[SW:TOR] SPACE COMBAT CONFIRMED

15860626364

Posts

  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Xehalus wrote: »
    Jedi Consular - Shadow (double-bladed lightsaber)

    Shadow?

    http://starwars.wikia.com/wiki/Jedi_Shadow

    I like it.

    reVerse on
  • Burden of ProofBurden of Proof You three boys picked a beautiful hill to die on. Registered User regular
    edited August 2010
    I sincerely hope that there isn't something called a Jedi Wizard in this game.

    Burden of Proof on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    Xehalus wrote: »
    I'm already sort of weary of this class system as it is... and the names are just as silly. It's funny how the tank is a ranged class. They need 1 extra class for each faction.

    Sith Warrior and Jedi Knights are the tanks/dps

    Sith Inquisitors and Jedi Sages/Seers are the nukers.

    Bounty Hunters and Troopers are the non-Force nukers.

    Imperial Agents and Smugglers do the stealthy stuff.

    At this point you just need healing classes with melee/range dps lvling options. Sith Empire could get droids that use bacta beams or something, and of course with the Galactic Republic we stick with the Jedi Consular as sort of the enlightened Jedi Sage/Seer that uses the Force for healing instead of nuking.

    I should copy this on to the official community's suggestion forum. If this game wants the RPG sector of the MMORPG crowd to get more interested, they need to respect RPG elements and not be just some LoS laser fest.

    Pardon me for asking a potentially silly question but...

    Why do you think Healing Class necessary for this game?

    Horseshoe on
    dmsigsmallek3.jpg
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Horseshoe wrote: »
    Xehalus wrote: »
    I'm already sort of weary of this class system as it is... and the names are just as silly. It's funny how the tank is a ranged class. They need 1 extra class for each faction.

    Sith Warrior and Jedi Knights are the tanks/dps

    Sith Inquisitors and Jedi Sages/Seers are the nukers.

    Bounty Hunters and Troopers are the non-Force nukers.

    Imperial Agents and Smugglers do the stealthy stuff.

    At this point you just need healing classes with melee/range dps lvling options. Sith Empire could get droids that use bacta beams or something, and of course with the Galactic Republic we stick with the Jedi Consular as sort of the enlightened Jedi Sage/Seer that uses the Force for healing instead of nuking.

    I should copy this on to the official community's suggestion forum. If this game wants the RPG sector of the MMORPG crowd to get more interested, they need to respect RPG elements and not be just some LoS laser fest.

    Pardon me for asking a potentially silly question but...

    Why do you think Healing Class necessary for this game?

    Well, because it's going with the Holy Trinity design, probably.

    Also, Xehalus, your suggestions are terrible.

    reVerse on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    Yeah I don't see why every game needs the "Holy Trinity" design.

    In my opinion it would be a nice reprieve from such a thing, and could further distinguish and MMO from...

    ...well most every other one out there, as far as I've seen/played.

    Horseshoe on
    dmsigsmallek3.jpg
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Horseshoe wrote: »
    Yeah I don't see why every game needs the "Holy Trinity" design.

    In my opinion it would be a nice reprieve from such a thing, and could further distinguish and MMO from...

    ...well most every other one out there, as far as I've seen/played.

    Yeah, trust me, quite a few people were a bit disappointed that Bioware decided to innovate the storytelling but do nothing to the stagnant MMO combat design.

    But then again, we got Guild Wars 2 for that, so no biggie.

    reVerse on
  • XehalusXehalus Registered User regular
    edited August 2010
    There's always the option of Bacta Potions... it sort of destroys the team element, though.

    How does the Sith Empire even survive an encounter at this point... does anybody know?

    Xehalus on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Xehalus wrote: »
    There's always the option of Bacta Potions... it sort of destroys the team element, though.

    How does the Sith Empire even survive an encounter at this point... does anybody know?

    What do you mean, exactly? Story-wise, they've got massive armies and the Mandalorians on their side.

    reVerse on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    reVerse wrote: »
    Horseshoe wrote: »
    Yeah I don't see why every game needs the "Holy Trinity" design.

    In my opinion it would be a nice reprieve from such a thing, and could further distinguish and MMO from...

    ...well most every other one out there, as far as I've seen/played.

