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[D&D 4e - MapTool] Game Over - Inactivus wins!

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  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    Silly question about mythweaver which i just cannot find the answer to. What format does the character sheet need to be to be uploaded because there seems to be an issue with the Character builder.

    PepiPopa on
    Our testament and story is forever death or glory.
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  • HeartfinderHeartfinder Registered User regular
    edited June 2010
    Excellent. Should have the character ready in about a day or so, then.

    Heartfinder on
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  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Aegis wrote: »
    About how long has it been since the Earthen were created? And were they all originally from the Sivan cities (and thus all emigrated out after the wasting) or did this act of creation cause them to arise throughout the 'world' spontaneously?

    All Earthen were created at one time. There were approximately 10,000 of them created. There are currently around 4500 left and they are divided up into several clans that have built seven citadels around Amador. They were forced out of the Sivan cities they were tasked to maintain by the Races of Blood (Beastmen, Gnolls, Ogres, and others) and the Races of Scale (Yuan-ti, Lizardmen). Only the monstrous races didn't stop there. They drove the Earthen out of their citadels in the mountains of Kahandarak and forced the Earthen to flee using elemental driven airships.
    MyDcmbr wrote:
    Very cool. So would an Infernally aligned Warlock or a Wild Magic Sorcerer work better in your setting? Personally, I could see either.

    The Warlock aligns with the dark powers that corrupted the arcane.
    The Sorcerer would be a child prodigy, perhaps infused with magic in the womb during the war.
    Honestly, neither. I can't emphasize strongly enough how bad of a reputation arcane magic is right now. Even in Arkova, it's frowned upon unless you're registered with the government and mage guild equivalent. The only kingdom in Amador where you would be free to practice arcane magic freely is Thessia and the Eladrin don't look kindly upon Hume spellcasters due to the Eldritch Wars, though those that have earned their trust are invited to live amongst them.
    PepiPopa wrote:
    Silly question about mythweaver which i just cannot find the answer to. What format does the character sheet need to be to be uploaded because there seems to be an issue with the Character builder.
    I don't know if MythWeavers or Orokos can handle houseruled characters sheets. You might have to manually enter the information into MythWeavers.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    SkyCaptain wrote: »
    Honestly, neither. I can't emphasize strongly enough how bad of a reputation arcane magic is right now. Even in Arkova, it's frowned upon unless you're registered with the government and mage guild equivalent. The only kingdom in Amador where you would be free to practice arcane magic freely is Thessia and the Eladrin don't look kindly upon Hume spellcasters due to the Eldritch Wars, though those that have earned their trust are invited to live amongst them.

    I understand, I was just wondering which one you think would better fit the setting with the way magic functions.

    I know that either way, I'll be looking over my shoulder at all time....

    >.>

    <.<

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    MyDcmbr wrote: »
    SkyCaptain wrote: »
    Honestly, neither. I can't emphasize strongly enough how bad of a reputation arcane magic is right now. Even in Arkova, it's frowned upon unless you're registered with the government and mage guild equivalent. The only kingdom in Amador where you would be free to practice arcane magic freely is Thessia and the Eladrin don't look kindly upon Hume spellcasters due to the Eldritch Wars, though those that have earned their trust are invited to live amongst them.

    I understand, I was just wondering which one you think would better fit the setting with the way magic functions.

    I know that either way, I'll be looking over my shoulder at all time....

    >.>

    <.<
    Inb4 Hanged warlock.

    PepiPopa on
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  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    PepiPopa wrote: »
    MyDcmbr wrote: »
    SkyCaptain wrote: »
    Honestly, neither. I can't emphasize strongly enough how bad of a reputation arcane magic is right now. Even in Arkova, it's frowned upon unless you're registered with the government and mage guild equivalent. The only kingdom in Amador where you would be free to practice arcane magic freely is Thessia and the Eladrin don't look kindly upon Hume spellcasters due to the Eldritch Wars, though those that have earned their trust are invited to live amongst them.

    I understand, I was just wondering which one you think would better fit the setting with the way magic functions.

