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[Jane McGonigal Thread] Video Games to Increase Thinking about the Future
Hey all you randy H/A people. I'm volunteering at my old workplace at the moment (a lab) and I figured a few of you scholarly gamers could help a man dedicated to science out . Essentially, I'm trying to get a lit-review going for a study on gaming and how it can be employed to reduce myopia and encourage forward-thinking. Primarily, I intend to focus on ecological and social dynamics like climate change, but really anything is good. If you know of, or can think of an indy or larger game designed around these concepts, I'd love to hear it. Alternatively, if nothing comes to mind, feel free to toss me an example of games that make you feel more forward thinking, in or out of the game. If anyone happens to know of any studies off hand, I would certainly love to see them. Studies can be more technical, dealing with algorithmic structures, design, game theory or what have you.
To give a sample of the kind of thing I'm talking about, game designer Jane McGonigal creates games aimed at improving social problems and coincidentally reducing myopia. That said, we're not the biggest fans of her work so don't get too firm a handle on it. http://www.ted.com/speakers/jane_mcgonigal.html
Spoilered is her TED talk, which I think is kind of painful, but it gives an idea:
Read up on Newsgames, "serious" games, advergames. Look at the work of Ian Bogost and Gonzalo Frasca particularly. There's a huge seam of literature here. You'll find a lot published at DiGRA, less so at Foundations of Digital Games. Not entirely sure what gets presented at the Art History of Games, but looking of the proceedings is also useful.
You won't find an evangelist as strong as McGonigal. She really is at the top of her game when it comes to public speaking about this stuff, but she appears to have stopped publishing. This means she gets the luxury of not having reviewers saying "but where is your evaluation?" which necessarily forces most academics to look 5-10 years out, whereas she usually seems to be at 20.
Read up on Newsgames, "serious" games, advergames. Look at the work of Ian Bogost and Gonzalo Frasca particularly. There's a huge seam of literature here. You'll find a lot published at DiGRA, less so at Foundations of Digital Games. Not entirely sure what gets presented at the Art History of Games, but looking of the proceedings is also useful.
You won't find an evangelist as strong as McGonigal. She really is at the top of her game when it comes to public speaking about this stuff, but she appears to have stopped publishing. This means she gets the luxury of not having reviewers saying "but where is your evaluation?" which necessarily forces most academics to look 5-10 years out, whereas she usually seems to be at 20.
Very helpful, this will lighten my weekend workload considerably. Sorry in advance for disagreeing with you in the other thread.
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You won't find an evangelist as strong as McGonigal. She really is at the top of her game when it comes to public speaking about this stuff, but she appears to have stopped publishing. This means she gets the luxury of not having reviewers saying "but where is your evaluation?" which necessarily forces most academics to look 5-10 years out, whereas she usually seems to be at 20.
Very helpful, this will lighten my weekend workload considerably. Sorry in advance for disagreeing with you in the other thread.
While H&A is not D&D, it would be very boring if we all agreed on things all the time
If you have any questions, you can ping this thread or PM me. As you may have guessed, academic games research is my realm of expertise.