Skavengers (place Skaven at a Warpstone) remains active
Khorne (5/7) sends a bloodletter to Estalia Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act) Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)
Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle) Nurgle (2/6) forces a leper into Estalia Tzeentch (4/6) trains an acolyte in Estalia Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)
Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia
Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N) Tzeentch (3/6) sends an acolyte out to Bretonnia Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia
Khorne (0/7) calls a bloodletter to battle in Bretonnia
Assuming Nurgle does nothing bizarre with his action, here are mine:
The winds of change are fickle... and they're blowing the hell away from Bretonnia at this point.
Acolyte from Bretonnia to the Empire. 2/6 PP
Summon an Acolyte to the Empire. 1/6 PP
Cast Changer of Ways in the Empire. 1/6 PP
Summon an Acolyte to the Empire. 0/6 PP
Skavengers (place Skaven at a Warpstone) remains active
Khorne (5/7) sends a bloodletter to Estalia Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act) Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)
Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle) Nurgle (2/6) forces a leper into Estalia Tzeentch (4/6) trains an acolyte in Estalia Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)
Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N) Tzeentch (3/6) sends an acolyte out to Bretonnia Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia
Khorne (0/7) calls a bloodletter to battle in Bretonnia
Nurgle (0/6) brings a final leper to Bretonnia
Tzeentch (0/6) sends his acolyte from Bretonnia to the Empire, prepares the Empire with a Changer of Ways, then summons two more acolytes into the Empire
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 18"
Khorne is free to roll in all regions; pleas assign all hits before making the next roll, however. Slaanesh can roll once Khorne has rolled in Bretonnia.
Check for Ruination: Estalia is the first region ruined (1 + 1 + 9 + 1) Khorne and Tzeentch each receive 3 VP for contributing to its ruination this step
1. Remove Chaos Cards from the Board - No special effects
2. Hero Tokens are resolved - none
3. Resolve Old World cards - Slaanesh places a Skaven at a Warpstone
4. Score Ruined Regions - Estalia: Tzeentch scores 9 VP for first place Khorne and Nurgle score 2 VP each for shared second place
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once Khorne:
12 - Upgrade Nurgle:
10 - Remove 1 Corruption Tzeentch:
9 - Upgrade
The Skaven make an appearance in Troll Country. Giant rat tails *are* rather phallic when you think about it. I suppose my followers can torture them, then make use of the pieces.
Mordenthral on
0
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited June 2010
Remove one of Tzeentch's corruption from the Empire.
Teclis Aids the Empire
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
Then, place one Event token in any region.
In the end phase when Old World cards are resolved, remove all Cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.
Slaanesh gets to place this initially; later, it will move to the most corrupted (non-ruined) region.
El SkidThe frozen white northRegistered Userregular
edited June 2010
So...how does this work? If Teclis got placed in Bretonnia, for instance, then we would have one turn to ruin Bretonnia and get all the points for it, or else all corruption would be removed and teclis would automatically move to the most corrupted region next turn?
Tzeentch may discard before drawing back to 5 cards.
Skavengers (place a Skaven at a Warpstone) and Teclis Aids the Empire (remove cultists from event, move event to region with most corruption) remain in effect
Posts
You just leave my acolyte's nips alone
Bloodletter to Bretonnia
0/7 PP
Skavengers (place Skaven at a Warpstone) remains active
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act)
Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)
Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle)
Nurgle (2/6) forces a leper into Estalia
Tzeentch (4/6) trains an acolyte in Estalia
Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)
Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia
Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N)
Tzeentch (3/6) sends an acolyte out to Bretonnia
Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia
Khorne (0/7) calls a bloodletter to battle in Bretonnia
0/6
Skavengers (place Skaven at a Warpstone) remains active
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act)
Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)
Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle)
Nurgle (2/6) forces a leper into Estalia
Tzeentch (4/6) trains an acolyte in Estalia
Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)
Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia
Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N)
Tzeentch (3/6) sends an acolyte out to Bretonnia
Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia
Khorne (0/7) calls a bloodletter to battle in Bretonnia
Nurgle (0/6) brings a final leper to Bretonnia
Tzeentch (0/6) sends his acolyte from Bretonnia to the Empire, prepares the Empire with a Changer of Ways, then summons two more acolytes into the Empire
Troll Country: 2 dice
Bretonnia: 4 dice, 1 die (+1 defense)
Estalia: 2 dice
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 18"
Khorne is free to roll in all regions; pleas assign all hits before making the next roll, however. Slaanesh can roll once Khorne has rolled in Bretonnia.
1 hit in Bretonnia, so nothing (fuck fuck fuck)
2 hits in Estalia, get rid of the 2 nurgle cultists (one being controllled by Slaanesh)
Urrghhh now we just get a single tick instead of me getting 2 I hate you I hate you.
Jeez, you're awfully angry. Oh wait, Blood God- never mind :P
Edit- you get to roll your battle die btw, Slaanesh...
Of course not, brother. You must have misread the part before "but".
Apparently I missed one of the ends then...(the butt. heh).
I know, but I'm in the ER with my youngest right now. Probably can't roll until tomorrow.
Family first, get to us when you're done.
1 hit
Troll Country: seductress
Bretonnia: nothing, bloodsworn (+1 defense)
Estalia: 2 lepers
Khorne earns 2 DIAL advance tokens.
Domination step:
Norsca: +1 VP
Bretonnia: +3 VP
Estalia: +4 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
Norsca: +2
Troll Country: +1
The Empire: +3 DIAL
Bretonnia: +4 DIAL
Estalia: +1, +5 DIAL
The Badlands: +1
Check for Ruination:
Estalia is the first region ruined (1 + 1 + 9 + 1)
Khorne and Tzeentch each receive 3 VP for contributing to its ruination this step
Updated VP:
Khorne: 6 + 5 = 11
Nurgle: 3 + 3 = 6
Tzeentch: 4 + 7 = 11
Slaanesh: 1 + 1 = 2
DIAL advance tokens:
Khorne: 2
Nurgle: 1
Tzeentch: 2
Slaanesh: 0
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - No special effects
2. Hero Tokens are resolved - none
3. Resolve Old World cards - Slaanesh places a Skaven at a Warpstone
4. Score Ruined Regions -
Estalia: Tzeentch scores 9 VP for first place
Khorne and Nurgle score 2 VP each for shared second place
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once
Khorne:
12 - Upgrade
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
Updated VP:
Khorne: 11 + 2 = 13
Nurgle: 6 + 2 = 8
Tzeentch: 11 + 9 = 20
Slaanesh: 2
6. Check for Game end - The game does not end
Things that need to happen:
Yes! fixing.
Teclis Aids the Empire
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
Then, place one Event token in any region.
In the end phase when Old World cards are resolved, remove all Cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.
Slaanesh gets to place this initially; later, it will move to the most corrupted (non-ruined) region.
To The Empire.
Skavengers (place a Skaven at a Warpstone) and Teclis Aids the Empire (remove cultists from event, move event to region with most corruption) remain in effect
OHHH.
So the cultists place their corruption, and regardless of ruin they then get packed up and sent away. Gotcha.
Sorry, saw the grail card in the other game, and must have gotten confused :P