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[Zeboyd Games Megathread]: Penny Arcade Adventures Ep 3 Out NOW!

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Posts

  • ShimshaiShimshai Flush with Success! Isle of EmeraldRegistered User regular
    edited December 2010
    So any idea when we can expect a PC release for BoD and Cthulhu?

    Shimshai on
    Steam/Origin: Shimshai

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  • RainbowDespairRainbowDespair Registered User regular
    edited December 2010
    Shimshai wrote: »
    So any idea when we can expect a PC release for BoD and Cthulhu?

    My goal is to get it done by the end of Feb. First time I've done something like this so I could be off on that estimate, though.

    RainbowDespair on
  • SkyGheNeSkyGheNe Registered User regular
    edited December 2010
    SkyGheNe wrote: »
    So I wasn't going to pick this up initially.

    But then I saw the writing and it's been so long since I played a good JRPG (I was a fiend for them back in the snes through playstation 1/2 era).

    This looks like it'll be well worth it.

    *edit*

    Did you guys do all the sprite work? It looks fantastic.

    Yeah, we did EVERYTHING. I (Robert Boyd) did the design, coding, and writing, Slash000 (Bill Stiernberg) did all of the graphics, animation, and map designs, and Gordon McNeil did all the music. All in all 3 people made the game (although we had some help from others with debugging and playtesting).

    That is really, really amazing. And if I'm not mistaken it was a pretty short turnaround too? Jeez, you must be sleep deprived haha.

    Bought it but won't be able to start playing until Sunday. Looking forward to it!

    SkyGheNe on
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2011
    Sleep deprived is right. I'm still tired from the past week and I got a good night's rest last night. Other than doing a quick bug patch for any major issues that people discover in the first week, I'm taking a break for a couple weeks.

    Oh and we got our first bit of sales data:

    12/30
    897 sales
    1927 trials
    Conversation Rate of 46.55%.

    Keep in mind that because of the way that Microsoft counts days (GMT), CSTW was only up on the marketplace for about 9 hours that day (it went up around 5 am Pacific Time). So the 31st should be even better since we'll have a full day to get sales.

    The nice thing is that with about 900 sales, we'll probably nab the #1 Top Downloads spot for XBLIG and this is despite our game being $3 when most of the games on the service are $1.

    RainbowDespair on
  • InexactQuotientInexactQuotient Registered User regular
    edited January 2011
    I forgot to mention I found a bug in my playthrough. Spoiler'd for those who aren't there yet:
    In the spaceship level, the windows on the edge of the map don't block you from going through. You can walk right through them & out into space.

    InexactQuotient on
    [SIGPIC][/SIGPIC]
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2011
    I forgot to mention I found a bug in my playthrough. Spoiler'd for those who aren't there yet:
    In the spaceship level, the windows on the edge of the map don't block you from going through. You can walk right through them & out into space.

    Thanks for letting me know. We'll put out a patch next week that'll fix that.

    RainbowDespair on
  • Jobless AnarchistJobless Anarchist Hug me!!! VantaaRegistered User regular
    edited January 2011
    Will you be putting Epiphany in space on Steam as well?

    Please please please with a cherry on top.

    Jobless Anarchist on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    Release it on PSN, you slackers. :P

    cj iwakura on
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  • RainbowDespairRainbowDespair Registered User regular
    edited January 2011
    cj iwakura wrote: »
    Release it on PSN, you slackers. :P

    Not going to happen. Too expensive (at least 3 or 4 thousand dollars for the dev kit & ESRB rating), too much work, and other markets like the PC and mobile phone are much more lucrative.

    But really, cj, you should have a 360 by now. You love RPGs and you love shmups. The 360 is easily the best shmup system of all time (besides the awesome stuff on XBLA & the occasional retail release like Death Smiles, XBLIGs gets like an awesome shmup or two EVERY SINGLE WEEK) and the RPG selection isn't shabby either.

    RainbowDespair on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    I really despise the Xbox Live setup, and just the 360 aesthetics in general.

    If it weren't for that, I'd have bought the console just for Deathsmiles.

    cj iwakura on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    On the bright side, I will pursue the eventual PC release.

    cj iwakura on
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  • fragglefartfragglefart Registered User regular
    edited January 2011
    cj iwakura wrote: »
    Release it on PSN, you slackers. :P

    Not going to happen. Too expensive (at least 3 or 4 thousand dollars for the dev kit & ESRB rating), too much work, and other markets like the PC and mobile phone are much more lucrative.

