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Donkey Kong Country returns...

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Posts

  • blaze_zeroblaze_zero Registered User regular
    edited November 2010
    Not gonna lie. This game looks really fucking solid.

    blaze_zero on
  • King RiptorKing Riptor Registered User regular
    edited November 2010
    Waggle roll is as stupid as waggle pick up in NSMB

    Absolutely no reason for it at all.

    Past that I have no issue with motion controllers

    King Riptor on
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  • EnlongEnlong Registered User regular
    edited November 2010
    I've got a feeling it'll feel more natural with Wiimote+nunchuck.

    Because at least in that case, I don't need to twitch the hand I'm using to move in order to roll. Twitching my right hand will feel closer to the old "dash-to-roll".

    And I guess this way, you can roll while you're dashing.

    Enlong on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited November 2010
    Enlong wrote: »
    Yeah, basically, if you're playing one player, Diddy is basically a powerup that gives Donkey hover powers. If you're playing with two, another player can use Diddy simultaneously: he's got the hover, peanut guns, and the cartwheel, while Donkey has the roll and blowing thing.

    Diddy blows, too, I think.

    And shaking while moving to roll... I don't care for that so much, especially given that in the original, you could roll from a standstill.

    LBD_Nytetrayn on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited November 2010
    Enlong wrote: »
    Yeah, basically, if you're playing one player, Diddy is basically a powerup that gives Donkey hover powers. If you're playing with two, another player can use Diddy simultaneously: he's got the hover, peanut guns, and the cartwheel, while Donkey has the roll and blowing thing.

    Diddy blows, too, I think.

    And shaking while moving to roll... I don't care for that so much, especially given that in the original, you could roll from a standstill.

    Yeah, but it wasn't nearly as effective as rolling while moving.

    Fencingsax on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited November 2010
    FyreWulff wrote: »
    And by original you mean DKC2

    all of them

    three of the best games everrrrrrrrr



    also I'm sort of bummed about forced waggle. meh.

    Variable on
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  • BartholamueBartholamue Registered User regular
    edited November 2010
    If you could use the classic controller, it wouldn't matter, right?

    Bartholamue on
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  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited November 2010
    playing through all three DKCs in preparation for this game.

    i do wish you could use the classic controller for DKCR. there is no real legitimate reason for them to have tacked that shit on.

    Mustachio Jones on
  • NaturalNarcissistNaturalNarcissist Registered User regular
    edited November 2010
    I take back what I said about DKC3. What a mess of a game.

    The first few worlds are decently put together, the whole thing epically falls apart the longer you play it. The last world in particular features three of the most awful and tedious gimmick levels I've ever had the displeasure of playing. (Random lightning zaps, the most annoying enemies in the world, and then a level where they switch left and right for no reason...)

    But the only real true letdown was the complete lack of memorable music. There was one or two decent tracks, but the whole game lacks anything cohesive or truly memorable.

    Everything I've heard about the DKCR soundtrack has been quite favorable, but has anyone heard about the length of the main game? I'm debating if this will be a long term rental or a buy for me...

    NaturalNarcissist on
  • Lenore03Lenore03 Registered User regular
    edited November 2010
    All these waggle complaints will subside once you've punched out a boss for the first time.

    Remember how unintrusive it was to jump while in morphball during Metroid Prime 3? Just a gentle flick of the wiimote. Now in DKCR the waggle controls look to be... Flick to roll, down c-stick + flick to blow air, shake nunchuck and wiimote in tandem to groundpound. Sure all of that could be mapped different buttons already there on wiimote+nunchuck setup. But this way I think you hardly have to think about it, seems pretty intuitive. As long as you roll with the wiimote and not the nunchuck ofcource.

    Lenore03 on
  • ToldoToldo But actually, WeegianRegistered User regular
    edited November 2010
    Is this out today or tomorrow?

    Toldo on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited November 2010
    Fencingsax wrote: »
    Enlong wrote: »
    Yeah, basically, if you're playing one player, Diddy is basically a powerup that gives Donkey hover powers. If you're playing with two, another player can use Diddy simultaneously: he's got the hover, peanut guns, and the cartwheel, while Donkey has the roll and blowing thing.

    Diddy blows, too, I think.

    And shaking while moving to roll... I don't care for that so much, especially given that in the original, you could roll from a standstill.

    Yeah, but it wasn't nearly as effective as rolling while moving.

    Sure it was. It just didn't have the range.

