but how ANYONE was supposed to figure out how to get the fire and ice arrows i'll never know
i guess there were people who already had the ballad of gales, but i don't really remember what i did the one time i encountered that red frog dude
and then, being stuck, teleport to every spot they could on the map? i don't even know
was there some hint i missed? an npc thats all like "hey bro did you ever fly into a volcano before it probably has magic arrows"
Well, you pass right by the island with the Fire Arrows on the way to the Korok Forest level.
I think how it's supposed to happen is that you go to the islands marked as the temples, shoot the fish, and they tell you about the Fire and Ice islands. If you shoot those fish, they tell you about the Mother and Child Isles. If you sail there and shoot that fish, it says something about the tornado guy and how he can help you fly or something.
I haven't played it in a few years but I think that's how it goes. Shooting fish nets you important game clues.
wait, you can just shoot the fish? I always used bait.
As eager as I am to see what E3 brings for Zelda, and as much as I've liked Twilight Princess, I could really do for some oldschool, top-down Zelda action.
I should really try to hunt down copies of the Oracle games or The Minish Cap. At the same time, I'd be just as happy if they were released as some sort of Virtual Console games, or maybe WiiWare with upgrades (at least in the case of the Oracles).
I'd still love it if they brought a modified version of the Satelleview Zeldas to WiiWare. Really nice stuff, that, and I love the 16-bit version of the original Zelda graphics.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
As eager as I am to see what E3 brings for Zelda, and as much as I've liked Twilight Princess, I could really do for some oldschool, top-down Zelda action.
I should really try to hunt down copies of the Oracle games or The Minish Cap. At the same time, I'd be just as happy if they were released as some sort of Virtual Console games, or maybe WiiWare with upgrades (at least in the case of the Oracles).
I'd still love it if they brought a modified version of the Satelleview Zeldas to WiiWare. Really nice stuff, that, and I love the 16-bit version of the original Zelda graphics.
Speaking of which, how was I supposed to know that shooting the sun at a specific time on a specific place would wield fire arrows? Fuck that shit. I had to use a guide to figure that one out.
I am forever ashamed.
It's been a while... but wasn't that one pretty much spelled out ingame?
Speaking of which, how was I supposed to know that shooting the sun at a specific time on a specific place would wield fire arrows? Fuck that shit. I had to use a guide to figure that one out.
I am forever ashamed.
It's been a while... but wasn't that one pretty much spelled out ingame?
You read the little sign in the middle of the lake that says something like:
Shoot the morning sun with an arrow to blah blah blah.
You naturally can't do this as a kid, and if you do it first thing as an adult you can't physically get them. So, since you were a good little gamer who explored every nook and cranny as a kid, you should be itching to get them by the time you finish the water temple.
Edit: OoT and WW kind of assumed you were a good Hero and looked at everything, huh?
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
Also, I think after you beat the Water Temple there's a really blatant little cinematic of hey look at this newly accessible spiffy island and the pretty sun rising right over it! Isn't that interesting?
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Ok, so it was blatantly bashed over your head. Awesome.
I played through OoT a few months back so my girlfriend could see it. She was just amazed at how much I had memorized the game. Of course, without it directly in front of me I suddenly can't remember an end-of-level cutscene.
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
i had forgotten that E3 is infact this month, now i understand why the Deus ex trailer was called E3 trailer. i Though it was sometime in july.
Anyway, i have to say the the one thing that really hurt WW in my opinion is that its so blatant where stuff was cut in the game. Lord Jabun just giving you the pearl after you have sailed across the ocean without any real challenges and the fire and ice islands is stuff that really rubbed me the wrong way when i first played the game. It felt like something that should have been there had been just cut out and replaced with something that took the least time to get done. It probably didnt help that WW is the Zelda game i have probably had the highest expectations for before its release though.
