Hello class and welcome to Ancient Ivalice History III. I am professor Arazlam and I will be your guide through the complicated and often contradictory tale of 'The Lion War'. I have studied this subject for many years and have written several books on the subject. Two of which,
The Mysteries of The Lion War and
Durai Writings-The Truth of the 400th Year are required for this class and can be found at the campus bookstore. We will start by analyzing the end of The Fifty Years war and it's effects on the economy of Ivalice. We will then take a look at the death of King Omdoria, both it's immediate and long lasting effects on The War of the lions. We will then discuss The War itself. I do mean discussion, I look forward to your input on-
one moment, I'll get to you lad. You can put your hand down. Where was I?
Oh yes The War itself and the church's involvement. We will finally take a look at the end of The War and the causes of-
Yes, yes what is it? Yes you with your hand waving about as though it is about to fall off.
"Sorry to interrupt but shouldn't you take attendance?"
"I hardly think that is necessary"
"Well, we are paying an awful lot to be here and I'm sure the rest of the students want to make sure we're on your roster."
"I suppose so, what was
your name?"
"Rend sir"
"I see. Rend, could you do me a favor and drop these papers off at Administration?"
"But that's all the way across campus."
"Then you'd better hurry. As for the rest of you, your names please?"
Welcome to Phinal Phantasy Tactics, a phalla designed by Rend, narrated by Zellpher, and spreadsheeted by Mr Blarney, who also did the ridiculously amazing graphics as well.
The RulesWhat the Hell?
Phinal Phantasy Tactics is a phalla based on Squaresoft's masterpiece, Final Fantasy Tactics. Don't know what a phalla is? Look
hereHow do I win?
Each player will have a win condition which will be noted in their role PM. However, this will be a multidimensional faction game. Six factions are jockeying for control of the land of Ivalice. Those factions are:
-The army of Duke
Goltana, who are opposed to
-The army of Duke
Larg
-Followers of the
Church, who are opposed to
-The anti-church
Heretics
-The rich
Nobles, who are opposed to
-The poor
Commoners
Each player will belong to one faction out of each of those conflicts (Goltana or Larg, and Church or Heretic, and Noble or Commoner). Factions will begin sized equally. In order to win, all players remaining must share 2 factions with all other remaining players.
For instance, if every player left in the game is a
Goltana Heretic, all players who are or were
Goltana Heretics emerge victorious. If every player left in the game is a
Church Noble, then all players who are or were
Church Nobles win, and so on and so forth. If all players left share all 3 factions, then only players who share all three of those factions will win.
How will this play out?
Each night, one player will die by the public vote. In addition, each of the six factions controls one kill. The game will continue until any two or three faction combination emerges victorious.
Voting
Every night, each player must
Vote in Red for a player to be killed. The player with the most votes will be killed, barring intervention by an Orator. In the case of any vote tie, the first person to reach the terminal number of votes will win.
Orator? Jobs? Hell yes!
Hell yes indeed. In Phinal Phantasy Tactics each player will be associated with a job, which is associated with certain abilities. Every player will start out as either a squire or a chemist. Each night, every player will be able to submit a job order. This will do one of three things:
1. Change jobs to any job you are eligible to learn or have already learned.
2. Level up your current job to gain access to its job skill.
3. Use any job skill you have unlocked.
You may only do one of these three things per night. That means that, for example, if you want to be able to use the ability of the Time Mage, first you must change jobs until you have succesfully fulfilled the requirements for Time Mage, then you must learn the Time Mage job itself. Then you spend a day to unlock the job skill. From then on, you may use that skill any night you do not choose to change jobs or learn another skill.
You may have skills from multiple different jobs, but each one will take one or more days to learn, so be sure to balance versatility with usefulness. Note: You do not need to learn a job's skill in order to use it as a requirement for a more advanced job.
The following is a summary of all playable jobs:
Squire
Requires: None
Training day & night to become good fighters, they aren't too useful in the beginning. But remember, everything takes time.
Loyalty: For every 3 squires which target the same person, that target will be blocked from using a physical ability that night.
Knight
Requires: Squire
Physically and spiritually strong, they learn powerful new techniques by mastering sword skills!
Shield: If any seer attempt to target the player you guard, that player will gain no information.
Monk
Requires: Knight
Martial-art experts who have disciplined their minds and bodies for years. Their fists are more deadly than swords.
