Good grief, the plasma rifle destroys damn near everything. I really enjoy the look of it, it looks like it was pieced together by some mad scientist in a ramshackle garage somewhere.
DouglasDanger on
0
Madpandasuburbs west of chicagoRegistered Userregular
They are in the right order. I am very meticulous about my load order.
Plus FOMS is super out of date and doesn't really work that well, as evidenced by the comments section.
I think BOSS is the new hotness for this.
I just accept the fact that Bethsoft games are pretty unstable and save often. It gets annoying sure but I rarely lose more than 5 mins.
I always get the crash on exit bug as soon as I start modding Oblivion or Fallout, it hasn't corrupted any saves yet but it gets annoying alt-tabbing to the error message to close it with keyboard because windows thinks my mouse is still in use by a game.
Here's a little story I'd like to share about why it's sometimes awesome to skip fast-travel in Fallout 3 and just walk through the awesome world. I can't remember if I posted this before or not in another Fallout thread, so apologies in advance if you guys have heard this one before.
Spoilered for minor mainline plot reveal:
This happened during my first playthrough of the game, when I was still having a blast exploring the world and just seeing random things happen. After finding and freeing dad in Tranquility Lane, he says we need to meet up in Rivet City, and proceeds to make his way out of the Vault. I decide to follow him, half to see if he really makes the run there or just disappears and appears in Rivet City when I get there, and half just to see what would happen if I tried to follow.
So here we are, father and son, spending some quality time together jogging through the Capitol Wasteland. Awesome. We're nearly there, a few more minutes of running and we'll have made it to Rivet City.
Out of nowhere, I start hearing gun fire, and dad draws a pistol and starts shooting at a group of raiders as he's cresting a hillside, walking steadily towards them as he fires off round after round. I don't even know where he got the damn pistol from, but dad's packing. Coming up over the hill I see a group of six bandits spread out along a stretch of road with a guard rail and a car for cover. They're shooting at dad and I'm like "oh hell no, I just saved this guy".
So I go into vats and drop two guys with a few shots from the assualt rifle, and try to find a little bit of cover as the raiders notice me killing their guys. All the while dad is running around like a fucking madman not doing a damn thing with that .32 pistol of his except looking scary, when all of a sudden he runs out of ammo and they kill him. He just drops, the pistol sliding out of his hand across the pavement.
Now I'm cursing and scrambling to avoid four raiders concentrating fire on me, waiting for my AP to fill back up so I can peek out of cover and kill these guys in VATs. I peek over the hill I'm hiding behind to fire off a couple shots when I see the damndest thing.
Dad. The motherfucker is standing up, and he's got a GODDAMN COMBAT KNIFE. He gets to his feet and bolts after the nearest raider, a female with a shaved head, and just starts slashing at her like a fucking psychopath as she starts running away.
Remembering that I'm still being shot at, I check my AP, drop the last two guys, and turn to watch as zombie dad slashes the gun out of this girl's hand. Afraid to fire off a shot for fear of hitting him, I have to watch as it happens. I HAD TO WATCH.
She goes off, fucking screaming, running away as hard as she can as dad slashes her again and again and again until finally she gives in, scared and crouched, trapped in a corner with her arms over her head to offer some sort of protection to herself as this madman slashes and stabs and gouges the life out of her, screaming "AHHHH! LEAVE ME ALONE!"
But no, the good doctor was not hearing her cries for mercy. He slaughtered her there on that abandoned road, put his knife away, said nothing to me, and ran on.
From that point forward I learned to fear two things. Anything that comes back from the dead after being shot multiple times, and Liam motherfucking Neeson.
Other people noticed the same thing, and this was done in comic form.
Nice story though.
BlackDove on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Here's a little story I'd like to share about why it's sometimes awesome to skip fast-travel in Fallout 3 and just walk through the awesome world. I can't remember if I posted this before or not in another Fallout thread, so apologies in advance if you guys have heard this one before.
Spoilered for minor mainline plot reveal:
This happened during my first playthrough of the game, when I was still having a blast exploring the world and just seeing random things happen. After finding and freeing dad in Tranquility Lane, he says we need to meet up in Rivet City, and proceeds to make his way out of the Vault. I decide to follow him, half to see if he really makes the run there or just disappears and appears in Rivet City when I get there, and half just to see what would happen if I tried to follow.
So here we are, father and son, spending some quality time together jogging through the Capitol Wasteland. Awesome. We're nearly there, a few more minutes of running and we'll have made it to Rivet City.
Out of nowhere, I start hearing gun fire, and dad draws a pistol and starts shooting at a group of raiders as he's cresting a hillside, walking steadily towards them as he fires off round after round. I don't even know where he got the damn pistol from, but dad's packing. Coming up over the hill I see a group of six bandits spread out along a stretch of road with a guard rail and a car for cover. They're shooting at dad and I'm like "oh hell no, I just saved this guy".