    I know that either way, I'll be looking over my shoulder at all time....

    >.>

    <.<
    Inb4 Hanged warlock.

    He said burned at the stake.

    So it should be:

    "In before Warlock cinders."

    D:

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • HorseshoeHorseshoe Registered User regular
    edited June 2010
    SkyCaptain wrote: »
    PepiPopa wrote:
    Silly question about mythweaver which i just cannot find the answer to. What format does the character sheet need to be to be uploaded because there seems to be an issue with the Character builder.
    I don't know if MythWeavers or Orokos can handle houseruled characters sheets. You might have to manually enter the information into MythWeavers.

    Orokos can, to a certain degree.

    It's easy for 'Humes'.

    You can manually enter your changes to defenses in the CB sheet, and it will adjust the CB character file accordingly.

    I also added "Sylvan" as a custom language element and just added skycap's description in the description section... that sort of thing.

    Horseshoe on
    dmsigsmallek3.jpg
  • VicVic Registered User regular
    edited June 2010
    Looks like I got kind of the wrong impression of Earthen. Do they truly have no way of reproducing? Earlier you said they usually "die" after about 350-400 years, and if they were all created at once then it seems like they would be dying out pretty quickly. Also, I made my earthen slightly over 5'6 because I considered he might be a rare case, but I could change it if you want.

    Vic on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Earthen that die are reborn, though they very rarely retain any memories of their past life. Essentially they're a self-repairing construct that rebuilds itself when its parts wear out every four hundred years or so.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2010
    Onyx Steeltoe - Earthstrength Warden

    M_Dwarf1.png

    "There is a pattern to the world, to the flow of things," the short, sculpted-muscled Earthen said to the man on the ground in front of him as he tried to scramble and crawl away in desperation. Raising his left hand, he stretches out his palm on which an orange lily is delicately placed, "From the very roots of the pieces of rock and earth and heaven itself which dot our sky come the source of this flower's blossoming power, its vitality and very existence. It nourishes it and all that feed on it." The Earthen continues stepping forward, approaching the man who had backed himself into a corner, the folds of his robes dotted here and there with fresh blood of unseen wounds. As he reaches the man, the fist holding the flower quickly closes into a fist, crushing the lily within it, freeing one of the petals to catch upon the breeze and float away. He lingers glancing at the petal for a moment before turning his head back to the terrified man, "But you do not comprehend any of this, do you? How can you? You wield magic with abandon, heedless to the damage that it causes and has caused to the very foundation of the fabric of life to which you yourself depend on. There is no excuse for this: you are nothing but an abomination." Protesting vehemently, the stocky man simply ignores the pleas as he tightens his grip on the hammer resting in his right hand. With a quick downward swing, the hammer smashes into the man's head, ending his life instantly, "One can pray that your death may start to repair the land to which your actions have ruined."

    Sheathing his hammer, he slowly treks out of the forest, savouring as much as he can before emerging back before the rest of the assembled party. "You have my appreciation for your indulgence and patience. We should continue to this...tax job of which the Lord wishes completed," he says in a neutral tone of voice, remaining silent for the rest of the trip.

    Background - Onyx Steeltoe has lived a generally quiet life, though that is not saying all that much given Earthen personalities and predispositions. Growing up in one of the Earthen citadels at the north end of the Midlands, he has always maintained a connection to the very rock and soil that birthed his race. This connection with the land has also manifested a tendency in him to actually experience it as much as possible, as opposed to remaining vigilant within a single solitary fortress. Over the last few decades then, he has wandered what he could of the Northlands when it was safe to do so, offering his assistance to those he thought were in need as well as taking up any job which centred around the preservation of the current state of the natural world. With his knowledge of the last Eldritch Wars, he bears a particular hatred for arcane spellcasters, considering them a vile threat to life itself. Recently, his travels have bought him within the range of Harrowkeep, having assembled himself with a group that has sought to assist the Crown. While not particularly interested in the actual job itself, it will allow him the opportunity to travel around the countryside along the edge of the Black Forest.