Chakra: The first physical or faction kill-attempt on your target will be nullified.
Geomancer
Requires: Monk
All objects under heaven and earth are his weapon. Watch the topography and take full advantage of it!
Shape Earth: Target player's ability may not be tampered with negatively tonight.
Archer
Requires: Squire
With super-human eyesight, they use bows against long-distance enemies.
Aim: You will learn whether your target is a Noble or a Commoner.
Thief
Requires: Archer
With agile bodies and quick hands, they use various stealing techniques to confuse enemies.
Each night choose one ability.
Steal: Your target's ability is stolen and is unusable the next night.
Copy: You may use any of target player's unlocked abilities the next night.
Dragoon
Requires: Thief
Imitating flying dragons, these knights created a unique way of fighting. Skilled with spears, jump attacks and defense.
Jump: Kill target player.
Chemist
Requires: None
Attacks with a wide knowledge of various items. A very valuable party member, especially for backup.
Mix: For every 3 chemists which target the same person, that target will be blocked from using a magical ability that night.
White Mage
Requires: Chemist
Best at healing and aiding allies in battle. They fight to protect the weak and defeat the forces of darkness.
Faith: You will learn whether your target is in the Church or a Heretic.
Mystic
Requires: White Mage
Uses debilitating magics to alter the status of enemies.
Absorb: The first magical or faction kill-attempt on your target will be nullified.
Orator
Requires: Mystic
Fights with words as weapons. They are capable of swaying even the most dire of bandwagons.
Each night choose one ability.
Speech: Instead of the first place vote-winner, the second place vote-winner will die.
Slander: Nullify another orator's ability.
Black Mage
Requires: Chemist
Create flame and thunder from their spirit, using their powerful magic not to destroy but to protect allies.
Scry: You will learn whether your target serves Goltana or Larg.
Time Mage
Requires: Black Mage
Use Time Magic to control time and space. Extremely useful allies.
Slow: All abilities which would happen to your target tonight instead happen the next night. An effect which is delayed may not be delayed again.
Summoner
Requires: Time Mage
Summon powerful monsters from the other side making them fight for them.
Call: Kill target player.
Onion Knight
Requires: At least one tier 4 magical and 1 tier 4 physical
Takes too long to get to. Useful if you have a hundred hours of free time!
Homing Missiles: Burnage.
The following tree shows the progression of jobs.
All orders should be PM'ed to me, Arazlam Durai. Votes will close and actions will become late somewhere around 7-8 ish, Pacific time. I'll decide on a specific vote close in the coming days.
Opening NarrationDay 1: That's a lot of brownDay 2: Eye of the StormDay 3: Everything Becomes Clear in TimeDay 4: The Apocalypse Draws NighDay 5: I am disappointed, students.Day 6: Now that's more like it.Day 7: Down to the WireDay 8: One DownDay[9]: It Slowly Becomes ClearDay 10: One Step CloserDay 11: The Battle is Won!
(this space reserved for additional OP information)
Posts
22. crimsoncoyote (Chemist)
