol. 2 full clips later, his health bar still hasn't moved half way. I don't know what the hell is going on, but something feels fundamentally broken when I shoot at things, and they don't get hit. The only way I can reliably hit and kill something is to wait the 5 seconds for the cursor to turn red, but you have to be less than 5 feet away for that to work.
Gonna keep plugging away at it, because it seems like a genuinely interesting game. But these shooting mechanics are wrong. I don't know how you can cock something that basic up.
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I just gave this game a rent on a lark. So far it doesn't seem that bad. The dialog system is pretty neat.
But if everybody is talking about the combat, then so far I have to agree in saying that it's rubbish. It really came to a head when I was doing some mission where I had to clear the area for a chopper to land. There's a guy, he's not 15 feet in front of me, standing in the open. I'm in cover. I put my targeting reticule on him. I fire my pistol. 2 full clips later, his health bar still hasn't moved half way. I don't know what the hell is going on, but something feels fundamentally broken when I shoot at things, and they don't get hit. The only way I can reliably hit and kill something is to wait the 5 seconds for the cursor to turn red, but you have to be less than 5 feet away for that to work.
Gonna keep plugging away at it, because it seems like a genuinely interesting game. But these shooting mechanics are wrong. I don't know how you can cock something that basic up.
Pistols are meant to be used surgically, you can't just fire wildly and expect anything to come of it besides wasting ammo and maybe getting yourself killed. They're the weapon to use if you want an extremely accurate and quiet (since they're the only weapon with an actual silencer) kill, or tranq someone. Also, I've definitely noticed that the damage decreases the further away you are unless you have high Pistol skill and line up a Crit.
Assault Rifles do a little more damage, but they're kind of the long range version of the Pistol. They're about setting up a shot on something and killing it, then moving on to the next target. When firing on the run without aiming, they definitely don't shine, but they'll get the job done.
Shotguns are the room sweepers. If you get close enough with the shotgun, anything you line up with can die. The thing is, you have to get close enough to the enemy that they could just run up and melee your ass.
Submachine guns are the real damage dealers at a distance. They're all about killing the shit out of shit as fast as possible. As a matter of fact, the more shots you land, the more damage you do. So if you're all about killing stuff quickly while being able to move, this is what you bring to that party.
And all four weapons do perform markedly better the more points you put into them. Like someone with maxed Pistols will probably use them over other weapons simply because he has the ability to line up eight head shots that are all crits anyway, so why would he use a shotgun?
I'll give you the combat system in the game could use some more polish, but it is actually pretty darn fun if you get right down to it.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited August 2010
I'm still not sure why people expect this game to play like a 3rd person shooter. It isn't. Sure, same camera, you can take cover, etc. but it isn't a shooter. At all, period. If you don't like that, cool. Not a problem, personal opinions and all that but for those reviewers, getting mad at a game for not playing the way you want it to is simply stupid. "I hate Alpha Protocol/ME2/Fallout3 because it isn't Street Fighter and that is what I wanted/expected".
I'm still not sure why people expect this game to play like a 3rd person shooter. It isn't. Sure, same camera, you can take cover, etc. but it isn't a shooter. At all, period. If you don't like that, cool. Not a problem, personal opinions and all that but for those reviewers, getting mad at a game for not playing the way you want it to is simply stupid. "I hate Alpha Protocol/ME2/Fallout3 because it isn't Street Fighter and that is what I wanted/expected".
When it walks like a duck, and talks like a duck, it's not unreasonable to expect it is a duck "with RPG elements".
I'm still not sure why people expect this game to play like a 3rd person shooter. It isn't. Sure, same camera, you can take cover, etc. but it isn't a shooter. At all, period. If you don't like that, cool. Not a problem, personal opinions and all that but for those reviewers, getting mad at a game for not playing the way you want it to is simply stupid. "I hate Alpha Protocol/ME2/Fallout3 because it isn't Street Fighter and that is what I wanted/expected".
When it walks like a duck, and talks like a duck, it's not unreasonable to expect it is a duck "with RPG elements".
It's also not unreasonable to expect it to be an rpg simply standing on duck feet with a duck bill. essentially no review should be based on preconceived notions. Unfortunately that's not always the case even in the more academic world of writing, let alone game reviewing, which I guess a lot of people consider satan's armpit for journalism.
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I didn't find it to be that bad, even though I was totally optimized against those sections, what with my heavy reliance on stealth and kung fu.
Also, now that I've beaten the game I have two things to say:
Punching that goose in the throat was one of the most satisfying thing in the history of ever.
I don't understand the massive hate for the game. I also don't understand the massive love. It was alright, I might even pick it up and play again on veteran some day, but I'm in no rush to play again. To each their own I suppose.
That's actually my most beloved thing about the game too. Conversations actually felt real in a game with Dialogtree.
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Some of the responses were way out of the scope of what I'd imagine he'd say with the given mood. I wish it would have the mood, then expand the text somehow. Like maybe printed, or maybe he thinks what he's about to say or something. There was something unnerving about just going into the next step of the conversation partially oblivious to what you were about to say.
