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Kid Icarus Uprising

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Posts

  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2010
    The "Sorry to keep you waiting" line reminded me of "Hell, it's about time." But less badass.

    Also I never played the original Kid Icarus, so I'm looking forward to this even though I'm lead to believe it's not the same at all. Is it supposed to look really similar to Zelda?

    pyromaniac221 on
    psn tooaware, friend code SW-4760-0062-3248 it me
  • UncleSporkyUncleSporky Registered User regular
    edited June 2010
    Khavall wrote: »
    Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.

    To be fair

    That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.

    Wait, what?!

    *checks the opening again*

    This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.

    Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?




    Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.

    - Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.

    - In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.

    - Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.

    - Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.

    - Metroid has evolved into their first person shooter franchise.

    - Fire Emblem is their hardcore, detailed SRPG.

    - Pikmin is their pseudo-RTS.

    What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.

    Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DrswordsDrswords Registered User regular
    edited June 2010
    Yknow.. i always thought Pit was cute and all....

    Then i heard his voice in this trailer.

    Now i have no idea what to think. That voice just doesnt seem to fit that face.

    Drswords on
    [SIGPIC][/SIGPIC]
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2010
    Nerdtendo wrote: »
    But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.

    Ice Climbers

    I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.

    I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.

    Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.

    That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Cameron_TalleyCameron_Talley Registered User regular
    edited June 2010
    Warlock82 wrote: »
    Nerdtendo wrote: »
    But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.

    Ice Climbers

    I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.

    I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.

    Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.

    That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.

    The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.

    Cameron_Talley on
    Switch Friend Code: SW-4598-4278-8875
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited June 2010
    Khavall wrote: »
    Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.

    To be fair

    That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.

    Wait, what?!

    *checks the opening again*

    This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.

    Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?




    Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.

    - Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.

    - In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.

    - Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.

    - Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.

    - Metroid has evolved into their first person shooter franchise.

    - Fire Emblem is their hardcore, detailed SRPG.

    - Pikmin is their pseudo-RTS.

    What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.

    Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.

    I dunno what to make of Kid Icarus. Yeah, it's a side-scroller, but it was also a maze/dungeon game, as well as apparently some kind of RPG/collect-a-thon. And it was ungodly hard.

    Athenor on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • DrswordsDrswords Registered User regular
    edited June 2010
    Warlock82 wrote: »
    Nerdtendo wrote: »
    But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.

    Ice Climbers

    I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.

    I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.

    Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.

    That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.

    The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.

    Because of the platforms

    And now I, Captain Obvious, Am off to .... STATE THE OBVIOUS!!!!

    *flies away ass first*

    Drswords on
    [SIGPIC][/SIGPIC]
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2010
    Warlock82 wrote: »
    Nerdtendo wrote: »
    But specifically with Kid Icarus, it was a primarily vertical 2D platformer with sky-high difficulty and some interesting quirks. I can't think of any other primarily vertical platformers. If I was going to do it in 3D, I would make it like Jumping Flash! rather than a Panzer Dragoon/Star Fox/Sin & Punishment variant.

    Ice Climbers

    I'd love to see another one of those, too... but that's a game that really would need to stay designed as a vertical platformer. A successful Ice Climbers game would be much like a successful Kirby or Bomberman game... stick to the roots, and any story should be as minimal as possible.

    I feel like Kid Icarus could do well going down a Zelda or even Metroid style route, with various areas to explore, side quests, new weapons and items to find that opens up new possibilities... Just with tons of vertical exploration.

    Ice Climbers is not really a platformer. At least, not in the vein of a traditional platformer (i.e. everything after Super Mario Bros). I mean, it was pretty much the same level over and over - kind of like the original Donkey Kong (although DK at least had four levels.. unless you were playing a crummy version like the NES one - still annoys me... even the Commodore 64 version had the pie factory!). Those games were kind of the pre-cursors to the traditional platformer.