25. LoserForHireX (Squire)
28. Rawkking Goodguy (Chemist)
35. Enlightenedbum (Squire)
40. Teucrian (Squire)
42. Orange Soda (Squire)
49. Daius (Chemist)
53. Garret Dorigan (Squire)
57. Cheez (Chemist)
58. Daniant (Chemist)
59. TehSloth (Squire)
68. Scosglen (Chemist)
Day 1
8. Simonwolf - Goltana Heretic Peasant
13. Extermatott - Holy Knight
15. ForceVoid - Goltana Heretic Peasant
36. MundaneSoul - Larg Church Peasant
41. INeedNoSalt - Larg Heretic Peasant
44. Dunadan019 - Fell Knight - Victorious!
75. Ringo - Peasant Battlemaster
Day 2
2. The Anonymous - Goltana Heretic Noble
4. Shushnik - Church Battlemaster
34. Zanmatto - Goltana Church Peasant: Eliminated for Inactivity
62. JaysonFour - Larg Battlemaster
Day 3
1. Gumpy - Goltana Heretic Peasant
11. Shalmelo - Church Battlemaster
18. Sir Fabulous - Goltana Church Noble - REMOVED FOR INACTIVITY
23. The Cow King - Larg Heretic Noble - WITHDREW
26. Infidel - Larg Heretic Peasant
27. lonelyahava - Goltana Heretic Noble
31. TheLawinator - Larg Heretic Peasant - REMOVED FOR INACTIVITY
39. Ebfan - Larg Church Peasant
Day 4
20. Capfalcon - Goltana Church Peasant
32. Turkson - Noble Battlemaster
33. Buzz Buzz - Larg Heretic Noble
46. Robos A Go Go - Goltana Church Noble
54. Elldren - Goltana Heretic Noble
69. Warban - Larg Heretic Peasant - WITHDREW
Day 5
14. REG Rysk - Mimic
47. Megatin - Goltana Church Noble
48. jdarksun - Larg Church Noble
52. Burnage - Goltana Heretic Noble
60. Arivia - Goltana Battlemaster
67. Raiden333 - Larg Church Noble
Day 6
5. Romanian/AOR - Goltana Church Peasant
7. Look Out It's Sabs! - Ninja
12. B:L - Larg Heretic Noble
38. Darian - Goltana Heretic Peasant
43. Shanic - Larg Church Peasant
63. Terrendos - Larg Church Noble
64. Frostmist - Larg Heretic Noble - REMOVED FOR INACTIVITY
73. Element Brian - Larg Church Noble
Day 7
3. Adventfalls - Larg Church Peasant
10. Delphinidaes - Goltana Heretic Peasant
16. Dogbone33 - Goltana Church Peasant
17. Zandracon - Larg Church Peasant
24. Samurai6966 - Goltana Heretic Noble - WITHDREW
30. Spectrum - Goltana Church Noble
45. Nocturne - Larg Battlemaster
56. DasUberEdward - Dancer - REMOVED FOR INACTIVITY
71. Alegis - Larg Heretic Noble
74. Lemminghead - Larg Chuch Peasant - REMOVED FOR INACTIVITY
Day 8
21. cj iwakura - Goltana Church Peasant
29. Malkor - Larg Heretic Peasants
51. Lucedes - Peasant Battlemaster
55. A Duck! - Larg Heretic Peasant
61. Fluffy, Our Beloved Flopsy Bunny Friend - Larg Church Noble
66. Sepah - Goltana Heretic Noble
72. Immortal Squish - Larg Heretic Peasants
Day[9]
6. Mr. Defecation - Goltana Church Peasant
19. Phyphor - Larg Church Noble
37. OptimusZed - Heretic Battlemaster
50. Savant - Goltana Heretic Peasant
70. Ronrab - Goltana Church Peasant
Day 10
9. Aegis - Larg Church Peasant
65. Hippie - Larg Heretic Noble
In order to sign up, please SIGN UP in some loud color and remember to include whether you'd like to start as a SQUIRE or CHEMIST
Aditionally, Clarifications
Starting as a chemist on day 1 you would then class up to white mage or black mage, then continue up to a tier 4 magical class. Then learn squire. Then class up to lancer or geomancer. Then learn onion knight. Then learn Homing Missiles.
Yes. You may use any job skill you have unlocked.
Like any class, it takes a day to unlock the job skill.
Your win condition is simply to make sure everyone left in the game shares 2 of your 3 factions.
Clarification denied.
The vote happens first so there is no possibility of tricke-down except from orators.
No.
Would I lie to you?
Nope.
EDIT: As a chemist
Blame him.
EDIT: Sign up as Squire.
-_-
Steam
edit ... SQUIRE I want to pew pew pew people
3DS: 2852-6809-9411
As a Chemist.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
>_>
Try again sir!
Steam
Was trying to avoid playing more than one phalla at a time, but ...it's final fantasy...no fair!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Steam
Steam
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Starting as a chemist on day 1 you would then class up to white mage or black mage, then continue up to a tier 4 magical class. Then learn squire. Then class up to lancer or geomancer. Then learn onion knight. Then learn Homing Missiles.
Sorry, what was that? I can't hear you all the way in the back of the classroom. Would you move up to the front?
at the end of the sign up list it clearly says to sign up as either chemist or squire
Steam
Yep. Fixed.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.
Yes. You may use any job skill you have unlocked.
Switch Friend Code: SW-1406-1275-7906
Twitch Stream
Does everyone start with the Chemist/Squire ability unlocked or is one required to spend a day to research it?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12