So I go into vats and drop two guys with a few shots from the assualt rifle, and try to find a little bit of cover as the raiders notice me killing their guys. All the while dad is running around like a fucking madman not doing a damn thing with that .32 pistol of his except looking scary, when all of a sudden he runs out of ammo and they kill him. He just drops, the pistol sliding out of his hand across the pavement.
Now I'm cursing and scrambling to avoid four raiders concentrating fire on me, waiting for my AP to fill back up so I can peek out of cover and kill these guys in VATs. I peek over the hill I'm hiding behind to fire off a couple shots when I see the damndest thing.
Dad. The motherfucker is standing up, and he's got a GODDAMN COMBAT KNIFE. He gets to his feet and bolts after the nearest raider, a female with a shaved head, and just starts slashing at her like a fucking psychopath as she starts running away.
Remembering that I'm still being shot at, I check my AP, drop the last two guys, and turn to watch as zombie dad slashes the gun out of this girl's hand. Afraid to fire off a shot for fear of hitting him, I have to watch as it happens. I HAD TO WATCH.
She goes off, fucking screaming, running away as hard as she can as dad slashes her again and again and again until finally she gives in, scared and crouched, trapped in a corner with her arms over her head to offer some sort of protection to herself as this madman slashes and stabs and gouges the life out of her, screaming "AHHHH! LEAVE ME ALONE!"
But no, the good doctor was not hearing her cries for mercy. He slaughtered her there on that abandoned road, put his knife away, said nothing to me, and ran on.
From that point forward I learned to fear two things. Anything that comes back from the dead after being shot multiple times, and Liam motherfucking Neeson.
Other people noticed the same thing, and this was done in comic form.
Nice story though.
Oh god, that's exactly how it was. Now I know how the main character was capable, as a person, to set off a nuclear weapon in a small settlement of generally peaceful people in trade for a room at a hotel.
All those cut scenes in the beginning of them game where the screens go white...dad must have been going psycho on the poor kid. The people in vault 101 don't know how lucky they are that he didn't just flip out and kill them all.
Sojorn on
XBox Live: NBKHavoc | Facebook | Sorry for the sig, it's just temporary.
That comic does not reflect my experience at all in any of my playthroughs. This is what always happens to me.
"Dad is unconscious."
"Dad is unconscious."
"Dad is unconscious."
Like, from the weakest possible things in the wasteland. I think once he just tripped and went unconscious. I'm constantly amazed that he survived at all after leaving the vault.
So, considering this is the Fallout: New Vegas thread, is there any new info up on the game?
I do find it kind of amusing that they are impressed with the hip screen of NV, when you can do that in FO3. All you have to do is scroll up the camera. I've done it a few times when I play third person.
Doesn't that have you looking half at the sky though?
There was some news a few pages back, a link NMA which links to a ton of hands on stuff. NMA links to a ton of previews
Oh god that is gonna make me horde SO MUCH C4 for pickpocketing and making chunky salsa out of entire towns
That trailer didn't really show anything, but it looked so pretty. The lights! The colour! So pretty.
It looks like the awfulness of karma haunts us, though. I don't know if its the fact he put C4 in their pockets, or just the simple fact he opened up the pick-pocket window, but I took note of that negative karma. The biggest problem I had with the karma system was it actively prevented me from giving my ALLIES gear that would let them FUNCTION.
If you don't offer me a "take this" option with every damn character, I'm going to need to circumvent it with pick-pocketing, and I shouldn't be penalized for what amounts to a positive action.
I never tried reverse pick-pocketing people in Oblivion, but I assume it doesn't hit your bounty or infamy unless noticed.
Got a nice bit of faction in action on that trailer, though. Looks nifty. I also loved seeing drunk NCR troops wandering around. It seems the Strip is NCR territory, at least, at that point in the game. I was under the impression there were 3 factions. Strip (being the "natives), Caeser, NCR, the latter two vying for control of the former + Wasteland (being invaders). The faction notice seemed to indicate the NCR was upset, not The Strip or whatever they'd be called factionally.
You could pick things up with telekenesis/the hold button in oblivion and take it out of sight and steal it, too.
I love the picture btw, Giving cram several new meanings
Picking stuff up with Z in Oblivion would get you a bounty for the value of the item just as quickly as stuffing it into your inventory would. I know because I tried to be sneaky like that early on.
Yeah, I got everyone to attack me by bumping into a table too hard once.
I actually liked that little bit. I didn't do any stealing in F3, since I play goodie-goodie, but absolute endless amounts of thievery in Oblivion. It was a shock when I Z'ed an item and had guards on me. Its somewhat of a wonder that didn't get into F3. You're seen toying with something that isn't yours? A bit suspicious.
That comic does not reflect my experience at all in any of my playthroughs. This is what always happens to me.
"Dad is unconscious."
"Dad is unconscious."
"Dad is unconscious."
Like, from the weakest possible things in the wasteland. I think once he just tripped and went unconscious. I'm constantly amazed that he survived at all after leaving the vault.