    Personality - Onyx is typically quite reserved, rarely speaking unless directly asked a question and when answering, usually in a straight-to-the-point manner. There are two main exceptions to this: he is incredibly polite and deferential, and will always engage in the most well-mannered response to a conversation when involved. On the other hand, the presence of arcane spellcasters sends him into a rage (in the sense of and he will go out of his way to end that creature's life and make them know it as he does so.

    Appearance - Standing just over four-and-a-half feet tall, this short Earthen's 'skin' is a shade darker than pale-sandy granite, with the coarseness that one would expect of such a stone. His 'hair' is dark brown and black in places with a long, thick beard down his chest. In fact, this hair is not hair but rather a symbiotic dark moss which acts for all intents-and-purposes as a growth of hair. Occasionally there will be small crawling insects or worms slithering about the tangles. His eyes are dark black, the colour of his namesake.


    Linky - One slight orokos correction: it's not showing the background I picked (it's showing the effect, just not listing it anywhere), which was General - World Walker (arcana as class skill). The Fort/Will & Speed additions are edited in and noted at bottom of sheet; skill bonuses aren't since CB doesn't give that customization option, but again, noted at bottom of sheet.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • VicVic Registered User regular
    edited June 2010
    SkyCaptain wrote: »
    Earthen that die are reborn, though they very rarely retain any memories of their past life. Essentially they're a self-repairing construct that rebuilds itself when its parts wear out every four hundred years or so.

    Ah, that makes a lot more sense. I was afraid my character concept was entirely flawed.

    Vic on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited June 2010
    I hate coming up with a decent idea and just completely freezing on the background.

    A Dabble Of Thelonius on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    What kind of character you looking to play?

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited June 2010
    So how does an Earthen life start? They apparently do not have parents or family. Do they have an infancy period? Are there cultural touchstones that could give a handle on them?

    Also, what do they eat/drink for sustenance?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    They can eat any organic food that we would eat. They can also ingest earth and stone if need be. Essentially, they're never without a source of sustenance. Earthen are "born" as adults with an instinctive need to support the clan and all the knowledge required to be a part of that clan. This need and desire has supplanted all commands implanted by the Siva many thousands of years ago.

    A matron of the clan will guie the new earthen towards a skill set that they are well suited for, though the choice is always their choice in the end. Very rarely, an earthen will have flashes of their past life and these will sometimes provide a motive to pursue a specific career.

    Earthen society is very much about the clan. Much of the losses their race has suffered happened during the years of the Alliance when the Earthen were active across all of Amador. The seperation of Earthen from the clan weakened the magic that brings them back after they have reached old "age". It's a law that all Earthen must return to the clan after so many years apart in order to strengthen the bond before they pass on. I figure a hundred years is good.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    I hate coming up with a decent idea and just completely freezing on the background.

    I too do that I've been looking at the character creator for 1 hour now cant think of anything cool :D. Its pretty sad.

    PepiPopa on
    Our testament and story is forever death or glory.
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  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    Mian Kas - Eladrin Bard


    Picture(kinda big so i hid it with spoilers)
    DnD_Atticus_by_mari_a.jpg


    Background :

    "Always have a contingency plan.Relying on luck is what gets you killed, or worse - gets you in jail.One sentence guides me friend - lie, cheat, steal, rinse, repeat." That is what the note said. Instead of the 150 gold coins he was promised from this deal he got a god damn note? The figure was furious and Mian.. Well Mian was 30 gold richer and half a day away from the village. Mian Kas a name those he swindled will never learn - because there is no one left to tell them his name.One needs to keep his reputation, or for Mian's case the lack of one.

    Mian was born as war was nearing the lands of Arkovan. He grew up as man and women around him were going to war. First his father then his mother both went to war and he was left alone at age 16 with 10 coins and a sword. He however was not going to die for this stupidity. And so he left like so many did, towards the new land that was being formed by the refugees - Arkel.Even as he was travelling towards Arkel swindling came natural to him. He was never hungry nor needing anything. He quickly turned the 10 coins he had into a 100 gambling and cheating of course those who he played with.20 years of scamming both the greedy and the good.If they have money to gamble on a long shot or a story promised by a new comer they will live. That was Mian's mantra.Travelling all around one cannot dodge the criminals on the road and lets say Mian has never lost his belongings from these jokers on the contrary he has gained some from their gangs.

