If this thing hits around the holiday of next year, Nintendo better kick the assembly lines into super mega overtime months ahead of time. I would not be at all surprised to see a repeat of the Wii's first year. Here's hoping they learned from that ordeal.
I watched that hands on vid from earlier in the thread. I'm not sure if it's my mind seeing what I want it to see or if it's actually real, but I swore I could get a sense of the 3D in action. This seems odd considering that it's a video and that I'm blind in one eye.
Its been confirmed to launch within this fiscal year. We'll see it by March of next year at the latest.
And El Guaco, also consider that they aren't pushing this tech with set top boxes yet because they don't want to try and sell big TVs with this technology yet. It's much easier to introduce a technology like this on a handheld, proprietary platform, where Nintendo can control the specifications of everything and design exactly how it'll work for everyone.
If/when read: when the technology catches on in the handheld market, then we'll probably start to see larger screens like televisions with the technology.
(It's still fundamentally a visual gimmick, though; it won't lead to new gameplay opportunities until we can actually interact on a 3-D level with our entertainment software.)
If/when read: when the technology catches on in the handheld market, then we'll probably start to see larger screens like televisions with the technology.
(It's still fundamentally a visual gimmick, though; it won't lead to new gameplay opportunities until we can actually interact on a 3-D level with our entertainment software.)
No, Nintendo went handheld because the tech they chose requires you to sit in a sweet spot, which is horribly opposed to how most watch TV. On the other hand, it's perfect for handheld system.
Sharp's been sitting on that shit since 2002 since it's a hard sell. Would probably work for computer gaming though.
Somebody needs to get scientific on the viewing angles of the 3DS. This abstract nonsense we've been getting isn't good enough for me . Some say the sweet spot is very narrow (what does that mean?) others say you have a surprisingly large window (what does that mean?).
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
Somebody needs to get scientific on the viewing angles of the 3DS. This abstract nonsense we've been getting isn't good enough for me . Some say the sweet spot is very narrow (what does that mean?) others say you have a surprisingly large window (what does that mean?).
Narrow side-to-side, large window up and down, I would think.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
If this thing hits around the holiday of next year, Nintendo better kick the assembly lines into super mega overtime months ahead of time. I would not be at all surprised to see a repeat of the Wii's first year. Here's hoping they learned from that ordeal.
I watched that hands on vid from earlier in the thread. I'm not sure if it's my mind seeing what I want it to see or if it's actually real, but I swore I could get a sense of the 3D in action. This seems odd considering that it's a video and that I'm blind in one eye.
Its been confirmed to launch within this fiscal year. We'll see it by March of next year at the latest.
I would imagine that although they are not directly* competing with Apple they would want to get something out before the next iteration of iOS.
* Not sure how to phrase that, dedicated handheld vs. smartphone is a complicated battlefield and probably not worth discussing to indepth in this thread.
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
I would imagine that although they are not directly* competing with Apple they would want to get something out before the next iteration of iOS.
* Not sure how to phrase that, dedicated handheld vs. smartphone is a complicated battlefield and probably not worth discussing to indepth in this thread.
Well Japan has a much more developed phone game market than anywhere else and there was room for both the DS and the PSP there.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
If I ever have to justify myself to a woman for anything I want to buy or do I know this is not a relationship I want to be in.
Good luck being in a relationship with a sentient, biped humanoid.
The wife and I have completely seperate finances. As long as I take care of my half of the bills and whatnot, what I do with my money is my business. Guess what we never fight about? We have lived together for 12 years now and been married for 6 I would say it's working. Why people assume they need to have joint finances in a relationship is beyond me.
This is why I like you Corin.
I would never share my finances with anyone else. My money is mine,her money is hers. If we do need something for the two of us we can pool together but apart from that we are totally independent financially.
It might work for you, but 'totally independent financially' doesn't seem like much of a marriage to me. When you're sharing that many financial commitments it becomes much more effort sorting out who pays for what and making sure it's all equal and enough money is in the right places yadda yadda yadda, than just throwing all the money in one central place and simply trusting each other not to go buying things you can't afford.
No matter, we both want 3DSs so no issues of justification anywhere anyway!
Oh noes my marriage isn't much of marriage. Sad corin is sad. Also I think it took two minutes to divy up the bills. You got power? Check. You got insurance? Check. So yeah about two minutes. It probably isn't perfect, hell one of us might be paying $20 a month more than the other. ACK. What ever will we do?
