Here's a new piece of news for you all. Cthulhu Saves the World has 3 post-game modes that are unlocked when you beat the game.
Score Attack is the same as it was in Breath of Death VII - i.e. random encounters turned off and you gain points for beating bosses at lower levels.
Highlander - Cthulhu is the only character useable in battle. XP gain rate is increased.
and finally...drum roll...
Cthulhu's Angels - The details are a secret for now, but I will say that it is going to require substantially more work on my part to add than the other 2 modes.
Progress report, we’re up to 123 monsters for Cthulhu Saves the World and we’re not done yet. For comparison, Breath of Death VII had 100 monsters, about a third of which were palette swaps. Cthulhu Saves the World does include some monsters that are variants of other monsters, but the percentage is smaller, and in most cases, they aren’t just palette swaps, but have other variations as well. Not only are there going to be noticeably more monsters in Cthulhu Saves the World, but I really think Bill outdid himself with the quality as well.
To whet your appetite, here is a sampler of some of the monsters we have done yet.
It looks nice but I can't help think that this is just going to be Breath of Death VII - 2
You say that like it's a bad thing.
For the most part, with Cthulhu Saves the World, we're trying to take what we did with Breath of Death VII and make everything bigger and better. Better graphics. More playable characters. Higher meaningful LV cap. More interesting battle situations. Better designed dungeons. More (and higher quality) music. Longer gameplay time. More post-game modes.
There are 2 big changes - one, there isn't going to be as much referential humor. That's Breath of Death VII's schtick. Two, there is a greater focus on status ailments, especially the Insane status (which makes enemies vulnerable and gives you bonuses, but also makes enemies more dangerous).
If you want a drastic departure, just wait for the game after Cthulhu. It's a short, experimental RPG that I'm rather excited about. Since we already have the basic design stuff for it done, it'll probably only take us a month or two to make once we finish Cthulhu. Probably will only have a $1 price tag as well.
I love how the second battle is against a mech, the sentient remnants of an a-bomb, and two infant devils. That's a great, nonsensical combination reminiscent of the best of JRPGs.
I love how the second battle is against a mech, the sentient remnants of an a-bomb, and two infant devils. That's a great, nonsensical combination reminiscent of the best of JRPGs.
Yeah, the enemies in the shots are random :P In the game the enemy encounters are appropriately grouped by context.
But for the screens we figured, hey why not put the mech, a-bomb, and devils together?
You've probably answered this before, but there was no way to get some of the chests in BoD right? that drove me nuts - which I understand was probably on purpose.
You've probably answered this before, but there was no way to get some of the chests in BoD right? that drove me nuts - which I understand was probably on purpose.
Yeah, some are unobtainable.
And thanks for all of the positive words. Really helps to keep up our enthusiasm levels (which can be difficult when you're working on all day and then have to program when you get home).
Now that you mention it, I think it'd be a good idea to post a couple of sprites as animated gifs so as to demonstrate the extra animation that went into these. Will post soon with some more screens.
First, we have some screenshots of the first town in the game. Townsfolk haven’t been added yet, but this ought to give you a nice idea of the kind of visual improvement we’ve made since our last game.
Next, we have some animated GIFs of 2 of our main characters – Cthulhu himself and the lovely Umi.
Well release is being pushed back to September for a couple of reasons. Mainly we want to spend some extra time polishing, and we also expect it to take a little longer to go through peer review and get posted on Live because, since it will support another language (german), it needs a few passes from german devs.
Well release is being pushed back to September for a couple of reasons. Mainly we want to spend some extra time polishing, and we also expect it to take a little longer to go through peer review and get posted on Live because, since it will support another language (german), it needs a few passes from german devs.
You gonna show this off at PAX? (I keed, though I wonder how hard/troublemaking it would be to just bring a TV and whatever you programmed the game on and show it off in a hall or something.)
So, I was bored tonight and I downloaded Molly the Were-zompire. It was pretty entertaining, but I can definitely see how you'd reach a larger audience with an RPG. Still, not bad for a buck.
Posts
The complete soundtrack is going to be available for free on our website when we release the game.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://gameinformer.com/b/news/archive/2010/06/25/cthulhu-saves-the-world-coming-to-xbox-live-indie-channel.aspx
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Let's OP that
That sounds about right, though I hear it's about $153 dollars now.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Score Attack is the same as it was in Breath of Death VII - i.e. random encounters turned off and you gain points for beating bosses at lower levels.
Highlander - Cthulhu is the only character useable in battle. XP gain rate is increased.
and finally...drum roll...
Cthulhu's Angels - The details are a secret for now, but I will say that it is going to require substantially more work on my part to add than the other 2 modes.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
To whet your appetite, here is a sampler of some of the monsters we have done yet.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://www.rpgamer.com/games/other/xbox2/cthulhu/cthulhuint.html
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yes this please.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
We should have some more new screenshots later this week (maybe even later today).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
What will Cthulu Saves The World have that will differentiate it from Breath of Death?
Thank you!
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
You say that like it's a bad thing.
For the most part, with Cthulhu Saves the World, we're trying to take what we did with Breath of Death VII and make everything bigger and better. Better graphics. More playable characters. Higher meaningful LV cap. More interesting battle situations. Better designed dungeons. More (and higher quality) music. Longer gameplay time. More post-game modes.
There are 2 big changes - one, there isn't going to be as much referential humor. That's Breath of Death VII's schtick. Two, there is a greater focus on status ailments, especially the Insane status (which makes enemies vulnerable and gives you bonuses, but also makes enemies more dangerous).
If you want a drastic departure, just wait for the game after Cthulhu. It's a short, experimental RPG that I'm rather excited about. Since we already have the basic design stuff for it done, it'll probably only take us a month or two to make once we finish Cthulhu. Probably will only have a $1 price tag as well.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah, the enemies in the shots are random :P In the game the enemy encounters are appropriately grouped by context.
But for the screens we figured, hey why not put the mech, a-bomb, and devils together?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You can see the graphics update.
Also, finally beat BoD yesterday, woo.
You've probably answered this before, but there was no way to get some of the chests in BoD right? that drove me nuts - which I understand was probably on purpose.
Ophidian Wars: Opac's Journey
Can't wait to play your next game, this looks really tight so far.
Yeah, some are unobtainable.
And thanks for all of the positive words. Really helps to keep up our enthusiasm levels (which can be difficult when you're working on all day and then have to program when you get home).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
The unnameable does not make an appearance, although several other lovecraftian monstrosities do.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Now that you mention it, I think it'd be a good idea to post a couple of sprites as animated gifs so as to demonstrate the extra animation that went into these. Will post soon with some more screens.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
First, we have some screenshots of the first town in the game. Townsfolk haven’t been added yet, but this ought to give you a nice idea of the kind of visual improvement we’ve made since our last game.
Next, we have some animated GIFs of 2 of our main characters – Cthulhu himself and the lovely Umi.
Finally some new music!
http://zeboyd.com/wp-content/uploads/2010/08/cth_dungeon_shrine.mp3
http://zeboyd.com/wp-content/uploads/2010/08/cth_dungeon_cave.mp3
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Ophidian Wars: Opac's Journey
Probably going to fade in / out. Same deal as with Breath of Death.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You gonna show this off at PAX? (I keed, though I wonder how hard/troublemaking it would be to just bring a TV and whatever you programmed the game on and show it off in a hall or something.)