Just had a pally tank who absolutely could not hold aggro against my enhancement shaman on bosses, and refused to taunt back. I died repeatedly, and the group yelled at me for not throttling my aggro. Easy for you to say, mr. 1.4k dps hunter. The tank was doing ~2k tps -_-
I couldn't figure out why, but at the end of the run I checked recount; the tank had used Judgement 12 times the *entire* instance (Old Kingdom). 12. Probably didn't help.
There are times when I tank on my paladin where I rarely use Judgment(mostly AoE situations). I tend to stick with holy shield, hammer of the righteous, and consecrate.
But a paladin tank not being able to hold aggro is inexcusable. It's nearly impossible O_o
The 9696969696969696969 rotation includes Judgement. It's like, ShOTR, Holy Shield, HotR, Consecrate, Judgement, repeat. If he's doing the most basic rotation that any tanking pally should be, he should be hitting Judgement more than 12 times during an entire Heroic.
All I was saying was that when it comes to AoE threat, single target attacks can be put aside. But he said it was on a boss, so I agreed with him, so I'm also agreeing with you, and everyone who's ever played a paladin tank.
For prot I know they proc off of HoTR and melee(vengeance's buff tooltip says melee attacks). Command procs off any attack except for judgment, I think.
So what you're saying is "this tank I had was so pro he didn't even use a seal", which is so awesome.
For prot I know they proc off of HoTR and melee(vengeance's buff tooltip says melee attacks). Command procs off any attack except for judgment, I think.
So what you're saying is "this tank I had was so pro he didn't even use a seal", which is so awesome.
The only thing that changes in AoE for a pally is how soon you use Holy Shield and/or Consecrate, in my experience. You might just use one or both of those abilities "out of order" at the outset of the pull, but the only thing left to do inbetween cooldowns is HotR, ShotR, and Judgement.
Blizz is specifically miffed that paladins' AoE routine is identical to their single-target/boss one, and I guess they're addressing it in Cat.
I have wanted PallyPower to include a Seal button for awhile now. I mean, I never forget, because SoV is part of my PallyPower checklist (which goes: Righteous Fury, either Ret or Devo aura, appropriate Blessings on the other jerks in the party/raid, and then SoV), but it'd be nice.
I have wanted PallyPower to include a Seal button for awhile now. I mean, I never forget, because SoV is part of my PallyPower checklist (which goes: Righteous Fury, either Ret or Devo aura, appropriate Blessings on the other jerks in the party/raid, and then SoV), but it'd be nice.
I mean I forget imbues sometimes, but you can usually tell something is wrong pretty quickly. Like, when stuff isn't proccing, or your dps/threat is otherwise randomly in the shitter.
I saw a holy paladin in a h FoS the other day without the increased range on judgements or haste on judgements talents. Thought that was a little weird.
Pally Power has seals built into it, but you have to go into the options to turn it on. It's combined with the righteous fury button. Essentially you left click the area up at the top to cast RF, and right click it to cast whatever seal you have assigned. You can mouse wheel through the seals just like you do blessings.
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
Yeah. As it is now there's jack and shit I want from 10-man Ruby Rectum.
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
But then how would heroic modes work?
Same as now, I guess. 10-man heroic would drop the 25-man stuff's ilvls, and 25 would drop whatever.
To be honest, Ruby Sanctum doesn't really need a heroic mode.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
For prot I know they proc off of HoTR and melee(vengeance's buff tooltip says melee attacks). Command procs off any attack except for judgment, I think.
So what you're saying is "this tank I had was so pro he didn't even use a seal", which is so awesome.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited June 2010
Man I am enjoying my priest alot more since switching to a decent leveling Holy spec, pre-50. I understand post-50, after Shadow Form and Vampiric Touch are available, Shadow probably starts to pull ahead...but right now, Holy with a sprinkling of Disc does more DPS, and is more mana efficient, than my Shadow build was.
This knowledge has sort of reinvigorated the game for me.
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
But then how would heroic modes work?
Same as now, I guess. 10-man heroic would drop the 25-man stuff's ilvls, and 25 would drop whatever.
To be honest, Ruby Sanctum doesn't really need a heroic mode.
I don't raid anymore, but that sounds like a terrible setup. Heroic 10-mans, which are supposed to be much harder than regular 25-mans, dropping gear as good as a 25-man? These days, rounding up 25 Trade chat puggers and mowing down ICC25 content isn't uncommon.
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
But then how would heroic modes work?
Same as now, I guess. 10-man heroic would drop the 25-man stuff's ilvls, and 25 would drop whatever.
To be honest, Ruby Sanctum doesn't really need a heroic mode.
I don't raid anymore, but that sounds like a terrible setup. Heroic 10-mans, which are supposed to be much harder than regular 25-mans, dropping gear as good as a 25-man? These days, rounding up 25 Trade chat puggers and mowing down ICC25 content isn't uncommon.
Well that's pretty much what ICC10 heroic already is. Normal ICC10 loot, ICC25 ilvls.
It's just further evidence for what I talked about earlier on. Blizzard views 25-man raiding as the "real deal" while 10-man raiding is something you have to "settle" for if you can't pull in the people.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Ruby Sanctum would've been a great place to test-run the new "10 man and 25-man raids share the same loot" philosophy, while maybe keeping the 25-man stuff a higher ilvl for the sake of continuity with the expansion.
