Nintendo's success this cycle has seemingly made them less paranoid. They were late to market/reveal with the Wii as well as the DS, theoretically on the grounds that their ideas could be stolen.
Nintendo is at a disadvantage when it comes to pricing in that their competitors are willing to sell hardware at a heavy loss, even ending an entire cycle at a loss. Sony could theoretically make a machine that does everything the 3DS does, and sell it for less. However, Nintendo hasnt been rushing with their R&D into 3D, and any adaptation by Sony would necessarily be rushed (see six axis)
I'm sure the PSP2 would have always been planned to have 3D at least since last Christmas. The technology for glasses-less 3D has been around for awhile hasn't it? One thing that'll get the PSP2 just as it did the original PSP is that I am sure they are going to have the more powerful system with less battery life.
In the event that the PSP2 already was going to have 3D and a touch screen, and basically be an even or better specs wise with the 3DS, then its a tough call.
The idea of 3rd pillar is bullshit. If you launch early, you're a step ahead of your competitors, but you're cutting out the legs of the DS. If you launch late, you allow PSP2 to start building marketshare early. However, you can keep developers on the DS for a while on the grounds of already built marketshare, and the competitor's lead might not mean anything (see Super Famicom/SNES launching 2 years after Megadrive/Genesis)
I wonder why they were so ready and willing to cast aside the Sixaxis and motion controlling and yet cling to the decaying corpse of the PSP. Or did they readily believe the GO was the answer to all their problems?
Because the PSP is still making them some profit, isn't it?
Any potential PSP2 is going to go in with nearly all the cards stacked against it. From a business standpoint I'm not sure it would be a good move for Sony at all.
But if they admit to themselves that the Playstation brand isn't all powerful then that would have huge ramifications.
lowlylowlycook on
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Thinking positively, a decent motion-controlled game acroos Wii-360-PS3 could potentially sell boatloads, so some companies may try to invest something decent or create a new IP actually worth something...
If I'm a publisher I'm working on sequels and looking towards next gen. Maybe as a publisher I'd green light some motion games that are heavy in elements that have already succeeded on the WII but I'm not going to put money into a 2 year project for 4 and 5 year old systems.
Nearly everything Nintendo's invented or shown off has been copied in some way so it's not really unprecidented to expect someone to copy the 3DS. Really the only reason we're hearing so much about the 3DS now is that Nintendo realized that leaks were inevitable due to the sheer newness of the tech so instead they preempted any leaks by showing things off sooner rather than later and in the best light possible.
Thinking positively, a decent motion-controlled game acroos Wii-360-PS3 could potentially sell boatloads, so some companies may try to invest something decent or create a new IP actually worth something...
If I'm a publisher I'm working on sequels and looking towards next gen. Maybe as a publisher I'd green light some motion games that are heavy in elements that have already succeeded on the WII but I'm not going to put money into a 2 year project for 4 and 5 year old systems.
And porting between a system that doesn't use buttons or have quick, precise pointing control vs. the exact opposite doesn't exactly sound easy or even possible.
They'd have to start with the Kinect version and then the Move version would be pretty gimped due to the concessions that had to be made.
Thinking positively, a decent motion-controlled game acroos Wii-360-PS3 could potentially sell boatloads, so some companies may try to invest something decent or create a new IP actually worth something...
If I'm a publisher I'm working on sequels and looking towards next gen. Maybe as a publisher I'd green light some motion games that are heavy in elements that have already succeeded on the WII but I'm not going to put money into a 2 year project for 4 and 5 year old systems.
And porting between a system that doesn't use buttons or have quick, precise pointing control vs. the exact opposite doesn't exactly sound easy or even possible.
They'd have to start with the Kinect version and then the Move version would be pretty gimped due to the concessions that had to be made.
Yeah, any game that makes extensive use of the motion controls could share assets but would have to be controlled differently. Seems like a huge pain.
AZChristopher on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2010
I don't think the Kinect motion control can easily be ported over to the Wii / PS3 style control. It seems like a different beast, only sharing the same intention.
Yeah, so far the games that look best for Kinect (dance, fitness) would be hard to port.
Actually, the breakup of team PS360 isn't something I've seen mentioned by the media coverage of E3 yet. I know we've talked about it here. So far it's been the combined userbase of the PS3 and 360 that has made HD development possible at all. Any Kinect or Move only game is going to have to have a much smaller budget than a normal, retail PS360 game.
lowlylowlycook on
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What Microsoft should do if they want Kinect to be a big success is to give XBox Live Indie Games Kinect support, make it relatively easy to implement, and then advertise the better XBLIG Kinect games. We've already seen that indie developers are much more like to implement avatars in their game than big developers since indie developers have less to lose and more to gain.
Wedbush analysts Michael Pachter and Edward Woo believe that 2010's new hardware introductions "have great potential to reinvigorate the video game market," if manufacturers can surmount major pricing hurdles.
Pachter and Woo, having observed the capabilities of Nintendo's 3DS, Microsoft's Kinect, and Sony's Move at the recently concluded Electronic Entertainment Expo, note that consumer interest in all three devices could spur industry growth, ending a recent slump.
The pair was most impressed with Nintendo's 3DS, describing it as "truly impressive" and a device that "appears to us to be the 'must have' consumer electronics product over the next few years."
Does the 3DS do anything different from the current DSes outside of the 3D gimmick?
It's a next generation system over the DS. Does that count?
