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Posts

  • SlicerSlicer Registered User regular
    edited June 2010
    Darkewolfe wrote: »
    I'm level 15 with about 5500 IP. Do I go ahead and buy Karthus when I have the points, or save all of my IP in anticipation of spending everything on T3 runes at 20?

    If you've played him before and like him, I'd say go for it. I'd say getting champions you really enjoy playing and using them to earn the IP for runes is a lot more fun in the long run. Especially since until then you can just use the cheap T1 runes.

    Slicer on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited June 2010
    Singed is a boss.

    Officially my new main.

    rakuenCallisto on
    cbtswoosig.png
  • FightTestFightTest Registered User regular
    edited June 2010
    Yeah I suppose that's a point. If he's your favorite champion then buy him. I think most people have one or two champs that they really dig playing and earning a ton of IP with them is better than grinding a bit less IP with champs you don't like.

    But if it's just a "well I think he's kind of neat and would play him sometimes" thing then no.

    FightTest on
    MOBA DOTA.
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited June 2010
    SoaL wrote: »
    What do you do with a drunken Gragas?

    put him in the cabin with the captain's daughter


    so he might devour her


    ERRRLY IN THA MORNIN'

    This is a case where I really wish I could see spoilers at work.

    rakuenCallisto on
    cbtswoosig.png
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    SoaL wrote: »
    What do you do with a drunken Gragas?

    put him in the cabin with the captain's daughter


    so he might devour her


    ERRRLY IN THA MORNIN'

    shave his belly with a rusty razor

    PiptheFair on
  • SoaLSoaL fantastic Registered User regular
    edited June 2010
    pip's posting tickles me so

    SoaL on
    DKFA7.gif
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    seriously though shave it

    it's disgusting

    PiptheFair on
  • MouschiMouschi Registered User regular
    edited June 2010
    PiptheFair wrote: »
    SoaL wrote: »
    What do you do with a drunken Gragas?

    put him in the cabin with the captain's daughter


    so he might devour her


    ERRRLY IN THA MORNIN'

    shave his big ol' belly with a rusty razor

    I fixed this so it scans better. It was bothering me a lot.

    Mouschi on
    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • ThisThis Registered User regular
    edited June 2010
    The maximum cost for a full page of runes is something like 23k IP. That's if you fill every slot with the most expensive option.

    This on
  • DarkewolfeDarkewolfe Registered User regular
    edited June 2010
    PiptheFair wrote: »
    SoaL wrote: »
    What do you do with a drunken Gragas?

    put him in the cabin with the captain's daughter


    so he might devour her


    ERRRLY IN THA MORNIN'

    shave his belly with a rusty razor

    YO HO HO AND A BUTTLE OF RUM.

    No, wait.

    Darkewolfe on
    What is this I don't even.
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    fucking memes and shit

    http://www.youtube.com/watch?v=plXZP9qCI0U

    this only re: gragas and boats

    PiptheFair on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited June 2010
    i played poppy today

    played against an eve with 4 sunfire capes who farmed ~15 kills off of our terrible Yi

    (she had 75% of the other team's 40 kills at the end, most of them between our Yi and our ... whatever the time wizard is)

    TLDR, how does Poppy do anything against a Eve with 160 armor and 160 passive aoe dps?

    edit: and 4000 hp

    INeedNoSalt on
  • undeinPiratundeinPirat Registered User regular
    edited June 2010
    if someone has 15 kills

    it is pretty much impossible to do anything against them, no matter what hero

    just, don't even bother asking what you could've done

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited June 2010
    if someone has 15 kills

    it is pretty much impossible to do anything against them, no matter what hero

    just, don't even bother asking what you could've done

    .... alejandro

    rakuenCallisto on
    cbtswoosig.png
  • DrijenDrijen Registered User regular
    edited June 2010
    i played poppy today

    played against an eve with 4 sunfire capes who farmed ~15 kills off of our terrible Yi

    (she had 75% of the other team's 40 kills at the end, most of them between our Yi and our ... whatever the time wizard is)

    TLDR, how does Poppy do anything against a Eve with 160 armor and 160 passive aoe dps?

    edit: and 4000 hp

    Yeahhh, Eve with that much HP/Armor is just going to be a nightmare. The glib answer is to never let that happen; switch lanes with the feeders or something.

    The serious answer would be some real teamwork to cc her however possible to try and blow her up, or avoid her like the plague and finish the game before she can kill all 5 of you at once.

    Drijen on
  • FeldornFeldorn Mediocre Registered User regular
    edited June 2010
    also write down that yi's name so you can ignore him or dodge him in the future.

    also, ganking or switching lanes so someone else can feed on yi.