But then how would heroic modes work?
Same as now, I guess. 10-man heroic would drop the 25-man stuff's ilvls, and 25 would drop whatever.
To be honest, Ruby Sanctum doesn't really need a heroic mode.
I don't raid anymore, but that sounds like a terrible setup. Heroic 10-mans, which are supposed to be much harder than regular 25-mans, dropping gear as good as a 25-man? These days, rounding up 25 Trade chat puggers and mowing down ICC25 content isn't uncommon.
Well that's pretty much what ICC10 heroic already is. Normal ICC10 loot, ICC25 ilvls.
It's just further evidence for what I talked about earlier on. Blizzard views 25-man raiding as the "real deal" while 10-man raiding is something you have to "settle" for if you can't pull in the people.
Which was fine if 25 normals was the same (or even close) difficulty as 10 hard modes, which they're not.
Man I am enjoying my priest alot more since switching to a decent leveling Holy spec, pre-50. I understand post-50, after Shadow Form and Vampiric Touch are available, Shadow probably starts to pull ahead...but right now, Holy with a sprinkling of Disc does more DPS, and is more mana efficient, than my Shadow build was.
This knowledge has sort of reinvigorated the game for me.
If your holy spec is doing more damage than your shadow spec, there's is something wrong with your rotation/shadow spec, regardless of level.
I thought smite spam was the way to go pre-50 now.
It is. You run around smithing things with terrible wroth until you get shadowform at which point you walk around melting entire zones from the sheer awesomeness. You don't even have to do anything. You just enter the zone and everything melts instantly.
I thought smite spam was the way to go pre-50 now.
It is. You run around smithing things with terrible wroth until you get shadowform at which point you walk around melting entire zones from the sheer awesomeness. You don't even have to do anything. You just enter the zone and everything melts instantly.
I'm picturing the end of Raiders of the Lost Ark here, with the shadow priest being the ark of the covenant and entering shadowform removing the lid.
Tomanta on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited June 2010
Let's face it, Shadow Priest is the ultimate press-three-buttons-and-the-mob-dies class. Yawneroo.
Posts
There are times when I tank on my paladin where I rarely use Judgment(mostly AoE situations). I tend to stick with holy shield, hammer of the righteous, and consecrate.
But a paladin tank not being able to hold aggro is inexcusable. It's nearly impossible O_o
Once again, inexcusable!
So what you're saying is "this tank I had was so pro he didn't even use a seal", which is so awesome.
Here, my recount hadn't reset yet.
Blizz is specifically miffed that paladins' AoE routine is identical to their single-target/boss one, and I guess they're addressing it in Cat.
If he was otherwise fine aside from that, then I can only assume this was the case.
- The Four Horsemen of the Apocalypse (2017, colorized)
- The Four Horsemen of the Apocalypse (2017, colorized)
...It does?
Mine has the seal right next to the blessing
- The Four Horsemen of the Apocalypse (2017, colorized)
I saw a holy paladin in a h FoS the other day without the increased range on judgements or haste on judgements talents. Thought that was a little weird.
Yeah. As it is now there's jack and shit I want from 10-man Ruby Rectum.
slapintheface &c
The Cata beta.
Anyway, c'mon people, the problem isn't that the 10man doesn't have the 25man's loot. The problem is that the 10man's loot is worthless.
But then how would heroic modes work?
Same as now, I guess. 10-man heroic would drop the 25-man stuff's ilvls, and 25 would drop whatever.
To be honest, Ruby Sanctum doesn't really need a heroic mode.
- The Four Horsemen of the Apocalypse (2017, colorized)
Actually I bet he was just using Seal of Wisdom
This knowledge has sort of reinvigorated the game for me.
I don't raid anymore, but that sounds like a terrible setup. Heroic 10-mans, which are supposed to be much harder than regular 25-mans, dropping gear as good as a 25-man? These days, rounding up 25 Trade chat puggers and mowing down ICC25 content isn't uncommon.
Well that's pretty much what ICC10 heroic already is. Normal ICC10 loot, ICC25 ilvls.
It's just further evidence for what I talked about earlier on. Blizzard views 25-man raiding as the "real deal" while 10-man raiding is something you have to "settle" for if you can't pull in the people.
- The Four Horsemen of the Apocalypse (2017, colorized)
Which was fine if 25 normals was the same (or even close) difficulty as 10 hard modes, which they're not.
I am a freaking nerd.
I just got a DK to 80 and had him epiced out in 2 days...Bittersweet.
On my rogue back in the day, it seriously took me over 200 runs of Scholo to get my helm.
edit: and that was 200 runs of it not dropping, not that I just kept losing rolls or anything.
If your holy spec is doing more damage than your shadow spec, there's is something wrong with your rotation/shadow spec, regardless of level.
It is. You run around smithing things with terrible wroth until you get shadowform at which point you walk around melting entire zones from the sheer awesomeness. You don't even have to do anything. You just enter the zone and everything melts instantly.
I'm picturing the end of Raiders of the Lost Ark here, with the shadow priest being the ark of the covenant and entering shadowform removing the lid.
heyday runs