    That being said, Contra had a similar feel to it (i.e. see the waterfall stage). But otherwise, yeah, vertical isn't done all that often in platformers for some reason. It *is* done, but not often with the screen scroll equalling death - only other exception I can think of is a few stages in some of the later 2d Marios (i.e. SMB3/SMW/NSMBW), but it wasn't very frequent.

    The word "Platformer" originally meant Donkey-Kong Style platforming. Not SMB-style.

    I know, but it's not the type of platformer you'd think of today (or clearly what RainbowDespair was talking about :P).

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited June 2010
    Also, Metroid is no longer an FPS.

    Fencingsax on
  • RestartRestart Registered User regular
    edited June 2010
    Drswords wrote: »
    Yknow.. i always thought Pit was cute and all....

    Then i heard his voice in this trailer.

    Now i have no idea what to think. That voice just doesnt seem to fit that face.

    Well, here's the JPN trailer then:
    http://www.youtube.com/watch?v=NfBQKTtImS4

    Restart on
    spritesWalk.gif
  • EnlongEnlong Registered User regular
    edited June 2010
    Ehhhh? The trailer's a bit different in the JPN version:

    Medusa's talking throughout the opening segment,
    Palutena's Japanese VA sounds more... energetic... than her English version,
    and Pit is the one talking towards the end.

    huh. I kinda want to know what they're saying in the Japanese version.

    Enlong on
  • RainbowDespairRainbowDespair Registered User regular
    edited June 2010
    Khavall wrote: »
    Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.

    To be fair

    That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.

    Wait, what?!

    *checks the opening again*

    This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.

    Heh! One of my friends thought the same thing. I couldn't believe that he missed that, and he couldn't believe it was 3DS when I told him. Maybe the OP should put 3DS in the title?




    Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.

    - Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.

    - In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.

    - Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.

    - Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.

    - Metroid has evolved into their first person shooter franchise.

    - Fire Emblem is their hardcore, detailed SRPG.

    - Pikmin is their pseudo-RTS.

    What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.

    Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.

    I'd agree with you except for the fact that Nintendo already has the Star Fox series.

    RainbowDespair on
  • SheepSheep Registered User, __BANNED USERS regular
    edited June 2010
    Warlock82 wrote: »
    Krathoon wrote: »
    ...and they kept the eggplant. I hope we have some night time levels.

    Edit. Actually, I see some.

    Really, they should have some parts like in the old game were it is all vertical. They could do it in a spiral.

    I'd still like to see another classic-style 2D side-scrolling Kid Icarus game sometime.

    I dunno how I feel about this to be honest. The original was pretty unique. Would have liked to have seen a game similar to that fake mock up from a few years back.

    Sheep on
  • VeganVegan Registered User regular
    edited June 2010
    Khavall wrote: »
    Looks awesome, but I am a little disappointed that it's not a 2D sidescroller.

    To be fair

    That would be a pretty terrible game to launch alongside a system that has glasses-less 3D as a main selling point.

    Wait, what?!

    *checks the opening again*

    This is a 3DS game?! I thought this was a Wii game! Okay, I'm much more impressed now.

    Yeah, I thought it was a Wii game too, for a couple of days. When we watched the trailer full screen on TV, my wife asked, "Is this a Wii game? It looks really pixelated..." At the time, I told her it's because we'd just watched a bunch of HD trailers and this is what Wii games look like. "I don't know... Mario doesn't look THIS bad..." I guess she was right!

    Vegan on
    steam_sig.png
  • SethTheHumanSethTheHuman Registered User regular
    edited June 2010
    That looks really cool, but I'm disappointed it's not a Wii title. I can't really afford a new system at this point. It does look pretty damn cool, even if I don't like the new voice yet. They clearly got his new design from Brawl, why not the same voice actor as well?

    I really hope they include a single Metroid as a regular enemy somewhere in the game as a little easter egg.