    Every now and again, that little bit of precision is welcome. Especially when you're Diddy, who has enemies he can't stomp.
    Toldo wrote: »
    Is this out today or tomorrow?

    Today.

    Yesterday, they had a launch event in Toronto, complete with a banana-eating contest with competitive eater Takeru Kobayashi, "The Tsunami."

    It was a pretty cool time, all said. And after the event, there were free bananas to anyone who wanted them.

    LBD_Nytetrayn on
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  • TelMarineTelMarine Registered User regular
    edited November 2010
    the game is fantastic, im on the 3rd "world". Finding all the puzzle pieces in one level is proving to be quite challenging (i haven't found all pieces in a level yet). The level design is great, smooth framerate/no slowdown. I'm playing wii remote sideways, and in the beginning the shake to ground pound/roll may seem odd but you quickly get used to it ala New Super Mario Bros.

    TelMarine on
    3ds: 4983-4935-4575
  • PemulisPemulis Registered User regular
    edited November 2010
    Just picked this up today. My wife and I played through the first world, it's a blast with two people. We weren't taking it too seriously, but we died a lot, so the difficulty seems to be there.

    Pemulis on
  • ChenChen Registered User regular
    edited November 2010
    Retro Studios does it again!

    From what I've read thus far at least.

    The waggle complaints are amusing, considering there's a game in the same series where you use bongo drums and clapping to control DK.

    Chen on
    V0Gug2h.png
  • PemulisPemulis Registered User regular
    edited November 2010
    Ok, so I've been playing alone for a while and have 20 lives. Maybe it's a bit easier without my wife's "help".

    Pemulis on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited November 2010
    Just beat the first world.
    Platform Panic has made me very afraid of what Retro is capable of. I guess it's kind of like DKC2's lost world with one level per world, and just like the lost world Retro wasn't messing around.

    I'm having a little issue getting used to DK's running physics though. Did the kongs take a couple steps forward after stopping in the old games? I'm thinking I got too used to Mario and Meat Boy's sliding physics, because those couple of steps DK takes throws me off.

    Gilder on
  • TelMarineTelMarine Registered User regular
    edited November 2010
    Pemulis wrote: »
    Ok, so I've been playing alone for a while and have 20 lives. Maybe it's a bit easier without my wife's "help".

    just wait till you get to "world" 4. I guarantee you'll start losing them quick.

    TelMarine on
    3ds: 4983-4935-4575
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited November 2010
    Oh my god. This is everything I could have hoped for and more.

    Sign me up for DKCR2.

    Mustachio Jones on
  • ToldoToldo But actually, WeegianRegistered User regular
    edited November 2010
    Oh my god. This is everything I could have hoped for and more.

    Sign me up for DKCR2.

    Donkey Kong Country Returns Again

    No, wait

    Donkey Kong Country Forever

    Toldo on
  • MgsleeMgslee United StatesRegistered User regular
    edited November 2010
    I've beaten world 2 and I must say waggle hate strikes again.

    Waggle for rolling is probably the most annoying part when waggling is also for ground pound. I've come across a few areas where you must roll off a breakable box to collect something only to accidentally destroy it. Similarly I've come to roll when I wanted to pound. Even if waggle was a button press, the multi mapping is not user friendly.

    Nunchuk controls have 2 buttons dedicated to grabbing, one of those should be dedicated to rolling instead or rolling mapped to stick + grab.

    The game is most excellent but I really hate how waggle is shoehorned in to these games. The game also lacks customizable controls but thats par for the course from Nintendo.

    Mgslee on
    Hit me up for SSF4 games! (Xbox Live mgslee)
  • Lux782Lux782 Registered User regular
    edited November 2010
    Mgslee wrote: »
    I've beaten world 2 and I must say waggle hate strikes again.

    Waggle for rolling is probably the most annoying part when waggling is also for ground pound. I've come across a few areas where you must roll off a breakable box to collect something only to accidentally destroy it. Similarly I've come to roll when I wanted to pound. Even if waggle was a button press, the multi mapping is not user friendly.

    Nunchuk controls have 2 buttons dedicated to grabbing, one of those should be dedicated to rolling instead or rolling mapped to stick + grab.

    The game is most excellent but I really hate how waggle is shoehorned in to these games. The game also lacks customizable controls but thats par for the course from Nintendo.

    I am in agreement. I do not like the waggle controls as it makes it frustrating when I try to do something and for whatever reason it isn't registered. I much prefer having buttons for things that require timing then an unreliable motion. Isn't that the whole point of Super Meat Boy? Blame the user not the controls? When using waggle I can blame the controls and it makes it a whole lot more frustrating when I die or do something I didn't intend to do.