    Feldorn on
  • MalkorMalkor Registered User regular
    edited June 2010
    Does ignore make it so you don't have to play with that person again?

    Because my ignore list is about to get a whole hell of a lot larger.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • SoaLSoaL fantastic Registered User regular
    edited June 2010
    Drijen wrote: »
    i played poppy today

    played against an eve with 4 sunfire capes who farmed ~15 kills off of our terrible Yi

    (she had 75% of the other team's 40 kills at the end, most of them between our Yi and our ... whatever the time wizard is)

    TLDR, how does Poppy do anything against a Eve with 160 armor and 160 passive aoe dps?

    edit: and 4000 hp

    Yeahhh, Eve with that much HP/Armor is just going to be a nightmare. The glib answer is to never let that happen; switch lanes with the feeders or something.

    The serious answer would be some real teamwork to cc her however possible to try and blow her up, or avoid her like the plague and finish the game before she can kill all 5 of you at once.

    magic resist

    force of nature should do a lot to counter that build, especially combined with some more health and or MR (banshees veil)

    magic resist + bonus health regen from FaN (boosted by having more HP from banshees) would reduce it a lot!!

    and then just hammer her a few questions


    e: but really, its a thing where she was able to spend ~$texas on items and there is not a lot that can be done on a normal budget (in this economy)

    SoaL on
    DKFA7.gif
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    i played poppy today

    played against an eve with 4 sunfire capes who farmed ~15 kills off of our terrible Yi

    (she had 75% of the other team's 40 kills at the end, most of them between our Yi and our ... whatever the time wizard is)

    TLDR, how does Poppy do anything against a Eve with 160 armor and 160 passive aoe dps?

    edit: and 4000 hp

    don't play with shitty yi's that die to eve is about the only real counter

    PiptheFair on
  • FeldornFeldorn Mediocre Registered User regular
    edited June 2010
    Malkor wrote: »
    Does ignore make it so you don't have to play with that person again?

    Because my ignore list is about to get a whole hell of a lot larger.

    i think it is supposed to, yes.

    Feldorn on
  • JepheryJephery Registered User regular
    edited June 2010
    Singed is a boss.

    Officially my new main.

    Singed is great. The only thing you need to be really aware of is that you can get shut down hard in the laning phase because you have no real way to counter ranged harassment.

    If you ever find yourself laning against something like Janna + Ezreal or Heimer + Soraka, call for a switch immediately with a ranged. Its funny how hard you can get screwed against a combo like that.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • FeldornFeldorn Mediocre Registered User regular
    edited June 2010
    should i buy the 3rd fort quint, or get a move speed quint? both have their merits.

    Feldorn on
  • wazillawazilla Having a late dinner Registered User regular
    edited June 2010
    is morgana's auto attack basically the shortest of the ranged auto attacks?

    wazilla on
    Psn:wazukki
  • TyrantCowTyrantCow Registered User regular
    edited June 2010
    basically

    TyrantCow on
  • BeckBeck Registered User regular
    edited June 2010
    Jephery wrote: »
    Singed is a boss.

    Officially my new main.

    Singed is great. The only thing you need to be really aware of is that you can get shut down hard in the laning phase because you have no real way to counter ranged harassment.

    If you ever find yourself laning against something like Janna + Ezreal or Heimer + Soraka, call for a switch immediately with a ranged. Its funny how hard you can get screwed against a combo like that.

    That's basically every hero, though. Regarding Janna, I mean.

    I wish they would nerf knock-up already you should be able to cleanse it. Are they right wingers or something? Jesus.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited June 2010
    Janna + Blitzcrank is hilarious.

    Shielding Blitz means the shield damage gets doubled into Power Fists. So Grab, Fist, quick Gale, then Fist again asap.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • SlicerSlicer Registered User regular
    edited June 2010
    http://www.leagueoflegends.com/board/showthread.php?t=143928

    Finally they're up.
    League of Legends will be updated during scheduled maintenance on 6/24/2010

    New Skins in the Store

    * Caterpillar Kog’Maw
    * Sonoran Kog’Maw
    * Striker Ezreal
    * Goalkeeper Blitzcrank
    * Blast Zone Heimerdinger
    * French Maid Nidalee


    League of Legends v1.0.0.94

    Kog'Maw, the Mouth of the Abyss

    * Bio-Arcane Barrage: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
    * Void Ooze: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
    * Caustic Spittle: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
    * Living Artillery (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
    * Icathian Surprise (Passive): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.