Anywho my point wasn't that my way is the only way or even superior but more to back Klyka up a little bit. He should have no problem meeting a women that won't mind him managing his own money. There is more than one way to do everything.
So how about that 3DS huh? Wish I liked hand helds a little more as it looks pretty damn hot. But I bought a DS and like 20 games and hardly touched the damn thing. Then I bought a PSP and other than the 400 or so hours I invested in Monster Hunter there wasn't another game that really grabbed me. Even games on my iphone which is with me at all times have failed to hold my attention. I don't hold out much hope that the 3DS will win me over. Though a new Pilot Wings is going to make awfully hard to resist.
Somebody needs to get scientific on the viewing angles of the 3DS. This abstract nonsense we've been getting isn't good enough for me . Some say the sweet spot is very narrow (what does that mean?) others say you have a surprisingly large window (what does that mean?).
I can't remember where i read it or heard (i'm fairly certain it was an iwata asks session) but I do remember hearing that the 3DS will employ subtle face tracking the camera to maintain the effect as well as possible. If that's true, I'd think that moving forward or backwards would be what breaks the effect the most.
Sorry if this has already been discussed, but I can't help but wonder that if Nintendo has a magical screen that doesn't require glasses for you to see 3D images, then why the F are they putting it on a handheld? Do they not like money? What's the story?
Because a handheld is a pretty fantastic place to put it.
- A single viewer
- used at the same viewpoint and distance pretty much every time
Sorry if this has already been discussed, but I can't help but wonder that if Nintendo has a magical screen that doesn't require glasses for you to see 3D images, then why the F are they putting it on a handheld? Do they not like money? What's the story?
Because a handheld is a pretty fantastic place to put it.
- A single viewer
- used at the same viewpoint and distance pretty much every time
Yeah Nintendo isn't the only one that has the tech to do it but the specific viewing angle\distance makes it pretty worthless for larger screens.
Tech Demo: Target Shooting: This was another augmented-reality showpiece. For this one, a Nintendo rep put a brown mat on a table. I had to hold the 3DS 14 inches from the mat, my top screen acting as a viewfinder or window to that table and mat. Once I was holding the system at the proper distance, the tabletop appeared to transform, with a chasm opening in the middle and targets emerging. I had to move the 3DS all around the table to get the best angles on the targets, walking all around the table in real life. Once I shot out the targets, a dragon emerged. It had weak points on all sides, so I was again having to walk around the table to shoot it.
I can't remember where i read it or heard (i'm fairly certain it was an iwata asks session) but I do remember hearing that the 3DS will employ subtle face tracking the camera to maintain the effect as well as possible. If that's true, I'd think that moving forward or backwards would be what breaks the effect the most.
No. Bad. Stop it. The whole "3DS will use the camera to create the illusion of 3D" thing is bupkis, cause by a tech-demo/game for the DSi which did exactly that. It had to do that, because it did not have a screen capable of sending a separate image to each eye.
There are several reasons the 3DS does not use this. One, is that it would have to eat computer cycles all the time to do face tracking. See microsoft's natal debate on whether it is worth it to sacrifice that much of the CPU for the benefit.
Second is that when you do it the way the DSi does, you don't actually get a 3D picture. It still looks just like a regular 2D picture to your brain, until you rotate the screen, where the side-to-side motion in the picture creates the illusion, rather than the "separate image to each eye" creating the illusion. This is the reason the DSi version gets so much hype, because while it doesn't look near as convincing in person, a camera can, and will, capture the effect. And it looks great on camera. So everyone who has never actually seen it in real life will say "That's amazing, everyone should do 3D like that."
Third, Nintendo actually purchased tech from Sharp for displaying glasses-less 3D on an LCD screen. Presumably this is the tech they would use.
Read this whole page. Explanations, diagrams, and real world "Try at home" examples of the principles at work.
I can't remember where i read it or heard (i'm fairly certain it was an iwata asks session) but I do remember hearing that the 3DS will employ subtle face tracking the camera to maintain the effect as well as possible. If that's true, I'd think that moving forward or backwards would be what breaks the effect the most.
No. Bad. Stop it. The whole "3DS will use the camera to create the illusion of 3D" thing is bupkis, cause by a tech-demo/game for the DSi which did exactly that. It had to do that, because it did not have a screen capable of sending a separate image to each eye.
Don't jump down his throat, he meant that the screen itself can be adjusted via face tracking, not just in the style of that DSiware game. We know that the 3D depth slider is not hardware but software. As an example, they could notice when your face gets further away and make the depth deeper to try to maintain the same visuals as you move. Heck, they could even attempt this based on just the internal motion sensors.
