Plus there's the amusing concept of Link being canonically left-handed and the Wii game being a literal mirror universe.
This should not be an issue to anyone, and having people complain about that still bothers me because it's not the reason I dislike the Wii version. The
flying scene where you aim in order to control the bird by pointing with the remote
was the worst thing ever and that's what I was complaining about earlier if people didn't understand me.
It controls awfully because
the cursor gets stuck outside the screen, making the bird continue the direction it was going and crash.
Warlock82Never pet a burning dogRegistered Userregular
edited September 2010
I honestly don't even remember the hawk thing enough to remember if there was a control issue with it. And I went back to play the game only a few months ago (only got to Kakariko before other stuff grabbed my attention, but I did use the hawk at least a couple times).
Did you even need to use it that often? I don't recall all that many puzzles involving the hawk, other than a handful in Ordon and maybe one or two later on.
I honestly don't even remember the hawk thing enough to remember if there was a control issue with it. And I went back to play the game only a few months ago (only got to Kakariko before other stuff grabbed my attention, but I did use the hawk at least a couple times).
Did you even need to use it that often? I don't recall all that many puzzles involving the hawk, other than a handful in Ordon and maybe one or two later on.
He's talking about the thing where the bird carries you up the river, not when you throw a hawk to retrieve something
I honestly don't even remember the hawk thing enough to remember if there was a control issue with it. And I went back to play the game only a few months ago (only got to Kakariko before other stuff grabbed my attention, but I did use the hawk at least a couple times).
Did you even need to use it that often? I don't recall all that many puzzles involving the hawk, other than a handful in Ordon and maybe one or two later on.
He's talking about the thing where the bird carries you up the river, not when you throw a hawk to retrieve something
Even then its a pretty brief bit of the game and I never had issues with it.
But I also didn't have issues with Fluzzard in Mario Galaxy 2, so apparently I am just crazy!
It's a brief bit, but you do have to go through it at least twice. After playing Animal Crossing: WW, I always thought that in order to make the cursor emulate the stick, you needed to have the cursor as close to the edge of the screen to make the bird go all the way to any direction (for example, touching the screen close to the center but slightly to the right makes the ACWW character walk, and it won't run at full speed unless you touch the right edge of the screen if you want to run right. I thought it was the same case as the bird scene).
Anyway, you need to press B in order to use items after selecting them by pressing Left, Right or Down on the D-pad to use them, instead of just pressing those to instantly use them. Sure, those might not have been the most practical buttons to use, but I would have preferred be able to use them that way.
I thought having one "active" item on B and three other items "on deck" on the dpad worked pretty well
I guess it's a matter of personal preference, though I did get used to it by the end of the game, but I vastly prefer the GameCube version. Performing the Spin Attack several times in a row is also something I like doing. Good thing I have the GameCube version as well.
I just completed Majora's Mask again after many years, this time I actually went looking for meta-plot and stuff like some mad Zelda fanboy.
I was once again blown away by the depth (personally imposed perhaps?) of this game. Some things I think I've figured out, which I'm sure others did years ago, are:
- The moon isn't angry, it is cringing. It drops a tear early in the game, so as a kid I must of been too creeped out to think it was anything but wrathful.
- Majora wants to destroy time, it appears as a child that doesn't want to grow up in a place (moon hill) that never changes. The greatest foe for a Hero of time.
- The Fierce Deity is the moon! Maybe.
- When people give up their masks, they are happy. In fact they are only happy once they are ready to give them up. Which finally gives some sense to those kids on the moon, you give up your masks, they give up theirs...all except Majora.
- The goddesses abaddoned this world ages ago, things like the turtle island (that takes you to a dungeon) should have been guardians like the Deku Tree, but they're um, off duty.
- Inkana Canyon has little upside-down Triforce symbols in it, their purpose being the same as an inverted cross I guess. And the Tower has a lot of male god symbols going on. So they rejected the goddesses I figure.
and some other stuff I won't bore you with.
So hows about them blades pointed up? Huh?
I hoping that if it is taking place at the really-really-beginning-of-the-legend time period that the set up of the government and such is a bit different.
Maybe Hyrule was once ruled by a trio of kings, each holding a piece of the triforce, when the Power guy kills the other two, Link and Zelda gain the Triforce pieces and the game could pick up from there.
