As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

The Legend of [Zelda]: Skyward Sword

14849505153

Posts

  • GibbsGibbs Registered User regular
    edited September 2010
    Gibbs wrote: »
    And you can slow down the timer aswell. When you do that, you get something like an hour and a half before you have to reset. Most people I know that complain about the timer don't even put in more than an hour at a time into a video game.

    It's more than that isn't it?

    I thought each hour translated to one minute normally and two minutes when you slow things down

    so an hour and 12 minutes without slowing down time or two hours and 24 minutes when you do slow it down

    Well, maybe I'm thinking of before you slow down time. Which invalidates that arguments against the timer even more.

    Gibbs on
    [SIGPIC][/SIGPIC]
    I've got a bad case of lovin' you.
  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    It felt like way more than double the time you have normally.

    You're saying one minute per "hour" and two minutes after you slow down time; without playing it to check, it felt more like 30 seconds per "hour" before and two minutes after.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • GibbsGibbs Registered User regular
    edited September 2010
    I was hoping someone created a detailed article on the timer on Majora's Mask and found this:

    http://www.youtube.com/watch?v=a5d4wcY4yAk

    Gibbs on
    [SIGPIC][/SIGPIC]
    I've got a bad case of lovin' you.
  • MarsMars Registered User regular
    edited September 2010
    It felt like way more than double the time you have normally.

    You're saying one minute per "hour" and two minutes after you slow down time; without playing it to check, it felt more like 30 seconds per "hour" before and two minutes after.

    Nope, it's definitely 1 minute to each hour normally. I've timed it myself.

    Mars on
  • JaspaJonesJaspaJones Registered User regular
    edited September 2010
    Sweet my friends loaning me his gamecube and windwaker when i get back.
    Is Twilight Princess better played on the wii or the cube?

    JaspaJones on
    [SIGPIC][/SIGPIC]
  • RockinXRockinX Registered User regular
    edited September 2010
    GameCube. The Wii version isn't worth it IMO. You can't even use the spin attack several times in a row in the Wii version.

    RockinX on
  • PeewiPeewi Registered User regular
    edited September 2010
    JaspaJones wrote: »
    Sweet my friends loaning me his gamecube and windwaker when i get back.
    Is Twilight Princess better played on the wii or the cube?

    In the Wii version you waggle to swing the sword, but it has better aiming for the bow (you just point at the screen where you want to shoot). In the Gamecube version you press B to swing the sword, but have to aim the bow with the analog stick.

    In the Wii version you can have four items assigned to buttons, but only two in the GC version.

    Also, the Wii version is mirrored. The reason was something about most players holding the Wii remote in the right hand, but that makes no sense because the way you swing the remote doesn't matter.

    Peewi on
  • RockinXRockinX Registered User regular
    edited September 2010
    Peewi wrote: »
    In the Wii version you can have four items assigned to buttons, but only two in the GC version.

    You still have to press a specific button after assigning the items to the D-pad's directions. There is a certain scene where you have to control a beast by aiming with the remote, and it controls AWFUL. I had to change the controls so I used the stick for that specific part of the game because it was unbearable.

    RockinX on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited September 2010
    wait you can only assign two buttons to the GC controller? What's Z used for?

    Speed Racer on
  • RockinXRockinX Registered User regular
    edited September 2010
    wait you can only assign two buttons to the GC controller? What's Z used for?

    Midna.

    RockinX on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited September 2010
    RockinX wrote: »
    Peewi wrote: »
    In the Wii version you can have four items assigned to buttons, but only two in the GC version.

    You still have to press a specific button after assigning the items to the D-pad's directions. There is a certain scene where you have to control a beast by aiming with the remote, and it controls AWFUL. I had to change the controls so I used the stick for that specific part of the game because it was unbearable.