Some new videos. Hmm, looks like they're fixing first person aimming so when you ADS you're a lot more accurate.
I want that NCR shirt.
Rizzi on
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DomhnallMinty D. Vision!ScotlandRegistered Userregular
edited June 2010
I am ridiculously excited for Fallout: New Vegas. Decided to change my avatar and details. Typed 'fallout boy' to get an appropiate avatar. I had completely forgot that band existed...Kinda sad now.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
Does anyone else feel F3 lacked quests? I enjoyed what quests there were, but compared to Oblivion, it was... well, a barren wasteland.
Its funny, because F3 has brilliant places to explore and visit, but no real reason to do so. Oblivion has boring, generic fantasy dungeon crawls, but quests that give you reasons to enter so many of them.
It'd be nice if I had a reason to hit Takoma, other than Behemoth hunting or to see Dunwich, other than to loosen my bowels (although they did add a quest for Point Lookout).
I'm also hoping if there is DLC, it doesn't take place "away" too often, like F3 DLC did. I'd like it to be physically connected to the world I'm in. Alternatively, I will completely except Area 51, reached by some crazy underground tram from some hidden government bunker in the Mojave ala DC to The Pitt.
When I heard about Broken Steel, I was all excited that the map had expanded or some such to include new areas. Disappointed it was basically "tunnel crawl to point A, then walk around small area B, return", which is what all the DLCs were (although, Point Lookout was a bit bigger, and a nice change of scenery).
Here's hoping that karma goes like Galactic Civilizations 2: Gold Edition and gives you special bonuses/tech/tools. Even a unique follower like the one asshole in Arcanum would suffice.
Does anyone else feel F3 lacked quests? I enjoyed what quests there were, but compared to Oblivion, it was... well, a barren wasteland.
Its funny, because F3 has brilliant places to explore and visit, but no real reason to do so. Oblivion has boring, generic fantasy dungeon crawls, but quests that give you reasons to enter so many of them.
It'd be nice if I had a reason to hit Takoma, other than Behemoth hunting or to see Dunwich, other than to loosen my bowels (although they did add a quest for Point Lookout).
I'm also hoping if there is DLC, it doesn't take place "away" too often, like F3 DLC did. I'd like it to be physically connected to the world I'm in. Alternatively, I will completely except Area 51, reached by some crazy underground tram from some hidden government bunker in the Mojave ala DC to The Pitt.
When I heard about Broken Steel, I was all excited that the map had expanded or some such to include new areas. Disappointed it was basically "tunnel crawl to point A, then walk around small area B, return", which is what all the DLCs were (although, Point Lookout was a bit bigger, and a nice change of scenery).
It may just be me, but I enjoyed seeing fewer quests. It kind of kills immersion for me when everybody treats you like a gofer.
Fallout treats the main character just as it should...as a near purposeless wanderer of a desolate land. To the character, the world is an unknown, and you are a stranger to everyone and everything in it. The sheer aloneness of it all is palpable at times. At times, if you allowed yourself to, you could feel the dangerous desperation of walking into an strange building alone with nothing but a 10mm pistol in the hopes of finding something, anything worth salvaging. Sometimes you would find nothing but a stimpak and a few caps, but sometimes you'd walk out with a weapon useful enough to last the entire journey.
I think that the level of quests they gave was very well balanced with serving that part of us that seeks danger without a purpose except for some dim hope of small reward and a rush of adrenaline as you're surrounded by the darkness, unknown calamity within a hairs breadth of striking you, and almost certainly outnumbered.
I concur with your assessment of the DLCs though. To Area 51 I say simply: hell yes.
Sojorn on
XBox Live: NBKHavoc | Facebook | Sorry for the sig, it's just temporary.
Except, with the exception of FO3, the MC was always a gopher, for the water chip and then the GECK. FO3 is the only one that left you without a clear objective
Except, with the exception of FO3, the MC was always a gopher, for the water chip and then the GECK. FO3 is the only one that left you without a clear objective
Yeah. And it was beautiful, sweet sweet freedom.
Actual conversation I had with my TV once:
"What the fuck do you mean I have to go collect a debt for you Moriarity? I just want to find my dad you inconsiderate douche. You know what? Never mind. Fuck you and your crusty whore. I'm nuking this whole damn town.
That level of freedom, in nearly everything in FO3, is a huge part of what made it one my favorites of all time.
Sojorn on
XBox Live: NBKHavoc | Facebook | Sorry for the sig, it's just temporary.
Does anyone else feel F3 lacked quests? I enjoyed what quests there were, but compared to Oblivion, it was... well, a barren wasteland.
Its funny, because F3 has brilliant places to explore and visit, but no real reason to do so. Oblivion has boring, generic fantasy dungeon crawls, but quests that give you reasons to enter so many of them.
It'd be nice if I had a reason to hit Takoma, other than Behemoth hunting or to see Dunwich, other than to loosen my bowels (although they did add a quest for Point Lookout).
