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Donkey Kong Country returns...

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Posts

  • OpiumOpium regular
    edited November 2010
    Opium wrote: »
    EggPuppet wrote: »
    jesus, this really isn't an arachnaphobia-friendly game

    Par for the course since DKC 2 and 3 had a GIANT SPIDER as an animal buddy

    Hey, at least he had sneakers.

    That has to be ironic since that is usually what you kill them with.

    Opium on
  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    Went to the rental place and they had it today.

    I am ready to have FUN.

    blaze_zero on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited November 2010
    fellmc2 wrote: »
    They could've came up with a better name...like DONKEY KONG CRASHES BACK YEAHHH

    I would have been fine with "Return to Donkey Kong Country," myself. But yeah, I've been saying this since it was announced.

    LBD_Nytetrayn on
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  • OpiumOpium regular
    edited November 2010
    Let's just be happy it's not New Donkey Kong Country Wii.

    Though Donkey Kong Country Revolution would have worked.

    Opium on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Donkey Kong Country 4.

    Gilder on
  • AlgertmanAlgertman Registered User regular
    edited November 2010
    DONKEY KONG FUCK YEAH!

    Algertman on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    depending on what kind of deals amazon has tomorrow morning (meaning if they soak up all my money) I may pick this up tomorrow. I'm dying to play it.

    so amazon, please don't give me blu-ray deals that are too good to pass up.

    I want to get my donkey kong on like donkey kong

    Variable on
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  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    Dunkey Kung Cuntry.

    blaze_zero on
  • XagarathXagarath Registered User regular
    edited November 2010
    So, is this harder than NSMBWii?
    Becuase if so, I've lost interest.
    I kind of need to be able to complete games.

    Xagarath on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Xagarath wrote: »
    So, is this harder than NSMBWii?
    Becuase if so, I've lost interest.
    I kind of need to be able to complete games.

    It's fairly difficult, but I haven't seen the collectibles do any kind of nonsense like NSMBWii did like getting to the end while super tiny. The harder stages aren't overly long either and you'll be drowning in extra lives. There's definitely section replaying due to deaths though. Also having the super guide show up doesn't lock you out of a perfect file if you're going for 100%.

    Gilder on
  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    Wait. People though NSMBW was hard? That game was pretty much a cakewalk.

    blaze_zero on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Getting the coins in solo play can be a pain in the ass. In multiplayer as long as one person is alive you can keep trying, but if you mess up that jump in solo it's back to the last checkpoint.

    Gilder on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited November 2010
    So I played this today at my cousin's house

    Baller as fuck

    The motion controls weren't even as bad as they sounded (I just need to get out of my old DKC habit of roll-jumping)

    So yeah I totally just ordered a red Nintendo Wii with DKCR and Other M

    UnbreakableVow on
  • DaebunzDaebunz Registered User regular
    edited November 2010
    For a second I thought the volcano's music was actually magmoor caverns from metroid prime.

    Daebunz on
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  • OpiumOpium regular
    edited November 2010
    Gilder wrote: »
    Donkey Kong Country 4.

    Except that DKCR is 9, not 4.

    Opium on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Opium wrote: »
    Gilder wrote: »
    Donkey Kong Country 4.

    Except that DKCR is 9, not 4.

    Games after Country 3

    64: Not a Country game

    Konga 1-3: Not Country

    Jungle Beat: Not Country

    Barrel Blast: Not Country

    Donkey Kong Country Returns: A Country game, the 4th entry in the Country series.

    The only argument that can be made is 64 could be thought of as Donkey Kong Country 64. I don't know if they ever called it that during development though, and I don't think it released in any country with that name. There's also handheld games, but Land is a separate series entirely and you can't possibly be counting things like King of Swing as a Country game.

    Gilder on
  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    Up to World 5 now. Haven't been getting all the puzzle pieces yet.

    As such, I've only died like 20 times total.

    blaze_zero on
  • DaebunzDaebunz Registered User regular
    edited November 2010
    have you been getting all the KONG pieces? those unlock the particularly evil stages

    Daebunz on
    mxcyxf26lgaj.jpg
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Yeah, the KONG levels are the evil ones. The only really easy one is world 7's.

    Gilder on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited November 2010
    Gilder wrote: »
    Opium wrote: »
    Gilder wrote: »
    Donkey Kong Country 4.

    Except that DKCR is 9, not 4.

