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Anyway: new game announced at E3. Kid Icarus Uprising for the 3DS. Pretty sweet news seeing as how the series hasn't had a new game for nearly 20 years.
Warlock82Never pet a burning dogRegistered Userregular
edited June 2010
Control scheme is going to be interesting. They mentioned it will be analog to move Pit, stylus to aim the cursor, and L button to shoot.
This actually sounds a little similar to Prime Hunters though, which makes me worried since that game hurt my hand like crazy when I tried to hold the DS (phat) that way. Hopefully 3DS is lighter/more ergonomic :P
Don't let me catch any of you guys in other thread complaining about how X game has never changed . Seriously I can understand any potential hypocrisy since the original had a grand total of one sequel. Still people are always asking for a franchise (any franchise) to change things up.
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
Actually, this brings to light my one complaint with the 3DS--only one analog nub.
Now, on a PS3 controller I've got no problem with always using the left stick to move, but when I have to actually use something in the other hand, whether it be a pointer or a stylus, things get a bit awkward and clumsy.
Means any game that uses the analog nub plus the stylus is going to be much harder to play for us lefties.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I had no intention of buying a 3DS until I saw that video. That looks seriously radical.
Qingu on
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Warlock82Never pet a burning dogRegistered Userregular
edited June 2010
The only solution that would really make sense to me is a special lefty version of the 3DS (basically with everything flipped). Of course, the problem there is that it would be a terrible money sink since you're pretty much guarenteed to have units not sold due to the audience being fairly specific.
But really, a lefty DS would be weird even for lefties.. using the right-side for movement is weird just because you've always done it with your left. Its really just a no-win situation.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
But really, a lefty DS would be weird even for lefties.. using the right-side for movement is weird just because you've always done it with your left. Its really just a no-win situation.
While I realize it doesn't look a whole lot like the Kid Icarus we remember, I do kind of wonder where the series would be if it had kept evolving like Mario and Zelda and even Metroid did. I mean, the brief trailer doesn't exactly show a lot of the game though I hope it's not just Sin & Punishment: Ancient Greece.
The hidden complexity of the original game is not something that could be easily duplicated I think. So I'm willing to roll with this until I know more.
Also, it's Kid Icarus. If you aren't excited just... shut up.
While I realize it doesn't look a whole lot like the Kid Icarus we remember, I do kind of wonder where the series would be if it had kept evolving like Mario and Zelda and even Metroid did. I mean, the brief trailer doesn't exactly show a lot of the game though I hope it's not just Sin & Punishment: Ancient Greece.
The hidden complexity of the original game is not something that could be easily duplicated I think. So I'm willing to roll with this until I know more.
Also, it's Kid Icarus. If you aren't excited just... shut up.
If you want a good comparison, look at Metroid. Both games used the same engine. Both were actually pretty damn similar (platform shooter with vertical progression in some places - only real difference is Kid Icarus was static level progression while Metroid was free roaming). I'd even go so far as to say Metroid had a lot of problems with gameplay like Kid Icarus (not the same problems, but they were in similar boats).
So going off that, Metroid II fixed a lot of the control issues (partially through some significant item improvements), Super Metroid did a lot to enrich the world and really push level design, and then there were iterative changes from there, aside from a slight genre shift when it went 3d.
I imagine Kid Icarus would have been similar - fix the gameplay issues strait away (i.e. totally backwards difficulty curve), then focus on level design (possibly going open world), and iterate from there. And of course, once it goes 3d you might have ended up with something similar to what we eventually got here :P
I don't understand the sentiment that the series should remain 2-D. Do you guys feel the same way about Zelda, Mario, and Metroid?
Yes. The best Zelda, Mario, and Metroid games were all 2D (Zelda: Link to the Past & Link's Awakening, Super Mario World 2: Yoshi's Island, and Super Metroid).
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Luckily, I love Panzer Dragoon/Star Fox/Sin & Punishment so I'm still looking forward to this, but I think I would have really enjoyed a game that felt truer to the original's gameplay style. But hey, this is all conjectures since I haven't tried it yet.
I don't understand the sentiment that the series should remain 2-D. Do you guys feel the same way about Zelda, Mario, and Metroid?
Yes. The best Zelda, Mario, and Metroid games [in my opinion] were all 2D (Zelda: Link to the Past & Link's Awakening, Super Mario World 2: Yoshi's Island, and Super Metroid).
i felt obligated to put this in there
nealcm on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I don't understand the sentiment that the series should remain 2-D. Do you guys feel the same way about Zelda, Mario, and Metroid?
Yes. The best Zelda, Mario, and Metroid games [in my opinion] were all 2D (Zelda: Link to the Past & Link's Awakening, Super Mario World 2: Yoshi's Island, and Super Metroid).
i felt obligated to put this in there
It was a response to a question involving the word "feel." The opinion is implied.
And I'm not even saying that the 3D games were bad. Metroid Prime was awesome as was Super Mario 64. Zelda:OoT is the most overrated game in the history of gaming, but even it's not a bad game. I just think some of the 2D games were better.