I'm also hoping if there is DLC, it doesn't take place "away" too often, like F3 DLC did. I'd like it to be physically connected to the world I'm in. Alternatively, I will completely except Area 51, reached by some crazy underground tram from some hidden government bunker in the Mojave ala DC to The Pitt.
When I heard about Broken Steel, I was all excited that the map had expanded or some such to include new areas. Disappointed it was basically "tunnel crawl to point A, then walk around small area B, return", which is what all the DLCs were (although, Point Lookout was a bit bigger, and a nice change of scenery).
It may just be me, but I enjoyed seeing fewer quests. It kind of kills immersion for me when everybody treats you like a gofer.
Fallout treats the main character just as it should...as a near purposeless wanderer of a desolate land. To the character, the world is an unknown, and you are a stranger to everyone and everything in it. The sheer aloneness of it all is palpable at times. At times, if you allowed yourself to, you could feel the dangerous desperation of walking into an strange building alone with nothing but a 10mm pistol in the hopes of finding something, anything worth salvaging. Sometimes you would find nothing but a stimpak and a few caps, but sometimes you'd walk out with a weapon useful enough to last the entire journey.
I think that the level of quests they gave was very well balanced with serving that part of us that seeks danger without a purpose except for some dim hope of small reward and a rush of adrenaline as you're surrounded by the darkness, unknown calamity within a hairs breadth of striking you, and almost certainly outnumbered.
I concur with your assessment of the DLCs though. To Area 51 I say simply: hell yes.
I've never played another FO game, but I enjoyed the feeling of desolation and the utter isolation of the first few hours. I played probably 60 hours before I got Dogmeat even. I was so damn alone. It was really immersive. And somehow, having Dogmeat-- a loyal, till death do us part dog, makes you feel a little better, even as it enhances your feelings of isolation.
I hired Charon a few days ago. He's awesome. And having one companion doesn't really diminish those feelings.
It may just be me, but I enjoyed seeing fewer quests. It kind of kills immersion for me when everybody treats you like a gofer.
Fallout treats the main character just as it should...as a near purposeless wanderer of a desolate land. To the character, the world is an unknown, and you are a stranger to everyone and everything in it. The sheer aloneness of it all is palpable at times. At times, if you allowed yourself to, you could feel the dangerous desperation of walking into an strange building alone with nothing but a 10mm pistol in the hopes of finding something, anything worth salvaging. Sometimes you would find nothing but a stimpak and a few caps, but sometimes you'd walk out with a weapon useful enough to last the entire journey.
I think that the level of quests they gave was very well balanced with serving that part of us that seeks danger without a purpose except for some dim hope of small reward and a rush of adrenaline as you're surrounded by the darkness, unknown calamity within a hairs breadth of striking you, and almost certainly outnumbered.
I concur with your assessment of the DLCs though. To Area 51 I say simply: hell yes.
To be fair, every quest is a fetch quest. You're always fetching stuff. Its always go from A to B back to A for your reward. That is the very essence of a fetch quest. You can tart it up, but such a thing as a "non-fetch quest" doesn't really exist. Yeah, sure, you do get one on the odd occasion that doesn't return to A for reward because B contains the reward itself or something. But, really, its all fetch quests.
That said, if they do a quest well it doesn't come off as a fetch quest. Good writing won't make you think "UGH! GET IT YOURSELF, YOU STUCK-IN-PLACE POORLY ANIMATED PIXEL PERSON!"
A lot of Wasteland just felt like nothingness, in a bad way. Evergreen Mills was cool, except you as a player have no interactivity with it. Wooo, you get to shoot raiders. You haven't been doing that all game, right? Nobody notices, the raiders respawn, blech. You toss on a quest? You now have a reason for people to comment and notice. Three Dog spends the entire damn game talking about it.
Unfortunately, F3 suffered in general from nobody noticing God damned anything ever. Only Three Dog seemed to be remotely aware of events, despite never leaving his damned office. He got half his reports wrong and endlessly repeated himself.
You know what? Scrap the quests. Just get NPCs to notice when I damn do something. Rumors might've been generally stupid and repetitive in Oblivion, but at least it felt like I was doing stuff.
Also, I totally did not play this game as some survivalist thing. I hate the very notion of playing that way, with its frills and stuff-in-the-way-of-my-leveling. I'm all about being Superman in the Wasteland. Blech to eating, blech to sleeping, blech to drinking, blech to blech.
Except, with the exception of FO3, the MC was always a gopher, for the water chip and then the GECK. FO3 is the only one that left you without a clear objective
Yeah. And it was beautiful, sweet sweet freedom.
Actual conversation I had with my TV once:
"What the fuck do you mean I have to go collect a debt for you Moriarity? I just want to find my dad you inconsiderate douche. You know what? Never mind. Fuck you and your crusty whore. I'm nuking this whole damn town.
That level of freedom, in nearly everything in FO3, is a huge part of what made it one my favorites of all time.
