Haha wow, they blew it by having that mildly interesting "movie" trailer then releasing an actual game trailer to show "Hey, you can soon buy the exact same fucking game we released almost 20 years ago with better graphics!"
Though for some bizarre reason that apparently pleases quite a few people.
That MK game trailer looks alright. Would have preferred they just stick to characters from MK1+2, but a few from 3 isn't too bad. Also I'm pleased to see them go back to a more classic look for the characters, always found the newer over designed looks to be really unappealing.
Haha wow, they blew it by having that mildly interesting "movie" trailer then releasing an actual game trailer to show "Hey, you can soon buy the exact same fucking game we released almost 20 years ago with better graphics!"
Though for some bizarre reason that apparently pleases quite a few people.
I'm guessing it's a case of the left hand not giving a shit about what the right hand was doing, and vice versa.
Left Hand: I want to take this failing movie property and try to reimagine it from the ground up in a totally different style.
Right Hand: We're going to make another game in the same style of all the previous game, which actually have been making money this whole time.
Haha wow, they blew it by having that mildly interesting "movie" trailer then releasing an actual game trailer to show "Hey, you can soon buy the exact same fucking game we released almost 20 years ago with better graphics!"
Though for some bizarre reason that apparently pleases quite a few people.
I was thinking the exact same thing. To be fair though, the movie trailer wasn't sponsored or put out by the game company or movie studio. Might have been as simple as the dude knew E3 was coming up so he figured Mortal Kombat would be shown/talked about. And when the game folks saw the trailer and buzz it had, they figured they might as well release a trailer.
I dunno, as a downloadable title it could work. As a full blown 60 dollar game? I won't be picking it up.
Haha wow, they blew it by having that mildly interesting "movie" trailer then releasing an actual game trailer to show "Hey, you can soon buy the exact same fucking game we released almost 20 years ago with better graphics!"
Though for some bizarre reason that apparently pleases quite a few people.
No, they didn't blow anything. It's just some dude who releases a movie short that's probably unrelated to the project which would have been in development for quite some time already and people getting disappointed for some reason because it wasn't the same as that trailer.
You know even if they made "mortal kombat the movie short the game" it would be the same as every other mortal kombat as well. Just with a different look for the characters.
You know even if they made "mortal kombat the movie short the game" it would be the same as every other mortal kombat as well. Just with a different look for the characters.
They'd probably have to focus on the fighting system a bit more since people wouldn't be chucking fireballs and acid spit and lighting around.
How would that translate into "focus on the fighting system" more? It'll be the same stuff only without chucking fireballs and acid spit and lightning around given ed boon's caliber.
I think they're going on the right route with this. It's basically the SF4 approach, bring back the classic style to tap into maximum nostalgia,
You know even if they made "mortal kombat the movie short the game" it would be the same as every other mortal kombat as well. Just with a different look for the characters.
They'd probably have to focus on the fighting system a bit more since people wouldn't be chucking fireballs and acid spit and lighting around.
Well that's sort of what's awesome about them going back to 2D. There 2D fighting system might not have been the best, but the stance and weapon switching one from the later games absolutely sucked. Even when they got rid of that with MK vs. DC the 3D fighting system still was sub-par compared to pretty much every other 3D fighter out there.
At least that's why I'm excited about the back to basics idea. 3D never really worked for MK.
EDIT: This is in reference to the discussion of basing a game on the live action teaser posted a few days ago.
Mortal Kombat's fighting system has always been a bit lackluster, and propped up by each character getting a unique spat of outlandish special moves. Even the recent 3D Mortal Kombats (Like Deadly Alliance, Deception and Armageddon) where each fighter has two or three unique fighting styles: they all pretty much felt and worked the same.
What I'm saying is with a more realistic backdrop, most of these outlandish special moves would have to go, leaving the game with what it has always had, a lackluster fighting system. They would need to improve that, IMO, otherwise the game would have even less redeeming value than usual.
What I'm saying is with a more realistic backdrop, most of these outlandish special moves would have to go, leaving the game with what it has always had, a lackluster fighting system. They would need to improve that, IMO, otherwise the game would have even less redeeming value than usual.
Do you really think that ed boon and this new studio would actually be able to do that?
And honestly though, I can't think of one 2D fighter without outlandish powers, or a good one anyway. Fighting games have always been, you know, pretty ridiculous.
Do you really think that ed boon and this new studio would actually be able to do that?
And honestly though, I can't think of one 2D fighter without outlandish powers, or a good one anyway.
Well, they'd still have a guy running around with fucking blades in his arms, so they wouldn't lose ALL the outlandish powers. But take the new Reptile.. No acid spit, force balls, whip tongue.. He's just a regular psychopath with a birth defect. I honestly don't see any outlandish special moves they could give him, and with a whole cast of characters like him, they would need a much stronger core fighting system to make up for it.
You know even if they made "mortal kombat the movie short the game" it would be the same as every other mortal kombat as well. Just with a different look for the characters.
