I can't seem to get my world ranking under 3 digits, or that damned 15k echo run. I came close on collapsed building, only 70 points shy. I will be down for anarchy all weekend if anyone is looking for an extra.
Just beat the game on very hard, first time through. The most difficult part was working out the skillshots that were manageable against enemies that just don't die. For instance, the cannon doesn't kill anything, the machine gun is only worth it for headshots, and the shotgun is the greatest thing.
Biggest disappointment were the burnouts. Those guys were pathetic, and made the last half of the game easier than the first. At least they provided plenty of free points.
I also used thumper about 5 times throughout the entire game. Can't say why, other than it never seemed worth it.
I'm amazed that they payed someone to write that script.
I found myself forgetting about the Thumper as well throughout. Then I'd get stuck in a part and go "oh shit I should probably use that Thumper for this!"
I don't know what you're complaining about. I'm about half way through the campaign and I'm fucking loving it. It's cheesy but it knows it and it makes fun of it. I've not had this much fun in a long time. Beer makes it better, in true Grayson style.
in anarchy mode, when you run out of thumper, you can leash someone without pulling them if you hold down the button. this is useful for timing tug o wars if you get too hasty.
Problem I had with the thumper, mainly, was that I had to buy all the charges for it, and there was rarely a time when it was guaranteed to pay off the investment in points. I'd rather buy more shotgun ammo. In any open area the thumper was almost useless, because if the enemies went too high for the shotgun, the rifle took too long to kill.
There was also this part near the start of the game that someone wasn't paying attention. The first time the game shows me how to push and kick an explosive barrel I HAD to run up to it and kick it while a whole crowd of enemies take free shots at me. By the time I was allowed to move again my screen would be completely red, and if I didn't immediately turn around and run I would die. That was annoying to get through.
In fact, overall the first half of the game was harder on very hard. Everything after the plant boss was a breeze, except that nothing died when I needed it to.
First half of the game was way more fun too. More Borderland's esque. Better environments. Then you got into the underside of the city and it's all "pile of skulls" "vats of radioactive shit". The electric storm was pretty though.
With that said, I beat it on hard, died maybe twice chapters 1 - 6. Chapter 7? Probably died about 20 times total that chapter alone. That part where they throw you in a 10x10 room with flare assholes, rail gun assholes, and the drill asshole kicked my ass.
Ending sucked something fierce.
Echo mode is The Club v2. Good times.
I would like Anarchy if I'd stop getting 12 year old kids who kept going AFK.
The plant boss itself was a joke. It only used one attack, and to beat it you just hit kick before it grabs you. I beat the whole thing standing in one place. It's also the only part of the game where the standard rifle shone. It out damaged every other weapon there; the bounce cannon could barely hit, and the pistol was useful for switching to when I needed to take out the 5 weak spots and my rifle needed a reload.
I did that boss twice, second time on hard. The pistol is clearly the best weapon for it. The amount of damage the pistol does in general is magnitudes more than the rifle. You just have to be a good shot.
I just saw a Bulletstorm commercial for the first time on tv. They couldn't, I don't know, use clips that didn't have any offensive skillshot names to show one of the main things that sets the game apart? Instead, they just show "This game has a chain gun and you can kick people off cliffs. Oh, and there's colors other than the grimdark palette." As little advertising I've seen plus this neutered commercial, it's like they don't want to move copies.
Well it's probably pretty difficult to show this game on TV.
Late night Comedy Central, watching Harold and Kumar complete with cursing. It just seems they're relying on word-of-mouth. I'm doing my part, I've sold like 3-4 people at work on it.
Anyone got any tips for Desert? I just barely broke 8k and I'm having trouble thinking what I'm missing.
Anyone got any tips for Desert? I just barely broke 8k and I'm having trouble thinking what I'm missing.
Make sure to get an xray (and overkill at the same time)... 3+ enemies is nice, but worth it on 2.
There is a place for Voodoo doll right at the start.
Thumping + Red barrel is a lot of points.