One wonders why there wasn't a "Imma punch yer face off, Irishman" option. If I have 10 in STR, because I'm a goose, then I should be allowed to punch him in the face. As many times as it takes to make him talk, not just run away or shoot back.
I found I didn't often feel like there was a choice. I don't know what I wanted or expected, but I always felt there was way 1 or 2, and thats that. Well, maybe 3, where you just do nothing and be "neutral" except not really because quest X needs to be at some point. It all felt like saving kittens and burning orphanages. I never saw anything that made me feel seedy or evil, just like an ass or a severely limited psychotic.
Edit: And with all the above complaining in mind, I'd like to make note that F3 is my favourite game since 2003. I've seen some serious bitching about Fallout 3, and its madness. The things people say about it are so mind-numbing, especially fans of F1/2. Half the crap they complain about is stuff they clearly don't know about. You watch them go on about story element X or Y, but its been clearly explained and they just weren't listening. Blech to the haters.
You need to stop angrily dismissing something that is entirely optional. You don't have to play hardcore. Stop worrying about it.
Also, if you don't like a character, don't do their quests. I think Crowely was an asshole. To hell with that jerk. So I didn't do his quest.
Ditto that business with the yuppy tower and the psycho ghoul who wants to get inside and murder everyone. The people inside are all assholes, except for that old adventurer guy and the doctor. I'm just letting the asshole cold war alone. Screw both sides.
Some guy in the metro tunnels wants me to bring him sugar bombs, so he can make ghoul-strength drugs or something. Dude's an asshole. I'm not doing that.
You need to stop angrily dismissing something that is entirely optional. You don't have to play hardcore. Stop worrying about it.
Que? I know that. I don't like it, its not for me. All I was offering was that I don't play the game the same way others do, with survivalism in mind. So I couldn't personally relate to his example of why more quests is a bad thing. More people in the Wasteland, ridding it of being a Wasteland, yeah, bad thing. How many useless characters were there in F3, though? It wasn't meant to be as though I was saying you're doing it wrong.
Ya know, it seems every time I say I don't like something, someone takes it as a vendetta against the way they play. :P
Also, if you don't like a character, don't do their quests. I think Crowely was an asshole. To hell with that jerk. So I didn't do his quest.
Ditto that business with the yuppy tower and the psycho ghoul who wants to get inside and murder everyone. The people inside are all assholes, except for that old adventurer guy and the doctor. I'm just letting the asshole cold war alone. Screw both sides.
Some guy in the metro tunnels wants me to bring him sugar bombs, so he can make ghoul-strength drugs or something. Dude's an asshole. I'm not doing that.
Now I'm confused. Huh? When I did I say I don't like some character or something? I don't like boring quests. To hell with the characters, I'll do the quest if its fun, but using Oblivion as an example, a lot of them weren't. I almost never took any remote interest in the actual quests, and just kinda did 'em for the sake of doing 'em because I like being the shiny golden god-hero. The amount was fine, though. They could have worked on making them better written and more fun to go through.
I am also going to shoot Roy in his face so many times on my current play through.
If your PC version is crashing all around Rivet City and you've got the Unofficial Fallout 3 Patch mod installed, turn it off. That shit is bugged around Rivet City for some reason.
I want to see a massive gaudy structure to climb around in when I hit LV but I know those were built in the 80s, still, there has to be some sort of monolith that I can run around the edge of and make my stomach sink as I picture Seth 2 hitting the ground.
FO2 gave you a ridiculous amount of freedom. Not only was pretty much the entire world map accessible at the start, with no time limit on your fetch quest, but the game was actually designed so you could kill everyone you met and still finish it.
Name me another RPG that does that, instead of making at least some NPCs indestructable.
Xagarath on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2010
Actually there is a time limit in Fallout 2 for the first fetch quest, it's just in the order of thirteen years so you should never ever ever hit it.
FO2 gave you a ridiculous amount of freedom. Not only was pretty much the entire world map accessible at the start, with no time limit on your fetch quest, but the game was actually designed so you could kill everyone you met and still finish it.
Name me another RPG that does that, instead of making at least some NPCs indestructable.
Fallout New Vegas. They actually said this explicitly in an interview.
FO2 gave you a ridiculous amount of freedom. Not only was pretty much the entire world map accessible at the start, with no time limit on your fetch quest, but the game was actually designed so you could kill everyone you met and still finish it.
Name me another RPG that does that, instead of making at least some NPCs indestructable.
Fallout New Vegas. They actually said this explicitly in an interview.
I've often said how much I hated the indestructible NPCs of Fallout 3, but at the same time at least they made sure there was an absolute minimum of them. Plus it wasn't as blatant as this shit:
FO2 gave you a ridiculous amount of freedom. Not only was pretty much the entire world map accessible at the start, with no time limit on your fetch quest, but the game was actually designed so you could kill everyone you met and still finish it.
Name me another RPG that does that, instead of making at least some NPCs indestructable.