HenryVape on
Ceterum autem censeo, Carthaginem esse delendam
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
In my mind, the perfect 'next' Zelda is something like this:
Pre-industrial revolution steampunkish setting - some machines but not high industry. Think Hayao Miyazaki style (Nausicaa or Laputa for reference points). A large world, maybe a little bigger than Twilight Princess, that has numerous little villages and a couple of major towns. These towns are pretty busy and have, to an extent, some scripted behaviour á la Majora's Mask (of course it couldn't be as exact, but you get the idea - non-vip NPCs at the market or bar, etc). Bandits. Canal systems. Goron industrial miners. Zora river traders. Gerudo mechanics.
However, this sort of 1650's world is delicate and has to be heavily guarded, with an untamed Gormenghast-esque wilderness just off the beaten track. Travelling at night is dangerous. Guard towers and outposts are dotted around. Mercenaries and wanderers make a living by guiding caravans. Deep in the forests, hermits and witches scrabble a living. If you venture even further into the untamed lands, you start coming across magical beings, monsters and SOTC style landscapes. Lost and forgotten ruins lie crumbling under the weight of their ivy. The familiar gradually becomes strange. Ancient desert palaces have been possessed by entities unknown. Here in these outlying regions are hints that the world used to be a very different place. Old riverbeds crisscross dry sierras.
Meanwhile, a flame-haired baron of industry has come from across the sea, in a ship that streaks the sky with black smoke...
I really need to beat TP before the new Zelda is revealed at E3 (hopefully).
I've had the game since launch day, but I stopped after my Wii had to be sent in for repairs and never got back into it. I'm afraid I'd be pretty lost trying to pick it right back up again. I'm at some temple/dungeon in the sky I think? I dunno.
i have link to the past basically memorized save maybe one or two heart pieces
i wonder how fast i could beat it in one sitting
an experiment for another day
~4.5 hours is the best I've done. I'm pretty slow though.
Man, I could probably 100% that game (all items, heart pieces and even going into every single room in every single dungeon) in about 6-7 hours if I had nothing else to do. I have that game so memorized, that I accidently bought a french version of that game for the SNES back in the day and it didnt even faze me.
Psh, you can (thankfully) ignore most of the dungeon in the Dark Woods (or whatever it's called, the theoretical third dungeon). Also, if you don't kill Blind second, you're doing it wrong.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
certainly a step above the N64's constant blank stare
While I like Wind Waker I have to admit that quite often he has a sort of a "duuuhhhhhh" face. It's one thing to be a curious little kid and another thing to constantly go around full of wonder at every object you see.
TP Link really did feel a little more world-wise. From the intro we know he's adept at quite a few things, cattle wrasslin', shooting, fishing, horseback riding. Even as he's swept up into a grander adventure he generally seems pretty determined and stoic.
Obviously neither really gives us more than glimpses, though much can be inferred from what people say to them (as if in response).
well the scene itself is self explanatory, though definitely vague. I can't remember exactly what happened but i do recall link and ilia just being representative of...something? humanity? people are dicks? something like that.
it made sense at the time, I swear! well...sorta
Guek on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2010
I'm calling bullshit on Flippy's "I beat Ganon in WW in under a minute literally" thing.
Speaking of which, how was I supposed to know that shooting the sun at a specific time on a specific place would wield fire arrows? Fuck that shit. I had to use a guide to figure that one out.
I am forever ashamed.
Okay the game gives you hints on doing that, that's nobody's fault but your own. <_<
Posts
Oh sorry, I'm thinking about the minigame.
You do have to use bait.
Told you I hadn't played that game in a while.
I should really try to hunt down copies of the Oracle games or The Minish Cap. At the same time, I'd be just as happy if they were released as some sort of Virtual Console games, or maybe WiiWare with upgrades (at least in the case of the Oracles).
I'd still love it if they brought a modified version of the Satelleview Zeldas to WiiWare. Really nice stuff, that, and I love the 16-bit version of the original Zelda graphics.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Play Four Swords Adventures if you haven't.