Other than those, just make sure to get all the basics (mercy, fire in the hole, slide, kick, first in last out, graffiti, gag reflex, full throttle) ... and refill at the drop pod.
I really, really, really want this game to be profitable enough for a sequel. I'm tired of falling in love with game characters and concepts that never get new games.
Why the hell are more people not playing this?
This game is quite simply totes. It's the first "fun" shooter I have played in ages
hyperpower on
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Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
edited February 2011
Its basically the next logical step for PCF after Painkiller. And that was the best PC shooter that no one ever played. Perhaps like Painkiller, after Yahtzee gives it some random glorious review its sales will instantly go up 7250%.
I want to like it more. I like that they tried something different. I just happen to put priority on the exact opposite types of things. Points and leaderboards mean nothing to me.
Co-op campaign, surviving, working together. Or skillfully taking down AI and other people for the sake of the win, not points. That's my stuff.
I also hate passing each group of enemies wondering, 'oh man I didn't see that barrel, I did that wrong.'
Not hating, just trying to explain why this game might miss big subset of the FPS fans.
There are lots of good things about Bulletstorm, a modern, gory, vulgar FPS with a beautiful color palette, interesting level design, and a focus on very specific gameplay to boot. I'm sure you're aware of the SkillShot system. Multiple weapons with unlockable secondary fire that awards skill points for successful, and specific, shots and combinations. Grab the pistol, blast a flare into a group of enemies, then thump them into the air as they're on fire, and take them out one by one and watch as the points pile up. Bulletstorm also makes use of a tool called a "Leash" that allows you to yank enemies towards you and then boot them into environmental hazards like spikes, malfunctioning computers, and man eating plants. You can also perform the aforementioned Thump which will send enemies flying into the air to setup a chain of SkillShots. Gameplay wise, Bulletstorm is a clear winner.
The setting is very lush. Beautiful use of color in a some what tropical environment. It somewhat reminds me of a few locations in Borderlands, another title with a good choice in color arrangement. Post apocalyptic - Society has Failed and now Here Come the Freaks - gore fest. The only problem is that the final third or so of the game trade in the beautiful locals and crazed characters for your typical FPS trappings. No more shopping malls and blue butterflies and radiated neon green berserkers. The End Game is mainly your tried and died pile of bodies, spooky monsters, a sewer, decayed buildings, and eventually a derelict space shuttle. Yawn. I will not spoil the ending outside of telling you that there practically isn't one. The most epic of boss fights happens about half way through. The final missions of the game are you racing against a clock while firing on your generic "Space Marine". Since you're on a timer a few times during these final sequences the SkillShot falls to the wayside and you're playing a medicore FPS. There is no end battle. Little closure. You merely reach a goal post and the credits roll, but not before getting setup for a sequel.
While this is more or less a let down and not too terribly out of the ordinary, the major problem with Bulletstorm is the story. Almost everything else about the title is a move away from the traditional FPS mold. The story, on the other hand, is tried and true super cheese with a few ends a little more stale than others. While most of the title has you focusing on SkillShots titled "Gang Bang", "Ejectulation", "Rear Entry", etc, the story completely lacks any of the otherwise established sense of humor. Gray, your main character, fits right in. For half of the story. By the time you get past the big reveal Gray turns from a foul mouthed frat boy devolution into a sincere, serious, man who seeks redemption. The characer growth is hasty and poorly executed in light of the humorous intent behind the rest of the game.
Echoes mode is a fun diversion. Did you play Bizarre's The Club a few years back? Well, no, probably not. But it was a really good game and Echoes is a continuation of The Club's formula. You go through scripted sections from the main campaign in a score attack mode, competing to have your name at the top of the list.
Anarchy is Bulletstorm's version of Firefight/Horde/Onslaught from FPS juggernauts before it. It's nothing out of the ordinary. You have a score limit set that requires you and a team mate to dispatch certain enemies certain ways to get crucially needed bonus points.
There really should have been a multiplayer deathmatch. Yes, it would be out of place, and no there probably wouldn't be a way to implement the Leash in a balanced and fair way, but the environments and the weapons are unique enough that some form of deathmatch would have been a nice addition.