Fallout New Vegas. They actually said this explicitly in an interview.
Which goes to show that giving the franchise back to some of the original writers is a very good thing.
I sure hope this breaks Obsidian's perfect track record of releasing games with fantastic ideas and capable gameplay but that are somehow, fundamentally broken.
Ok, I will admit that once you turn off some of the retarded shit, FWE is pretty good.
One of the only things I want from New Vegas is the ability to melee without wanting to strangle the people that were in charge of the animations.
Is it just me, or does "Iron Sights" in New Vegas simply mean "Fallout 3 zoom, but with the weapon model centred "?
This is just going off that Gametrailers E3 preview: you can clearly see the crosshair floating way above the sights on the weapon model (which aren't lined up properly anyway).
I've often said how much I hated the indestructible NPCs of Fallout 3, but at the same time at least they made sure there was an absolute minimum of them. Plus it wasn't as blatant as this shit:
Actually, I'd contest that. Considering the very low amount of people in the Wasteland to start with. I got bored one day, so I made this list:
They're listed based on where they are, and they're always essential, as opposed to people essential during specific portions of the game. Most of them are children, granted, but I still want to leave the Wasteland wasted.
It is my dream to one day kill every one of those NPCs. I'm just too lazy to disable their immortality with the console.
Is it just me, or does "Iron Sights" in New Vegas simply mean "Fallout 3 zoom, but with the weapon model centred "?
This is just going off that Gametrailers E3 preview: you can clearly see the crosshair floating way above the sights on the weapon model (which aren't lined up properly anyway).
That two-part Gametrailers preview might as well have been the devs just whispering sweet nothings into the camera for me. Because it made me feel good in new places. Weapons tied to stats? Armour actually blocking stuff? Better gun play in general? Crucifixion of NCR officers and an enemy that wears funny skirts because they think they're Romans? Yes, so many times, yes.
Yeah, but thats quest killable, not killable by the hands of the Wasteland Messiah Gone Mad.
I think essential characters are absolutely necessary. I can't count the number of times I've gone "OH SHI--" because the NPC AI is stupid and they're always weak. Luckily, they'll get right back up. I also can't count the number of times I made this face "-_-" while watching non-essential NPCs get jumped and killed by damned spawn-everywhere Wasteland critters.
There needs to be a better balance. If a character isn't actually in danger (ex. The Citadel, since nothing is going to be inside it), then there is no reason for being essential. Big Town? Trader caravans? It'd be nice, but then I couldn't kill them myself and that would make me sad. Balance. Somewhere in there.
Didn't Baldur's Gate have a character that showed up JUST to continue things if certain characters died?
Posts
Plus FOMS is super out of date and doesn't really work that well, as evidenced by the comments section.
- The Four Horsemen of the Apocalypse (2017, colorized)
I think BOSS is the new hotness for this.
I just accept the fact that Bethsoft games are pretty unstable and save often. It gets annoying sure but I rarely lose more than 5 mins.
I always get the crash on exit bug as soon as I start modding Oblivion or Fallout, it hasn't corrupted any saves yet but it gets annoying alt-tabbing to the error message to close it with keyboard because windows thinks my mouse is still in use by a game.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Since it was the first time I was playing through the game, I actually didn't know this. I figured I had to protect him, or risk a reload.
That said, thanks
Other people noticed the same thing, and this was done in comic form.
Nice story though.
http://www.gametrailers.com/video/e3-2010-fallout-new/700684
Some new videos. Hmm, looks like they're fixing first person aimming so when you ADS you're a lot more accurate.
Only so much they can do with that without a complete overhaul.
Oh god, that's exactly how it was. Now I know how the main character was capable, as a person, to set off a nuclear weapon in a small settlement of generally peaceful people in trade for a room at a hotel.
All those cut scenes in the beginning of them game where the screens go white...dad must have been going psycho on the poor kid. The people in vault 101 don't know how lucky they are that he didn't just flip out and kill them all.
"Dad is unconscious."
"Dad is unconscious."
"Dad is unconscious."
Like, from the weakest possible things in the wasteland. I think once he just tripped and went unconscious. I'm constantly amazed that he survived at all after leaving the vault.
That trailer didn't really show anything, but it looked so pretty. The lights! The colour! So pretty.
It looks like the awfulness of karma haunts us, though. I don't know if its the fact he put C4 in their pockets, or just the simple fact he opened up the pick-pocket window, but I took note of that negative karma. The biggest problem I had with the karma system was it actively prevented me from giving my ALLIES gear that would let them FUNCTION.
If you don't offer me a "take this" option with every damn character, I'm going to need to circumvent it with pick-pocketing, and I shouldn't be penalized for what amounts to a positive action.
I never tried reverse pick-pocketing people in Oblivion, but I assume it doesn't hit your bounty or infamy unless noticed.
