I've started playing FO3 again. I cleaned out the Lincoln Memorial, and then went to tell Hannibal about it. He's happy, and even happier when I sell him my collection of Lincoln memorabilia. I remember reading about having to escort him and his crew there if you do the quest after level 10, so I decide to escort him.
Charon, Dogmeat and I serve as point men for this trek. Dear lord, what a trek. Less then half a mile down the road from their Temple, there is a herd of Brahmin near an intersection. There are three wrecked cars. I'm late in the game, so the Enclave are showing up everywhere. This is apparently a very busy intersection. The Enclave have set up a mobile lab right at the cross roads.
To the east, there are some Enclave dudes fighting Slavers. Also, Giant Radscorpians murdering the shit out of the Brahmin herd.
To the south , Enclave Hellfire dudes are fighting Talon Mercs who are armed with laser rifles.
To the west, yogi bears are having a grudge match against more giant scorpions.
Oh, and there are those damn eyebots spewing fascist propaganda floating around.
I zapped the cars with my plasma gun, and my ps3 is now running a slideshow.
Somehow, I survived that. Thank goodness I was pretty far ahead of the abolitionists. They catch up right as I finish looting the Enclave outpost.
The first time, I didn't know what I was walking into, and there was Deathclaw there, along with everything else. Caleb tried fighting it with his hammer.
This is awesome as hell, but man this is going to take days.
Ouch. I haven't found that escort yet but I wonder if its worse than Crowley (museum of natural history -> damn near the northwest corner of the map).
Bwha? You don't have to actually escort anyone. You know that, right? You just fast travel to the intended destination and tada they're there. In the case of Hannibal, you might need to wait a couple days.
You're actually better off doing so, because if you're in the same cell as them, then monsters will spawn, and they can get killed. You're not around, they just meander on to the point of interest.
I am so glad I will never have to escort Sticky from Little Lamplight again. Fully doing escort quests are is just an awful experience for me. Not due to difficulty, but because of how agonizingly slow they are.
Klash on
We don't even care... whether we care or not...
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2010
Actually that's not 100% true. It is possible for them to die in transition from place to place even if you've fast travelled. It's just less likely.
I've started playing FO3 again. I cleaned out the Lincoln Memorial, and then went to tell Hannibal about it. He's happy, and even happier when I sell him my collection of Lincoln memorabilia. I remember reading about having to escort him and his crew there if you do the quest after level 10, so I decide to escort him.
Charon, Dogmeat and I serve as point men for this trek. Dear lord, what a trek. Less then half a mile down the road from their Temple, there is a herd of Brahmin near an intersection. There are three wrecked cars. I'm late in the game, so the Enclave are showing up everywhere. This is apparently a very busy intersection. The Enclave have set up a mobile lab right at the cross roads.
To the east, there are some Enclave dudes fighting Slavers. Also, Giant Radscorpians murdering the shit out of the Brahmin herd.
To the south , Enclave Hellfire dudes are fighting Talon Mercs who are armed with laser rifles.
To the west, yogi bears are having a grudge match against more giant scorpions.
Oh, and there are those damn eyebots spewing fascist propaganda floating around.
I zapped the cars with my plasma gun, and my ps3 is now running a slideshow.
Somehow, I survived that. Thank goodness I was pretty far ahead of the abolitionists. They catch up right as I finish looting the Enclave outpost.
The first time, I didn't know what I was walking into, and there was Deathclaw there, along with everything else. Caleb tried fighting it with his hammer.
This is awesome as hell, but man this is going to take days.
Ouch. I haven't found that escort yet but I wonder if its worse than Crowley (museum of natural history -> damn near the northwest corner of the map).
Bwha? You don't have to actually escort anyone. You know that, right? You just fast travel to the intended destination and tada they're there. In the case of Hannibal, you might need to wait a couple days.
You're actually better off doing so, because if you're in the same cell as them, then monsters will spawn, and they can get killed. You're not around, they just meander on to the point of interest.
I am so glad I will never have to escort Sticky from Little Lamplight again. Fully doing escort quests are is just an awful experience for me. Not due to difficulty, but because of how agonizingly slow they are.
I did it for Crowley because I wanted the local wildlife to kill him so I could loot him without taking a karma hit.