I beat the campaign in around seven or eight hours. Don't expect to go back through it on Very Hard, may beat the last few Echoes levels I haven't completed, and the only thing really tempting me to go back to Anarchy is an achievement or two. If you're interested in Bulletstorm from the beginning then you should be comfortable with making a purchase. If you're on the fence I don't think there's enough in Bulletstorm to make it worth it.
Since you're on a timer a few times during these final sequences the SkillShot falls to the wayside and you're playing a medicore FPS.
He's doing it wrong! I skillshotted the daylights out of those final sets of dick-tits!
While i may have skipped a few prime targets for skillshots, i still managed to rack up quite a few with the instant kill drillgun. just catch 2 or more in a line, and instant 300 points.
also the flail gun, chain em up, and give em a quick kick. +50 for sadism, + whatever else they got coming.
Yeah, but those are ones you get automatically. Like the slide kick or whatever. But you weren't stopping to actually get a bunch of combo points, thumper, flare gun, etc. You were running to the final goal post in the game.
I didn't. Everytime I had a count down moment I ended up getting to the goal just in time.
Also, basically, what I'm saying is:
An end game should be epic. That part where you controlled the mechanized Godzilla? Epic. Fight against the real Godzilla? Epic. Fight against the giant plant? Epic. Count down timer with generic space goons? Not epic in the slightest.
Sheep on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
after it goes on Steam sale its sales will instantly go up 7250%.
a lot of people just aren't willing to drop £30/$60 on it, also all the silly INI problems might be holding a few back.
Yep. GFWL inclusion has also done a lot to temper my excitement. I'm not rabidly Anti-GFWL. I do tend to buy my games over Steam and I dislike the redundancy of GFWL in my Steam games. Plus GFWL is legitimately bad and stupid for various reasons. I guess I've just been lucky with it though, because besides being an occasional headache, it has never wrecked my shit.
But yeah, price, difficulty of proper configuration for a PC FPS and GFWL hasn't done this game any favors. It's already stupid that I would have to dig around in the ini files for a lot of games just to turn off something like mouse smoothing, when it could be handled with a simple checkbox on an options screen. So let's encrypt those files. Brilliant. I smell CliffyB at the bottom of that one.
I'm not regretting my purchase, as this is ultimately how I wanted to play the game, but WOW. It doesn't appear to support 16:10 resolutions, so it is letterboxed.
Letterboxed.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I just saw a Bulletstorm commercial for the first time on tv. They couldn't, I don't know, use clips that didn't have any offensive skillshot names to show one of the main things that sets the game apart? Instead, they just show "This game has a chain gun and you can kick people off cliffs. Oh, and there's colors other than the grimdark palette." As little advertising I've seen plus this neutered commercial, it's like they don't want to move copies.
"Gears 3 Beta Access Included".
That's all they had to say to move a million copies this month. Every other type of ad is secondary.
I'm not regretting my purchase, as this is ultimately how I wanted to play the game, but WOW. It doesn't appear to support 16:10 resolutions, so it is letterboxed.
Letterboxed.
That's actually due to how Epic did the renderers in UE3. If you notice, almost every UE3 game is letterboxed for 16:10 resolutions
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Biggest disappointment were the burnouts. Those guys were pathetic, and made the last half of the game easier than the first. At least they provided plenty of free points.
I also used thumper about 5 times throughout the entire game. Can't say why, other than it never seemed worth it.
I'm amazed that they payed someone to write that script.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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And thumpers? Best damn thing in the game.
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Sub me on Youtube
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There was also this part near the start of the game that someone wasn't paying attention. The first time the game shows me how to push and kick an explosive barrel I HAD to run up to it and kick it while a whole crowd of enemies take free shots at me. By the time I was allowed to move again my screen would be completely red, and if I didn't immediately turn around and run I would die. That was annoying to get through.