Got a nice bit of faction in action on that trailer, though. Looks nifty. I also loved seeing drunk NCR troops wandering around. It seems the Strip is NCR territory, at least, at that point in the game. I was under the impression there were 3 factions. Strip (being the "natives), Caeser, NCR, the latter two vying for control of the former + Wasteland (being invaders). The faction notice seemed to indicate the NCR was upset, not The Strip or whatever they'd be called factionally.
I actually liked that little bit. I didn't do any stealing in F3, since I play goodie-goodie, but absolute endless amounts of thievery in Oblivion. It was a shock when I Z'ed an item and had guards on me. Its somewhat of a wonder that didn't get into F3. You're seen toying with something that isn't yours? A bit suspicious.
Probably has mild brain damage.
PSN : Bolthorn
I want that NCR shirt.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Its funny, because F3 has brilliant places to explore and visit, but no real reason to do so. Oblivion has boring, generic fantasy dungeon crawls, but quests that give you reasons to enter so many of them.
It'd be nice if I had a reason to hit Takoma, other than Behemoth hunting or to see Dunwich, other than to loosen my bowels (although they did add a quest for Point Lookout).
I'm also hoping if there is DLC, it doesn't take place "away" too often, like F3 DLC did. I'd like it to be physically connected to the world I'm in. Alternatively, I will completely except Area 51, reached by some crazy underground tram from some hidden government bunker in the Mojave ala DC to The Pitt.
When I heard about Broken Steel, I was all excited that the map had expanded or some such to include new areas. Disappointed it was basically "tunnel crawl to point A, then walk around small area B, return", which is what all the DLCs were (although, Point Lookout was a bit bigger, and a nice change of scenery).
http://www.fallout3nexus.com/downloads/file.php?id=16534
It may just be me, but I enjoyed seeing fewer quests. It kind of kills immersion for me when everybody treats you like a gofer.
Fallout treats the main character just as it should...as a near purposeless wanderer of a desolate land. To the character, the world is an unknown, and you are a stranger to everyone and everything in it. The sheer aloneness of it all is palpable at times. At times, if you allowed yourself to, you could feel the dangerous desperation of walking into an strange building alone with nothing but a 10mm pistol in the hopes of finding something, anything worth salvaging. Sometimes you would find nothing but a stimpak and a few caps, but sometimes you'd walk out with a weapon useful enough to last the entire journey.
I think that the level of quests they gave was very well balanced with serving that part of us that seeks danger without a purpose except for some dim hope of small reward and a rush of adrenaline as you're surrounded by the darkness, unknown calamity within a hairs breadth of striking you, and almost certainly outnumbered.
I concur with your assessment of the DLCs though. To Area 51 I say simply: hell yes.
Yeah. And it was beautiful, sweet sweet freedom.
Actual conversation I had with my TV once:
"What the fuck do you mean I have to go collect a debt for you Moriarity? I just want to find my dad you inconsiderate douche. You know what? Never mind. Fuck you and your crusty whore. I'm nuking this whole damn town.
That level of freedom, in nearly everything in FO3, is a huge part of what made it one my favorites of all time.
I hired Charon a few days ago. He's awesome. And having one companion doesn't really diminish those feelings.
To be fair, every quest is a fetch quest. You're always fetching stuff. Its always go from A to B back to A for your reward. That is the very essence of a fetch quest. You can tart it up, but such a thing as a "non-fetch quest" doesn't really exist. Yeah, sure, you do get one on the odd occasion that doesn't return to A for reward because B contains the reward itself or something. But, really, its all fetch quests.
That said, if they do a quest well it doesn't come off as a fetch quest. Good writing won't make you think "UGH! GET IT YOURSELF, YOU STUCK-IN-PLACE POORLY ANIMATED PIXEL PERSON!"
A lot of Wasteland just felt like nothingness, in a bad way. Evergreen Mills was cool, except you as a player have no interactivity with it. Wooo, you get to shoot raiders. You haven't been doing that all game, right? Nobody notices, the raiders respawn, blech. You toss on a quest? You now have a reason for people to comment and notice. Three Dog spends the entire damn game talking about it.
Unfortunately, F3 suffered in general from nobody noticing God damned anything ever. Only Three Dog seemed to be remotely aware of events, despite never leaving his damned office. He got half his reports wrong and endlessly repeated himself.
You know what? Scrap the quests. Just get NPCs to notice when I damn do something. Rumors might've been generally stupid and repetitive in Oblivion, but at least it felt like I was doing stuff.
Also, I totally did not play this game as some survivalist thing. I hate the very notion of playing that way, with its frills and stuff-in-the-way-of-my-leveling. I'm all about being Superman in the Wasteland. Blech to eating, blech to sleeping, blech to drinking, blech to blech.
One wonders why there wasn't a "Imma punch yer face off, Irishman" option. If I have 10 in STR, because I'm a goose, then I should be allowed to punch him in the face. As many times as it takes to make him talk, not just run away or shoot back.
