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pyromaniac221this just might bean interestin YTRegistered Userregular
edited June 2010
The "Sorry to keep you waiting" line reminded me of "Hell, it's about time." But less badass.
Also I never played the original Kid Icarus, so I'm looking forward to this even though I'm lead to believe it's not the same at all. Is it supposed to look really similar to Zelda?
Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.
To be fair
That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.
Wait, what?!
*checks the opening again*
This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.
Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?
Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.
- Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.
- In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.
- Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.
- Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.
- Metroid has evolved into their first person shooter franchise.
- Fire Emblem is their hardcore, detailed SRPG.
- Pikmin is their pseudo-RTS.
What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.
Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.
That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.
That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.
The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.
Cameron_Talley on
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3DS Friend Code: 0404-6826-4588 PM if you add.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.
To be fair
That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.
Wait, what?!
*checks the opening again*
This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.
Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?
Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.
- Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.
- In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.
- Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.
- Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.
- Metroid has evolved into their first person shooter franchise.
- Fire Emblem is their hardcore, detailed SRPG.
- Pikmin is their pseudo-RTS.
What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.
Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.
I dunno what to make of Kid Icarus. Yeah, it's a side-scroller, but it was also a maze/dungeon game, as well as apparently some kind of RPG/collect-a-thon. And it was ungodly hard.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.
That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.
The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.
Because of the platforms
And now I, Captain Obvious, Am off to .... STATE THE OBVIOUS!!!!
*flies away ass first*
Drswords on
[SIGPIC][/SIGPIC]
0
Warlock82Never pet a burning dogRegistered Userregular
But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.
Ice Climbers
I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.
I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.
Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.
That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.
The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.
I know, but it's not the type of platformer you'd think of today (or clearly what RainbowDespair was talking about :P).
Ehhhh? The trailer's a bit different in the JPN version:
Medusa's talking throughout the opening segment,
Palutena's Japanese VA sounds more... energetic... than her English version,
and Pit is the one talking towards the end.
huh. I kinda want to know what they're saying in the Japanese version.
Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.
To be fair
That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.
Wait, what?!
*checks the opening again*
This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.
Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?
Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.
- Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.
- In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.
- Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.
- Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.
- Metroid has evolved into their first person shooter franchise.
- Fire Emblem is their hardcore, detailed SRPG.
- Pikmin is their pseudo-RTS.
What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.
Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.
I'd agree with you except for the fact that Nintendo already has the Star Fox series.
...and they kept the eggplant. I hope we have some night time levels.
Edit. Actually, I see some.
Really, they should have some parts like in the old game were it is all vertical. They could do it in a spiral.
I'd still like to see another classic-style 2D side-scrolling Kid Icarus game sometime.
I dunno how I feel about this to be honest. The original was pretty unique. Would have liked to have seen a game similar to that fake mock up from a few years back.
Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.
To be fair
That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.
Wait, what?!
*checks the opening again*
This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.
Yeah, I thought it was a Wii game too, for a couple of days. When we watched the trailer full screen on TV, my wife asked, "Is this a Wii game? It looks really pixelated..." At the time, I told her it's because we'd just watched a bunch of HD trailers and this is what Wii games look like. "I don't know... Mario doesn't look THIS bad..." I guess she was right!
That looks really cool, but I'm disappointed it's not a Wii title. I can't really afford a new system at this point. It does look pretty damn cool, even if I don't like the new voice yet. They clearly got his new design from Brawl, why not the same voice actor as well?
I really hope they include a single Metroid as a regular enemy somewhere in the game as a little easter egg.
SethTheHuman on
You know what? Nanowrimo's cancelled on account of the world is stupid.
His Brawl voice actor sucked too. I don't if Nintendo just doesn't care about finding voice actors or is simply too cheap. I mean, Star Fox 64 is the one occasion where they got it so damn right.
So I just tried to play through Kid Icarus again. Upon peoples' advice in this thread, I gave the game its fair shot by toughing out the ridiculous difficulty curve. It did indeed become an easier game around 1-4 or so.
...I lasted until 3-4 before I ragequit. Seriously, FUCK that level, and FUCK the person who designed it. It is one of the most infuriating experiences I think I've ever had as a gamer.
Though I really don't understand WHY there's been years of clamoring for a new Kid Icarus. It's never struck me as a landmark title.
This confuses me as well. I never had a NES growing up (born too late and the family one had been broken for as long as I can remember), so I never played the original. When Super Smash Bros Brawl was announced and people starting going insane that Pit was a character, and hype started about a potential reboot, I decided I should check out Kid Icarus.
It had not aged well. I can not judge it from it's place in time, or significance of it's gameplay, but I did not find it very enjoyable at all.
That said, I'm not gonna bash the game or whatever, considering I have not played a huge amount of NES games from that era to judge it against.