    Biting into a delicious apple Mian felt good, the weather was fine, water was near his feet which was always a good thing and he was heading for his next town. Or keep - Harrowkeep to be exact. There had to be some wealthy lord to give him some coin. Maybe this time he will be a mage hunter hunting a dangerous arcane caster that has been killing people. And there it was in front of him, its was time for the eye patch to come into play and a little glamour on his part....


    Personality - Being a professional swindler Mian has learned he cannot have a fixed personality. One day he is the crazy beggar the next day he is a vicious bounty hunter looking for a target needing assistance from a gullible farmer.On the bottom of all the fake personality is a calculating man willing to do whatever it takes to complete his goals, which often include gold or valuables.


    Mannerisms and Appearance - The first thing most people notice when they see Mian is the eye patch. The good thing about that is they see weakness in it, exactly what Mian wanted to achieve when he started putting it on several years ago. Just another add on to his guise to fool those around him. He looks like a scruffy poor singer even a begger of types in some towns a big brown dirty cloak covering his whole phisique.

    All of Mian's mannerisms are well thought out in advance and all very liquid.One cannot notice if while he talks to you he is not taking the bag strapped to your belt.Even with all the disguise meant so people dont take a second look upon him his emerald eyes hidden behind his silver hair gleam with a purpose and a grim smile makes him look like a dangerous guy. The cloak hides many things inside it none of which can be seen from the outside.


    Posted sheet on Orokos i hope its not a problem everything is with the house rules.I read the lore of the land but if there is some contradiction i can correct it.

    PepiPopa on
    Our testament and story is forever death or glory.
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  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    Wow those changes to the racial abilities for Humans are really screwing with my character sheets.

    =/

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Sorry. I wanted to make each race equally interesting.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    SkyCaptain wrote: »
    Sorry. I wanted to make each race equally interesting.

    Eh it is what it is.

    I wonder if there is a better way to edit the .ddi sheets.

    I will have my two characters and backstories up by Wednesday. I did end up making a Mage and a Mage killer lol.

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • HorseshoeHorseshoe Registered User regular
    edited June 2010
    MyDcmbr wrote: »
    Wow those changes to the racial abilities for Humans are really screwing with my character sheets.

    =/

    Really?

    It didn't give me a problem at all. Just start with race: Human and then...

    1) For stats: assign your abilities with intelligence as your "bump stat", and then bump another stat of your choice by two. This will flag your character sheet "houseruled" but it works.

    2) for the "Destiny" racial feature, you can just houserule a free feat that is entitled "Destiny: +2 to saving throws." so that way it shows up on your character sheet under feats and you won't forget about it when you make a saving throw. This will flag your character sheet "houseruled" but it works.

    3) for the modified defenses: open your character sheet in CB. into one of the columns put a -1 to dex and a +1 to will. Now when you close the character sheet, those figures are automatically put into the ddi file, and your defenses will have SC's houserule humans' defenses. This will flag your character sheet "houseruled" but it works.

    Voila.

    Horseshoe on
    dmsigsmallek3.jpg
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    Horseshoe wrote: »
    MyDcmbr wrote: »
    Wow those changes to the racial abilities for Humans are really screwing with my character sheets.

    =/

    Really?

    It didn't give me a problem at all. Just start with race: Human and then...

    1) For stats: assign your abilities with intelligence as your "bump stat", and then bump another stat of your choice by two. This will flag your character sheet "houseruled" but it works.

    2) for the "Destiny" racial feature, you can just houserule a free feat that is entitled "Destiny: +2 to saving throws." so that way it shows up on your character sheet under feats and you won't forget about it when you make a saving throw. This will flag your character sheet "houseruled" but it works.

    3) for the modified defenses: open your character sheet in CB. into one of the columns put a -1 to dex and a +1 to will. Now when you close the character sheet, those figures are automatically put into the ddi file, and your defenses will have SC's houserule humans' defenses. This will flag your character sheet "houseruled" but it works.