I found I didn't often feel like there was a choice. I don't know what I wanted or expected, but I always felt there was way 1 or 2, and thats that. Well, maybe 3, where you just do nothing and be "neutral" except not really because quest X needs to be at some point. It all felt like saving kittens and burning orphanages. I never saw anything that made me feel seedy or evil, just like an ass or a severely limited psychotic.
Edit: And with all the above complaining in mind, I'd like to make note that F3 is my favourite game since 2003. I've seen some serious bitching about Fallout 3, and its madness. The things people say about it are so mind-numbing, especially fans of F1/2. Half the crap they complain about is stuff they clearly don't know about. You watch them go on about story element X or Y, but its been clearly explained and they just weren't listening. Blech to the haters.
Also, if you don't like a character, don't do their quests. I think Crowely was an asshole. To hell with that jerk. So I didn't do his quest.
Ditto that business with the yuppy tower and the psycho ghoul who wants to get inside and murder everyone. The people inside are all assholes, except for that old adventurer guy and the doctor. I'm just letting the asshole cold war alone. Screw both sides.
Some guy in the metro tunnels wants me to bring him sugar bombs, so he can make ghoul-strength drugs or something. Dude's an asshole. I'm not doing that.
Que? I know that. I don't like it, its not for me. All I was offering was that I don't play the game the same way others do, with survivalism in mind. So I couldn't personally relate to his example of why more quests is a bad thing. More people in the Wasteland, ridding it of being a Wasteland, yeah, bad thing. How many useless characters were there in F3, though? It wasn't meant to be as though I was saying you're doing it wrong.
Ya know, it seems every time I say I don't like something, someone takes it as a vendetta against the way they play. :P
Now I'm confused. Huh? When I did I say I don't like some character or something? I don't like boring quests. To hell with the characters, I'll do the quest if its fun, but using Oblivion as an example, a lot of them weren't. I almost never took any remote interest in the actual quests, and just kinda did 'em for the sake of doing 'em because I like being the shiny golden god-hero. The amount was fine, though. They could have worked on making them better written and more fun to go through.
I am also going to shoot Roy in his face so many times on my current play through.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Name me another RPG that does that, instead of making at least some NPCs indestructable.
Fallout New Vegas. They actually said this explicitly in an interview.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I've often said how much I hated the indestructible NPCs of Fallout 3, but at the same time at least they made sure there was an absolute minimum of them. Plus it wasn't as blatant as this shit:
THIS IS IMMERSHUN
Which goes to show that giving the franchise back to some of the original writers is a very good thing.
One of the only things I want from New Vegas is the ability to melee without wanting to strangle the people that were in charge of the animations.
This is just going off that Gametrailers E3 preview: you can clearly see the crosshair floating way above the sights on the weapon model (which aren't lined up properly anyway).
Actually, I'd contest that. Considering the very low amount of people in the Wasteland to start with. I got bored one day, so I made this list:
Jenny Wilson/Junior Smith
Derek Pacion
Sentinel Lyons/Elder Lyons/Knight Captain Gallows/Paladin Tristan/Scribe Rothchild/Scribe Vallincourt/Paladin Bael/Squire Maxson/Scribe Bigsley
Abraham Washington/Dr. Preston/Victoria Watts/C.J. Young/James Hargrave/Harkness/Byran Wilks/Dr. Li/Shrapnel
Harden Simms/Maggie
Flower/Mary/Rachael/Ralph
Sonora Cruz
Daniel Littlehorn
Sally
Lamplight (Biwwy/Bumble/Éclair/Joseph/Knick Knack/Knock Knock/Lucy/Mayor MacCready/Princess/Zip/Squirrel/Sammy/Penny/Lamplighters)
Sapling Yew
Freki/Geri/Desmond Lockheart/Kenny/Nadine/Catherine/Panada
They're listed based on where they are, and they're always essential, as opposed to people essential during specific portions of the game. Most of them are children, granted, but I still want to leave the Wasteland wasted.
It is my dream to one day kill every one of those NPCs. I'm just too lazy to disable their immortality with the console.
That two-part Gametrailers preview might as well have been the devs just whispering sweet nothings into the camera for me. Because it made me feel good in new places. Weapons tied to stats? Armour actually blocking stuff? Better gun play in general? Crucifixion of NCR officers and an enemy that wears funny skirts because they think they're Romans? Yes, so many times, yes.
- The Four Horsemen of the Apocalypse (2017, colorized)
I think essential characters are absolutely necessary. I can't count the number of times I've gone "OH SHI--" because the NPC AI is stupid and they're always weak. Luckily, they'll get right back up. I also can't count the number of times I made this face "-_-" while watching non-essential NPCs get jumped and killed by damned spawn-everywhere Wasteland critters.
There needs to be a better balance. If a character isn't actually in danger (ex. The Citadel, since nothing is going to be inside it), then there is no reason for being essential. Big Town? Trader caravans? It'd be nice, but then I couldn't kill them myself and that would make me sad. Balance. Somewhere in there.
Didn't Baldur's Gate have a character that showed up JUST to continue things if certain characters died?