In other words, not moving the in-game camera when you move your head, but adjusting the screens in whatever method is used to create the true 3D effect.
It looks powerful enough to do face tracking at the same time as a game. It doesn't need the same fidelity as the 360, just the capability of any modern digital camera to detect a face.
*blink* Sorry. You're right, I totally misread that.
Also sorry to Guek. Just got a call that put me in a pretty crabby mood before that. Didn't mean to take it out on you guys.
On topic, I guess I could see that, for the depth at least, but to adjust the screen based on your head position to give you a wider-than-normal viewing angle, you'd need to physically move the barrier side to side, and I can't see that turning out well.
Actually, I guess if anyone would get that right, it'd be Nintendo. So maybe you're right.
Cross posted from the Nintendo conference thread...this interview has an EA developer saying that you will be able to see when your friends are on and what games they're playing. Take that as you will.
Tech Demo: Target Shooting: This was another augmented-reality showpiece. For this one, a Nintendo rep put a brown mat on a table. I had to hold the 3DS 14 inches from the mat, my top screen acting as a viewfinder or window to that table and mat. Once I was holding the system at the proper distance, the tabletop appeared to transform, with a chasm opening in the middle and targets emerging. I had to move the 3DS all around the table to get the best angles on the targets, walking all around the table in real life. Once I shot out the targets, a dragon emerged. It had weak points on all sides, so I was again having to walk around the table to shoot it.
Tech Demo: Target Shooting: This was another augmented-reality showpiece. For this one, a Nintendo rep put a brown mat on a table. I had to hold the 3DS 14 inches from the mat, my top screen acting as a viewfinder or window to that table and mat. Once I was holding the system at the proper distance, the tabletop appeared to transform, with a chasm opening in the middle and targets emerging. I had to move the 3DS all around the table to get the best angles on the targets, walking all around the table in real life. Once I shot out the targets, a dragon emerged. It had weak points on all sides, so I was again having to walk around the table to shoot it.
I love augmented reality.
whoa that sounds fucking cool
I've always loved augmented reality games, even though I've only played really shitty phone ones, it's still cool when you are doing crazy stuff to your surroundings.
Cross posted from the Nintendo conference thread...this interview has an EA developer saying that you will be able to see when your friends are on and what games they're playing. Take that as you will.
If that is actually the case.... then Nintendo may have removed me from consoles permanently.
Lots of developer interviews going up at e3.nintendo.com. Mostly advertisements for how nice the 3DS effect is, a little talk about their projects.
This one's with an EA guy, and he briefly mentions online features including knowing when your friends are on. I don't want to extrapolate too much and hope for something that won't happen, but the idea of that plus the cross-game, always-on internet sounds promising.
Then again, it could just be EA using their own servers and features and the 3DS is still saddled with friend codes. Just thought it was interesting.
EDIT: He specifically says it will let you know when your friends are on and what games they're playing!
Tech Demo: Target Shooting: This was another augmented-reality showpiece. For this one, a Nintendo rep put a brown mat on a table. I had to hold the 3DS 14 inches from the mat, my top screen acting as a viewfinder or window to that table and mat. Once I was holding the system at the proper distance, the tabletop appeared to transform, with a chasm opening in the middle and targets emerging. I had to move the 3DS all around the table to get the best angles on the targets, walking all around the table in real life. Once I shot out the targets, a dragon emerged. It had weak points on all sides, so I was again having to walk around the table to shoot it.
I love augmented reality.
whoa that sounds fucking cool
That does have potential Monster Rancher would eat that the fuck up. Find the monsters in your SHOE.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
Please for the love of god no friend codes. You can't do the rest of this online crap right (which is what it sounds like) and still have friend codes.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
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Please for the love of god no friend codes. You can't do the rest of this online crap right (which is what it sounds like) and still have friend codes.
It's really not that bad. The main issues are FC lists (they're too short), WEP encryption for connections, which I can never get to work right so have to drop my encryption on my wifi to connect, and no system-unified FC
I'd really just like a straight-up ethernet port on the 3DS. Fuck wifi, it's such a pain in the ass to work right for portables
The system sounds awesome so far. Now all it needs is a strong online component (ability to buy most games as digital downloads, solid online multiplayer and chat capabilities) and it'll be the perfect system. Unfortunately, it's Nintendo so that's probably not going to happen.
