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Screenshots 9: Needs More Spiky Bits
Posts
I liked the story the first time I saw it
I still view Sunken Temple as bad you have to go Up to go down left to go right and it's not faster to fall down to that one boss
Terrible, also yes.
Remember all the trash? And the maze like set-up? And eventually wiping because the difficulty bounced up and down from one boss to the next? And remember how you could spend hours in there without ever seeing the end?
Come to think of it, that instance in Desolace was the worst maze, I got lost finding the entrance a few times.
I shouldn't complain too much, though. LOTRO is notorious for this kind of bullshit in instances. The raid instance of the vanilla game is almost literally hidden and you have to fight your way through about 10 packs of Elite Master mobs (similar in HP and dmg output to WoW's raid trash) just to get to the fucking entrance.
A pretty Criminal
And a Fat Old Bastard Enforcer
An arrokoa riding a sandbox toy in BWL.
Ninja edit: Ewwww, that was some awful resizing right there. The actual picture was a lot prettier.
too bad it is attached to a game I have zero interest in playing
I still kind of want to get the Woad as well, though.
Solar Disciple, my Martial Arts champion with some Force sprinkled over. She kicks ass, but tends to be a bit of a glass cannon versus certain Super Villains. I wanted a somewhat simple costume, and I like the results... except for one thing.
Her breasts are way too fucking large. I wanted her to have a medium bust, but unfortunately, whoever made that jacket costume piece screwed the mesh deformation, so when you move the breasts slider, it twists awfully and looks absolutely atrocious.
Hopefully they'll fix it so I can tone those watermelons down.
Try Aion then. You can have your character pretty much flat chested there.
The busty martial artist in question is a Champions Online/Cryptic character.
Adunal, my newly made Chosen.
There are organizations to get Adunal help with that "walking into doorknobs" problem he has when Mrs. Adunal starts drinking.
It looks like Jeff Bridges from Iron Man if he went broke.
Agreed. Particularly with how clown-suitish LotRO's armor is, prior to the old-world raid and Moria five-man sets.
They've really been phoning it in art-wise, lately. Take the Moria armor sets, for example:
Pretty cool-looking (except the helmet) right?
They must agree, because that's the level 51 crafted heavy armor. Here's 54:
. . .and 56:
. . .and 58:
. . .and 60:
Turbine's got some incredibly skilled people working on their world design. The people responsible for the character models and equipment, though. . . not so much. It definitely has a farmed-out-to-Korea-on-the-cheap vibe about it. You've got palette-swapped armor posing as class sets, mismatched "sets" where none of the pieces match visually, crappy dye options, inconsistent colors (e.g. one thing dyed navy blue is a completely different shade of blue than another, even parts that are ostensibly the same material from the same set, like heavy westernesse).
The game has some stunning environments, but the models. . . ugh. I just couldn't get a decent-looking shot of my captain or loremaster for this thread. Even the high-end set armor looks mismatched and painted on.
I think EQ2 has a larger problem, though: performance. The game's engine was designed in the era of the P4 and Athlon 64. It's designed for a super-fast single-core CPU. It's also extremely CPU-heavy. Performance on a modern, even high-end machine tends to suck. Like, 10-FPS-in-a-city-zone suck.
My guess is they'd need to address that issue before a graphical upgrade is in order. They did just upgrade their shader model, though.
I'm checking that out!
No.
chair to Creation and then suplex the Void.
Appearance slots in EQ2 help, but I would also like to see a robust dye system.