Except they tried that with Street Fighter: The Movie: The Game, and it was balls. Deformed, hideous balls. Though Kylie Minogue as Cammy was pretty damn sweet.
Haha wow, they blew it by having that mildly interesting "movie" trailer then releasing an actual game trailer to show "Hey, you can soon buy the exact same fucking game we released almost 20 years ago with better graphics!"
Though for some bizarre reason that apparently pleases quite a few people.
Nah, that seems to be using the same kombat system that was used for Deception
It just has the trappings and kharacters of MKII and III
Do you really think that ed boon and this new studio would actually be able to do that?
And honestly though, I can't think of one 2D fighter without outlandish powers, or a good one anyway.
Well, they'd still have a guy running around with fucking blades in his arms, so they wouldn't lose ALL the outlandish powers. But take the new Reptile.. No acid spit, force balls, whip tongue.. He's just a regular psychopath with a birth defect. I honestly don't see any outlandish special moves they could give him, and with a whole cast of characters like him, they would need a much stronger core fighting system to make up for it.
If they can pull it off. The team is pretty much unproven and ed boon is pretty much proven to be average.
The back to classic style seems to be working though. I've seen alot more "Fuck yes." then I do "aw, no reboot?".
edit: wait, is it Nether-realms studio a new studio or just a rename of the old one?
Honestly, it'll depend on how hard the fatalities are to pull off. In the more recent titles, I honestly have extreme difficulty pulling those fuckers off, which takes away a good chunk of my enjoyment. I gave up on going through MK vs DC because of that reason.
Honestly, it'll depend on how hard the fatalities are to pull off. In the more recent titles, I honestly have extreme difficulty pulling those fuckers off, which takes away a good chunk of my enjoyment. I gave up on going through MK vs DC because of that reason.
I honestly don't remember the DCU fatalities
I've blocked the game from my mind pretty successfully
And of course Armageddon didn't have real ones
But Deception and Deadly Alliance had really easy ones to pull off. I imagine they'd go for that here.
Okay, if it cost 7500 to make a trailer like that, WB HAS to have cash laying around to make this movie instead of shitfest romantic comedies or godawful popcorn flicks.
I imagine the short was only $7500 to make because it was a lot of the people working on it did so in at a reduced or nonexistant pay-rate BECAUSE it was a short. If it was a full blown movie, I'd expect the cost to skyrocket exponentially.
Esp true for some. Like this guy who made sub zero without realising he was making sub zero
Am I also the only one who liked the later MK installments? I mean, the blood was rediculously bad and everything, but stuff like the tetris game, chess, and just the cheesiness in general of the later installments was alot of un.
I hope they do away with the block button. It seems unnecessary to have it in a 2d fighter. If the game play is even remotely not garbage, then i will probably pick it up.
Having a block button is one of the reasons I liked MK more than Street Fighter, honestly.
It's not like they have a shortage of buttons or anything.
Undead Scottsman on
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MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited June 2010
I'd probably be more interested in the new MK if the flow of the combat was made smoother in the game series. It often feels weirdly disconnected between the moves.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
Am I also the only one who liked the later MK installments? I mean, the blood was rediculously bad and everything, but stuff like the tetris game, chess, and just the cheesiness in general of the later installments was alot of un.
I enjoyed the fuck out of Deadly Alliance, and ended up clocking more hours on that then the other game I got for Christmas that year - Viewtiful Joe. Just kept coming back for those extras and the krypt.
Aaaaand all is now right with the world. I guess. Time will tell if Boon & co. can actually make an MK game with a good combat system this time and not rely on the ultraviolence factor.
Aaaaand all is now right with the world. I guess. Time will tell if Boon & co. can actually make an MK game with a good combat system this time and not rely on the ultraviolence factor.
They haven't for the last 18 years. Why start now?
Aaaaand all is now right with the world. I guess. Time will tell if Boon & co. can actually make an MK game with a good combat system this time and not rely on the ultraviolence factor.
They haven't for the last 18 years. Why start now?
Hey, they're bound to get it right sooner or later!:P Even if they keep it simple like Capcom's been doing with SFIV, as long as they move away from the clunky controls and dash-n'-dial-a-combo stuff, it's a step in the right direction.
Plus Kan-O's cereal, which I would totally buy a box of.
They make the milk blood red!
Rehab on
NNID: Rehab0
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
edited June 2010
Well.
I can't see the official trailer yet(at work), but it sounds very interesting.
The Fatalities are really important. Maybe it's just me, but I found them most effective when they reflect the character, or revealed something about them story-wise, or something along those lines. I don't want thirty fatalities of random, bloody ta-dahs. It makes the characters more generic when they all kill stuff the same way and die the same way.
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Though for some bizarre reason that apparently pleases quite a few people.
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I'm guessing it's a case of the left hand not giving a shit about what the right hand was doing, and vice versa.
Left Hand: I want to take this failing movie property and try to reimagine it from the ground up in a totally different style.
Right Hand: We're going to make another game in the same style of all the previous game, which actually have been making money this whole time.