    Akali

    * Fixed a bug with Akali’s attack timing
    * Using a potion while in Twilight Shroud will no longer break Akali out of stealth


    Ashe

    * Frost Shot slow changed to 15/20/25/30/35% from 10/18/26/32/38%
    * Frost Shot no longer stacks with Volley
    * Volley now fires 7 missiles instead of 9
    * Volley bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80
    * Accumulate Wealth is now 'Hawkshot'. Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds
    * Enchanted Crystal Arrow
    o Fixed a bug where it was slowing for too long at ranks 2 and 3
    o Fixed a bug where it was stunning for more than the maximum stun duration
    o Increased the distance required to get a maximum duration stun


    Blitzcrank

    * Added a timer to indicate when Mana Barrier can be used again
    * Static Field now silences for 0.5 seconds
    * Power Fist is no longer dodgable


    Corki

    * Missile Barrage
    o Added a counter indicating how close to the Big One you are
    o 1 missile is now granted when you first put a point into it
    o Missile Barrage now reloads while dead and will no longer reset the stack count upon death


    Cho'Gath

    * Vorpal Spikes can now be toggled off
    * Cho'gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
    * Feast
    o Fixed a bug at rank 3 Feast where Cho'gath has difficulty feasting when he has max Feast stacks
    o Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'gath loses stacks
    o Fixed a bug where Cho'gath was not scaling properly when he loses stacks


    Evelynn

    * Removed base dodge


    Ezreal

    * Removed the heal component from Essence Flux
    * Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25


    Garen

    * Fixed a bug where Garen will sometimes appear with a different skin after reconnecting


    Gangplank

    * Parley bonus damage reduced to 100% from 110%
    * Parley is no longer dodgable and is unaffected by blinds
    * Raise Morale now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed
    * Cannon Barrage
    o Cannonball damage reduced to 100/140/180 from 140/200/260
    o Cannonball radius increased to 275 from 225
    o Slow amount reduced to 35%/45/55 from 40/50/60


    Gragas

    * Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location


    Heimerdinger

    * Fixed a bug where Turrets were targeting incorrectly


    Janna

    * Howling Gale knock-up time reduced by 33%
    * Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed


    Jax

    * Empower cooldown changed to 5 seconds from 7/6/5/4/3 seconds


    Kayle

    * Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225
    * Righteous Fury ability power ratio reduced to.3 from .35
    * Righteous Fury base damage to 4/10/16/22/28 from 8/14/20/26/32
    * Intervention cooldown increased to 120/105/90 from 90 at all ranks


    Morgana

    * Dark Binding now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a .9 AP ratio.
    * Soul Shackle ability power ratio changed to 1.0/1.0 from .5/1.5


    Pantheon

    * Heartseeker Strike
    o Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
    o Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
    o Damage scaling increased to 20/25/30/35/40%.
    o Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
    * Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
    * Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
    * Grand Skyfall now breaks spell shields and is blocked by spell shields.
    * Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
    * Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade


    Poppy

    * Devastating Blow now breaks spell shields
    * Heroic Charge now breaks spell shields


    Shaco

    * Updated the Deceive tooltip to clarify that the damage is bonus damage not a true critical
    * Fixed a bug where Jack in the Boxes would acquire targets incorrectly
    * Fixed a bug where Jack in the Boxes would lose their stealth before their lifetime expired


    Teemo

    * Removed base dodge


    Shen

    * Vorpal Blade heal reduced to 10/20/30/40/50 from 15/30/45/60/75


    Sivir

    * Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade


    Soraka

    * Wish
    o Ability power ratio reduced to 1.3 from 1.5
    o Heal reduced to 200/320/440 from 250/400/550
    o Mana cost reduced to 200/275/350 from 250/350/450


    Veigar

    * Baleful Strike
    o Adjusted the way bonus ability power is granted.
    o Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
    * Dark Matter
    o Time to land reduced to 1.2 seconds from 1.6 seconds.
    o Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360
    o Cooldown reduced to 10 seconds from 12 seconds
    * Event Horizon
    o Reduced the mana cost to 80/95/110/125/140 from 90/110/130/150/170.
    o Lowered the cooldown to 20/19/18/17/16 from 24/22/20/18/16.
    o Increased range to 650 from 600.
    * Primordial Burst
    o Mana cost reduced to 150/200/250 from 200/300/400
    o Primordial Burst now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
    o Removed the conditional bonus damage for non-mana Champions.
    o Removed the mana restoration on kill.
    * New Passive – Equilibrium: Veigar's mana regen is increased by 1% for each 1% of mana he's missing.
    * Miscellaneous
    o Updated recommended items
    o Base movement speed increased to 315 from 310
    o Base armor increased to 16 from 14
    o Armor per level increased to 3.75 from 3.5