    Voila.

    And that answers my question. Thanks!

    I only started playing with 4e like 3 weeks ago, so the whole thing is still pretty new to me.

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2010
    My second application, before the idea burns a hole in my brain:

    Leila Ialeth - Eladrin Swordmage|Runepriest

    druidf26.jpg

    Feel.

    Calm your mind and simply listen to the world around you. The paths are there. Think of them as strands on a loom or perhaps the bubbling of a brook as it changes this way and that way over an uneven landscape. Do you hear it? Do you feel it?

    Draw.

    Expand your thoughts to grasp upon its essence. But be careful to not move too quickly. Simply hold it, understand it, become it. Once you are what it is that you are searching for, the easier it becomes to alter it. Start slowly and begin to pull.

    Fold.

    As you pull, notice how you begin to feel as the power that you are drawing upon begins to course through your very life source. Now remember why you are here. Recall your purpose and start to channel this latent power into the patterns in your mind. Watch as they begin to take form, again and again. Extend this to your body: To your hand, to the item which is to receive this incantation inscribed upon its surface. To your mouth, to the words which will recite the passages that move this power from the Ether into Reality.

    Bind.

    The essence is fickle in Reality, always seeking a release. For your purposes you must bind it. Start the inscription of the runes which will serve as a vessel for this magic. Offer a prayer to Redemption, to that which is Divine. With each stroke recall the purpose of your crafting and always remember caution.


    Feeling a prod on her shoulder, her concentration returns to the present as she notes her companions staring at her somewhat oddly, "I...must have been distracted. A long day. Come, let us continue on our path," she said as she tried some forced reassurance. From time to time snippets of her past reemerge and of late it has become harder to isolate them, force them from her concerns of the present. Perhaps some work will get her mind off of this. She has been travelling too long from place to place, never spending too much time somewhere, anywhere, long enough to find some purpose. Hopefully, this can start to change.

    ---

    Background - Leila was a very talented child and for someone in a small, influential household within the protected boughs of the Mytharc Forest, this fortune of her birth allowed her to develop and explore her talents to the fullest. Perhaps a combination of both fortune and tragedy, her aptitude tended towards a mastery of the arcane, a magic reviled throughout the rest of the world. Yet rather than the study of magic for magic's sake, or the more insidious quest for power that had ruined so much of the world, the specific history and temperment of the Eladrin guided Leila's own development of her talents to a more pratical purpose. Drawing upon the collective defense that the Eladrin maintain over the portals which brought them out of the Feywild and may still lead their enemies to them, Leila focused all her training into the creation of enchanted weaponry. Building upon the cautionary teachings of the Sin that had spread even to Thessia, her infusion of magic into runic symbols allowed her to control and bind the arcane into a contained purpose which could be used both for her own advancement but more importantly for the benefit of her entire city.

    It was this charitable act that eventually caused her downfall, however. She is still not sure whether it was deliberate sabotage by some rival or simply one of her incantations being flawed, but one day a sword which had been presented as a gift to a family acquaintence nearly impaled its wielder in a sudden explosion of fiery spikes. To suggest that this was a scandal would be an understatement. Regardless of Leila's own careful dedication to the teachings of caution, the practioners of warning against Sin which had begun to take hold amongst Thessia's population seized on this accident, railing against her as an example of all that was wrong with the Arcane. It did not matter that her runes and enchantments infused as much of the Divine as the Arcane to contain its rightfully feared powers, it only mattered that she had slipped up. For her own sake and more for the sake of her family, Leila decided that she would go into Exile. She vowed to herself that she would master her abilities, such that noone would ever be harmed by herself ever again.

    And so, Leila finds herself on the edge of the Black Forest, within Hume lands where her particular brand of magic is less likely to cause scandal and more likely to draw rampaging crowds. But she's had time to learn, to apply more of that spark of Redemption as the Humes call to temper her powers, passing herself off as a beacon of what it means to be Righteous, offering her particular talents to anyone who sought protection from this reviled 'Arcane'.