    I really never got this criticism, I loved the controls of that section. Hope Starfox controls like that.

    agoaj on
    ujav5b9gwj1s.png
  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    Also widescreen progressive scan and all of that. I don't know if the Cube does widescreen.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • JaspaJonesJaspaJones Registered User regular
    edited September 2010
    A shame.

    The idea of buying a Wii for HD gaming just made me giggle a little.

    JaspaJones on
    [SIGPIC][/SIGPIC]
  • TDawgTDawg Registered User regular
    edited September 2010
    I played through the Wii version and had fun. Waggle sword is not bad at all, its a gentle shake that you can spam. The mirroring effect of the Wii version only matters if you have already played the game on the Gamecube or are a passionate Zelda fan who cares about Link being left-handed, and those beast controls are so brief that even if you have a hard time with it it hardly matters.

    They are both great. Get whichever is more convenient for you.

    TDawg on
    NNID: ohnoTom || 3DS: 1762-3198-2019 || Steam || Take My Good Pokemon
    Let's Plays of Japanese Games
  • DarlanDarlan Registered User regular
    edited September 2010
    I'd get the Wii version because the Wii's successor may be backward compatible, but probably won't take those little Gamecube discs.

    Darlan on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited September 2010
    I played it on the Wii and never had a problem with the control. If anything, I found it to be way more fun than the GC controls.

    ZarathustraEck on
    See you in Town,
    -Z
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2010
    Wii version has better controls and is a ton easier to find. It also looks better.

    GCN version is rarer and has the non mirrored world.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • lionheart_mlionheart_m Registered User regular
    edited September 2010
    I haven't played the GC version but I didn't find it weird at all. If anything when I played WW I kinda wanted TP controls.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited September 2010
    Darlan wrote: »
    I'd get the Wii version because the Wii's successor may be backward compatible, but probably won't take those little Gamecube discs.

    So you're saying it will take Gamecube discs?

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • DarlanDarlan Registered User regular
    edited September 2010
    SyphonBlue wrote: »
    Darlan wrote: »
    I'd get the Wii version because the Wii's successor may be backward compatible, but probably won't take those little Gamecube discs.

    So you're saying it will take Gamecube discs?
    No, I'm saying it probably won't take GC discs, but will probably be backward compatible with Wii games.

    Darlan on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited September 2010
    Darlan wrote: »
    SyphonBlue wrote: »
    Darlan wrote: »
    I'd get the Wii version because the Wii's successor may be backward compatible, but probably won't take those little Gamecube discs.

    So you're saying it will take Gamecube discs?
    No, I'm saying it probably won't take GC discs, but will probably be backward compatible with Wii games.

    That's not what you said!

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    i read it that way

    also man they need to stop doing that, but i guess now that they have the virtual console...

    still, having to rebuy a game you have or keep your wii/gamecube

    nealcm on
    19ZUtIw.png
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited September 2010
    His original post said "won't not take" before he ninja'd it

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited September 2010
    i see

    i stand corrected

    nealcm on
    19ZUtIw.png
  • DarlanDarlan Registered User regular
    edited September 2010
    All of that for a fixed typo? It's time to refill the pill subscription there, buddy. :lol:

    Darlan on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited September 2010
    I've enjoyed the Wii version, myself, though I admit I've never touched the GCN version. One kind of makes a nift little "Master Quest" version of the other, I hear, even if the difficulty doesn't quite ramp up the same as a Second Quest.

    Also, if you like continuity in geography, I think that the Cube version matches the layout of OoT's Hyrule more closely (while one might say the Wii is closer to LttP), if I'm not mistaken.

    And I hope they keep GameCube compatibility for at least the next generation...

    LBD_Nytetrayn on
    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited September 2010
    They won't because by next gen they'll have cube games on VC

    Speed Racer on
  • UberFlopUberFlop Registered User regular
    edited September 2010
    They won't because by next gen they'll have cube games on VC

    That we'll save to 512 MB SD cards!