    Yeah, trust me, quite a few people were a bit disappointed that Bioware decided to innovate the storytelling but do nothing to the stagnant MMO combat design.

    But then again, we got Guild Wars 2 for that, so no biggie.

    Unfortunately, as much as I love Star Wars...

    From what I've seen of both games so far, If I only got to buy one?

    I'd probably be leaning toward GW2 right now.

    Horseshoe on
    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    reVerse wrote: »
    Xehalus wrote: »
    There's always the option of Bacta Potions... it sort of destroys the team element, though.

    How does the Sith Empire even survive an encounter at this point... does anybody know?

    What do you mean, exactly? Story-wise, they've got massive armies and the Mandalorians on their side.

    There's that whole thing about how they've taken the shit out of the Galaxy so far.

    I would think the designers would have them in mind for bringing some serious shit to an encounter.

    And I don't think healing classes are a make-or-break for a "win".

    Horseshoe on
    dmsigsmallek3.jpg
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Horseshoe wrote: »
    reVerse wrote: »
    Xehalus wrote: »
    There's always the option of Bacta Potions... it sort of destroys the team element, though.

    How does the Sith Empire even survive an encounter at this point... does anybody know?

    What do you mean, exactly? Story-wise, they've got massive armies and the Mandalorians on their side.

    There's that whole thing about how they've taken the shit out of the Galaxy so far.

    I would think the designers would have them in mind for bringing some serious shit to an encounter.

    And I don't think healing classes are a make-or-break for a "win".

    Well if it's healers Xehalus is worried about, the Inquisitor is a healer.

    reVerse on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    Maybe it's just me but...

    Quick, decisive, tactical, to-the-death encounters (hey, like in the movies!) are something I'd like more than a combat that's protracted by "healing".

    Horseshoe on
    dmsigsmallek3.jpg
  • XehalusXehalus Registered User regular
    edited August 2010
    You also wonder if an instance or raid is 4-5 people with 8-10 companion NPCs... or does your wookie/droid sit this one out?

    Xehalus on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Xehalus wrote: »
    You also wonder if an instance or raid is 4-5 people with 8-10 companion NPCs... or does your wookie/droid sit this one out?

    Groups have four people in them, everyone gets to bring a companion.

    reVerse on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    reVerse wrote: »
    Xehalus wrote: »
    You also wonder if an instance or raid is 4-5 people with 8-10 companion NPCs... or does your wookie/droid sit this one out?

    Groups have four people in them, everyone gets to bring a companion.

    Let's go, Sith Battle Droid.

    Time to kill us some Jedi Infidel Scumbags.

    Horseshoe on
    dmsigsmallek3.jpg
  • Zetetic ElenchZetetic Elench Registered User regular
    edited August 2010
    Wizard?

    Wizard?!

    Zetetic Elench on
    nemosig.png
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    i think we may have already touched upon characters in the movies referring to force users as "wizards" or "sorcerors" already.

    i mean, at some point you need to use some more vocabulary before every class sounds like they have the same names.

    Horseshoe on
    dmsigsmallek3.jpg
  • XehalusXehalus Registered User regular
    edited August 2010
    Dark Gift
    Force Points : 60
    Casting Time : 1.5 sec
    Range : 30m
    Restores a moderate amount of health to yourself or a friendly target.

    "Everything is proceeding as I have foreseen."

    Xehalus on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited August 2010
    I think that Ben Kenobi was referenced once as a "wizard" and it was in a derogatory statement.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    I'm going to hate Bioware forever if their choice of class names results in a Wookiepedia page about how Obi-Wan Kenobi is a Jedi Wizard.

    And by forever I mean "five seconds, then I forget about it because Star Wars nowadays is shit".

    reVerse on
  • AstaleAstale Registered User regular
    edited August 2010
    I'll understand all the holy trinity hate after I've seen one that doesn't use that system that isn't a) awful (yeah, sorry, planetside and EVE go here for me, I didn't like those at all) and b) didn't fail outright (Tabula Rasa, Auto Assault, a billion other MMO 'great ideas' go here).

    I mean, shit works. I get some people are all 'want something new' but in so many cases it seems I've seen people do something different for the sake of something different, not because it actually works. I like the idea of GW2 as well, but in my honest opinion it's probably got a 50/50 chance of being outright unplayable just because they're having to introduce a wholly new system. And I'm probably being generous. Will they pull it off? They could. I'm just not going to put down bets on it.