    SethTheHuman on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    His Brawl voice actor sucked too. I don't if Nintendo just doesn't care about finding voice actors or is simply too cheap. I mean, Star Fox 64 is the one occasion where they got it so damn right.

    Sterica on
    YL9WnCY.png
  • KrathoonKrathoon Registered User regular
    edited June 2010
    They always seem to get bad actors on the voice acting. It is like they are doing voice work for a kid's show.

    Krathoon on
  • VeganVegan Registered User regular
    edited June 2010
    Krathoon wrote: »
    It is like they are doing voice work for a kid's show.

    Psst the game is called Kid Icarus. ;)

    Vegan on
    steam_sig.png
  • TaramoorTaramoor Storyteller Registered User regular
    edited June 2010
    Vegan wrote: »
    Krathoon wrote: »
    It is like they are doing voice work for a kid's show.

    Psst the game is called Kid Icarus. ;)

    It also could've been much much worse.

    http://www.youtube.com/watch?v=V71x5WOpc-A

    Taramoor on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2010
    I am so excited about this. I mean, I will buy anything that is designed by Masahiro Sakurai

    I would have paid to play Line Slash

    but it helps that this game looks incredible too.

    mntorankusu on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2010
    I think his voice actor is fine. As was pointed out, the game is called Kid Icarus. If anything, it was the writing that had some issues :P

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • NachoDudeXNachoDudeX Registered User regular
    edited June 2010
    I'm pretty sure that is his Brawl VA...

    NachoDudeX on
    [SIGPIC][/SIGPIC]
  • DrswordsDrswords Registered User regular
    edited June 2010
    Warlock82 wrote: »
    I think his voice actor is fine. As was pointed out, the game is called Kid Icarus. If anything, it was the writing that had some issues :P

    The problem is, he doesnt sound like a kid. He sounds like a snarky Peter Parker college student.

    Drswords on
    [SIGPIC][/SIGPIC]
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2010
    Drswords wrote: »
    Warlock82 wrote: »
    I think his voice actor is fine. As was pointed out, the game is called Kid Icarus. If anything, it was the writing that had some issues :P

    The problem is, he doesnt sound like a kid. He sounds like a snarky Peter Parker college student.

    Huh? He sounds like a teenager to me..

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • ChopperDaveChopperDave Registered User regular
    edited June 2010
    So I just tried to play through Kid Icarus again. Upon peoples' advice in this thread, I gave the game its fair shot by toughing out the ridiculous difficulty curve. It did indeed become an easier game around 1-4 or so.

    ...I lasted until 3-4 before I ragequit. Seriously, FUCK that level, and FUCK the person who designed it. It is one of the most infuriating experiences I think I've ever had as a gamer.

    Never again, Kid Icarus. Never again.

    New game looks cool though!

    ChopperDave on
    3DS code: 3007-8077-4055
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2010
    Vegan wrote: »
    Zxerol wrote: »
    "Sorry to keep you waiting!"

    It made chuckle, it did.

    I had to explain that one to the wife.

    Though I really don't understand WHY there's been years of clamoring for a new Kid Icarus. It's never struck me as a landmark title.

    This confuses me as well. I never had a NES growing up (born too late and the family one had been broken for as long as I can remember), so I never played the original. When Super Smash Bros Brawl was announced and people starting going insane that Pit was a character, and hype started about a potential reboot, I decided I should check out Kid Icarus.

    It had not aged well. I can not judge it from it's place in time, or significance of it's gameplay, but I did not find it very enjoyable at all.

    That said, I'm not gonna bash the game or whatever, considering I have not played a huge amount of NES games from that era to judge it against.

    Personally speaking, the one thing I didn't like in Kid Icarus was the gameplay. I just found it got old after a while, plus navigating the dungeons was really hard, particularly with those Eggplant Wizards. I'm not normally one to complain on some of those things, but I didn't find it as enjoyable as say, the original Metroid, nevermind Zelda or Mario.