    But really, cj, you should have a 360 by now. You love RPGs and you love shmups. The 360 is easily the best shmup system of all time (besides the awesome stuff on XBLA & the occasional retail release like Death Smiles, XBLIGs gets like an awesome shmup or two EVERY SINGLE WEEK) and the RPG selection isn't shabby either.

    This much is true, I just keep buying shooters!

    fragglefart on
    fragglefart.jpg
  • RentRent I'm always right Fuckin' deal with itRegistered User regular
    edited January 2011
    You hate the live setup but you're okay with the psn?

    With its horrible online interface, no party chat, shitty servers, ass backwards store that is confusing as hell to navigate and being generally awful?

    I mean live aint great ESP since the NXE patch making indie games impossible to fin but seriously does psn suck

    Rent on
  • CantidoCantido Registered User regular
    edited January 2011
    cj iwakura wrote: »
    Release it on PSN, you slackers. :P

    Not going to happen. Too expensive (at least 3 or 4 thousand dollars for the dev kit & ESRB rating), too much work, and other markets like the PC and mobile phone are much more lucrative.

    But really, cj, you should have a 360 by now. You love RPGs and you love shmups. The 360 is easily the best shmup system of all time (besides the awesome stuff on XBLA & the occasional retail release like Death Smiles, XBLIGs gets like an awesome shmup or two EVERY SINGLE WEEK) and the RPG selection isn't shabby either.

    This much is true, I just keep buying shooters!

    I bought that special edition controller exclusively to improve my Galaga Legions game. That new D-pad is delicious.

    It works, but that game still kicks my ass. It's Ikaruga tough. As in, I get Game Over on Stage 3, just like Ikaruga.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    Rent wrote: »
    You hate the live setup but you're okay with the psn?

    With its horrible online interface, no party chat, shitty servers, ass backwards store that is confusing as hell to navigate and being generally awful?

    I mean live aint great ESP since the NXE patch making indie games impossible to fin but seriously does psn suck

    Never bothered me. It's my first next gen console, maybe I just don't know any better.

    cj iwakura on
    y3H3Fa4.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2011
    Can anyone help me figure out where I can buy the game? I've been searching for some time on my dashboard but I cannot find it :(

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2011
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2011
    And it turns out that is correct, I am unable to buy the game at all.

    So disappointed. I have never been able to fathom idiotic region restrictions for downloadable games and similar.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ZerokkuZerokku Registered User regular
    edited January 2011
    cj iwakura wrote: »
    Release it on PSN, you slackers. :P

    Not going to happen. Too expensive (at least 3 or 4 thousand dollars for the dev kit & ESRB rating), too much work, and other markets like the PC and mobile phone are much more lucrative.

    You should seriously look into a Windows Phone 7 version. From what little bit I've heard its not too hard to port over (outside of managing controls, which would be easy for an RPG like this) since it uses the same XNA framework. As long as you can get it as a "Xbox Live" game, you're sure to sell a ton, as the Live games tend to sell far and away better than non live games, probably due to achievement points. I know that "Twin Blades" one of the XBLIG is a "Xbox Live" game on WP7 so its possible.

    Would definitely triple-dip on any of your games if you did.

    Zerokku on
  • GeraldGerald Registered User new member
    edited January 2011
    @Aegeri - there is always the option to create an account with a location in a non-restricted country. It´s usually not the fault of MS by the way - most countries don´t allow videogames that are not officially rated. And indies are rated by the dev community, so that does not count.

    Gerald on
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  • RabidredneckRabidredneck Registered User regular
    edited January 2011
    I wish I didn't have to be looged into xbox live to play this, I dont have the luxury of a wireless network at home.

    Rabidredneck on
    Meanwhile, on the other side of town, our hero; cleverly disguised as a hard-boiled egg...
  • ChronocideChronocide Registered User regular
    edited January 2011
    Will download this in a week or so when I am confident my bank account won't curl up and die from anything looking at it sideways. Really keen to try.

    Chronocide on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2011
    This is great fun so far.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited January 2011
    Shimshai wrote: »
    So any idea when we can expect a PC release for BoD and Cthulhu?

    My goal is to get it done by the end of Feb. First time I've done something like this so I could be off on that estimate, though.

    I don't know how much longer the 360 will be a viable game platform for me to be using all the time, but I'll have ready access to a PC for the conceivable future. Once you get them out on computotrons, I'm an instabuy on this jazz

    TheOtherHorseman on
  • twmjrtwmjr Registered User regular
    edited January 2011
    I haven't gotten too far in yet, but I just had to pop in and agree with everyone else saying this game is wonderful.