    So yeah, is there anything other to the trinity hate than 'it's oooold'? Games are old. Go outside. Do something new.

    Astale on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Holy Trinity isn't terrible because it's old, it's terrible because it's stupid and lazy. I'd prefer a system where everyone needs to dodge attacks and make sure they stay alive than a system where one guy stands still at the front, another guy stands still in the back spamming heals on the first guy and couple more guys stand in the back shooting away.

    reVerse on
  • AstaleAstale Registered User regular
    edited August 2010
    That's mob design though. I've fought plenty of well-designed encounters/bosses in games using the holy trinity that didn't do that at all. It's not using the trinity that is lazy, it's game design in general that would be lazy in those cases.

    Astale on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    Holy Trinity encourages lazy design.

    reVerse on
  • XehalusXehalus Registered User regular
    edited August 2010
    It looks like this game isn't exactly a tank-n-spank-with-aoe-dodge-mechanics-encounter-session.

    It looks more like a momentum-based-with-cover-system-mechanics-encounter-session.

    Xehalus on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2010
    I don't think it's really possible at all to tell what the game "is like" based on videos released at this point. There really needs to be a "bullshot" type of term for pre-release videos that purport to show "gameplay."

    Anyway, I'm not sure what is really wrong with the 'holy trinity' style of gameplay. The real problem with it is regimentation of players, but any MMO with complex PvE mechanics is going to include that to some extent. Scenarios that require multiple players working in parallel to defeat are either 1) really boring or 2) require people to play specific roles. There's nothing wrong with this, and it can be well done as long as the designers aren't holding up oldschool EQ raiding as the model.

    The games that have avoided the "holy trinity" design seem to have either been pvp centric or really easy/simplistic.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Steel AngelSteel Angel Registered User regular
    edited August 2010
    reVerse wrote: »
    Holy Trinity isn't terrible because it's old, it's terrible because it's stupid and lazy. I'd prefer a system where everyone needs to dodge attacks and make sure they stay alive than a system where one guy stands still at the front, another guy stands still in the back spamming heals on the first guy and couple more guys stand in the back shooting away.

    What you're describing is not mutually exclusive with the holy trinity setup. It's just that most implementations of it wind up with the healers being healbots that stand in the back and the damage often being ranged.

    4th edition D&D shows ways you can design healers that actually get into the thick of things and do stuff besides just throwing out targeted heals.

    That TOR chose to just give Sith a ranged, targeted heal is a bit disappointing though.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited August 2010
    Xehalus wrote: »
    I'm already sort of weary of this class system as it is... and the names are just as silly. It's funny how the tank is a ranged class. They need 1 extra class for each faction.

    Sith Warrior and Jedi Knights are the tanks/dps

    Sith Inquisitors and Jedi Sages/Seers are the nukers.

    Bounty Hunters and Troopers are the non-Force nukers.

    Imperial Agents and Smugglers do the stealthy stuff.

    At this point you just need healing classes with melee/range dps lvling options. Sith Empire could get droids that use bacta beams or something, and of course with the Galactic Republic we stick with the Jedi Consular as sort of the enlightened Jedi Sage/Seer that uses the Force for healing instead of nuking.

    I should copy this on to the official community's suggestion forum. If this game wants the RPG sector of the MMORPG crowd to get more interested, they need to respect RPG elements and not be just some LoS laser fest.

    What's wrong with range tanks? The theme behind tanks isn't that they have huge shields and swing a sword, it's that they can soak up damage and keep the enemies attention. Range from target shouldn't be an issue.

    WoW has used range tanks on occasion and those encounters are usually pretty fun.

    I also like that they are adding two subclasses for each class. I want to play as a tank. So most likely Jedi Guardian for me, but maybe a Trooper. Or both.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited August 2010
    reVerse wrote: »
    Holy Trinity isn't terrible because it's old, it's terrible because it's stupid and lazy. I'd prefer a system where everyone needs to dodge attacks and make sure they stay alive than a system where one guy stands still at the front, another guy stands still in the back spamming heals on the first guy and couple more guys stand in the back shooting away.