    Personality - Leila is always cordial, betraying an element of sophistication behind her otherwise carefully considered demeanour. She is inquisitive in nearly everything in life, preferring to observe and learn than to pass off or ignore. Dependable to nearly a fault, her actions always prioritize the needs of her allies or those to which she finds herself tasked over her own and she will always come to the defense of those that need it.

    Appearance - She has flowing red hair cropped back in a loose, flowing arrangement which extends down her neck. Her eyes are deep forest green, reminding her every time she is able to glance at her reflection of her origin and past within the southern forests. Leila typically composes herself with dignity, giving off an air of sophistication which is always present in flowing, dignified movements.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Recruiting is still open. Just a word of warning... if I get enough people with interesting characters that cover all the roles, I will fill the game and start drafting the first adventure. I am currently looking for a second striker and a controller or secondary healer like a paladin or warlord. The reason for posting this, is to generate some interest hopefully, even though it goes against the typical recruitment for pbp's around here.

    http://heavensgate.wikidot.com/campaign001

    Congratulations to Aegis, PepiPopa, and Horseshoe.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    Thanks for spicing up my simple text. I am simply terrible at creating characters D:

    PepiPopa on
    Our testament and story is forever death or glory.
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  • HeartfinderHeartfinder Registered User regular
    edited June 2010
    Huh, forgot about the topic, but the character's ready - should be up tonight after I get MythWeavers or Orokos to get my sheet up online.

    Heartfinder on
    steam_sig-400.png
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    PepiPopa wrote: »
    Thanks for spicing up my simple text. I am simply terrible at creating characters D:

    You have a good character background. I just wrangled words a little bit to clean up grammar and some inconsistencies with the lore. :mrgreen:

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Onyx-Steeltoe.jpg

    Did a little finagling around in photoshop and made Onyx Steeltoe look a little more Earthen.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2010
    Oh hey that actually does look pretty nice.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    If I don't have any more submissions by Friday, I'll be opening this up to the Wizards forums as well.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • VicVic Registered User regular
    edited June 2010
    Second application

    Jonathan, Human Invoker

    Myth Weavers

    stolen.jpg

    Background:

    Jonathan grew up in poverty, the son of two farmers living in an isolated village. Though loved by his parents, he quickly began to resent how the adults in his village seemed resign to their destitute situation. A young man looking for something to believe in, the young Jonathan found what he was looking for in a passing Warden. Glenda, a powerful hume cleric, had come to the village after hearing about a band of goblins that had been stealing food and killing cattle. She left as soon as she had consulted the village elders for information, and returned a day later half covered in goblin blood, proclaiming that the threat was ended.

    Glenda stayed a few weeks in the village, healing wounds and giving out medicine. As she did so she found herself constantly followed by the young Jonathan, who took every opportunity to ask her questions about her adventures and faith. Soon the Cleric Warden started to warm to the boy, and she promised to return within a few years. As a parting gift she gave Jonathan a book of faith, a text concerning the faith and powers of the divine. Natural talent and perseverance allowed the young hume to quickly grasp the basics of channeling the divine, and within two years of studies and practice he had developed considerable powers. When she returned Glenda was shocked at his transformation, and arranged to take him along as an acolyte.

    Jonathan spent considerable time traveling with Glenda, but eventually she insisted that they part ways so that he could continue his education. Jonathan spent a few years studying the lore of the world and the divine and arcane arts, and only recently set out traveling again. He accepted the job of tax collecting not so much for the money as to make sure that no villagers were injured by overzealous mercenaries.

    Appearance:

    Jonathan is a tall hume with short brown hair and steely blue that give the impression of seeing right through you. He smiles easily and gives an impression of confidence, almost to the point of arrogance. He wears leather armor under common clothing, prefering green and blue tunics and robes. He carries a beautifully carved staff of his own making and a large backpack.