Sometimes fast travel works (did it for the germantown police station mission) but as mentioned sometimes they just get lost and die. I haven't run into any yet in my FWE playthrough where I can't fast travel but I am not looking forward to it.
I didn't know Obsidian was making this, I have all sorts of faith in their ability to make amazing games.
I don't! They haven't finished a game since they were Black Isle.
That said, I'm still going to buy F:NV because at this point I'm basically a battered housewife.
AP actually is fairly bug free. Plenty of questionable design decisions and porting problems, but few actual bugs.
Now the last few Bethesda on the other hand...you said something about games lacking endings?
I'm not trying to sandbag you here, but I've heard from basically every other source but you that AP is buggy as hell.
Also: I hope that they put the good writing team on this game.
I've played through AP 6 or so times now, and I've encountered 1 memorable bug. And that wasn't even game breaking.
Compare to FO3 or RDR where I was reloading once every couple of hours because my game borked itself.
Most of the bugs are on the PC version. Especially D2D versions like Steam.
When I first started playing, my dude was holding his gun sideways and the conversation options were not showing up for me. I actually thought I had to earn or learn dialog options before I could use them. Then I learned that I had to disable some of my graphics card features.
The game crashed my PC twice.
Sometimes the enemies would not respawn if you died and reloaded.
There was a few more small things, like enemies in walls and shit, but I don't feel people are exageratting when they say it's loaded with bugs. Shame really.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I did it for Crowley because I wanted the local wildlife to kill him so I could loot him without taking a karma hit.
Sometimes fast travel works (did it for the germantown police station mission) but as mentioned sometimes they just get lost and die. I haven't run into any yet in my FWE playthrough where I can't fast travel but I am not looking forward to it.
Huh, I've never had that one happen to me. Typically, if I do escort them, I arrive at the destination to find something spawned on it and killed everyone else. Good times. I think Crowley counts as a bad guy, so no karma hit either way. He definitely drops a finger. You can also avoid even giving him the helmet, I think. I reverse pick pocketed the entire set onto him, and he just wouldn't put the helmet on.
I always escort Red and Shorty back. Now I feel stupid for not trying to fast travel it, because I hate that walk. I don't go Big Town > Germantown. I sorta go around and come in from the right, so going straight to Big Town is a mess of super mutants, dogs and raiders.
And I cannot wait for blue supermutants. Nightkin are the coolest sounding thing I have ever heard. They also wear hoods and clothes. Why hasn't somebody just modded up a Van Buren rip-off, damn it!?! WHY!?!
Edit: It also sounds like NV won't be remotely as exploitable as F3 was. I'm somewhat disappointed, because I love maxing everything out in F3, and using the deliciously broken Chinese Stealth Suit. I do look forward to a driven character, though. My original F3 play though was going to be a charismatic, lucky genius. He turned into a face-punching, gun-totting, occasionally-has-something-relevant-to-say guy.
Edit: It also sounds like NV won't be remotely as exploitable as F3 was.
Normal mode not having ammo weight will ensure that's not a problem to be honest.
Now Hardcore mode. That's where the game will be totally at for me. I'm absolutely psyched about it because I was severely disappointed in how challenging the original was (far far far too easy to break). New Vegas cannot come out soon enough
I hope some enterprising modder moves all the enhancements from NV over into FO3. I definitely want the new weapons and companion command wheel and hardcore mode, etc.
I hope some enterprising modder moves all the enhancements from NV over into FO3. I definitely want the new weapons and companion command wheel and hardcore mode, etc.
Most of the enhancements to NV are already mods for FO3.
I hope some enterprising modder moves all the enhancements from NV over into FO3. I definitely want the new weapons and companion command wheel and hardcore mode, etc.
Most of the enhancements to NV are already mods for FO3.
There is something nice about having the "official" version ported over, though. Lets you feel more like it was "meant to be" or something.
I'm not big on mods, but if such a porting ever happens, I call dibs on front of the line.
Edit: Thinking about the ending thing from before, I'm kind of hoping for a Broken Steel. I don't mean they fudge the ending and sell us a good one. I saw a comment on another site about how designing the aftermath of a major event would take time Obsidian likely didn't have. As an expansion or DLC, that world could be developed. I wouldn't be against the world opening up a couple months after release. Even if the entirety of the DLC was just "aftermath Wasteland" with a couple side quests, new items, etc, without a new big over-arching plot.