I did love that there weren't loops though. That was nice.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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They don't loop, per se, but on my first playthrough three separate characters went over the exact same information twice in the same conversation; was most noticeable with Brayko, after Surkov admitted
Then upon chasing down Surkov, he basically repeated what he said at his office as if that was new information. It took a second playthrough to make any sense of what was going on there.
I've gathered that the game gets kinda weird if there are big gaps in your dossiers.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I did Recruit as my first playthrough and I can assure you the old standby "stealth+pistols" will see you through! I mean, it may be a teensy bit harder, but you're still going to be deadeye the invisoninja by about the halfway point.
Yeah, but there are a couple of forced firefights that are a real bear as a result.
The boss fight was a bit BS, but I'm loving this so far. I really like how much your choices seem to affect your missions.
I also stopped right before Shadow Operative in Stealth, which is making a stealth playthrough quite exciting.
I actually found this to be an eerily accurate simulation of my own conversations.
And the last boss. Seriously, what the fuck? How is it possible to make it through the game as a martial artist if you can't kill him???
e: Overall this game got a bad rep for some odd reason. It was definitely good.
Question, is there a new game plus? I clicked resume but that took me to that last fight again.
And you can get to the very last boss, you just have to go around the catwalk to the door. Once you get inside, he dies incredibly easily to melee
Closest to New Game + is veteran.
I didn't realize you can walk around the catwalk. I tried to enter the room, but it looked blocked off..
What's this Veteran you speak of? Difficulty?
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Agreed, except for the pistols. It feels quite badass staying in cover while a guy sprays your position with bullets, and you calmly headshot him with a blindfire from cover. Chain shot was cool too, but it got too powerful with 3 shots+.
The game was still awesome. Its level of interactivity has ruined me for other games now
I think I may send it back. I have too many games in my queue to marry one for now.
Oh I know. I just finished the Saudi missions already. :P Feels good to click "execute" every time it shows up. I just don't know. Are (is? I can't tell) there any DLC planned?
It's still not as tight as I'd like it to be, and there are a lot of environmental hiccups, but the gameplay has grown on me. Delivering one of those slow-mo snap-kicks into a pile of dudes and then running around stomping them is immensely satisfying.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
At a guess it's pretty much because coming after Mass Effect, the reviewers expected it to play like Mass Effect. When in actuality its mechanics hew closer to Deus Ex.
What really killed it was coming out after ME2.
But if everybody is talking about the combat, then so far I have to agree in saying that it's rubbish. It really came to a head when I was doing some mission where I had to clear the area for a chopper to land. There's a guy, he's not 15 feet in front of me, standing in the open. I'm in cover. I put my targeting reticule on him. I fire my pistol. 2 full clips later, his health bar still hasn't moved half way. I don't know what the hell is going on, but something feels fundamentally broken when I shoot at things, and they don't get hit. The only way I can reliably hit and kill something is to wait the 5 seconds for the cursor to turn red, but you have to be less than 5 feet away for that to work.
Gonna keep plugging away at it, because it seems like a genuinely interesting game. But these shooting mechanics are wrong. I don't know how you can cock something that basic up.
Or if you want to keep firing a lot, use the SMG's, they're the spray and pray weapons, not pistols.
Pistols are meant to be used surgically, you can't just fire wildly and expect anything to come of it besides wasting ammo and maybe getting yourself killed. They're the weapon to use if you want an extremely accurate and quiet (since they're the only weapon with an actual silencer) kill, or tranq someone. Also, I've definitely noticed that the damage decreases the further away you are unless you have high Pistol skill and line up a Crit.
Assault Rifles do a little more damage, but they're kind of the long range version of the Pistol. They're about setting up a shot on something and killing it, then moving on to the next target. When firing on the run without aiming, they definitely don't shine, but they'll get the job done.
Shotguns are the room sweepers. If you get close enough with the shotgun, anything you line up with can die. The thing is, you have to get close enough to the enemy that they could just run up and melee your ass.
Submachine guns are the real damage dealers at a distance. They're all about killing the shit out of shit as fast as possible. As a matter of fact, the more shots you land, the more damage you do. So if you're all about killing stuff quickly while being able to move, this is what you bring to that party.
And all four weapons do perform markedly better the more points you put into them. Like someone with maxed Pistols will probably use them over other weapons simply because he has the ability to line up eight head shots that are all crits anyway, so why would he use a shotgun?
I'll give you the combat system in the game could use some more polish, but it is actually pretty darn fun if you get right down to it.
When it walks like a duck, and talks like a duck, it's not unreasonable to expect it is a duck "with RPG elements".
It's also not unreasonable to expect it to be an rpg simply standing on duck feet with a duck bill. essentially no review should be based on preconceived notions. Unfortunately that's not always the case even in the more academic world of writing, let alone game reviewing, which I guess a lot of people consider satan's armpit for journalism.