I have a feeling that really, they didn't need to set it at the beginning, and that the world will be set up much like OoT was.
EDIT: Oh and it would be nice if the people that Link was born into dressed like him for a change.
I am playing a linked game and for some reason after the 7th temple (lord jabu jabu), there is a zora who is supposed to see the zora scale you have with you and let you pass to see the pirates..
On my game however there is no Zora. Did he move or do I have to do something else first?
So if you were to make some kinda Zelda-lite, budget Zelda if you will, what do you need more than any of the other possible features?
For me, Zelda must have:
1. A Lost Woods, you've just got to have a forest area full of winding paths and hidden holes. The bigger the better. I would replace the field with a massive forest if I had my way.
2. A Clock Town-like npc place, every Zelda seems lacking in banter and side quests since MM. Stick one really big, bustling town in the game and I wouldn't need any others.
3. A Savage Labyrinth or whatever it gets called, I wanna fight a ton of monsters in a row. If the rooms didn't have a particular order or set enemies it would be even better.
I basically want a world covered in wood, with only one place for civilisation and a massive underground dungeon spanning the world. Sucks to your industrial steam punk Zelda.
I am playing a linked game and for some reason after the 7th temple (lord jabu jabu), there is a zora who is supposed to see the zora scale you have with you and let you pass to see the pirates..
On my game however there is no Zora. Did he move or do I have to do something else first?
Ugh, it's been forever since I played that game... *tries to remember...but looks it up on gamefaqs*. Says here that you need to "leave the village from the south-east and swim east underwater until you see him". Hope that helps.
EDIT: Oh! You also have to be in the past, if that helps.
I am playing a linked game and for some reason after the 7th temple (lord jabu jabu), there is a zora who is supposed to see the zora scale you have with you and let you pass to see the pirates..
On my game however there is no Zora. Did he move or do I have to do something else first?
Ugh, it's been forever since I played that game... *tries to remember...but looks it up on gamefaqs*. Says here that you need to "leave the village from the south-east and swim east underwater until you see him". Hope that helps.
EDIT: Oh! You also have to be in the past, if that helps.
It actually does change in the linked game. You have to enter in a different time period that what you would normally.
I think it's actually impossible to see a particular overworld segment in the non-linked game.
So if you were to make some kinda Zelda-lite, budget Zelda if you will, what do you need more than any of the other possible features?
For me, Zelda must have:
1. A Lost Woods, you've just got to have a forest area full of winding paths and hidden holes. The bigger the better. I would replace the field with a massive forest if I had my way.
2. A Clock Town-like npc place, every Zelda seems lacking in banter and side quests since MM. Stick one really big, bustling town in the game and I wouldn't need any others.
3. A Savage Labyrinth or whatever it gets called, I wanna fight a ton of monsters in a row. If the rooms didn't have a particular order or set enemies it would be even better.
I basically want a world covered in wood, with only one place for civilisation and a massive underground dungeon spanning the world. Sucks to your industrial steam punk Zelda.
Oddly, this is also much what I want out of a steam punk Zelda. Toss in a few ruined lost cities with high technology as dungeons for good measure. Basically, I want Megaman Legends, but made by Nintendo.
So finally, years later, I'm finally playing through the DS games. Finally got done with Phantom Hourglass, and now digging into Spirit Tracks.
PH was OK, if unremarkable. I didn't really mind all that much having to do the ocean palace over and over, but I can see how people loathed it. Everything else about the game was just... kinda there. Not bad, but not amazing either, and certainly not gonna top any best of lists.
Spirit Tracks though... wow. Fundamentally, this feels nearly identical to PH in damn near everything. But I don't know if it's actually the train or what, but this is about 100x more awesome and fun. Just having the music kick in when you start chugging off, and the first time you do seeing that, yes, they do give you instant access to a train whistle, so of course I'm tooting it like a schoolgirl. Travel still kind of sucks since it's still kind of slow going, and I'm sure I'll get sick of it eventually, but it'll probably last a lot longer since boat sailing was already played out 2 games ago.