    Personality:

    Jonathan is kind hearted and determined young man. He has a mind that enjoys puzzles and riddles, and is fascinated by the mysteries of the world. Jonathan aspires to be a Warden, and has yet to learn his limits. He is thus likely to throw himself in harms way to protect the innocent regardless of the odds. He misses his mentor Glenda and, though he does not admit so to himself, his parents.


    Edit: It should be so easy to find a good portrait for this guy, I wonder why I can't manage it.
    Edit2: This one does not have a beard, but gosh he is handsome!

    Vic on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited June 2010
    Krias - Eladrin Ranger

    male8.jpg

    A letter delivered to the head of the largest criminal organizations. A note passed to the spymasters. A scroll read to nobles.

    Invasion. Conscription. Defeat. Retreat. The rebirth of a people in four words.

    I know nothing of the Feywild. Soon it will be only a tale to stoke the fires of rage in a young man's soul. What I know is here. This is what I know. War. Death. Blood on an arrowhead. Tracks into the brush. Payment.

    They taught me to survive. To fight. More than that. To hide. To track. To hunt. To kill. I learned.

    Practice.

    Practice.

    Practice.

    Someone always has to die. We all die. Survival. Profit. Pleasure. Greed. Love. Honor. This is why men die.

    Old age. Disease. Misfortune. A weapon. This is what kills a man.

    I am a weapon. Sharpened. Honed. Tested. Perfected? We shall see.

    Is this all I can be? All I can do?

    Likely.

    Redemption. Unlikely. Chances? Slim.

    Hope. Refuge for fools, charlatans. We shall see.

    My services are no longer available to the public. All current contracts have been fulfilled.

    No longer yours, Krias.



    Wandering, Krias has found himself in Harrowkeep. Work has presented itself. Adventurers. Heroic deeds? Rescue? Ah. Taxes. Just as well. The road is long.


    Of average height, weight and looks, Krias seems born to disappear. No distinguishing marks. Adapts his mannerisms to the situation, thus blending in when he can't escape notice. Prone to silence, he is reserved, calm. Always ready to jump to action, although not to lead.

    A Dabble Of Thelonius on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Beardless makes your character look more innocent, Vic. :mrgreen:

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    edited June 2010
    Kacelena Windsong- Eladrin Rogue

    dnd__female_elf_ranger_by_yiasafrai.jpg

    Silently......

    The predator stalks it's prey. It has no idea that it's being followed.

    *click*

    A door unlocks and then locks again. The prey feels safe behind it's oaken door. It pours itself a drink, feeling smug and lighting a rock hanging from the ceiling, a small feat now. No one knows, they will never know. It's kind aren't well liked, hated actually, it has to keep everything a secret. Looking in the mirror and admiring itself. The power feels good, makes it feel invincible. It started small, some noises, a light, nothing earth shattering. But now, glorious power! It can control Fire itself, although not well. The funeral was hard, there was no reason for the building to have burned. What could have caused it? Rumors, innuendo, fear. But none suspected. Even if they did, what could they do to hurt it? It held the power of the Cosmos!

    *click*

    A noise? "I secured the door," it thinks. It sets the drink down, heart starting to race. The fear of discovery returning. It readies the few spells it knows. Sweat breaking out on it's forehead. "Anyone there? Hello?", it calls. The door is ajar.

    *smash*

    The lighted rock explodes, shrouding the room in darkness. It whips around facing where the pieces of rock lie on the floor, quickly growing dim.

    *shink*

    Pain! Intense pain radiating from it's back. A hand slides over it's mouth to keep it from uttering the words of power. It sees a dim outline of it's reflection in the mirror, barely lit by the fading magic light, behind it looking over it's right shoulder a pair of bright blue eyes.....

    *darkness*

    MyDcmbr on
    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
  • HeartfinderHeartfinder Registered User regular
    edited June 2010
    There we go - just took a while

    Application One: Reira "Rei" Alennago

    Portrait: http://www.freakygaming.com/gallery/game_art/lineage_2/redheaded_girl
    (Best I could find - if unusable for whatever reason, I understand)

    Background:

    "The brand upon my shoulder - it reminds me of who I am
    My life is a contradiction of sorrow and desire
    I drag my heart across the ash to throw it on the fire
    Maybe there's a reason and could there be a plan - or are we all just fools to think that we'll understand?"