    Games after Country 3

    64: Not a Country game

    Konga 1-3: Not Country

    Jungle Beat: Not Country

    Barrel Blast: Not Country

    Donkey Kong Country Returns: A Country game, the 4th entry in the Country series.

    The only argument that can be made is 64 could be thought of as Donkey Kong Country 64. I don't know if they ever called it that during development though, and I don't think it released in any country with that name. There's also handheld games, but Land is a separate series entirely and you can't possibly be counting things like King of Swing as a Country game.

    I like to think of DKCR as DKC3 because... well.. Dixie Kong's Double Trouble sucked.

    AbsoluteZero on
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  • AlgertmanAlgertman Registered User regular
    edited November 2010
    blaze_zero wrote: »
    Wait. People though NSMBW was hard? That game was pretty much a cakewalk.

    1 player NSMBW was fine. 2 player or more? Might as well call it Battletoads and be done with it.

    Algertman on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2010
    Two player is the sweet spot for NSMB Wii. One person and the ability to bubble can get you so many hard coins easily.

    Four Player is amazing though.

    Also Battletoads is a terrible analogy considering the US version of the game is unbeatable co-op due to a glitch near the end of the game.

    Xenogears of Bore on
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  • UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Algertman wrote: »
    blaze_zero wrote: »
    Wait. People though NSMBW was hard? That game was pretty much a cakewalk.

    1 player NSMBW was fine. 2 player or more? Might as well call it Battletoads and be done with it.

    2 player was the easiest way to play the game. 3 or more got tougher, but it is extremely easy to coordinate with just one other person and say "hey, I'm going to jump down to get that coin, bubble up, and you can bring me back, ok?"
    Also Battletoads is a terrible analogy considering the US version of the game is unbeatable co-op due to a glitch near the end of the game.

    Not true. Player 2 will have to lose all of their lives on the second to last level, but if player 1 gets past it they can come back for the final level.

    UncleSporky on
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  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    have you been getting all the KONG pieces? those unlock the particularly evil stages

    No, I haven't been going out of my way to yet. Didn't know what they did for sure.

    blaze_zero on
  • AlgertmanAlgertman Registered User regular
    edited November 2010
    Two player is the sweet spot for NSMB Wii. One person and the ability to bubble can get you so many hard coins easily.

    Four Player is amazing though.

    Also Battletoads is a terrible analogy considering the US version of the game is unbeatable co-op due to a glitch near the end of the game.

    Never knew about that glicth becuase I never got that far.

    Algertman on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited November 2010
    I still want to see arcade Battletoads on Xbox LIVE Arcade.
    I have to say that whenever Battletoads is mentioned... you never know... they could be reading this at this very moment...

    Anyway, I consider Donkey Kong 64 a DKC game in the same way I consider Super Mario 64 or Galaxy as part of the same line of games as Super Mario Bros. Which, I guess means not very much so, except as part of the same franchise...

    Donkey Kong Country in 3D, then. I don't think anyone counts Super Mario 64 as Super Mario Bros. 5... or 6, if you want to throw in Yoshi's Island: Super Mario World 2 in that slot.

    ...you know, I think I'm starting to see why Nintendo has been ditching numbers as of late.

    LBD_Nytetrayn on
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  • dantreedantree Registered User regular
    edited November 2010
    So I am thinking of getting this for my nieces and nephew, they are aged 10, 7, and 6 is this a bad idea? is there something better for them?

    dantree on
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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited November 2010
    Debatable; with three of them, New Super Mario Bros. Wii, maybe?

    How skilled are they? This one sounds pretty challenging. Kirby's Epic Yarn might be good if they are less-experienced, and it has great co-op.

    As an aside, I liked what I got to play of FlingSmash, which has two-player co-op as well.

    LBD_Nytetrayn on
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  • dantreedantree Registered User regular
    edited November 2010
    Debatable; with three of them, New Super Mario Bros. Wii, maybe?

    How skilled are they? This one sounds pretty challenging. Kirby's Epic Yarn might be good if they are less-experienced, and it has great co-op.

    As an aside, I liked what I got to play of FlingSmash, which has two-player co-op as well.

    Ya, just now I saw some of the comments on the difficulty, so maybe not. I will need to check with my sister about NSMBWii, not sure if they have it. Flingsmash sounds like a good idea, and I had forgotten about Kirby. Thanks!

    dantree on
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  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    If they also like doing everything in a game then avoid this. The time trials are total nonsense. The golds are basically developer times. They're impossible to reach and will just frustrate younger kids.