    What you're describing is not mutually exclusive with the holy trinity setup. It's just that most implementations of it wind up with the healers being healbots that stand in the back and the damage often being ranged.

    4th edition D&D shows ways you can design healers that actually get into the thick of things and do stuff besides just throwing out targeted heals.

    That TOR chose to just give Sith a ranged, targeted heal is a bit disappointing though.

    Both light sides have a healer. The councilor has a healing spec and I think we saw the smuggler toss out a heal also in one of the videos. So I doubt it's mutually exclusive.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited August 2010
    More importantly, consider the origin of the word "tank."

    Pretty sure those bad boys were ranged. How'd the word ever come to be associated with a melee damage absorber? Shoulda called them "turtles" instead.

    Terrendos on
  • Steel AngelSteel Angel Registered User regular
    edited August 2010
    reVerse wrote: »
    Holy Trinity isn't terrible because it's old, it's terrible because it's stupid and lazy. I'd prefer a system where everyone needs to dodge attacks and make sure they stay alive than a system where one guy stands still at the front, another guy stands still in the back spamming heals on the first guy and couple more guys stand in the back shooting away.

    What you're describing is not mutually exclusive with the holy trinity setup. It's just that most implementations of it wind up with the healers being healbots that stand in the back and the damage often being ranged.

    4th edition D&D shows ways you can design healers that actually get into the thick of things and do stuff besides just throwing out targeted heals.

    That TOR chose to just give Sith a ranged, targeted heal is a bit disappointing though.

    Both light sides have a healer. The councilor has a healing spec and I think we saw the smuggler toss out a heal also in one of the videos. So I doubt it's mutually exclusive.

    I meant that "just gave a standard healbot ability with the Sith," not that they "gave just the Sith" that ability.

    If there was any place they could have used a more proactive approach to healing, it was with the Inquisitor. I would have loved to see something like a buff they tossed on someone that would let them heal as they did more damage to an enemy or at least more focused on damage prevention than flat reactive healing. Not to say that isn't still possible, but I'll be disappointed if the final skill list reads Dark Gift, Greater Dark Gift, Chain Dark Gift . . .

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • AutomaticzenAutomaticzen Registered User regular
    edited August 2010
    reVerse wrote: »
    Holy Trinity encourages lazy design.
    Was there some point when they started releasing info where SWTOR didn't seem like WoW in Space?

    I'm just wondering if there was some sort of gameplay innovation lie that Bioware snuck out there.
    Anyway, I'm not sure what is really wrong with the 'holy trinity' style of gameplay. The real problem with it is regimentation of players, but any MMO with complex PvE mechanics is going to include that to some extent. Scenarios that require multiple players working in parallel to defeat are either 1) really boring or 2) require people to play specific roles. There's nothing wrong with this, and it can be well done as long as the designers aren't holding up oldschool EQ raiding as the model.
    This ultimately was my problem with Champions Online. With no specialization, nine times out of ten it's a dogpile of damage by everybody with the occasional pitstop to heal. It was just bland.

    This is mostly a problem with CO though, not necessarily non-specialized systems.

    Automaticzen on
    http://www.usgamer.net/
    http://www.gamesindustry.biz/
    I write about video games and stuff. It is fun. Sometimes.
  • AstaleAstale Registered User regular
    edited August 2010
    Well, thing with CO was, everyone was whining that they didn't want to have to rely on a healer for heals, or a tank for aggro control, or have to be DPS to kill anything. End result was they let people be all those things so the strong/well geared/well built toons could solo everything in the entire game, and the weak ones just added onto the dogpile until they won.

    Really, CO's system makes me yearn for CoX's system (which, while not holy trinity exactly, had clearly regimented roles for players to fill). Only way they could have really fixed it was expand their stances system to affect how every single power worked so that you could still have any power you wanted but not be awsome at them all at the same time rendering the game ridiculously easy.

    Astale on
  • HorseshoeHorseshoe Registered User regular
    edited August 2010
    reVerse wrote: »
    Holy Trinity encourages lazy design.
    Was there some point when they started releasing info where SWTOR didn't seem like WoW in Space?

    I'm just wondering if there was some sort of gameplay innovation lie that Bioware snuck out there.

    They seem to be saying things in developer interviews like... that it is going to be so "innovative", "immersive", "like no other MMO you've played", and that "your choices will really perisist and matter".