    However, with that said, that was the only thing I didn't like. The setting, characters, music, and all of that stuff, I enjoyed. I simply thought it could have been put to better use elsewhere.

    Especially after Sakurai's re-envisioning of the character in Brawl. At that point, I would have loved to have seen something like a modified Zelda II, a game which some would say didn't fit its franchise (at the very least, having since been abandoned as a style by developers) matched with settings, characters, enemies, music, etc. that I felt were better than the game they were given.

    More recently? Metroid: Other M. Relatively speaking, it seemed like Kid Icarus would have been a better fit for that game, with the first person mode being a sort of sharpshooting mode, maybe for Light Arrows. And all that story that has some people worried? Well, Kid Icarus does have some catching up to do, so that might have helped move things along. And of course, it would retain some of the 2D stuff, too.

    Still, this looks interesting, but I'm worried by what I've heard of the controls... it almost sounds a little Star Fox Command-ish to me, and I really didn't like that game, simply because I couldn't control it as well as I'd wanted.
    Anyway I like the direction the game has taken. In my opinion it's the perfect genre Nintendo needed, and even if you don't consider it ideal, their decision is at least logical.

    - Mario does a bit of everything (along with the rest of the Nintendo characters): platforming, fighting, racing, sports, RPGs.

    - In addition to Mario, they have Kirby, Wario, DK and a lot of other characters to choose from for side scrollers.

    - Speaking of Wario, he's been good for quirky, experimental games. Usually launches a console these days as a tech demo of what it can do.

    - Link scratches that adventure itch, the big beautiful 3D worlds and the somewhat action-RPG gameplay.

    - Metroid has evolved into their first person shooter franchise.

    - Fire Emblem is their hardcore, detailed SRPG.

    - Pikmin is their pseudo-RTS.

    What genres are missing? Kid Icarus used to be a side scroller, but they don't need more of those. Metroid's their first person shooter, and Kid Icarus wasn't about that sort of open exploration. However, it can easily be adapted to be a modern, Sin & Punishment style "shmup." The game was always about flying and shooting your enemies from afar. S&P is being brought overseas but it doesn't resonate with gamers outside of Japan as well.

    Just makes a basic kind of sense that they would want to expand an underrepresented genre for them.

    While I wouldn't necessarily argue against the point, I feel that lumping all sidescrollers together does them kind of an injustice, as they often vary wildly. Mario is different from Mega Man, which is different from Castlevania, from Contra, from The Adventure of Link, from Kirby, from Earthworm Jim, from Metroid, and so on.

    Saying "Mario has that covered" really feels like selling them short.
    Drswords wrote: »
    Yknow.. i always thought Pit was cute and all....

    Then i heard his voice in this trailer.

    Now i have no idea what to think. That voice just doesnt seem to fit that face.

    Works for me. He looks and sounds like a kid full of bravado, perhaps trying to sound a little more manly than he actually is, at least by all appearances.

    But I remember someone pointing out the way that in Brawl, you could kind of see how he was trying to impress Palutena in his opening cut scene, so with that in mind, the voice sort of fits the character.

    One might even see it as being sort of like Batman or something, where he tries to put on the "tough" voice to intimidate enemies who might not exactly be afraid of a little angel-winged cherub in a toga.

    LBD_Nytetrayn on
    qjWUWdm.gif1edr1cF.gifINPoYqL.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • mutantmagnetmutantmagnet Registered User regular
    edited June 2010
    Drswords wrote: »
    Yknow.. i always thought Pit was cute and all....

    Then i heard his voice in this trailer.

    Now i have no idea what to think.

    "Bark like a dog!"
    Warlock82 wrote: »
    Anyways, as for why it's popular (in the US only by the way), I'll give you a reason. I guarentee this is why:
    captn2.jpg

    As bad as it was, a lot of people (myself included) grew up with Captain N. So there is quite a bit of nostalgia for the character, even outside of his game.