And I agree, all systems should have an ethernet port or something similar. We had to replace our router just recently and apparently the new router doesn't play nice with the Wii - good bye to downloading new WiiWare/VC games until we move.
Please for the love of god no friend codes. You can't do the rest of this online crap right (which is what it sounds like) and still have friend codes.
Friend codes would be absolutely fine if it was a once only deal that then carried a friend list through all your games.
Okay, but talk me through how Nintendo's gonna prevent rampant piracy on that thing. Talking seriously - I'm sure it's possible, just no idea how.
Is piracy that bad with their handhelds? They will probably target the girls and older people market. From my experience they dont pirate, ever.
Depends where you go. In Korea and a whole bunch of asian countries, for example, DS piracy is everywhere. And a counter-example - parents often don't give a crap about the games industry, so if they find that they can get this thingy that is like the price of one game and you can get, say, 12 games on it instead, they tend to go for that instead.
I haven't investigated the DSi thing yet, that sure sounds good.
Also with a stronger online connection they can make it more of a hassle through system updates.
You'll never stop the dedicated hacker. You just need to make it more of an effort than the average user can be bothered with. The problem with DS piracy (which is huge) is that all you need to do is buy an easily available cart and off you go, and that this is fairly common knowledge.
Amazing if true. Given the source, for now I'll put my money on it being a misunderstanding of downloadable software from the DSi-ware equivalent service.
That is really nice feature and not something I'd have expected from Nintendo, because it seems like something that would enable playing games without buying them.
I wonder how much internal storage the 3DS will have. How much does the DSi have?
Posts
Its been confirmed to launch within this fiscal year. We'll see it by March of next year at the latest.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I was under the impression that they already HAVE.
As for why a handheld...what else would it be? Nintendo isn't in the Television business.
3DS Friend Code: 0404-6826-4588 PM if you add.
Yes. Philips had such TVs on the market 2-3 years ago, with 46 viewing angles.
http://www.wired.com/gadgetlab/2008/10/philips-3d-hdtv/
As always, our main boys know how to call it.
And El Guaco, also consider that they aren't pushing this tech with set top boxes yet because they don't want to try and sell big TVs with this technology yet. It's much easier to introduce a technology like this on a handheld, proprietary platform, where Nintendo can control the specifications of everything and design exactly how it'll work for everyone.
If/when read: when the technology catches on in the handheld market, then we'll probably start to see larger screens like televisions with the technology.
(It's still fundamentally a visual gimmick, though; it won't lead to new gameplay opportunities until we can actually interact on a 3-D level with our entertainment software.)
No, Nintendo went handheld because the tech they chose requires you to sit in a sweet spot, which is horribly opposed to how most watch TV. On the other hand, it's perfect for handheld system.
Sharp's been sitting on that shit since 2002 since it's a hard sell. Would probably work for computer gaming though.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Narrow side-to-side, large window up and down, I would think.
3DS Friend Code: 0404-6826-4588 PM if you add.
That is pretty cool.
* Not sure how to phrase that, dedicated handheld vs. smartphone is a complicated battlefield and probably not worth discussing to indepth in this thread.
Well Japan has a much more developed phone game market than anywhere else and there was room for both the DS and the PSP there.
(Please do not gift. My game bank is already full.)
Oh noes my marriage isn't much of marriage. Sad corin is sad. Also I think it took two minutes to divy up the bills. You got power? Check. You got insurance? Check. So yeah about two minutes. It probably isn't perfect, hell one of us might be paying $20 a month more than the other. ACK. What ever will we do?
Anywho my point wasn't that my way is the only way or even superior but more to back Klyka up a little bit. He should have no problem meeting a women that won't mind him managing his own money. There is more than one way to do everything.
So how about that 3DS huh? Wish I liked hand helds a little more as it looks pretty damn hot. But I bought a DS and like 20 games and hardly touched the damn thing. Then I bought a PSP and other than the 400 or so hours I invested in Monster Hunter there wasn't another game that really grabbed me. Even games on my iphone which is with me at all times have failed to hold my attention. I don't hold out much hope that the 3DS will win me over. Though a new Pilot Wings is going to make awfully hard to resist.
I can't remember where i read it or heard (i'm fairly certain it was an iwata asks session) but I do remember hearing that the 3DS will employ subtle face tracking the camera to maintain the effect as well as possible. If that's true, I'd think that moving forward or backwards would be what breaks the effect the most.
Because a handheld is a pretty fantastic place to put it.