    Items

    * Spirit Visage healing and regen received reduced to 20% from 25%
    * Sword of the Divine activation duration increased to 8 from 5
    * Mercury Treads crowd control reduction reduced to 35% from 40%
    * Innervating Locket no longer heals minions


    Summoner Spells

    * Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is


    General

    * Champion kill experience increased by 10%.
    * Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
    * Summoner spells are now displayed on the scoreboard
    * Latency will now properly display in the HUD
    * Teleport or Blink abilities will no longer reset the leashing on monsters
    * Duplicate items will no longer sell in slot order and can now be sold individually
    * Buff bar updated to support up to 32 buffs
    * Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
    * Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
    * Fixed a bug where orders and spell casts would be lost in rare instances
    * Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
    * Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
    * Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
    * Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
    * Fixed several client crashes
    * Fixed several server crashes


    Masteries

    * Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target

    Last edited by Udyr; Today at 01:06 AM..

    Slicer on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    Evelynn

    * Removed base dodge


    Ezreal

    * Removed the heal component from Essence Flux
    * Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25

    heh
    * Heartseeker Strike
    o Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
    o Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick

    * Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
    fucking finally
    * Innervating Locket no longer heals minions

    noooooooooooooooooooo
    * Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target

    that explains that

    also hey vivi buffs

    PiptheFair on
  • 4rch3nemy4rch3nemy Registered User regular
    edited June 2010
    Summoner spells are now displayed on the scoreboard.

    Amazing!



    ..also Eve nerf. Finally. That bitch was too strong. Same with that little cock Teemo.

    4rch3nemy on
  • SlicerSlicer Registered User regular
    edited June 2010
    I am just glad that Akali is playable again.

    Slicer on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    Slicer wrote: »
    I am just glad that Akali is playable again.

    wat

    PiptheFair on
  • wazillawazilla Having a late dinner Registered User regular
    edited June 2010
    oo boy another shen nerf.

    wazilla on
    Psn:wazukki
  • taliosfalcontaliosfalcon Registered User regular
    edited June 2010
    On paper at least i'm not a huge fan of the changes to veigars ult, it looks like it'll do *slightly* more damage to AP stacking casters, and significantly less damage to everyone else, seems like an overall nerf

    EDIT: SONOFABITCH I JUST NOTICED THE CHANGE TO VEIGARS PASSIVE FUCK YOU RIOT, FUUUUCK YOU!!!HE DID NOT NEED A NERF LIKE THAT

    taliosfalcon on
    steam xbox - adeptpenguin
  • SlicerSlicer Registered User regular
    edited June 2010
    PiptheFair wrote: »
    Slicer wrote: »
    I am just glad that Akali is playable again.

    wat

    Her attack timing was bugged so that her melee attacks were delayed a bit. Made it a bitch to hit someone to trigger a mark.

    Slicer on
  • TyrantCowTyrantCow Registered User regular
    edited June 2010
    they're just trying to make vivi more fun, it seems

    spells come out faster but with less damage, aka. more stuff to do

    TyrantCow on
  • CognisseurCognisseur Registered User regular
    edited June 2010
    So I think the kind of character I like to play is a carry.

    Which champions do you think are the most ridiculously-powerful during end-game? The ones I can think of off the top of my head are Tristana, Teemo, and Jax. I'm sure there are others, and I'm sure there's some sort of ranking that can even be constructed. Help me out?

    Cognisseur on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    On paper at least i'm not a huge fan of the changes to veigars ult, it looks like it'll do *slightly* more damage to AP stacking casters, and significantly less damage to everyone else, seems like an overall nerf

    and then you get 500 ap and obliterate anyone anyway

    PiptheFair on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited June 2010
    wazilla wrote: »
    oo boy another shen nerf.

    that should tell you something

    PiptheFair on
  • wazillawazilla Having a late dinner Registered User regular
    edited June 2010
    TyrantCow wrote: »
    they're just trying to make vivi more fun, it seems

    spells come out faster but with less damage, aka. more stuff to do

    Also, built in chalice? That's a nerf? I guess I don't remember what his passive was.

    wazilla on
    Psn:wazukki
  • wazillawazilla Having a late dinner Registered User regular
    edited June 2010
    PiptheFair wrote: »
    wazilla wrote: »
    oo boy another shen nerf.

    that should tell you something

    That I'm really bad at Shen? Yes. But I already knew that.

    wazilla on
    Psn:wazukki
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