Of course, if its a major event in the sense of "destroy the planet, pewpewpew", that might not be so do-able. Maybe they can just make one gigantic Mothership Zeta to spite people. Alien planet DLC, here we come!
Sad to see mud everywhere making a comeback, going by the 1up NV video. I was hoping they'd make more sandy textures for the ground instead of using Beth's smeared mud and pebbles.
Why on earth is nobody talking about this? Interplay is making Fallout Online! They're accepting beta applications!
Nice to see Beth's publishing it. Looks like they're making a tidy sum off the Fallout franchise.
Wake me when this actually gets somewhere. The twitching barely-alive corpse of Interplay has been trying to get out a Fallout MMO for the better part of six years now, to no avail. Unless Zenimax's new online studio is making this, I don't see it getting anywhere either.
Hell, the only reason they auctioned off the license in the first place was because Herve Caen wants so desperately badly to make a Fallout MMO and rake in those delicious recurring subscription fees.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I hope some enterprising modder moves all the enhancements from NV over into FO3. I definitely want the new weapons and companion command wheel and hardcore mode, etc.
Most of the enhancements to NV are already mods for FO3.
There is something nice about having the "official" version ported over, though. Lets you feel more like it was "meant to be" or something.
I'm not big on mods, but if such a porting ever happens, I call dibs on front of the line.
Edit: Thinking about the ending thing from before, I'm kind of hoping for a Broken Steel. I don't mean they fudge the ending and sell us a good one. I saw a comment on another site about how designing the aftermath of a major event would take time Obsidian likely didn't have. As an expansion or DLC, that world could be developed. I wouldn't be against the world opening up a couple months after release. Even if the entirety of the DLC was just "aftermath Wasteland" with a couple side quests, new items, etc, without a new big over-arching plot.
Of course, if its a major event in the sense of "destroy the planet, pewpewpew", that might not be so do-able. Maybe they can just make one gigantic Mothership Zeta to spite people. Alien planet DLC, here we come!
It doesn't take much effort to show different outcomes for endings based on your actions. Awakenings was just text talking about how your choices changed the world.
It doesn't take much effort to show different outcomes for endings based on your actions. Awakenings was just text talking about how your choices changed the world.
Bethesda is just lazy and couldn't be bothered.
Not talking about some scroll show after the end game. Talking about an actual post-end game world.
Like how Broken Steel lets you play on forever after the final Steel mission or until the engine has a heart attack and decides to CTD.
It doesn't take much effort to show different outcomes for endings based on your actions. Awakenings was just text talking about how your choices changed the world.
Bethesda is just lazy and couldn't be bothered.
Not talking about some scroll show after the end game. Talking about an actual post-end game world.
Like how Broken Steel lets you play on forever after the final Steel mission or until the engine has a heart attack and decides to CTD.
The story can end at the end. People only got pissed at F3 because it was a terrible ending. It really depends how much variety is there that replays are encouraged instead of maxing out.
It doesn't take much effort to show different outcomes for endings based on your actions. Awakenings was just text talking about how your choices changed the world.
Bethesda is just lazy and couldn't be bothered.
Not talking about some scroll show after the end game. Talking about an actual post-end game world.
Like how Broken Steel lets you play on forever after the final Steel mission or until the engine has a heart attack and decides to CTD.
The story can end at the end. People only got pissed at F3 because it was a terrible ending. It really depends how much variety is there that replays are encouraged instead of maxing out.
Still not what I'm talking about, though. :P
I'm not talking about the quality of the ending (which I expect to be spectacular and go off with a bang, because I trust Obsidian). I'm talking about continuing playing with a character after the ending, as in Broken Steel.
My experience with Fallout 3 could only said be a meager piece done when I tackled the main quest, and that was at level 30 after probably 80-ish hours. I hadn't really touched the little things. In fact, at 180+ hours I'm still finding things here and there to do, and fixing things that didn't previously go right, such as the unmarked quest "A Nice Day For A Right Wedding", where Father Clifford got glitched. It wasn't until recently I managed to use the console to disable/re-enable and fix it all up.
