And you can slow down the timer aswell. When you do that, you get something like an hour and a half before you have to reset. Most people I know that complain about the timer don't even put in more than an hour at a time into a video game.
It's more than that isn't it?
I thought each hour translated to one minute normally and two minutes when you slow things down
so an hour and 12 minutes without slowing down time or two hours and 24 minutes when you do slow it down
Well, maybe I'm thinking of before you slow down time. Which invalidates that arguments against the timer even more.
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
It felt like way more than double the time you have normally.
You're saying one minute per "hour" and two minutes after you slow down time; without playing it to check, it felt more like 30 seconds per "hour" before and two minutes after.
It felt like way more than double the time you have normally.
You're saying one minute per "hour" and two minutes after you slow down time; without playing it to check, it felt more like 30 seconds per "hour" before and two minutes after.
Nope, it's definitely 1 minute to each hour normally. I've timed it myself.
Sweet my friends loaning me his gamecube and windwaker when i get back.
Is Twilight Princess better played on the wii or the cube?
In the Wii version you waggle to swing the sword, but it has better aiming for the bow (you just point at the screen where you want to shoot). In the Gamecube version you press B to swing the sword, but have to aim the bow with the analog stick.
In the Wii version you can have four items assigned to buttons, but only two in the GC version.
Also, the Wii version is mirrored. The reason was something about most players holding the Wii remote in the right hand, but that makes no sense because the way you swing the remote doesn't matter.
In the Wii version you can have four items assigned to buttons, but only two in the GC version.
You still have to press a specific button after assigning the items to the D-pad's directions. There is a certain scene where you have to control a beast by aiming with the remote, and it controls AWFUL. I had to change the controls so I used the stick for that specific part of the game because it was unbearable.
In the Wii version you can have four items assigned to buttons, but only two in the GC version.
You still have to press a specific button after assigning the items to the D-pad's directions. There is a certain scene where you have to control a beast by aiming with the remote, and it controls AWFUL. I had to change the controls so I used the stick for that specific part of the game because it was unbearable.
I really never got this criticism, I loved the controls of that section. Hope Starfox controls like that.
I played through the Wii version and had fun. Waggle sword is not bad at all, its a gentle shake that you can spam. The mirroring effect of the Wii version only matters if you have already played the game on the Gamecube or are a passionate Zelda fan who cares about Link being left-handed, and those beast controls are so brief that even if you have a hard time with it it hardly matters.
They are both great. Get whichever is more convenient for you.
I've enjoyed the Wii version, myself, though I admit I've never touched the GCN version. One kind of makes a nift little "Master Quest" version of the other, I hear, even if the difficulty doesn't quite ramp up the same as a Second Quest.
Also, if you like continuity in geography, I think that the Cube version matches the layout of OoT's Hyrule more closely (while one might say the Wii is closer to LttP), if I'm not mistaken.
And I hope they keep GameCube compatibility for at least the next generation...
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I've enjoyed the Wii version, myself, though I admit I've never touched the GCN version. One kind of makes a nift little "Master Quest" version of the other, I hear, even if the difficulty doesn't quite ramp up the same as a Second Quest.
Also, if you like continuity in geography, I think that the Cube version matches the layout of OoT's Hyrule more closely (while one might say the Wii is closer to LttP), if I'm not mistaken.
And I hope they keep GameCube compatibility for at least the next generation...
Didn't they just mirror the game completely. So in the Gamecube version Link has the sword in his left hand but in the Wii version, since the wiimote is on the right, they flipped the whole game for it.
I think they wanted to make the wangle feel more... realistic? Since most people are right handed. They flipped the hand Link holds the sword, then flipped the world for some reason.