    Reira, or Rei to her closest friends, grew up near a forest in a country town near the area of Harrowkeep.. She now is a member of the area of Harrowkeep, where she currently lives with her trainer and advisor, who helped her find a path after a bandit attack killed her family but missed her due to being at a friend's house. After the incident left her with only a few coins and her mother's dagger, she went to the local church to gain guidance and maybe find someone to point her in a direction of a larger town where she could find work. Lo and behold, a cleric who had traveled from the city of Harrowkeep had come to see if anyone needed help due to a bad storm that had passed through, and after looking at Rei, decided to make her his apprentice.

    The cleric saw the fury rising in her, and reasoned that he could teach her how to convert that energy into the radiant power of the Sun, to help others instead of using it to burn away all that opposed her. The early months of her training were difficult as her mentor discovered she had lost faith in the Cycle, and showing her as he believed, how the Sun bathed the world and gave it life, and how its absence represented that of death and its return of rebirth. She was a good deal claustrophobic, and until she adjusted to her new ways of thinking and her new home, the training was slow, but in the end successful. She was and still is very melancholy however, always having the death of her family in the back of her mind

    Five years have passed since that fateful night, and since no one knows who the bandits were or where they came from, the training is all that has kept her afloat. But her training is ending, and her career as a cleric is about to begin. For the Lord of Harrowkeep, her adopted city, has asked her to do something,, while she did not agree, that would be a suitable start to her career as a servant of the Sun...

    Appearance and Mannerisms: The woman you see before you has deep-set eyes that are the color of turquoises and her auburn hair is worn in an elegant style. She has a medium build. Her clothes favor dark yellow and red, and stand out even under her armor. Also, there is a tattoo not many people see – it happens to be in the shape of a firebird, which she received as a birthday present long ago.

    Due to her losses in life, many people see the pessimism running underneath her calm exterior. Little do they know that her will to see things through is even stronger than her pessimism.

    Heartfinder on
    steam_sig-400.png
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited June 2010
    Whoa. I fucked up the timeline bad. I thought the Eladrin had been out of the Fey for a while. I guess it's actually recent?

    A Dabble Of Thelonius on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Whoa. I fucked up the timeline bad. I thought the Eladrin had been out of the Fey for a while. I guess it's actually recent?

    They arrived from the Feywild in 2204 EC, which is approximately 320 years. Plenty of time for young eladrin to be concieved and born in Amador.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited June 2010
    Ok sweet. Moment of self doubt there. Danke.

    A Dabble Of Thelonius on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2010
    Congratulations to Heartfinder, Vic, and A Dabble of Thelonius. Your characters round out the party and I have increased the size of the party to six because I like the interplay of backgrounds and the delicious and meaty plot hooks I've already scribbled down to entwine all the characters into a mess of their own making. :mrgreen: Over the next couple of weeks, I invite you to register at wikidot and help round out the campaign setting based on your characters backgrounds. Meanwhile, I'll be preparing a set of macro's for each character to serve as an example of the macro's I would prefer to be used. I will not be using any existing frameworks as they do too much imo and I would rather scale it back down a little bit.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • PepiPopaPepiPopa Registered User regular
    edited June 2010
    SkyCaptain wrote: »
    Congratulations to Heartfinder, Vic, and A Dabble of Thelonius. Your characters round out the party and I have increased the size of the party to six because I like the interplay of backgrounds and the delicious and meaty plot hooks I've already scribbled down to entwine all the characters into a mess of their own making. :mrgreen: Over the next couple of weeks, I invite you to register at wikidot and help round out the campaign setting based on your characters backgrounds. Meanwhile, I'll be preparing a set of macro's for each character to serve as an example of the macro's I would prefer to be used. I will not be using any existing frameworks as they do too much imo and I would rather scale it back down a little bit.

    Smells like burning.

    Edit . Should we register by our character name or any name is ok?

    PepiPopa on
    Our testament and story is forever death or glory.
    repub_sig.jpg
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