Goodness did I hate how your legs moved. And how ugly you were, and the dead eyes.
Speak for yourself, my guy's a dashing, baby-faced gent. His eyes are only dead because, well, commiting mass genocide tends to do that to a man.
His gimpy walk? Rickets. Not so much Vitamin D in 101.
But yeah, I play this game exclusively in 1st person, it's pretty painful watching him float diagonally across the ground. At least they're trying to hide that in NV.
Ha ha ha oh wow. The Comprehension perk is worthless with FWE installed. Apparently FWE changes skill books to provide you with a minor perk once you eat 3 of them rather than giving you straight-up skill points. This mini-perk stacks to 5, and each level of perk requires you to go through three books apiece. Comprehension is changed to make the stack go up to 7, meaning you have to find 21 skill books for a skill in order to boost its FWE mini-perk to max. For some skills, this is damn near every book in the game.
Fuck this noise, I'm consoling out Comprehension for something else, and I warn anyone else using FWE to avoid avoid avoid.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Ha ha ha oh wow. The Comprehension perk is worthless with FWE installed. Apparently FWE changes skill books to provide you with a minor perk once you eat 3 of them rather than giving you straight-up skill points. This mini-perk stacks to 5, and each level of perk requires you to go through three books apiece. Comprehension is changed to make the stack go up to 7, meaning you have to find 21 skill books for a skill in order to boost its FWE mini-perk to max. For some skills, this is damn near every book in the game.
Fuck this noise, I'm consoling out Comprehension for something else, and I warn anyone else using FWE to avoid avoid avoid.
Hah, I thought there were only something like 22 of each book in the game to begin with. FWE really doesn't suit my tastes :P
I've started playing FO3 again. I cleaned out the Lincoln Memorial, and then went to tell Hannibal about it. He's happy, and even happier when I sell him my collection of Lincoln memorabilia. I remember reading about having to escort him and his crew there if you do the quest after level 10, so I decide to escort him.
Charon, Dogmeat and I serve as point men for this trek. Dear lord, what a trek. Less then half a mile down the road from their Temple, there is a herd of Brahmin near an intersection. There are three wrecked cars. I'm late in the game, so the Enclave are showing up everywhere. This is apparently a very busy intersection. The Enclave have set up a mobile lab right at the cross roads.
To the east, there are some Enclave dudes fighting Slavers. Also, Giant Radscorpians murdering the shit out of the Brahmin herd.
To the south , Enclave Hellfire dudes are fighting Talon Mercs who are armed with laser rifles.
To the west, yogi bears are having a grudge match against more giant scorpions.
Oh, and there are those damn eyebots spewing fascist propaganda floating around.
I zapped the cars with my plasma gun, and my ps3 is now running a slideshow.
Somehow, I survived that. Thank goodness I was pretty far ahead of the abolitionists. They catch up right as I finish looting the Enclave outpost.
The first time, I didn't know what I was walking into, and there was Deathclaw there, along with everything else. Caleb tried fighting it with his hammer.
This is awesome as hell, but man this is going to take days.
Ouch. I haven't found that escort yet but I wonder if its worse than Crowley (museum of natural history -> damn near the northwest corner of the map).
Bwha? You don't have to actually escort anyone. You know that, right? You just fast travel to the intended destination and tada they're there. In the case of Hannibal, you might need to wait a couple days.
You're actually better off doing so, because if you're in the same cell as them, then monsters will spawn, and they can get killed. You're not around, they just meander on to the point of interest.
I am so glad I will never have to escort Sticky from Little Lamplight again. Fully doing escort quests are is just an awful experience for me. Not due to difficulty, but because of how agonizingly slow they are.
I did read about that, but I read about them being a lot more likely to die, especially if you are over level 20. I'm almost 23. All kinds of nasty stuff is running around the Capital area now.
My understanding is, if you're not in a cell, it isn't in use. Not in such a manner as respawning/spawning entities. Thats why you need to reload cells to get somethings to start working again. Because the cells/areas are separate.
I know Hannibal's group doesn't magic-port over right away (takes about 2 or 3 days, I think), but every time I've done it, there has never been an issue of them not showing up. If they don't show up, its more likely they fell through the world than anything else, which could happen with you there, anyways.