Although what I'm really digging about the game is Zelda. I love the scant few games where she's actually around and doing something. Seeing how it's her bloody name in the title and all. I just love having her actually around, even if she is quite literally only serving as the resident fairy/companion. It's so awesome taking down an armored enemy, then having her pop out and say "That was scary! Did I help? Yesssss, I defeated an enemy!".
So basically, it boils down to this:
Boat + generic fairy + ocean = Eh.
Train + Zelda + train track overworld = Woo!
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I am playing a linked game and for some reason after the 7th temple (lord jabu jabu), there is a zora who is supposed to see the zora scale you have with you and let you pass to see the pirates..
On my game however there is no Zora. Did he move or do I have to do something else first?
Ugh, it's been forever since I played that game... *tries to remember...but looks it up on gamefaqs*. Says here that you need to "leave the village from the south-east and swim east underwater until you see him". Hope that helps.
EDIT: Oh! You also have to be in the past, if that helps.
It actually does change in the linked game. You have to enter in a different time period that what you would normally.
I think it's actually impossible to see a particular overworld segment in the non-linked game.
So if you were to make some kinda Zelda-lite, budget Zelda if you will, what do you need more than any of the other possible features?
For me, Zelda must have:
1. A Lost Woods, you've just got to have a forest area full of winding paths and hidden holes. The bigger the better. I would replace the field with a massive forest if I had my way.
2. A Clock Town-like npc place, every Zelda seems lacking in banter and side quests since MM. Stick one really big, bustling town in the game and I wouldn't need any others.
3. A Savage Labyrinth or whatever it gets called, I wanna fight a ton of monsters in a row. If the rooms didn't have a particular order or set enemies it would be even better.
I basically want a world covered in wood, with only one place for civilisation and a massive underground dungeon spanning the world. Sucks to your industrial steam punk Zelda.
Oddly, this is also much what I want out of a steam punk Zelda. Toss in a few ruined lost cities with high technology as dungeons for good measure. Basically, I want Megaman Legends, but made by Nintendo.
Eh, I could live with that.
To be honest though, Zelda usually is steam-punk, but not to the point of making it a thing. Everything from bomb-chu bowling alleys to lakeside labratories have a kind of pipes and junk taked onto it feel. Short of, I dunno, putting in steam trains or lava powered doors it-
No no its all pretty steam punk.
Is it the upper class Victorian style that you people are actually after? Maybe Gorons with an English accent? Does Castle Town need to have more fog?
Posts
This should not be an issue to anyone, and having people complain about that still bothers me because it's not the reason I dislike the Wii version. The
It controls awfully because
Did you even need to use it that often? I don't recall all that many puzzles involving the hawk, other than a handful in Ordon and maybe one or two later on.
He's talking about the thing where the bird carries you up the river, not when you throw a hawk to retrieve something
http://www.audioentropy.com/
Ohhh, ok. Yeah, I *barely* remember that :P
But I also didn't have issues with Fluzzard in Mario Galaxy 2, so apparently I am just crazy!
Let's Plays of Japanese Games
Anyway, you need to press B in order to use items after selecting them by pressing Left, Right or Down on the D-pad to use them, instead of just pressing those to instantly use them. Sure, those might not have been the most practical buttons to use, but I would have preferred be able to use them that way.
http://www.audioentropy.com/
I guess it's a matter of personal preference, though I did get used to it by the end of the game, but I vastly prefer the GameCube version. Performing the Spin Attack several times in a row is also something I like doing. Good thing I have the GameCube version as well.
I was once again blown away by the depth (personally imposed perhaps?) of this game. Some things I think I've figured out, which I'm sure others did years ago, are:
- Majora wants to destroy time, it appears as a child that doesn't want to grow up in a place (moon hill) that never changes. The greatest foe for a Hero of time.
- The Fierce Deity is the moon! Maybe.
- When people give up their masks, they are happy. In fact they are only happy once they are ready to give them up. Which finally gives some sense to those kids on the moon, you give up your masks, they give up theirs...all except Majora.
- The goddesses abaddoned this world ages ago, things like the turtle island (that takes you to a dungeon) should have been guardians like the Deku Tree, but they're um, off duty.
- Inkana Canyon has little upside-down Triforce symbols in it, their purpose being the same as an inverted cross I guess. And the Tower has a lot of male god symbols going on. So they rejected the goddesses I figure.