Spirit Tracks is waiting for me to pick up at the Post office Monday.
3DS Friend Code: 0404-6826-4588 PM if you add.
Tuesday June 15th 9:00 AM PST
I expect an epic Zelda trailer of E304 proportions or, well, I'll just be a sad Tal
It's been a while... but wasn't that one pretty much spelled out ingame?
-Z
You read the little sign in the middle of the lake that says something like:
You naturally can't do this as a kid, and if you do it first thing as an adult you can't physically get them. So, since you were a good little gamer who explored every nook and cranny as a kid, you should be itching to get them by the time you finish the water temple.
Edit: OoT and WW kind of assumed you were a good Hero and looked at everything, huh?
I've got a bad case of lovin' you.
I played through OoT a few months back so my girlfriend could see it. She was just amazed at how much I had memorized the game. Of course, without it directly in front of me I suddenly can't remember an end-of-level cutscene.
I've got a bad case of lovin' you.
i wonder how fast i could beat it in one sitting
an experiment for another day
~4.5 hours is the best I've done. I'm pretty slow though.
Anyway, i have to say the the one thing that really hurt WW in my opinion is that its so blatant where stuff was cut in the game. Lord Jabun just giving you the pearl after you have sailed across the ocean without any real challenges and the fire and ice islands is stuff that really rubbed me the wrong way when i first played the game. It felt like something that should have been there had been just cut out and replaced with something that took the least time to get done. It probably didnt help that WW is the Zelda game i have probably had the highest expectations for before its release though.
Ceterum autem censeo, Carthaginem esse delendam
I was just thinking of doing the same with the original.
Got my nice, shiny, gold cartridge on the shelf calling me...
-Z
I've thought of this, but I can't help but compare myself to the crazy ones I've seen on the net, and that just makes me realise how much I suck
they kind of flirted with that in WW and TP
i of course gave up a couple months ago when i got to the water temple
cause fuck that place
the best part about this statement is it applies to all zelda games
I like the way you think.
it's not necessarily about difficulty for me
just really boring and silly
although majora's mask was kinda fun if for the sole fact that the zora mask kicked copious amounts of ass everywhere
I'm pretty sure that's already been confirmed!
Yeah, WW Link was an idiot, TP Link was level-headed.
This could all be projection though.
Ganon had a hell of a lot of personality in WW, though. As did Midna. Not sure why they don't apply some of that to Link, even if he doesn't talk.
I actually wouldn't be opposed to Link talking in future games.
I've had the game since launch day, but I stopped after my Wii had to be sent in for repairs and never got back into it. I'm afraid I'd be pretty lost trying to pick it right back up again. I'm at some temple/dungeon in the sky I think? I dunno.
certainly a step above the N64's constant blank stare
Man, I could probably 100% that game (all items, heart pieces and even going into every single room in every single dungeon) in about 6-7 hours if I had nothing else to do. I have that game so memorized, that I accidently bought a french version of that game for the SNES back in the day and it didnt even faze me.
I
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
While I like Wind Waker I have to admit that quite often he has a sort of a "duuuhhhhhh" face. It's one thing to be a curious little kid and another thing to constantly go around full of wonder at every object you see.
TP Link really did feel a little more world-wise. From the intro we know he's adept at quite a few things, cattle wrasslin', shooting, fishing, horseback riding. Even as he's swept up into a grander adventure he generally seems pretty determined and stoic.
Obviously neither really gives us more than glimpses, though much can be inferred from what people say to them (as if in response).
Every time someone gives him a Macguffin quest or a fetch quest he should just turn to the camera and give a nice deadpan stare.
Link is not Guybrush Threepwood.
it made sense at the time, I swear! well...sorta
Well they made that awesome scene and then they remembered that they weren't trying to make a particularly interesting game.
...I'm sorry.
https://medium.com/@alascii
Okay the game gives you hints on doing that, that's nobody's fault but your own. <_<
That was the spirit talking to link through mindfucking.