Everyone else I can even think of fast travels with you. Even Cherry, from Dukov's will fast travel with you.
I don't think escort them is going to work, my ps3 froze twice and nearly froze three more times getting through that damn intersection. So I will try just meeting at the objective.
Why on earth is nobody talking about this? Interplay is making Fallout Online! They're accepting beta applications!
Nice to see Beth's publishing it. Looks like they're making a tidy sum off the Fallout franchise.
It is so awesome that they are not including Fallout 3 on the list of favorite fallout game.
I know they are only counting interplay games, but still..it amuses me.
I thought Interplay was dead. Anyway, this whole split in the Fallout property is kind of weird.
Interplay, for a while, consisted of almost nobody but the president/CEO Herve Caen. Selling off the non-MMO Fallout rights to Bethsoft (and the subsequent royalties garnered from the large amount of Fallout 3 sales) secured Interplay enough funding to begin hiring again, and got Chris Taylor and Jason Anderson on to work on Project V13, the very thinly disguised Fallout MMO that Caen's had a hard-on for ever since EQ hit it big back in 2000ish.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Why on earth is nobody talking about this? Interplay is making Fallout Online! They're accepting beta applications!
Nice to see Beth's publishing it. Looks like they're making a tidy sum off the Fallout franchise.
It is so awesome that they are not including Fallout 3 on the list of favorite fallout game.
I know they are only counting interplay games, but still..it amuses me.
I thought Interplay was dead. Anyway, this whole split in the Fallout property is kind of weird.
Interplay, for a while, consisted of almost nobody but the president/CEO Herve Caen. Selling off the non-MMO Fallout rights to Bethsoft (and the subsequent royalties garnered from the large amount of Fallout 3 sales) secured Interplay enough funding to begin hiring again, and got Chris Taylor and Jason Anderson on to work on Project V13, the very thinly disguised Fallout MMO that Caen's had a hard-on for ever since EQ hit it big back in 2000ish.
I think I'm gonna play a little bit of Fallout 3 again. Any mods you guys recommend for a replay?
Fellout.
It's a simple graphical mod that takes all the green out of the game's ambient light, the logic being that all the dust thrown into the atmosphere by atomic weapons would have settled after two hundred years.
The effect, though, is pretty astounding. The game goes from murky to just downright beautiful; it looks like it was always supposed to be that way.
Hell, the only reason they auctioned off the license in the first place was because Herve Caen wants so desperately badly to make a Fallout MMO and rake in those delicious recurring subscription fees.
I can wait to farm cave rats for cave rat spleens.
There's a reason why no one's talking about it. We're pretending that if we ignore it, it will go away. I'd post the comic, but someone was far quicker than I.
I think I'm gonna play a little bit of Fallout 3 again. Any mods you guys recommend for a replay?
Fellout.
It's a simple graphical mod that takes all the green out of the game's ambient light, the logic being that all the dust thrown into the atmosphere by atomic weapons would have settled after two hundred years.
The effect, though, is pretty astounding. The game goes from murky to just downright beautiful; it looks like it was always supposed to be that way.
Holy hell! Thats fantastic! I thought that murkyness was some engine limitation, some junk related to draw distance. I always love the scant hours of a day where it looks like that second picture. I think its around noon it does, but then it disappears so quickly.
I'm running into a problem of things being too easy. I'm level 22, I made my guy a gunslinger and I just wreck pretty much everything I come across. I was having some difficulty, but now my energy weapons stat is pretty high, and wearing the Tesla armor puts at 100. Combine that with a plasma rifle, and my newest perk of concentrated fire. I either shoot the head off it or turn into a green puddle.
It's almost weird how well Fellout works. It's like they spent most of their time making the world beautiful, and then realized it was a post-apocalyptic game and added an uglification filter at the last minute.
Posts
Bwha? You don't have to actually escort anyone. You know that, right? You just fast travel to the intended destination and tada they're there. In the case of Hannibal, you might need to wait a couple days.
You're actually better off doing so, because if you're in the same cell as them, then monsters will spawn, and they can get killed. You're not around, they just meander on to the point of interest.
I am so glad I will never have to escort Sticky from Little Lamplight again. Fully doing escort quests are is just an awful experience for me. Not due to difficulty, but because of how agonizingly slow they are.