I can understand that, given you want to make Link right handed, there might be reasons to flip the world. Lots of minor details of animation - you flip all animations for Link to make sure they still flow into each other correctly, so now he opens doors with his right hand, but all of your doors have handles on the left side so it looks goofy. Or Link takes an object from some guy using his right hand, but the guy hands it to him from the left, so now you have to mirror that guy too. Or because you've mirrored all of Link's animations, now when he steers Epona right he does the left steering animation, so now you've got to either flip that Link animation back or mirror Epona too...it could end up being a big list that just makes mirroring the whole thing simpler.
Plus there are ways to flip the whole world that are easier than you might think. They could render the screen mirrored and reverse your controls and not have to mess with any assets at all (except text/interface). In fact I would guess this is how they do mirror tracks in the Mario Kart games.
Of course that's still quite a bit of trouble just for one minor change, and I don't know the specifics, just guessing. It's possible they also intended it as a bonus, something to differentiate the two versions of the game.
From what I understand they didn't even plan it to be released on Wii. So the only reason can be they wanted to bring that level of immersion with the right handed sword. It would look strange to some people swinging their right arm and having Link swing the left. The easiest solution was mirror the whole game.
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Well, maybe I'm thinking of before you slow down time. Which invalidates that arguments against the timer even more.
I've got a bad case of lovin' you.
You're saying one minute per "hour" and two minutes after you slow down time; without playing it to check, it felt more like 30 seconds per "hour" before and two minutes after.
http://www.youtube.com/watch?v=a5d4wcY4yAk
I've got a bad case of lovin' you.
Nope, it's definitely 1 minute to each hour normally. I've timed it myself.
Is Twilight Princess better played on the wii or the cube?
In the Wii version you waggle to swing the sword, but it has better aiming for the bow (you just point at the screen where you want to shoot). In the Gamecube version you press B to swing the sword, but have to aim the bow with the analog stick.
In the Wii version you can have four items assigned to buttons, but only two in the GC version.
Also, the Wii version is mirrored. The reason was something about most players holding the Wii remote in the right hand, but that makes no sense because the way you swing the remote doesn't matter.
You still have to press a specific button after assigning the items to the D-pad's directions. There is a certain scene where you have to control a beast by aiming with the remote, and it controls AWFUL. I had to change the controls so I used the stick for that specific part of the game because it was unbearable.
http://www.audioentropy.com/
Midna.
I really never got this criticism, I loved the controls of that section. Hope Starfox controls like that.
The idea of buying a Wii for HD gaming just made me giggle a little.
They are both great. Get whichever is more convenient for you.
Let's Plays of Japanese Games
-Z
GCN version is rarer and has the non mirrored world.
So you're saying it will take Gamecube discs?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
That's not what you said!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
also man they need to stop doing that, but i guess now that they have the virtual console...
still, having to rebuy a game you have or keep your wii/gamecube
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
i stand corrected
Also, if you like continuity in geography, I think that the Cube version matches the layout of OoT's Hyrule more closely (while one might say the Wii is closer to LttP), if I'm not mistaken.
And I hope they keep GameCube compatibility for at least the next generation...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
http://www.audioentropy.com/
That we'll save to 512 MB SD cards!
Didn't they just mirror the game completely. So in the Gamecube version Link has the sword in his left hand but in the Wii version, since the wiimote is on the right, they flipped the whole game for it.
Steam | Live
They didn't just change what hand Link holds the sword in, they mirrored the entire game.
No one's saying that it makes sense, but it's how it is.
Plus there are ways to flip the whole world that are easier than you might think. They could render the screen mirrored and reverse your controls and not have to mess with any assets at all (except text/interface). In fact I would guess this is how they do mirror tracks in the Mario Kart games.
Of course that's still quite a bit of trouble just for one minor change, and I don't know the specifics, just guessing. It's possible they also intended it as a bonus, something to differentiate the two versions of the game.
There's games that even have mirroring the entire world as a cheat.. I think Jak and Daxter 2 had that.
Steam | Live
Depends on your set up. Wii version has widescreen as an option, which looks much better considering the HUD they used.