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Game Trope: A Mechanic becomes a key story point

CantidoCantido Registered User regular
edited June 2010 in Games and Technology
I'm trying to think of examples of a certain Trope I don't see on a certain website with a collection of Tropes.

It could be considered the opposite of Gameplay/Story Segregation. Instead of all gameplay mechanics and player skill being tossed out the window to kill a character off or set up an event (*cough* Fallout 3 *cough*), a gameplay mechanic gets upgraded to a key story point. Usually something to kill a last boss.

Examples I've thought of so far.

Mechassault 2: A key gameplay gimmick was the power armor that could latch onto the body of a mech, hack into it and force the pilot to eject so you could jack it. The last boss is a new, ancient mech that is crawling on it's hands because it's incomplete. You have no mech and the situation looks bleak. The only way to kill it is, yes! Latch onto it and hack it to it reveals a weakpoint.

Devil May Cry 4: Nero, not Dante, is the main character of this one. One key feature of his gameplay is his
claw, the Devil Bringer. You kill the final boss exclusively with it.

My arm is an arm which crushes the Not-Catholics!

Shinobi (PS2): Your sword, Akujiki, will kill you unless you satisfy it's hunger for souls. At the end of the game, the homosexual-looking wizard reveals his true goals all along. Turn everyone in Japan into demons, set you loose against them, and steal the cursed sword once it's full. Oh, wait. You can use the Tate system you've been using the whole time to kill him instantly.

Triggerheart Exelica: This shump gives the main character Exelica a weapon called the Anchor, which lets her latch on to enemies and throw them. The last boss's objective is to take it.

There's more, and I know there's more. I just can't think of them right now. What are your favorite examples.

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Posts

  • MovitzMovitz Registered User regular
    edited June 2010
    In Doom you got this bigass gun, and you have to use it on shit to win the game! :P

    No, but seriously. Can you really call it a trope when you need to use a gameplay mechanic to finish the game? Isn't it always like that? I'd probably find it harder to think of a game where the opposite is true.

    Or maybe I'm just missing what you're saying, I do that a lot.

    Movitz on
  • DirtyDirty Registered User regular
    edited June 2010
    Using a game mechanic that is firmly established over the course of the game to complete the final objective isn't really a trope. I think a better example of a game trope would be when the hero gets some totally new ability right at the last minute for the sole purpose of using it to kill the boss.

    Dirty on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited June 2010
    Also, I believe Tube's rule about linking there is when it's done seemingly out of context or is obnoxiously referred to. That you don't even bother mentioning the name of the trope, even without the link, is pretty obnoxious.

    Especially since the OP seems to be a terrible example of what the OP is about...

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • GogarGogar Registered User regular
    edited June 2010
    In Final Fantasy IX the Trance mechanic becomes a way for the bad guy to become powerful enough to accomplish his goals. Is that sort of what you're thinking of?

    Gogar on
  • CantidoCantido Registered User regular
    edited June 2010
    Gogar wrote: »
    In Final Fantasy IX the Trance mechanic becomes a way for the bad guy to become powerful enough to accomplish his goals. Is that sort of what you're thinking of?

    This.

    That Moogle went into a Trance?! I'm going to use lolscience to Trance myself and totally blow up my planet! Quick! Kick the shit out of me! *Mwahahahaha*

    Cantido on
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  • AdusAdus Registered User regular
    edited June 2010
    First thing that comes to my mind is the Mother Brain fight in Super Metroid. Is that the sort of thing you're looking for?

    Adus on
  • DirtyDirty Registered User regular
    edited June 2010
    That you don't even bother mentioning the name of the trope, even without the link, is pretty obnoxious.

    Well there is no name or link. From what I gather from the OP, he thinks this should be a trope, but isn't officially so.

    Dirty on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited June 2010
    Dirty wrote: »
    That you don't even bother mentioning the name of the trope, even without the link, is pretty obnoxious.

    Well there is no name or link. From what I gather from the OP, he thinks this should be a trope, but isn't officially so.

    Oh. I missed that word. Still, I have a hard time seeing 'thing you've learned becomes useful' as any particular trope to games. I think they have something about a specific thing being useful only once.

    Santa Claustrophobia on
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    Do not engage the Watermelons.
  • CantidoCantido Registered User regular
    edited June 2010
    Dirty wrote: »
    That you don't even bother mentioning the name of the trope, even without the link, is pretty obnoxious.

    Well there is no name or link. From what I gather from the OP, he thinks this should be a trope, but isn't officially so.

    Yeah, it's not, and I think it should be one. I think it's a corny but cool thing that some games have.

    Cantido on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited June 2010
    Bioshock uses the common game mechanic of linear plot progression as an extremely crucial story point.

    KalTorak on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited June 2010
    Cantido wrote: »
    Dirty wrote: »
    That you don't even bother mentioning the name of the trope, even without the link, is pretty obnoxious.

    Well there is no name or link. From what I gather from the OP, he thinks this should be a trope, but isn't officially so.

    Yeah, it's not, and I think it should be one. I think it's a corny but cool thing that some games have.