    You know, similar lies that we're told anytime devs talk about an upcoming MMO.

    Horseshoe on
    dmsigsmallek3.jpg
  • AutomaticzenAutomaticzen Registered User regular
    edited August 2010
    Astale wrote: »
    Well, thing with CO was, everyone was whining that they didn't want to have to rely on a healer for heals, or a tank for aggro control, or have to be DPS to kill anything. End result was they let people be all those things so the strong/well geared/well built toons could solo everything in the entire game, and the weak ones just added onto the dogpile until they won.
    Yeah, that was my point. They were forced to weaken stances to the point they didn't matter, because people didn't want specialization at all. The problem is, combat was even more boring otherwise.
    Horseshoe wrote: »
    They seem to be saying things in developer interviews like... that it is going to be so "innovative", "immersive", "like no other MMO you've played", and that "your choices will really perisist and matter".

    You know, similar lies that we're told anytime devs talk about an upcoming MMO.
    Well yeah, but all that's been about the story. From day one, Bioware's been like STORY ZOMG! I was just wondering where the trinity sidebar came from. It's not like they've been pimping an innovative combat system like Guild Wars 2, and then given us WoW. They've been saying, OH HEY DO YOU LIKE TEH STORIEZ, and then showed us videos of WoW in Space when it comes to combat.

    Automaticzen on
    http://www.usgamer.net/
    http://www.gamesindustry.biz/
    I write about video games and stuff. It is fun. Sometimes.
  • Agent CooperAgent Cooper Registered User regular
    edited August 2010
    Terrendos wrote: »
    More importantly, consider the origin of the word "tank."

    Pretty sure those bad boys were ranged. How'd the word ever come to be associated with a melee damage absorber? Shoulda called them "turtles" instead.

    "Turtles" is too many syllables for most MMO players to handle.

    Agent Cooper on
  • devCharlesdevCharles Gainesville, FLRegistered User regular
    edited August 2010
    Honestly, it wasn't the combat system that bothered me about WoW. It worked in a pretty fun way. I hope SWTOR does the same while fixing a lot of the out of combat problems I did have while providing the star wars atmosphere and story that Bioware is really into and known for. Maybe I'm just easily satiated, but there you go.

    devCharles on
    Xbox Live: Hero Protag
    SteamID: devCharles
    twitter: https://twitter.com/charlesewise
  • KarmondKarmond Registered User regular
    edited August 2010
    Terrendos wrote: »
    More importantly, consider the origin of the word "tank."

    Pretty sure those bad boys were ranged. How'd the word ever come to be associated with a melee damage absorber? Shoulda called them "turtles" instead.

    "Turtles" is too many syllables for most MMO players to handle.
    It's one less than DPS!

    Karmond on
  • Agent CooperAgent Cooper Registered User regular
    edited August 2010
    lfm icc 25 need mor turts pst w/gs n achieves

    Agent Cooper on
  • AstaleAstale Registered User regular
    edited August 2010
    devCharles wrote: »
    Honestly, it wasn't the combat system that bothered me about WoW. It worked in a pretty fun way. I hope SWTOR does the same while fixing a lot of the out of combat problems I did have while providing the star wars atmosphere and story that Bioware is really into and known for. Maybe I'm just easily satiated, but there you go.

    Well, this is kind of my view on things as well. I never got into WoW, but that had nothing to do with the combat. The combat was fine. A lot of the quests on the other hand annoyed the hell out of me, anything 'go kill ten boars'-ish. I'm sure parts of WoW would have been great if I'd had the patience to wade through the bullshit, but the story just wasn't compelling enough for me to want to do that. Swtor on the other hand seems like it's going to give me a compelling reason to watch what's going on. Will I have to kill 10 womprats to proceed? Probably. But you know, given Bioware, I'm probably going to cry for that 10th womprat or something. Poor lil' thing caught up in the military-industrial complex. Paragon Interrupt: Put it out of it's misery!

    I joke but that IS pretty much how I look at it. I'm not looking for something grand and innovating. I've done that. I beat it in a week then moved on. I'm looking for something GOOD. This looks like it might be good. Plus it seems like someone added Starfox to it. I liked Starfox, so that's cool too.

    Astale on
This discussion has been closed.