I was thinking the exact same thing. To be fair though, the movie trailer wasn't sponsored or put out by the game company or movie studio. Might have been as simple as the dude knew E3 was coming up so he figured Mortal Kombat would be shown/talked about. And when the game folks saw the trailer and buzz it had, they figured they might as well release a trailer.
I dunno, as a downloadable title it could work. As a full blown 60 dollar game? I won't be picking it up.
No, they didn't blow anything. It's just some dude who releases a movie short that's probably unrelated to the project which would have been in development for quite some time already and people getting disappointed for some reason because it wasn't the same as that trailer.
They'd probably have to focus on the fighting system a bit more since people wouldn't be chucking fireballs and acid spit and lighting around.
I think they're going on the right route with this. It's basically the SF4 approach, bring back the classic style to tap into maximum nostalgia,
Well that's sort of what's awesome about them going back to 2D. There 2D fighting system might not have been the best, but the stance and weapon switching one from the later games absolutely sucked. Even when they got rid of that with MK vs. DC the 3D fighting system still was sub-par compared to pretty much every other 3D fighter out there.
At least that's why I'm excited about the back to basics idea. 3D never really worked for MK.
MENACINGLY
Mortal Kombat's fighting system has always been a bit lackluster, and propped up by each character getting a unique spat of outlandish special moves. Even the recent 3D Mortal Kombats (Like Deadly Alliance, Deception and Armageddon) where each fighter has two or three unique fighting styles: they all pretty much felt and worked the same.
What I'm saying is with a more realistic backdrop, most of these outlandish special moves would have to go, leaving the game with what it has always had, a lackluster fighting system. They would need to improve that, IMO, otherwise the game would have even less redeeming value than usual.
Johnny Cage bucks the trend.
Maybe that's why they killed him in the live action teaser.
Do you really think that ed boon and this new studio would actually be able to do that?
And honestly though, I can't think of one 2D fighter without outlandish powers, or a good one anyway. Fighting games have always been, you know, pretty ridiculous.
3DS: 1607-3034-6970
That's why he had to die. You kan't have an exception to the rule as a main guy. In all fairness though, Scorpion does this too.
Damn, all my kombats have been ruined.
Aw damn, you kaught me.
Well, they'd still have a guy running around with fucking blades in his arms, so they wouldn't lose ALL the outlandish powers. But take the new Reptile.. No acid spit, force balls, whip tongue.. He's just a regular psychopath with a birth defect. I honestly don't see any outlandish special moves they could give him, and with a whole cast of characters like him, they would need a much stronger core fighting system to make up for it.
Except they tried that with Street Fighter: The Movie: The Game, and it was balls. Deformed, hideous balls. Though Kylie Minogue as Cammy was pretty damn sweet.
Steam: TheArcadeBear
Nah, that seems to be using the same kombat system that was used for Deception
It just has the trappings and kharacters of MKII and III
This sounds amazing.
Of course this game isn't made by a Japanese company so that probably has to do something with it.
If they can pull it off. The team is pretty much unproven and ed boon is pretty much proven to be average.
The back to classic style seems to be working though. I've seen alot more "Fuck yes." then I do "aw, no reboot?".
edit: wait, is it Nether-realms studio a new studio or just a rename of the old one?
I honestly don't remember the DCU fatalities
I've blocked the game from my mind pretty successfully
And of course Armageddon didn't have real ones
But Deception and Deadly Alliance had really easy ones to pull off. I imagine they'd go for that here.
Found this on SRK and it made me
http://www.youtube.com/watch?v=qg8UOjTtHQ0
Esp true for some. Like this guy who made sub zero without realising he was making sub zero
http://www.zbrushcentral.com/showpost.php?p=694396&postcount=321
Is this old? Oh well, farts.
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It's what I would call a Doom 3 head.
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Am I also the only one who liked the later MK installments? I mean, the blood was rediculously bad and everything, but stuff like the tetris game, chess, and just the cheesiness in general of the later installments was alot of un.
Deception is my favorite MK
http://www.youtube.com/watch?v=3PUmBe3xV4o
Nintendo ID: Pastalonius
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It's not like they have a shortage of buttons or anything.
I enjoyed the fuck out of Deadly Alliance, and ended up clocking more hours on that then the other game I got for Christmas that year - Viewtiful Joe. Just kept coming back for those extras and the krypt.
They haven't for the last 18 years. Why start now?
Hey, they're bound to get it right sooner or later!:P Even if they keep it simple like Capcom's been doing with SFIV, as long as they move away from the clunky controls and dash-n'-dial-a-combo stuff, it's a step in the right direction.
Plus Kan-O's cereal, which I would totally buy a box of.
They make the milk blood red!
I can't see the official trailer yet(at work), but it sounds very interesting.
The Fatalities are really important. Maybe it's just me, but I found them most effective when they reflect the character, or revealed something about them story-wise, or something along those lines. I don't want thirty fatalities of random, bloody ta-dahs. It makes the characters more generic when they all kill stuff the same way and die the same way.