So hows about them blades pointed up? Huh?
I hoping that if it is taking place at the really-really-beginning-of-the-legend time period that the set up of the government and such is a bit different.
Maybe Hyrule was once ruled by a trio of kings, each holding a piece of the triforce, when the Power guy kills the other two, Link and Zelda gain the Triforce pieces and the game could pick up from there.
I have a feeling that really, they didn't need to set it at the beginning, and that the world will be set up much like OoT was.
EDIT: Oh and it would be nice if the people that Link was born into dressed like him for a change.
I am playing a linked game and for some reason after the 7th temple (lord jabu jabu), there is a zora who is supposed to see the zora scale you have with you and let you pass to see the pirates..
On my game however there is no Zora. Did he move or do I have to do something else first?
3DS FC: 5343-7720-0490
:!:
For me, Zelda must have:
1. A Lost Woods, you've just got to have a forest area full of winding paths and hidden holes. The bigger the better. I would replace the field with a massive forest if I had my way.
2. A Clock Town-like npc place, every Zelda seems lacking in banter and side quests since MM. Stick one really big, bustling town in the game and I wouldn't need any others.
3. A Savage Labyrinth or whatever it gets called, I wanna fight a ton of monsters in a row. If the rooms didn't have a particular order or set enemies it would be even better.
I basically want a world covered in wood, with only one place for civilisation and a massive underground dungeon spanning the world. Sucks to your industrial steam punk Zelda.
Ugh, it's been forever since I played that game... *tries to remember...but looks it up on gamefaqs*. Says here that you need to "leave the village from the south-east and swim east underwater until you see him". Hope that helps.
EDIT: Oh! You also have to be in the past, if that helps.
XBL: GamingFreak5514
PSN: GamingFreak1234
It actually does change in the linked game. You have to enter in a different time period that what you would normally.
I think it's actually impossible to see a particular overworld segment in the non-linked game.
Oddly, this is also much what I want out of a steam punk Zelda. Toss in a few ruined lost cities with high technology as dungeons for good measure. Basically, I want Megaman Legends, but made by Nintendo.
PH was OK, if unremarkable. I didn't really mind all that much having to do the ocean palace over and over, but I can see how people loathed it. Everything else about the game was just... kinda there. Not bad, but not amazing either, and certainly not gonna top any best of lists.
Spirit Tracks though... wow. Fundamentally, this feels nearly identical to PH in damn near everything. But I don't know if it's actually the train or what, but this is about 100x more awesome and fun. Just having the music kick in when you start chugging off, and the first time you do seeing that, yes, they do give you instant access to a train whistle, so of course I'm tooting it like a schoolgirl. Travel still kind of sucks since it's still kind of slow going, and I'm sure I'll get sick of it eventually, but it'll probably last a lot longer since boat sailing was already played out 2 games ago.
Although what I'm really digging about the game is Zelda. I love the scant few games where she's actually around and doing something. Seeing how it's her bloody name in the title and all. I just love having her actually around, even if she is quite literally only serving as the resident fairy/companion. It's so awesome taking down an armored enemy, then having her pop out and say "That was scary! Did I help? Yesssss, I defeated an enemy!".
So basically, it boils down to this:
Boat + generic fairy + ocean = Eh.
Train + Zelda + train track overworld = Woo!
Fixed that for ya.
I've got a bad case of lovin' you.
http://www.audioentropy.com/
Got it. Awesome thanks!
Just searched else where.
I guess it's in the present.
3DS FC: 5343-7720-0490
Eh, I could live with that.
To be honest though, Zelda usually is steam-punk, but not to the point of making it a thing. Everything from bomb-chu bowling alleys to lakeside labratories have a kind of pipes and junk taked onto it feel. Short of, I dunno, putting in steam trains or lava powered doors it-
No no its all pretty steam punk.
Is it the upper class Victorian style that you people are actually after? Maybe Gorons with an English accent? Does Castle Town need to have more fog?
YES PLEASE
3DS FC: 5343-7720-0490
"Pip pip, cheerio old bean, I best be off, nearly time of teaGORO"
3DS FC: 5343-7720-0490