In fact, overall the first half of the game was harder on very hard. Everything after the plant boss was a breeze, except that nothing died when I needed it to.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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With that said, I beat it on hard, died maybe twice chapters 1 - 6. Chapter 7? Probably died about 20 times total that chapter alone. That part where they throw you in a 10x10 room with flare assholes, rail gun assholes, and the drill asshole kicked my ass.
Ending sucked something fierce.
Echo mode is The Club v2. Good times.
I would like Anarchy if I'd stop getting 12 year old kids who kept going AFK.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I might go back and replay the plant level and get a few of those achievements while I'm at it. Anyone on wanna play some Horde?
I'm concerned about this. Sure it has guns and cursing. But the game is colorful, and color makes you gay.
I was under the impression that Echo's was multi as well.
I'm first place on my friends leaderboards on every map.
Was curious, since when I beat the game it said that I had only killed maybe a couple hundred guys.
And I'm pretty damn sure I've killed more than that. And the "accumulated skillpoints" counter keeps resetting, too.
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Late night Comedy Central, watching Harold and Kumar complete with cursing. It just seems they're relying on word-of-mouth. I'm doing my part, I've sold like 3-4 people at work on it.
Anyone got any tips for Desert? I just barely broke 8k and I'm having trouble thinking what I'm missing.
Twitch Wed-Sun, 2-5pm CST
Make sure to get an xray (and overkill at the same time)... 3+ enemies is nice, but worth it on 2.
There is a place for Voodoo doll right at the start.
Thumping + Red barrel is a lot of points.
Other than those, just make sure to get all the basics (mercy, fire in the hole, slide, kick, first in last out, graffiti, gag reflex, full throttle) ... and refill at the drop pod.
Shitty Tumblr:lighthouse1138.tumblr.com
This game is quite simply totes. It's the first "fun" shooter I have played in ages
a lot of people just aren't willing to drop £30/$60 on it, also all the silly INI problems might be holding a few back.
Co-op campaign, surviving, working together. Or skillfully taking down AI and other people for the sake of the win, not points. That's my stuff.
I also hate passing each group of enemies wondering, 'oh man I didn't see that barrel, I did that wrong.'
Not hating, just trying to explain why this game might miss big subset of the FPS fans.
Ophidian Wars: Opac's Journey
http://www.giantbomb.com/bulletstorm/61-30088/user-reviews/?review_id=18695
He's doing it wrong! I skillshotted the daylights out of those final sets of dick-tits!
While i may have skipped a few prime targets for skillshots, i still managed to rack up quite a few with the instant kill drillgun. just catch 2 or more in a line, and instant 300 points.
also the flail gun, chain em up, and give em a quick kick. +50 for sadism, + whatever else they got coming.
there's enough time given to you to pull off some awesome stuff while you're running, and hell, drilldo isn't hard to get if you're in a rush.
Also, basically, what I'm saying is:
Yep. GFWL inclusion has also done a lot to temper my excitement. I'm not rabidly Anti-GFWL. I do tend to buy my games over Steam and I dislike the redundancy of GFWL in my Steam games. Plus GFWL is legitimately bad and stupid for various reasons. I guess I've just been lucky with it though, because besides being an occasional headache, it has never wrecked my shit.
But yeah, price, difficulty of proper configuration for a PC FPS and GFWL hasn't done this game any favors. It's already stupid that I would have to dig around in the ini files for a lot of games just to turn off something like mouse smoothing, when it could be handled with a simple checkbox on an options screen. So let's encrypt those files. Brilliant. I smell CliffyB at the bottom of that one.
I'm not regretting my purchase, as this is ultimately how I wanted to play the game, but WOW. It doesn't appear to support 16:10 resolutions, so it is letterboxed.
Letterboxed.
Electronic composer for hire.
Shitty Tumblr:lighthouse1138.tumblr.com
"Gears 3 Beta Access Included".
That's all they had to say to move a million copies this month. Every other type of ad is secondary.
That's actually due to how Epic did the renderers in UE3. If you notice, almost every UE3 game is letterboxed for 16:10 resolutions