    Gilder on
  • King RiptorKing Riptor Registered User regular
    edited November 2010
    Loving this. The puzzle pieces are annoying I guess they don't unlock anything so I'll ignore them for now.

    King Riptor on
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  • JintorJintor Registered User regular
    edited November 2010
    This game is joy. Terrible, terrible joy.

    Jintor on
  • XagarathXagarath Registered User regular
    edited November 2010
    Um, no, guys, NSMBW isn't an easy game, unless you grew up on Mario games since age 3 or whatever.
    NSMB is an easy game, aside from a few levels in the final world.
    I know it's unfashionable to admit you find a game challenging, but really.

    Xagarath on
  • mattclemmattclem Registered User regular
    edited November 2010
    Pemulis wrote: »
    To get the high bounce off of an enemy, you have to release the jump button and press it again before striking the enemy. You do NOT have to "time it" with the strike. Just releasing it after you are in the air, and pressing it again immediately works.

    It's been a while since I last tried it, but isn't this how the Mario high jump (at least circa Mario Bros 3) worked?

    mattclem on
  • mattclemmattclem Registered User regular
    edited November 2010
    Opium wrote: »
    Though Donkey Kong Country Revolution would have worked.

    That makes it sound like a Donkey Kong-themed take on Just Cause.

    mattclem on
  • King RiptorKing Riptor Registered User regular
    edited November 2010
    Xagarath wrote: »
    Um, no, guys, NSMBW isn't an easy game, unless you grew up on Mario games since age 3 or whatever.
    NSMB is an easy game, aside from a few levels in the final world.
    I know it's unfashionable to admit you find a game challenging, but really.

    No it's not that it isn't challengeing. It's that compared to the hardest mario titles it's not that difficult.

    King Riptor on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited November 2010
    Woo, I picked this up this morning when I was going some black Friday shopping.

    When I get home tonight, "It's on like Donkey K*"

    "Wait, what do you mean I'm being served?" D:

    Brainiac 8 on
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  • EdS25EdS25 Registered User regular
    edited November 2010
    mattclem wrote: »
    Pemulis wrote: »
    To get the high bounce off of an enemy, you have to release the jump button and press it again before striking the enemy. You do NOT have to "time it" with the strike. Just releasing it after you are in the air, and pressing it again immediately works.

    It's been a while since I last tried it, but isn't this how the Mario high jump (at least circa Mario Bros 3) worked?

    I still can't get the timing in this game. I can (usually) do it fine with just DK, but once I have Diddy I always end up activating the jet pack (since the height of your jump is also dependent on how long you hold it). I'm either missing the concept entirely, or the actual timing (extra button press just before hitting enemy, don't hold jump too long after, etc.) is a little too finicky.

    EdS25 on
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  • PemulisPemulis Registered User regular
    edited November 2010
    EdS25 wrote: »
    mattclem wrote: »
    Pemulis wrote: »
    To get the high bounce off of an enemy, you have to release the jump button and press it again before striking the enemy. You do NOT have to "time it" with the strike. Just releasing it after you are in the air, and pressing it again immediately works.

    It's been a while since I last tried it, but isn't this how the Mario high jump (at least circa Mario Bros 3) worked?

    I still can't get the timing in this game. I can (usually) do it fine with just DK, but once I have Diddy I always end up activating the jet pack (since the height of your jump is also dependent on how long you hold it). I'm either missing the concept entirely, or the actual timing (extra button press just before hitting enemy, don't hold jump too long after, etc.) is a little too finicky.

    You will activate the jetpack, but then when you hit the enemy after that you should still get the high bounce.

    Edit: Looks like this doesn't always work. What I do is just release and press again a bit before hitting the guy to be safe.

    matt: In the mario games (and the old DKC games) you can just continue to hold the button from the original jump to bounce high. You didn't have to release and press it again.

    Pemulis on
  • XagarathXagarath Registered User regular
    edited November 2010
    Xagarath wrote: »
    Um, no, guys, NSMBW isn't an easy game, unless you grew up on Mario games since age 3 or whatever.
    NSMB is an easy game, aside from a few levels in the final world.
    I know it's unfashionable to admit you find a game challenging, but really.

    No it's not that it isn't challengeing. It's that compared to the hardest mario titles it's not that difficult.

    Yes, but that's meaningless. Almost anything comes across as easy comapred to an exercise in designer sadism like Lost Levels.
    By modern game standards, NSMBW is unusually difficult.

    Xagarath on
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