I did it for Crowley because I wanted the local wildlife to kill him so I could loot him without taking a karma hit.
Sometimes fast travel works (did it for the germantown police station mission) but as mentioned sometimes they just get lost and die. I haven't run into any yet in my FWE playthrough where I can't fast travel but I am not looking forward to it.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Most of the bugs are on the PC version. Especially D2D versions like Steam.
When I first started playing, my dude was holding his gun sideways and the conversation options were not showing up for me. I actually thought I had to earn or learn dialog options before I could use them. Then I learned that I had to disable some of my graphics card features.
The game crashed my PC twice.
Sometimes the enemies would not respawn if you died and reloaded.
There was a few more small things, like enemies in walls and shit, but I don't feel people are exageratting when they say it's loaded with bugs. Shame really.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Huh, I've never had that one happen to me. Typically, if I do escort them, I arrive at the destination to find something spawned on it and killed everyone else. Good times. I think Crowley counts as a bad guy, so no karma hit either way. He definitely drops a finger. You can also avoid even giving him the helmet, I think. I reverse pick pocketed the entire set onto him, and he just wouldn't put the helmet on.
I always escort Red and Shorty back. Now I feel stupid for not trying to fast travel it, because I hate that walk. I don't go Big Town > Germantown. I sorta go around and come in from the right, so going straight to Big Town is a mess of super mutants, dogs and raiders.
And I cannot wait for blue supermutants. Nightkin are the coolest sounding thing I have ever heard. They also wear hoods and clothes. Why hasn't somebody just modded up a Van Buren rip-off, damn it!?! WHY!?!
Edit: It also sounds like NV won't be remotely as exploitable as F3 was. I'm somewhat disappointed, because I love maxing everything out in F3, and using the deliciously broken Chinese Stealth Suit. I do look forward to a driven character, though. My original F3 play though was going to be a charismatic, lucky genius. He turned into a face-punching, gun-totting, occasionally-has-something-relevant-to-say guy.
http://www.fallout3nexus.com/downloads/file.php?id=16534
FWE does this so there must be a standalone mod on the fallout 3 nexus to do it.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Normal mode not having ammo weight will ensure that's not a problem to be honest.
Now Hardcore mode. That's where the game will be totally at for me. I'm absolutely psyched about it because I was severely disappointed in how challenging the original was (far far far too easy to break). New Vegas cannot come out soon enough
Most of the enhancements to NV are already mods for FO3.
Why on earth is nobody talking about this? Interplay is making Fallout Online! They're accepting beta applications!
Nice to see Beth's publishing it. Looks like they're making a tidy sum off the Fallout franchise.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
There is something nice about having the "official" version ported over, though. Lets you feel more like it was "meant to be" or something.
I'm not big on mods, but if such a porting ever happens, I call dibs on front of the line.
Edit: Thinking about the ending thing from before, I'm kind of hoping for a Broken Steel. I don't mean they fudge the ending and sell us a good one. I saw a comment on another site about how designing the aftermath of a major event would take time Obsidian likely didn't have. As an expansion or DLC, that world could be developed. I wouldn't be against the world opening up a couple months after release. Even if the entirety of the DLC was just "aftermath Wasteland" with a couple side quests, new items, etc, without a new big over-arching plot.
Of course, if its a major event in the sense of "destroy the planet, pewpewpew", that might not be so do-able. Maybe they can just make one gigantic Mothership Zeta to spite people. Alien planet DLC, here we come!
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Wake me when this actually gets somewhere. The twitching barely-alive corpse of Interplay has been trying to get out a Fallout MMO for the better part of six years now, to no avail. Unless Zenimax's new online studio is making this, I don't see it getting anywhere either.
Hell, the only reason they auctioned off the license in the first place was because Herve Caen wants so desperately badly to make a Fallout MMO and rake in those delicious recurring subscription fees.
- The Four Horsemen of the Apocalypse (2017, colorized)
It doesn't take much effort to show different outcomes for endings based on your actions. Awakenings was just text talking about how your choices changed the world.
Bethesda is just lazy and couldn't be bothered.
Not talking about some scroll show after the end game. Talking about an actual post-end game world.
Like how Broken Steel lets you play on forever after the final Steel mission or until the engine has a heart attack and decides to CTD.