    UberFlop on
    wwmmd-1.jpg
  • DekuStickDekuStick Registered User regular
    edited September 2010
    I've enjoyed the Wii version, myself, though I admit I've never touched the GCN version. One kind of makes a nift little "Master Quest" version of the other, I hear, even if the difficulty doesn't quite ramp up the same as a Second Quest.

    Also, if you like continuity in geography, I think that the Cube version matches the layout of OoT's Hyrule more closely (while one might say the Wii is closer to LttP), if I'm not mistaken.

    And I hope they keep GameCube compatibility for at least the next generation...

    Didn't they just mirror the game completely. So in the Gamecube version Link has the sword in his left hand but in the Wii version, since the wiimote is on the right, they flipped the whole game for it.

    DekuStick on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited September 2010
    Wait, there are differences between the two versions beside controls/Link holding the sword in the other hand?

    Alfred J. Kwak on
  • PeewiPeewi Registered User regular
    edited September 2010
    Wait, there are differences between the two versions beside controls/Link holding the sword in the other hand?

    They didn't just change what hand Link holds the sword in, they mirrored the entire game.

    Peewi on
  • BlurblBlurbl -_- Registered User regular
    edited September 2010
    I think the whole whole world of Hyrule was flipped left to right for the Wii version, so it didn't match up with the OoT Hyrule.

    Blurbl on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited September 2010
    That makes absolutely no sense to me. I guess they wanted to make the experience more unique?

    Alfred J. Kwak on
  • PeewiPeewi Registered User regular
    edited September 2010
    That makes absolutely no sense to me. I guess they wanted to make the experience more unique?

    No one's saying that it makes sense, but it's how it is.

    Peewi on
  • BlurblBlurbl -_- Registered User regular
    edited September 2010
    I think they wanted to make the wangle feel more... realistic? Since most people are right handed. They flipped the hand Link holds the sword, then flipped the world for some reason.

    Blurbl on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    I can understand that, given you want to make Link right handed, there might be reasons to flip the world. Lots of minor details of animation - you flip all animations for Link to make sure they still flow into each other correctly, so now he opens doors with his right hand, but all of your doors have handles on the left side so it looks goofy. Or Link takes an object from some guy using his right hand, but the guy hands it to him from the left, so now you have to mirror that guy too. Or because you've mirrored all of Link's animations, now when he steers Epona right he does the left steering animation, so now you've got to either flip that Link animation back or mirror Epona too...it could end up being a big list that just makes mirroring the whole thing simpler.

    Plus there are ways to flip the whole world that are easier than you might think. They could render the screen mirrored and reverse your controls and not have to mess with any assets at all (except text/interface). In fact I would guess this is how they do mirror tracks in the Mario Kart games.

    Of course that's still quite a bit of trouble just for one minor change, and I don't know the specifics, just guessing. It's possible they also intended it as a bonus, something to differentiate the two versions of the game.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited September 2010
    It's real easy to just flip the game around in software instead of going back through all the animations/collison detection.

    There's games that even have mirroring the entire world as a cheat.. I think Jak and Daxter 2 had that.

    FyreWulff on
  • DekuStickDekuStick Registered User regular
    edited September 2010
    From what I understand they didn't even plan it to be released on Wii. So the only reason can be they wanted to bring that level of immersion with the right handed sword. It would look strange to some people swinging their right arm and having Link swing the left. The easiest solution was mirror the whole game.

    DekuStick on
  • jothkijothki Registered User regular
    edited September 2010
    Plus there's the amusing concept of Link being canonically left-handed and the Wii game being a literal mirror universe.

    jothki on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited September 2010
    JaspaJones wrote: »
    Sweet my friends loaning me his gamecube and windwaker when i get back.
    Is Twilight Princess better played on the wii or the cube?

    Depends on your set up. Wii version has widescreen as an option, which looks much better considering the HUD they used.

    Bionic Monkey on
    sig_megas_armed.jpg
Sign In or Register to comment.