    If you are reading this and haven't bought it yet, go. Now.

    twmjr on
  • RainbowDespairRainbowDespair Registered User regular
    edited January 2011
    Another review:

    http://www.xblafans.com/cthulhu-saves-the-world-xblig-review-4867.html
    Cthulhu Saves the World is a great title, and is definitely thebest XBLIG turn based RPG at this time. Any self-titled RPG fan owes it to themselves to indulge in this title, and enjoy it for all they can. While not a title for every gamer, this is everything that makes RPGs great, and at $3 it is such a steal!

    RainbowDespair on
  • CaptainNemoCaptainNemo Registered User regular
    edited January 2011
    I love the game so far, but it really needs a minimap or some form of map. Or at least an arrow to tell you where you need to go.

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2011
    I actually sorta like how confusing the maps are. It felt slightly Cthullu-esque.

    Though with the limited forced random battles I find I don't care anywhere near as much. If I'm having trouble navigating I'll just start spamming the fight command until I've shown the locals that you don't fuck with Cthullu.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited January 2011
    Damnit you had to put so many pots in the town buildings, I have to check them all just in case there's something in there D:

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited January 2011
    I gave up on pots. There's not anything actually in them... is there?

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • CaptainNemoCaptainNemo Registered User regular
    edited January 2011
    I just replaced Sharpe with Paws and now I'm stuck in the teleport room thingy. What do I do?

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • slash000slash000 Registered User regular
    edited January 2011
    There's nothing in the pots, so you guys don't have to keep checking them :P



    I just replaced Sharpe with Paws and now I'm stuck in the teleport room thingy. What do I do?

    Click on the computer terminal in the top right of that little room.

    slash000 on
  • CaptainNemoCaptainNemo Registered User regular
    edited January 2011
    Got out a while ago. Any chance of a sequel if this does well?

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • slash000slash000 Registered User regular
    edited January 2011
    Got out a while ago. Any chance of a sequel if this does well?

    Well the Cthulhu story is complete with the end of this game, so there won't be a story-sequel to this. Our next game will probably have a lot of new gameplay elements that differ from BODVII and CSTW. However, some time in the indeterminate future, and after our next project, we will probably do another game in this sort of style. How well CSTW does sales-wise will have an impact on where we take this as a business though.

    slash000 on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2011
    twmjr wrote: »
    If you are reading this and haven't bought it yet, go. Now.

    I would if I could :(

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • TommattTommatt Registered User regular
    edited January 2011
    About 20 minutes in, loving the humor/gameplay again! Are IPhone games a different programming language? I could see you guys making a killing on the app store.

    Great job once again guys!

    Tommatt on
  • SpecTrE3353SpecTrE3353 Registered User regular
    edited January 2011
    Tommatt wrote: »
    About 20 minutes in, loving the humor/gameplay again! Are IPhone games a different programming language? I could see you guys making a killing on the app store.

    Great job once again guys!

    It's coded in C#/XNA which is XBLIG/Windows/WP7 friendly. iPhone apps are written Objective C. I think there might actually be a framework to port XNA stuff to the iPhone though called Monotouch:

    http://monotouch.net/

    Never used it though, not sure how much effort it would take them to port. Would be very cool though.

    SpecTrE3353 on
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  • PataPata Registered User regular
    edited January 2011
    Low move on the Heroine's Dress.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2011
    Tommatt wrote: »
    About 20 minutes in, loving the humor/gameplay again! Are IPhone games a different programming language? I could see you guys making a killing on the app store.

    Great job once again guys!

    It's coded in C#/XNA which is XBLIG/Windows/WP7 friendly. iPhone apps are written Objective C. I think there might actually be a framework to port XNA stuff to the iPhone though called Monotouch:

    http://monotouch.net/

    Never used it though, not sure how much effort it would take them to port. Would be very cool though.

    Mono just takes care of the C#, so they would have to port all their XNA stuff.
    Or use this when it's ready http://code.google.com/p/monoxna/

    agoaj on
    ujav5b9gwj1s.png
  • BizazedoBizazedo Registered User regular
    edited January 2011
    I just picked it up. Decent so far, enjoying it. I haven't gotten very far yet, though.

    Question, is there a way to look up quests I've received? It said I got one in the first town and I want to remember where to go if I get back to it.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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