- A single viewer
- used at the same viewpoint and distance pretty much every time
Yeah Nintendo isn't the only one that has the tech to do it but the specific viewing angle\distance makes it pretty worthless for larger screens.
FOR REAL
Like pants getting smaller excited.
I was sold when I read about Ocarina of Time 3DS, let alone the other loverly things.
I love augmented reality.
No. Bad. Stop it. The whole "3DS will use the camera to create the illusion of 3D" thing is bupkis, cause by a tech-demo/game for the DSi which did exactly that. It had to do that, because it did not have a screen capable of sending a separate image to each eye.
There are several reasons the 3DS does not use this. One, is that it would have to eat computer cycles all the time to do face tracking. See microsoft's natal debate on whether it is worth it to sacrifice that much of the CPU for the benefit.
Second is that when you do it the way the DSi does, you don't actually get a 3D picture. It still looks just like a regular 2D picture to your brain, until you rotate the screen, where the side-to-side motion in the picture creates the illusion, rather than the "separate image to each eye" creating the illusion. This is the reason the DSi version gets so much hype, because while it doesn't look near as convincing in person, a camera can, and will, capture the effect. And it looks great on camera. So everyone who has never actually seen it in real life will say "That's amazing, everyone should do 3D like that."
Third, Nintendo actually purchased tech from Sharp for displaying glasses-less 3D on an LCD screen. Presumably this is the tech they would use.
Read this whole page. Explanations, diagrams, and real world "Try at home" examples of the principles at work.
Don't jump down his throat, he meant that the screen itself can be adjusted via face tracking, not just in the style of that DSiware game. We know that the 3D depth slider is not hardware but software. As an example, they could notice when your face gets further away and make the depth deeper to try to maintain the same visuals as you move. Heck, they could even attempt this based on just the internal motion sensors.
In other words, not moving the in-game camera when you move your head, but adjusting the screens in whatever method is used to create the true 3D effect.
It looks powerful enough to do face tracking at the same time as a game. It doesn't need the same fidelity as the 360, just the capability of any modern digital camera to detect a face.
Also sorry to Guek. Just got a call that put me in a pretty crabby mood before that. Didn't mean to take it out on you guys.
On topic, I guess I could see that, for the depth at least, but to adjust the screen based on your head position to give you a wider-than-normal viewing angle, you'd need to physically move the barrier side to side, and I can't see that turning out well.
Actually, I guess if anyone would get that right, it'd be Nintendo. So maybe you're right.
whoa that sounds fucking cool
I've always loved augmented reality games, even though I've only played really shitty phone ones, it's still cool when you are doing crazy stuff to your surroundings.
If that is actually the case.... then Nintendo may have removed me from consoles permanently.
That does have potential Monster Rancher would eat that the fuck up. Find the monsters in your SHOE.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
It's really not that bad. The main issues are FC lists (they're too short), WEP encryption for connections, which I can never get to work right so have to drop my encryption on my wifi to connect, and no system-unified FC
I'd really just like a straight-up ethernet port on the 3DS. Fuck wifi, it's such a pain in the ass to work right for portables
And I agree, all systems should have an ethernet port or something similar. We had to replace our router just recently and apparently the new router doesn't play nice with the Wii - good bye to downloading new WiiWare/VC games until we move.
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I hate having to gather up all my DS games. How am I supposed to choose what to bring?
Friend codes would be absolutely fine if it was a once only deal that then carried a friend list through all your games.
Is piracy that bad with their handhelds? They will probably target the girls and older people market. From my experience they dont pirate, ever.
Well, DSi still doesn't have a cracked card. In order to run DSi code you have to edit the save data on a DSi game with special hardware.
Depends where you go. In Korea and a whole bunch of asian countries, for example, DS piracy is everywhere. And a counter-example - parents often don't give a crap about the games industry, so if they find that they can get this thingy that is like the price of one game and you can get, say, 12 games on it instead, they tend to go for that instead.
I haven't investigated the DSi thing yet, that sure sounds good.
You'll never stop the dedicated hacker. You just need to make it more of an effort than the average user can be bothered with. The problem with DS piracy (which is huge) is that all you need to do is buy an easily available cart and off you go, and that this is fairly common knowledge.
Amazing if true. Given the source, for now I'll put my money on it being a misunderstanding of downloadable software from the DSi-ware equivalent service.
That is really nice feature and not something I'd have expected from Nintendo, because it seems like something that would enable playing games without buying them.
I wonder how much internal storage the 3DS will have. How much does the DSi have?