Personally speaking, the one thing I didn't like in Kid Icarus was the gameplay. I just found it got old after a while, plus navigating the dungeons was really hard, particularly with those Eggplant Wizards. I'm not normally one to complain on some of those things, but I didn't find it as enjoyable as say, the original Metroid, nevermind Zelda or Mario.
However, with that said, that was the only thing I didn't like. The setting, characters, music, and all of that stuff, I enjoyed. I simply thought it could have been put to better use elsewhere.
Especially after Sakurai's re-envisioning of the character in Brawl. At that point, I would have loved to have seen something like a modified Zelda II, a game which some would say didn't fit its franchise (at the very least, having since been abandoned as a style by developers) matched with settings, characters, enemies, music, etc. that I felt were better than the game they were given.
More recently? Metroid: Other M. Relatively speaking, it seemed like Kid Icarus would have been a better fit for that game, with the first person mode being a sort of sharpshooting mode, maybe for Light Arrows. And all that story that has some people worried? Well, Kid Icarus does have some catching up to do, so that might have helped move things along. And of course, it would retain some of the 2D stuff, too.
Still, this looks interesting, but I'm worried by what I've heard of the controls... it almost sounds a little Star Fox Command-ish to me, and I really didn't like that game, simply because I couldn't control it as well as I'd wanted.
Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.
- Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.
- In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.
- Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.
- Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.
- Metroid has evolved into their first person shooter franchise.
- Fire Emblem is their hardcore, detailed SRPG.
- Pikmin is their pseudo-RTS.
What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.
Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.
While I wouldn't necessarily argue against the point, I feel that lumping all sidescrollers together does them kind of an injustice, as they often vary wildly. Mario is different from Mega Man, which is different from Castlevania, from Contra, from The Adventure of Link, from Kirby, from Earthworm Jim, from Metroid, and so on.
Saying "Mario has that covered" really feels like selling them short.
Now i have no idea what to think. That voice just doesnt seem to fit that face.
Works for me. He looks and sounds like a kid full of bravado, perhaps trying to sound a little more manly than he actually is, at least by all appearances.
But I remember someone pointing out the way that in Brawl, you could kind of see how he was trying to impress Palutena in his opening cut scene, so with that in mind, the voice sort of fits the character.
One might even see it as being sort of like Batman or something, where he tries to put on the "tough" voice to intimidate enemies who might not exactly be afraid of a little angel-winged cherub in a toga.
LBD_Nytetrayn on
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Anyways, as for why it's popular (in the US only by the way), I'll give you a reason. I guarentee this is why:
As bad as it was, a lot of people (myself included) grew up with Captain N. So there is quite a bit of nostalgia for the character, even outside of his game.
No! Kid Icarus was one of the lamer characters from that show. The game itself is what made it a cult classic. I never played it until two years ago. I found it overly difficult but a lot more fun to play than Mario Bros. The little tricks you could do with Pit are far more varied with slide crouching and up gripping. The power ups were more interesting. The game unlike most games back then had a mildly sophisticated market system and even incorporated credit accounting. The only failures of the game were the reverse difficulty curve you mentioned and the mazes for each boss dungeon exacerbated by the existence of eggplant wizards.
and the mazes for each boss dungeon exacerbated by the existence of eggplant wizards.
I was pretty much fine with the game, excepting a few of the more absurdly difficult stretches, until 3-4. The eggplant wizards in that level are just infuriating.
It's probably a good thing I stopped playing because if I retried that level a few times I probably would have done some pretty barbarous things to the eggplants in my fridge
Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment.
And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...
Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.
EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.
Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment.
And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...
Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.
EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.
... They hired Jennifer Hale as a VA in a game where her character does not speak?
Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment.
And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...
Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.
EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.
... They hired Jennifer Hale as a VA in a game where her character does not speak?
What... The... Hell...
When was the last time you played Eternal Darkness? She speaks in that game...
Posts
Also I never played the original Kid Icarus, so I'm looking forward to this even though I'm lead to believe it's not the same at all. Is it supposed to look really similar to Zelda?
Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?
Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.
- Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.
- In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.
- Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.
- Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.
- Metroid has evolved into their first person shooter franchise.
- Fire Emblem is their hardcore, detailed SRPG.
- Pikmin is their pseudo-RTS.
What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.
Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.
Then i heard his voice in this trailer.
Now i have no idea what to think. That voice just doesnt seem to fit that face.
Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.
That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.
The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.
3DS Friend Code: 0404-6826-4588 PM if you add.
I dunno what to make of Kid Icarus. Yeah, it's a side-scroller, but it was also a maze/dungeon game, as well as apparently some kind of RPG/collect-a-thon. And it was ungodly hard.
Because of the platforms
And now I, Captain Obvious, Am off to .... STATE THE OBVIOUS!!!!
*flies away ass first*
I know, but it's not the type of platformer you'd think of today (or clearly what RainbowDespair was talking about :P).