The story can end at the end. People only got pissed at F3 because it was a terrible ending. It really depends how much variety is there that replays are encouraged instead of maxing out.
Still not what I'm talking about, though. :P
I'm not talking about the quality of the ending (which I expect to be spectacular and go off with a bang, because I trust Obsidian). I'm talking about continuing playing with a character after the ending, as in Broken Steel.
My experience with Fallout 3 could only said be a meager piece done when I tackled the main quest, and that was at level 30 after probably 80-ish hours. I hadn't really touched the little things. In fact, at 180+ hours I'm still finding things here and there to do, and fixing things that didn't previously go right, such as the unmarked quest "A Nice Day For A Right Wedding", where Father Clifford got glitched. It wasn't until recently I managed to use the console to disable/re-enable and fix it all up.
Speak for yourself, my guy's a dashing, baby-faced gent. His eyes are only dead because, well, commiting mass genocide tends to do that to a man.
His gimpy walk? Rickets. Not so much Vitamin D in 101.
But yeah, I play this game exclusively in 1st person, it's pretty painful watching him float diagonally across the ground. At least they're trying to hide that in NV.
Fuck this noise, I'm consoling out Comprehension for something else, and I warn anyone else using FWE to avoid avoid avoid.
- The Four Horsemen of the Apocalypse (2017, colorized)
The skill book perk thing is actually really nice... once you max out the perks. Before then it's a fairly unnoticeable bonus.
- The Four Horsemen of the Apocalypse (2017, colorized)
I did read about that, but I read about them being a lot more likely to die, especially if you are over level 20. I'm almost 23. All kinds of nasty stuff is running around the Capital area now.
It is so awesome that they are not including Fallout 3 on the list of favorite fallout game.
I know they are only counting interplay games, but still..it amuses me.
My understanding is, if you're not in a cell, it isn't in use. Not in such a manner as respawning/spawning entities. Thats why you need to reload cells to get somethings to start working again. Because the cells/areas are separate.
I know Hannibal's group doesn't magic-port over right away (takes about 2 or 3 days, I think), but every time I've done it, there has never been an issue of them not showing up. If they don't show up, its more likely they fell through the world than anything else, which could happen with you there, anyways.
Everyone else I can even think of fast travels with you. Even Cherry, from Dukov's will fast travel with you.
I thought Interplay was dead. Anyway, this whole split in the Fallout property is kind of weird.
Interplay, for a while, consisted of almost nobody but the president/CEO Herve Caen. Selling off the non-MMO Fallout rights to Bethsoft (and the subsequent royalties garnered from the large amount of Fallout 3 sales) secured Interplay enough funding to begin hiring again, and got Chris Taylor and Jason Anderson on to work on Project V13, the very thinly disguised Fallout MMO that Caen's had a hard-on for ever since EQ hit it big back in 2000ish.
- The Four Horsemen of the Apocalypse (2017, colorized)
(to be fair, this comic is from 2004)
Fellout.
It's a simple graphical mod that takes all the green out of the game's ambient light, the logic being that all the dust thrown into the atmosphere by atomic weapons would have settled after two hundred years.
The effect, though, is pretty astounding. The game goes from murky to just downright beautiful; it looks like it was always supposed to be that way.
This is one of the better screenshots, linked for bigness:
http://www.fallout3nexus.com/downloads/images/2672-1-1243473972.jpg
It is easily my favorite mod.
I can wait to farm cave rats for cave rat spleens.
There's a reason why no one's talking about it. We're pretending that if we ignore it, it will go away. I'd post the comic, but someone was far quicker than I.
http://fallout3nexus.com/downloads/file.php?id=1552
Holy hell! Thats fantastic! I thought that murkyness was some engine limitation, some junk related to draw distance. I always love the scant hours of a day where it looks like that second picture. I think its around noon it does, but then it disappears so quickly.
I must have that.
I'm running into a problem of things being too easy. I'm level 22, I made my guy a gunslinger and I just wreck pretty much everything I come across. I was having some difficulty, but now my energy weapons stat is pretty high, and wearing the Tesla armor puts at 100. Combine that with a plasma rifle, and my newest perk of concentrated fire. I either shoot the head off it or turn into a green puddle.