    What is? I don't understand what the references even refer to. (What the hell does '*cough* Fallout 3 *cough*' mean to those of us who haven't played it? Let alone the other two examples...) I mean, it looks like you're talking about how you might be playing a game and during that playthrough, you learn a skill or tactic that becomes relevant later on.

    Which sounds like 99% of all games made, ever.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited June 2010
    I'd say the best example of this is bioshock. The rail-like nature of the shooter genre is inverted in the big twist.

    surrealitycheck on
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  • PMAversPMAvers Registered User regular
    edited June 2010
    Earthbound.
    Final boss.
    Pray.

    PMAvers on
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  • CantidoCantido Registered User regular
    edited June 2010
    PMAvers wrote: »
    Earthbound.
    Final boss.
    Pray.

    YES.

    Cantido on
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  • LorkLork Registered User regular
    edited June 2010
    30.jpg

    You got a funny way of talking... Pierre.
    I'm sorry.
    No I'm not.

    Lork on
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  • Robos A Go GoRobos A Go Go Registered User regular
    edited June 2010
    Weren't the save points in Chrono Cross
    connected to the super-computer known as FATE?

    I don't remember much, so someone else will have to elaborate.

    Anyway, I liked that. Usually save points are just weird objects hanging around without explanation that everyone else ignores.

    Robos A Go Go on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited June 2010
    What about in FFVIII when the final boss uses the same technique to upgrade herself to crazy awesome levels?

    RoyceSraphim on
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  • CantidoCantido Registered User regular
    edited June 2010
    What about in FFVIII when the final boss uses the same technique to upgrade herself to crazy awesome levels?

    Hahah...that was awesome. It's called Junction, and is exactly the sort of thing I'm talking about. I actually wanted Squall to have more of a reaction when first seeing Griever and her using Junction.

    Actually, JRPGs use this a lot. I just don't play a lot of those.

    And Metal Gear Solid uses it all the fucking time.

    Cantido on
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  • OptyOpty Registered User regular
    edited June 2010
    I'm pretty sure there's already Tropes about both something not used throughout the game becoming suddenly useful (Earthbound example) and save points having an in-game explanation (Chrono Cross/Xenogears for example). This thread seems to be about something related to the first trope only instead of it being something you almost never use, it's something you use all the time. I don't know if that's trope material, really.

    Opty on
  • CantidoCantido Registered User regular
    edited June 2010
    Ah, I thought of a good one. Imperishable Night.

    If you die too much, continuing fasts forwards time by 30 minutes. If dawn breaks the game is over (the objective is to beat the crap out of whoever stole the moon out of the sky). Well you see the real last boss by not losing all your lives, she boasts "I have the power to manipulate eternity." Then after beating her, she gets real pissed when she realizes the player's character is responsible for slowing down time, and dishes out some crazy final attacks, and each time you get hit, instead of dying, time fasts forward by 30 minutes. All players go OH CRAP when they see this the first time.

    She's trying to beat you by eating your continues.

    Cantido on
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  • VyolynceVyolynce Registered User regular
    edited June 2010
    Opty wrote: »
    I'm pretty sure there's already Tropes about both something not used throughout the game becoming suddenly useful (Earthbound example)

    Chekhov's Skill

    Vyolynce on
  • CantidoCantido Registered User regular
    edited June 2010
    Vyolynce wrote: »
    Opty wrote: »
    I'm pretty sure there's already Tropes about both something not used throughout the game becoming suddenly useful (Earthbound example)

    Chekhov's Skill

    Aaaand there goes the rest of my day. Thank you for finding it. Look how blank it is for video games!

    Cantido on
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  • PolloDiabloPolloDiablo Registered User regular
    edited June 2010
    The only real two examples I can think of where a mechanic becomes a story point are Bioshock and Knights of the Old Republic 2. Bioshock for having the linearity of the game be a story point, like Kaltorak said. And in KotOR2 theres an important story reason behind why you're gaining in power at a constant rate throughout the game. Both are pretty nifty.

    PolloDiablo on
  • VyolynceVyolynce Registered User regular
    edited June 2010
    Cantido wrote: »
    Vyolynce wrote: »
    Opty wrote: »
    I'm pretty sure there's already Tropes about both something not used throughout the game becoming suddenly useful (Earthbound example)

    Chekhov's Skill

    Aaaand there goes the rest of my day. Thank you for finding it. Look how blank it is for video games!

    I could have SWORN that Paula's Pray command was attached to that trope somewhere, but I couldn't find it when I first read the thread yesterday.

    Vyolynce on
  • CantidoCantido Registered User regular
    edited June 2010
    Vyolynce wrote: »
    Cantido wrote: »
    Vyolynce wrote: »
    Opty wrote: »
    I'm pretty sure there's already Tropes about both something not used throughout the game becoming suddenly useful (Earthbound example)

    Chekhov's Skill

    Aaaand there goes the rest of my day. Thank you for finding it. Look how blank it is for video games!

    I could have SWORN that Paula's Pray command was attached to that trope somewhere, but I couldn't find it when I first read the thread yesterday.

    Those examples listed throughout (this thread) in which it's the badguy pulling it off are my favorite. (Kuja from FF9, Ultimecia in FF8, and my favorite, Kaguya from Imperishable Night is a massive WTF moment.)

    Cantido on
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