I think this new Kid Icarus looks like a fun game, but that doesn't mean I can't be disappointed. Kid Icarus on the NES had a unique style of gameplay that has yet to have been copied. It would have been nice to have seen a modern game's spin on that style. It doesn't even have to be 2D - like I mentioned, a primarily vertical platformer with huge jumps and flying done in 3D could be fantastic.
On the other hand, there are plenty of 3D rail shooters. I like 3D rail shooters, but we don't really need any more of them.
One of the best parts of the original Kid Icarus was the Underground music, and this trailer has a great rendition of it with tons of awesome action going on, so it was a terrific surprise.
While I love the trailer, I agree it's a big change from the original. The first Kid Icarus was very much like its sister-game Metroid, except more arcade-like. The levels were usually straight forward, except for the temples, and it meant death if you slipped and fell back down.
But that was an NES game, and it definitely was not developed by Sakurai. Chances are, if you liked the old Kirby games, you're gonna like this.
Restart on
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
Though I really don't understand WHY there's been years of clamoring for a new Kid Icarus. It's never struck me as a landmark title.
I think most of it would come from the fans of the old game who played it. I never did (way before my time). And I think the other part of it comes from his appearance in Brawl. Kind of the same way Marth and Roy showing up in Melee sparked US interest in the Fire Emblem series, Pit showing up kind of sparked interest in a series that maybe not as many Nintendo fans are familiar with.
Though I really don't understand WHY there's been years of clamoring for a new Kid Icarus. It's never struck me as a landmark title.
This confuses me as well. I never had a NES growing up (born too late and the family one had been broken for as long as I can remember), so I never played the original. When Super Smash Bros Brawl was announced and people starting going insane that Pit was a character, and hype started about a potential reboot, I decided I should check out Kid Icarus.
It had not aged well. I can not judge it from it's place in time, or significance of it's gameplay, but I did not find it very enjoyable at all.
That said, I'm not gonna bash the game or whatever, considering I have not played a huge amount of NES games from that era to judge it against.
This is what I always thought a new Kid Icarus would look like.
I'm still kind of hoping we get a game like this someday, but I am quite happy with Sin & Icarus we're getting now.
NachoDudeX on
[SIGPIC][/SIGPIC]
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Warlock82Never pet a burning dogRegistered Userregular
edited June 2010
The problem with the NES Kid Icarus is that it has an absolutely backwards difficulty curve. The game gets EASIER as you get further in. But it starts out mind-numbingly difficult. I think this is why a lot of people are turned off by it - they generally don't make it past level 1-2.
I'll say I actually played it for the very first time maybe 8 years ago or so. For some reason I never played it on the NES (though I always told myself I was going to rent the thing, for some reason I never did). But I absolutely loved it and I still love it. The difficulty of the first couple levels is a real problem (and maybe one of the few bad things about the game), but it gets really fun pretty fast after that, especially as you upgrade your bow (which is a large amount of the reason the game gets easier as you progress - you actually become quite a bit stronger throughout the game).
Anyways, as for why it's popular (in the US only by the way), I'll give you a reason. I guarentee this is why:
As bad as it was, a lot of people (myself included) grew up with Captain N. So there is quite a bit of nostalgia for the character, even outside of his game.
Anyways, back to the concept of a 2D sequel. I saw this fan-made picture awhile back and to this day, I still wish this game would get made:
That's kind of how I imagine the series might have gone if it had the chance. I'd still love to play a game like that. (edit: bah, beaten to it)
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Posts
This actually sounds a little similar to Prime Hunters though, which makes me worried since that game hurt my hand like crazy when I tried to hold the DS (phat) that way. Hopefully 3DS is lighter/more ergonomic :P
I'm afraid that the game is going to make me wreck yet another shoulder button. Got any tips on how I can stop doin' that?
That doesn't mean it's not gonna be awesome though.
Well, pretty much all of those monsters are from the original Kid Icarus as well.
Edit. Actually, I see some.
Really, they should have some parts like in the old game were it is all vertical. They could do it in a spiral.
I'd still like to see another classic-style 2D side-scrolling Kid Icarus game sometime.
I'll have to choose between a sacred bowsword, cat-claws, laser-blade, mystic scepter...
Ah yes, I think I'll use the meteor gun.
Steam ID : rwb36, Twitter : Werezompire,
Now, on a PS3 controller I've got no problem with always using the left stick to move, but when I have to actually use something in the other hand, whether it be a pointer or a stylus, things get a bit awkward and clumsy.
Means any game that uses the analog nub plus the stylus is going to be much harder to play for us lefties.
I never liked the DS solution of using the face buttons as the D-pad for lefties. It's not the same, since it's not one connected piece of plastic.
You're right, it's better that they not try to have a solution at all for left-handed people.
Also, I despise the voice acting.
Yeah, I would never be able to get used to that.
The hidden complexity of the original game is not something that could be easily duplicated I think. So I'm willing to roll with this until I know more.