    Edit:

    Just had once such scenario. Was on the tidal level and trying to get some cover up. So in order to keep myself from dieing I was ducking. What happens when I waggle? I blow air instead of smashing the temp stone block to block the water. Just give me a button I can use to smash the ground, always. Why cant I smash while ducking? Oh yeah because for some reason smashing the ground and blowing air are such similar actions.

    Lux782 on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited November 2010
    I will agree with the waggle hate. It's totally unnecessary. I would kill for classic controller support.

    Mustachio Jones on
  • cr0wcr0w Registered User, __BANNED USERS regular
    edited November 2010
    Since I switched to the Wiimote only horizontal controls, I haven't had nearly as many problems as I did with the rolling/ground pound/etc. with the nunchuk/Wiimote combo. It's still not as intuitive as I'd like, but it's worlds better.

    Also, I'm convinced Retro needs to make every game ever now, or at least consult on them.

    cr0w on
  • JihadJesusJihadJesus Registered User regular
    edited November 2010
    Yeah, these comments make me feel better about my decision to skip this one. Waggle is fine. Waggle as a shoehorned, unnecessary, and mandatory replacement for a discrete and precise replacement for a simple button press?

    Fuck off out of here with that crap.

    JihadJesus on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited November 2010
    Don't get us wrong, the waggle, as tacked on as it is, does not even come close to sullying what is otherwise one of the best games I think I've ever played.

    Mustachio Jones on
  • cr0wcr0w Registered User, __BANNED USERS regular
    edited November 2010
    JihadJesus wrote: »
    Yeah, these comments make me feel better about my decision to skip this one. Waggle is fine. Waggle as a shoehorned, unnecessary, and mandatory replacement for a discrete and precise replacement for a simple button press?

    Fuck off out of here with that crap.

    Sucks to be you, then, because you're missing out on something really good.

    cr0w on
  • JihadJesusJihadJesus Registered User regular
    edited November 2010
    Eh. My tollerance for bullshit in games has dropped to nearly zero these days. Forced waggle is nothing BUT bullshit. If it's as good as you say, I'll buy one of the innevitable three or four repackages Nintendo innevitably releases, the one that includes 'bonus retro controls!' as a marketing feature.

    JihadJesus on
  • UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Waiting for another version is bullshit that you should have zero tolerance for. Get it now and enjoy it!

    UncleSporky on
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  • RainbowDespairRainbowDespair Registered User regular
    edited November 2010
    Aside from the unavoidable waggle, this sounds like a good game, but after only spending $10 and getting a fantastic platformer by the name of Super Meat Boy, I'm definitely going to be waiting until this game hits the $10-$20 bargain bin before buying it.

    RainbowDespair on
  • Shady3011Shady3011 Registered User regular
    edited November 2010
    JihadJesus wrote: »
    Eh. My tollerance for bullshit in games has dropped to nearly zero these days. Forced waggle is nothing BUT bullshit. If it's as good as you say, I'll buy one of the innevitable three or four repackages Nintendo innevitably releases, the one that includes 'bonus retro controls!' as a marketing feature.

    Well, I guess you'll keep on waiting since Nintendo hasn't done anything like that on the Wii. Plus, I'm not sure what you qualify as bullshit games, but the only real bullshit in this game so far is how fucking difficult it can get.

    Honestly, the roll isn't as useful anymore as it was in the SNES DKC games.

    Shady3011 on
  • IcemopperIcemopper Registered User regular
    edited November 2010
    Shady3011 wrote: »
    Honestly, the roll isn't as useful anymore as it was in the SNES DKC games.

    So there's no "roll under this platform then jump back up just to get the 'G?'"

    Icemopper on
  • Shady3011Shady3011 Registered User regular
    edited November 2010
    Icemopper wrote: »
    Shady3011 wrote: »
    Honestly, the roll isn't as useful anymore as it was in the SNES DKC games.

    So there's no "roll under this platform then jump back up just to get the 'G?'"

    Oh no. There is stuff like that. I'm talking about more as getting through stages and how you could clear areas rolling around like no ones business. Maybe it's something veteran DKC players will only notice, but you no longer gain momentum from rolling into enemies. Sure, you can roll around forever if you have Diddy, but the hover ability is way more useful than rolling around. Plus, the whole idea was that any Kong could do it.