Pureauthor on
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Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited June 2010
Imagine for a moment that an individual for whatever reason never upgraded from GBA to DS. Maybe they got out of gaming for a while. Maybe they're just slow on the uptake. If the 3DS is fully backwards compatible (no word on this yet, right?), even at an avid gamers place, thats like 5-10 years worth of gaming. At the casual pace, the 3DS is the last gaming machine one would ever need.
Also has tilt/motion controls in addition to all that.
And based on show floor demos it sounds like augmented reality is finally feasible, with the 3D camera to provide a better illusion, better triangulation to the control pattern, and enough power to handle it well.
I really hate that word 'gimmick' that is bandied about bloody everywhere now adays. Kinect gimmick this, Wii gimmick that, Move gimmick, 3DS gimmick gimmick gimmick gimmick GAAHHHHH.
Things the 3DS have going for it:
The "holy shit" factor of 3D without glasses
Noticeably better visuals
Tilt controls
Analog nub
3D movies?
Tremendous third-party support
The DS's freight train momentum
Anyone would have a hard time going up against all that, even if the competitor manages to do everything right.
I really hate that word 'gimmick' that is bandied about bloody everywhere now adays. Kinect gimmick this, Wii gimmick that, Move gimmick, 3DS gimmick gimmick gimmick gimmick GAAHHHHH.
I really hate that word 'gimmick' that is bandied about bloody everywhere now adays. Kinect gimmick this, Wii gimmick that, Move gimmick, 3DS gimmick gimmick gimmick gimmick GAAHHHHH.
One dpad, 4 buttons, final destination!
Goodness, no, the Gamecube controller had a horrible d-pad.
It isn't but we've had a few years to make peace with Wii.
We were railing pretty hard on the name for the first year though.
Oh for sure, but it seems so silly in hindsight. And then to do the same railing against the 'Kinect' (which honestly, I don't even think is a bad name) seems even sillier when in a year or so it will lose any meaning as a sound. Like Google. Or Yahoo.
It isn't but we've had a few years to make peace with Wii.
We were railing pretty hard on the name for the first year though.
Oh for sure, but it seems so silly in hindsight. And then to do the same railing against the 'Kinect' (which honestly, I don't even think is a bad name) seems even sillier when in a year or so it will lose any meaning as a sound. Like Google. Or Yahoo.
This is assuming the thing will attain anything like the same degree of success as those other brands, probably falsely.
Posts
The idea of 3rd pillar is bullshit. If you launch early, you're a step ahead of your competitors, but you're cutting out the legs of the DS. If you launch late, you allow PSP2 to start building marketshare early. However, you can keep developers on the DS for a while on the grounds of already built marketshare, and the competitor's lead might not mean anything (see Super Famicom/SNES launching 2 years after Megadrive/Genesis)
Because the PSP is still making them some profit, isn't it?
But if they admit to themselves that the Playstation brand isn't all powerful then that would have huge ramifications.
(Please do not gift. My game bank is already full.)
Platinum FC: 2880 3245 5111
If I'm a publisher I'm working on sequels and looking towards next gen. Maybe as a publisher I'd green light some motion games that are heavy in elements that have already succeeded on the WII but I'm not going to put money into a 2 year project for 4 and 5 year old systems.
And porting between a system that doesn't use buttons or have quick, precise pointing control vs. the exact opposite doesn't exactly sound easy or even possible.
They'd have to start with the Kinect version and then the Move version would be pretty gimped due to the concessions that had to be made.
Yeah, any game that makes extensive use of the motion controls could share assets but would have to be controlled differently. Seems like a huge pain.
Actually, the breakup of team PS360 isn't something I've seen mentioned by the media coverage of E3 yet. I know we've talked about it here. So far it's been the combined userbase of the PS3 and 360 that has made HD development possible at all. Any Kinect or Move only game is going to have to have a much smaller budget than a normal, retail PS360 game.
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Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
[edit] fixed that link.
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Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
It's a next generation system over the DS. Does that count?
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It also has an analog input.
And what sounds like a decent online system.
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It's also going to be a totally awesome system that will melt faces off with the mindblowing amazingness, but that's slightly off topic.
Platinum FC: 2880 3245 5111
And based on show floor demos it sounds like augmented reality is finally feasible, with the 3D camera to provide a better illusion, better triangulation to the control pattern, and enough power to handle it well.
The question is whether a substantial difference will be made to sales of Stupidname.
Great niche sales will not do that.
I'm also unsure why the Wii is any less a 'Stupidname' than Kinect.
The "holy shit" factor of 3D without glasses
Noticeably better visuals
Tilt controls
Analog nub
3D movies?
Tremendous third-party support
The DS's freight train momentum
Anyone would have a hard time going up against all that, even if the competitor manages to do everything right.
In retrospect it was probably worth it just for the "Wii would like to play" commercials.
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We were railing pretty hard on the name for the first year though.
I am marginally more comfortable typing one spelling aberration than the other.
Marketing. You know, something that MS is terrible about. They tried to buy off everyone at E3 and failed at it.
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One dpad, 4 buttons, final destination!
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Goodness, no, the Gamecube controller had a horrible d-pad.
Presumably the touchscreen makes up for the lack of a second stick.
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This is the main thing I am interested in not happening.
Oh for sure, but it seems so silly in hindsight. And then to do the same railing against the 'Kinect' (which honestly, I don't even think is a bad name) seems even sillier when in a year or so it will lose any meaning as a sound. Like Google. Or Yahoo.
I think so, but here I was thinking of improvements over the DS that people would care about.
This is assuming the thing will attain anything like the same degree of success as those other brands, probably falsely.