Also, it's Kid Icarus. If you aren't excited just... shut up.
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@TaramoorPlays
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I don't understand the sentiment that the series should remain 2-D. Do you guys feel the same way about Zelda, Mario, and Metroid?
Also, this game is going to be 3-D with the actual magic screen 3-D and things popping out, not just regular 3-D with polygons, right?
If you want a good comparison, look at Metroid. Both games used the same engine. Both were actually pretty damn similar (platform shooter with vertical progression in some places - only real difference is Kid Icarus was static level progression while Metroid was free roaming). I'd even go so far as to say Metroid had a lot of problems with gameplay like Kid Icarus (not the same problems, but they were in similar boats).
So going off that, Metroid II fixed a lot of the control issues (partially through some significant item improvements), Super Metroid did a lot to enrich the world and really push level design, and then there were iterative changes from there, aside from a slight genre shift when it went 3d.
I imagine Kid Icarus would have been similar - fix the gameplay issues strait away (i.e. totally backwards difficulty curve), then focus on level design (possibly going open world), and iterate from there. And of course, once it goes 3d you might have ended up with something similar to what we eventually got here :P
Yes. The best Zelda, Mario, and Metroid games were all 2D (Zelda: Link to the Past & Link's Awakening, Super Mario World 2: Yoshi's Island, and Super Metroid).
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Luckily, I love Panzer Dragoon/Star Fox/Sin & Punishment so I'm still looking forward to this, but I think I would have really enjoyed a game that felt truer to the original's gameplay style. But hey, this is all conjectures since I haven't tried it yet.
Steam ID : rwb36, Twitter : Werezompire,
i felt obligated to put this in there
It made chuckle, it did.
It was a response to a question involving the word "feel." The opinion is implied.
And I'm not even saying that the 3D games were bad. Metroid Prime was awesome as was Super Mario 64. Zelda:OoT is the most overrated game in the history of gaming, but even it's not a bad game. I just think some of the 2D games were better.
I think this new Kid Icarus looks like a fun game, but that doesn't mean I can't be disappointed. Kid Icarus on the NES had a unique style of gameplay that has yet to have been copied. It would have been nice to have seen a modern game's spin on that style. It doesn't even have to be 2D - like I mentioned, a primarily vertical platformer with huge jumps and flying done in 3D could be fantastic.
On the other hand, there are plenty of 3D rail shooters. I like 3D rail shooters, but we don't really need any more of them.
Steam ID : rwb36, Twitter : Werezompire,
I had to explain that one to the wife.
Though I really don't understand WHY there's been years of clamoring for a new Kid Icarus. It's never struck me as a landmark title.
While I love the trailer, I agree it's a big change from the original. The first Kid Icarus was very much like its sister-game Metroid, except more arcade-like. The levels were usually straight forward, except for the temples, and it meant death if you slipped and fell back down.
But that was an NES game, and it definitely was not developed by Sakurai. Chances are, if you liked the old Kirby games, you're gonna like this.
I think most of it would come from the fans of the old game who played it. I never did (way before my time). And I think the other part of it comes from his appearance in Brawl. Kind of the same way Marth and Roy showing up in Melee sparked US interest in the Fire Emblem series, Pit showing up kind of sparked interest in a series that maybe not as many Nintendo fans are familiar with.
This confuses me as well. I never had a NES growing up (born too late and the family one had been broken for as long as I can remember), so I never played the original. When Super Smash Bros Brawl was announced and people starting going insane that Pit was a character, and hype started about a potential reboot, I decided I should check out Kid Icarus.
It had not aged well. I can not judge it from it's place in time, or significance of it's gameplay, but I did not find it very enjoyable at all.
That said, I'm not gonna bash the game or whatever, considering I have not played a huge amount of NES games from that era to judge it against.
This is what I always thought a new Kid Icarus would look like.
I'm still kind of hoping we get a game like this someday, but I am quite happy with Sin & Icarus we're getting now.
I'll say I actually played it for the very first time maybe 8 years ago or so. For some reason I never played it on the NES (though I always told myself I was going to rent the thing, for some reason I never did). But I absolutely loved it and I still love it. The difficulty of the first couple levels is a real problem (and maybe one of the few bad things about the game), but it gets really fun pretty fast after that, especially as you upgrade your bow (which is a large amount of the reason the game gets easier as you progress - you actually become quite a bit stronger throughout the game).
Anyways, as for why it's popular (in the US only by the way), I'll give you a reason. I guarentee this is why:
As bad as it was, a lot of people (myself included) grew up with Captain N. So there is quite a bit of nostalgia for the character, even outside of his game.
Anyways, back to the concept of a 2D sequel. I saw this fan-made picture awhile back and to this day, I still wish this game would get made:
That's kind of how I imagine the series might have gone if it had the chance. I'd still love to play a game like that. (edit: bah, beaten to it)
Well it was called Project Sora
To be fair
That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.
Wait, what?!
*checks the opening again*
This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.
Steam ID : rwb36, Twitter : Werezompire,
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Meh, Sora just means sky.