    Shady3011 on
  • stevemarks44stevemarks44 Registered User regular
    edited November 2010
    I'm debating buying this for my roommate since her and I had such a good time playing SMB co-op. Is it similar? Will she enjoy it? Help me out, lads and lasses.

    stevemarks44 on
  • ChenChen Registered User regular
    edited November 2010
    I'm debating buying this for my roommate since her and I had such a good time playing SMB co-op. Is it similar? Will she enjoy it? Help me out, lads and lasses.
    Unfortunately, the similarities between DKC Returns and the original games also extend to the multiplayer mode. Just as it was in those games, it's a bit rubbish. One player controls Donkey while the other is in charge of Diddy, and you're always on-screen at the same time. Or at least that's the plan - in reality, with so much happening on-screen, such large character sprites and that close-up camera, you spend a lot of time waiting for each other to catch up.

    When it comes to the on-rails levels the two-player mode is seriously flawed. You're both in the same boat, or rather mine cart, so you can't tell who messed up that jump or who was responsible for that leap to victory. Plus, if one player makes a mistake you'll each lose a life. This makes it easy to burn through those red balloons, and impossible to complete the trickier levels if you're playing alongside an idiot.
    So...

    Just like NSMB Wii then!

    Chen on
    V0Gug2h.png
  • stevemarks44stevemarks44 Registered User regular
    edited November 2010
    Chen wrote: »
    I'm debating buying this for my roommate since her and I had such a good time playing SMB co-op. Is it similar? Will she enjoy it? Help me out, lads and lasses.
    Unfortunately, the similarities between DKC Returns and the original games also extend to the multiplayer mode. Just as it was in those games, it's a bit rubbish. One player controls Donkey while the other is in charge of Diddy, and you're always on-screen at the same time. Or at least that's the plan - in reality, with so much happening on-screen, such large character sprites and that close-up camera, you spend a lot of time waiting for each other to catch up.

    When it comes to the on-rails levels the two-player mode is seriously flawed. You're both in the same boat, or rather mine cart, so you can't tell who messed up that jump or who was responsible for that leap to victory. Plus, if one player makes a mistake you'll each lose a life. This makes it easy to burn through those red balloons, and impossible to complete the trickier levels if you're playing alongside an idiot.
    So...

    Just like NSMB Wii then!

    For full retail price it doesn't sound like it has the same charm as NSMB. Maybe I'll pass. Thanks for the help!

    stevemarks44 on
  • AlgertmanAlgertman Registered User regular
    edited November 2010
    Aside from the unavoidable waggle, this sounds like a good game, but after only spending $10 and getting a fantastic platformer by the name of Super Meat Boy, I'm definitely going to be waiting until this game hits the $10-$20 bargain bin before buying it.

    Which will be years.

    Algertman on
  • RainbowDespairRainbowDespair Registered User regular
    edited November 2010
    Algertman wrote: »
    Aside from the unavoidable waggle, this sounds like a good game, but after only spending $10 and getting a fantastic platformer by the name of Super Meat Boy, I'm definitely going to be waiting until this game hits the $10-$20 bargain bin before buying it.

    Which will be years.

    Eh, it didn't take that long for Wario Land: Shake it to drop in price. Besides which, I'm in no hurry.

    RainbowDespair on
  • cloudeaglecloudeagle Registered User regular
    edited November 2010
    Algertman wrote: »
    Aside from the unavoidable waggle, this sounds like a good game, but after only spending $10 and getting a fantastic platformer by the name of Super Meat Boy, I'm definitely going to be waiting until this game hits the $10-$20 bargain bin before buying it.

    Which will be years.

    Eh, it didn't take that long for Wario Land: Shake it to drop in price. Besides which, I'm in no hurry.

    Wario Land: Shake It also sold horribly.

    Nintendo games that aren't absolute bombs practically never drop in price, unless you're willing to buy it used or stumble into a fantastic sale.

    cloudeagle on
    Switch: 3947-4890-9293
  • Chris FOMChris FOM Registered User regular
    edited November 2010
    Two things:

    1. This game is really really hard. The bonus level in world 1 was the hardest 2D platforming level I've played since Poochie Ain't Stupid.

    2. This game kicks absolute ass.

    Oh, and a third thing: I get to go see Retro Studios on Wednesday. I'm sure it's a ghost town right about now, but still, that's pretty damned awesome if you ask me, and I'll get my copies of Metroid Prime Trilogy and DKC Returns signed by the lead devs.

    Chris FOM on
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