Well, here's the JPN trailer then:
http://www.youtube.com/watch?v=NfBQKTtImS4
Medusa's talking throughout the opening segment,
Palutena's Japanese VA sounds more... energetic... than her English version,
and Pit is the one talking towards the end.
huh. I kinda want to know what they're saying in the Japanese version.
I'd agree with you except for the fact that Nintendo already has the Star Fox series.
Steam ID : rwb36, Twitter : Werezompire,
I dunno how I feel about this to be honest. The original was pretty unique. Would have liked to have seen a game similar to that fake mock up from a few years back.
Yeah, I thought it was a Wii game too, for a couple of days. When we watched the trailer full screen on TV, my wife asked, "Is this a Wii game? It looks really pixelated..." At the time, I told her it's because we'd just watched a bunch of HD trailers and this is what Wii games look like. "I don't know... Mario doesn't look THIS bad..." I guess she was right!
I really hope they include a single Metroid as a regular enemy somewhere in the game as a little easter egg.
Psst the game is called Kid Icarus.
It also could've been much much worse.
http://www.youtube.com/watch?v=V71x5WOpc-A
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I would have paid to play Line Slash
but it helps that this game looks incredible too.
The problem is, he doesnt sound like a kid. He sounds like a snarky Peter Parker college student.
Huh? He sounds like a teenager to me..
...I lasted until 3-4 before I ragequit. Seriously, FUCK that level, and FUCK the person who designed it. It is one of the most infuriating experiences I think I've ever had as a gamer.
Never again, Kid Icarus. Never again.
New game looks cool though!
Personally speaking, the one thing I didn't like in Kid Icarus was the gameplay. I just found it got old after a while, plus navigating the dungeons was really hard, particularly with those Eggplant Wizards. I'm not normally one to complain on some of those things, but I didn't find it as enjoyable as say, the original Metroid, nevermind Zelda or Mario.
However, with that said, that was the only thing I didn't like. The setting, characters, music, and all of that stuff, I enjoyed. I simply thought it could have been put to better use elsewhere.
Especially after Sakurai's re-envisioning of the character in Brawl. At that point, I would have loved to have seen something like a modified Zelda II, a game which some would say didn't fit its franchise (at the very least, having since been abandoned as a style by developers) matched with settings, characters, enemies, music, etc. that I felt were better than the game they were given.
More recently? Metroid: Other M. Relatively speaking, it seemed like Kid Icarus would have been a better fit for that game, with the first person mode being a sort of sharpshooting mode, maybe for Light Arrows. And all that story that has some people worried? Well, Kid Icarus does have some catching up to do, so that might have helped move things along. And of course, it would retain some of the 2D stuff, too.
Still, this looks interesting, but I'm worried by what I've heard of the controls... it almost sounds a little Star Fox Command-ish to me, and I really didn't like that game, simply because I couldn't control it as well as I'd wanted.
While I wouldn't necessarily argue against the point, I feel that lumping all sidescrollers together does them kind of an injustice, as they often vary wildly. Mario is different from Mega Man, which is different from Castlevania, from Contra, from The Adventure of Link, from Kirby, from Earthworm Jim, from Metroid, and so on.
Saying "Mario has that covered" really feels like selling them short.
Works for me. He looks and sounds like a kid full of bravado, perhaps trying to sound a little more manly than he actually is, at least by all appearances.
But I remember someone pointing out the way that in Brawl, you could kind of see how he was trying to impress Palutena in his opening cut scene, so with that in mind, the voice sort of fits the character.
One might even see it as being sort of like Batman or something, where he tries to put on the "tough" voice to intimidate enemies who might not exactly be afraid of a little angel-winged cherub in a toga.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
"Bark like a dog!"
No! Kid Icarus was one of the lamer characters from that show. The game itself is what made it a cult classic. I never played it until two years ago. I found it overly difficult but a lot more fun to play than Mario Bros. The little tricks you could do with Pit are far more varied with slide crouching and up gripping. The power ups were more interesting. The game unlike most games back then had a mildly sophisticated market system and even incorporated credit accounting. The only failures of the game were the reverse difficulty curve you mentioned and the mazes for each boss dungeon exacerbated by the existence of eggplant wizards.
Of Myths and Monsters seems like the better of the two.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I was pretty much fine with the game, excepting a few of the more absurdly difficult stretches, until 3-4. The eggplant wizards in that level are just infuriating.
It's probably a good thing I stopped playing because if I retried that level a few times I probably would have done some pretty barbarous things to the eggplants in my fridge
Seriously fuck the eggplant wizards
And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...
Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.
EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.
You should maybe join us in this topic:
http://forums.penny-arcade.com/showthread.php?t=118193
... They hired Jennifer Hale as a VA in a game where her character does not speak?
What... The... Hell...
When was the last time you played Eternal Darkness? She speaks in that game...
Or were you talking about Metroid?
The gameplay looks like Sin and Punishment 2. Disturbingly similar.
So yeah.