    No! Kid Icarus was one of the lamer characters from that show. The game itself is what made it a cult classic. I never played it until two years ago. I found it overly difficult but a lot more fun to play than Mario Bros. The little tricks you could do with Pit are far more varied with slide crouching and up gripping. The power ups were more interesting. The game unlike most games back then had a mildly sophisticated market system and even incorporated credit accounting. The only failures of the game were the reverse difficulty curve you mentioned and the mazes for each boss dungeon exacerbated by the existence of eggplant wizards.

    mutantmagnet on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2010
    I'd say making you unable to duck on some platforms without falling through would at least be considered a shortcoming, if not a failure.

    Of Myths and Monsters seems like the better of the two.

    LBD_Nytetrayn on
    qjWUWdm.gif1edr1cF.gifINPoYqL.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • ChopperDaveChopperDave Registered User regular
    edited June 2010
    and the mazes for each boss dungeon exacerbated by the existence of eggplant wizards.

    I was pretty much fine with the game, excepting a few of the more absurdly difficult stretches, until 3-4. The eggplant wizards in that level are just infuriating.

    It's probably a good thing I stopped playing because if I retried that level a few times I probably would have done some pretty barbarous things to the eggplants in my fridge

    Seriously fuck the eggplant wizards

    ChopperDave on
    3DS code: 3007-8077-4055
  • JavenJaven Registered User regular
    edited June 2010
    Oh my god those voices are so annoying

    Javen on
  • LordOfMeepLordOfMeep Registered User regular
    edited June 2010
    Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment. :p

    And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...

    Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.

    EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.

    LordOfMeep on
    SpaceGarSig.png
  • DritzDritz CanadaRegistered User regular
    edited June 2010
    Tales of Symphonia's voices weren't horrible and they were handled by Nintendo.

    Dritz on
    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • XagarathXagarath Registered User regular
    edited June 2010
    LordOfMeep wrote: »
    Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment. :p

    You should maybe join us in this topic:
    http://forums.penny-arcade.com/showthread.php?t=118193

    Xagarath on
  • Road BlockRoad Block Registered User regular
    edited June 2010
    LordOfMeep wrote: »
    Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment. :p

    And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...

    Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.

    EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.

    ... They hired Jennifer Hale as a VA in a game where her character does not speak?

    What... The... Hell...

    Road Block on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2010
    Road Block wrote: »
    LordOfMeep wrote: »
    Personally I'm totally okay with this being Pit and Punishment: Successor of the Icarus, but that's mostly because I love Sin and Punishment. :p

    And I'm pretty sure that's his Brawl VA, that "Bark like a dog!" quip sounds like Rouge the Bat with a deep voice, and that's his Brawl VA so...

    Man, I really wish Nintendo would hire better VAs though. The only A list VA they ever hired was Jennifer Hale, and all she did was voice Samus' grunts in the Metroid Prime games, then didn't even bother to bring her back for Brawl OR Other M. What a waste of good talent.

    EDIT: Though Silicon Knights hired some good people for Eternal Darkness, including Hale as the lead; I have no idea how much influence Nintendo had in that, especially since many of the VAs there were in MGS: Twin Snakes, which was also done by SK.

    ... They hired Jennifer Hale as a VA in a game where her character does not speak?

    What... The... Hell...

    When was the last time you played Eternal Darkness? She speaks in that game...

    Or were you talking about Metroid?

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • CantidoCantido Registered User regular
    edited June 2010
    Will it end with Palutena making a man out of him like in the original?

    The gameplay looks like Sin and Punishment 2. Disturbingly similar.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • EnlongEnlong Registered User regular
    edited June 2010
    Hey guys. I found out another weapon Pit can use, and it's related to that rainbow glow around his hand in one scene of the trailer.

    0167276001276725142.png

    So yeah.

    Enlong on
  • RestartRestart Registered User regular
    edited June 2010
    Shinku gadoken!

    Restart on
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