It's hard to exactly pinpoint why FFXIII never felt like it came together for me. Maybe it was the fact the characters are never fleshed out beyond why they're doing things in the main quest, maybe the world didn't have enough character. I think in regards to the town discussion: gameplay wise towns aren't needed anymore. You can get weapons and items in other ways, you can do less fetch quests and things like that. But on the other hand, having towns really gave the world a sense of character. Each town had different things to look at and explore, and no they weren't done perfectly and most NPCs are useless, but XIII felt empty for me. "OH we're on this vast planetoid in the sky with NO PEOPLE...EVER. But it's ok, we're going to escape to this vast field...where there are no people. Just abandoned mineshafts and half-crystal people who talk about their loved ones that are no doubt all dead." I'm not saying you can't have a lifeless world and make that the point of the story. Silent Hill games for instance, the whole point is that the characters are left alone with their own mind. But when you're trying to sell me a story where I'm supposed to be fighting for a place whose people you never even really interact with...meh. The only side characters in the story were military or evil...and that's just lazy.
I've heard FF Versus XIII is supposed to have a full world map again (if it's ever finished), so it'll be interesting to see what they do since they obviously can't get away with the 10 story characters magically entering the town that is slightly taller than them anymore. I kind of liked that cartoony logic of the old world maps in a way though. It signaled while the story is serious, it is still a game and it doesn't take itself completely seriously. In a weird way, the old ones had these self-reflective moments that let you escape from the brooding youths and silver haired bad guys and remember that you're playing a game or at the very least playing characters that aren't so miserable as they're serious ALL THE TIME.
I think that was my biggest problem with the last few games, the characters are boring because they never lighten up...ever. FFXIII's characters had this constant purpose, which was reflected by constant corridor running and constant monster fighting. Yes, I understand why there's a sense of urgency with them, but it's like when you meet people who are only into one thing in the real world, you bore of them. That's probably the one difference that dawned on me that makes a big difference to the feel of the games.
So I apologize in advance if the following FF13 strategy has already been discussed, but I feel it's important to get it out as I think it's a ton better than the one described in the op.
It is regarding a way to complete mission 55.
The OP in this thread describes the Death technique for killing the neochu. I spent two hours yesterday trying this method and Death never stuck. I was able to do it over and over again (until Screech) and the thing never died.
So, I backed out and tried my own strategy. It's similar, in that you will have to do multiple re-tries until you get "lucky" but the odds of it happening are much higher than Death in my experience.
First, the party. I suggest Snow, Sazh, and Vanille. Snow and Sazh will have to have at least one job through crystarium level 10 for HP purposes, so this strategy really only works post game.
Sazh should be leader. Jobs should be...
Sazh - Ravager (This has to be Sazh)
Snow - Commando (Really this spot doesn't have to be Snow. Fang or Lightning would work too)
Vanille - Medic (This could be another strong Medic too)
So the key to this fight is instant chain and chain augment. Therefore Sazh and your commando's equipment are important. Sazh needs to use the guns that extend the duration of stagger. Your commando needs to use a stagger lock weapon combined with one of the several accessories the unlock the hidden ability instant chain. I used the one that gives shroud scavenger. These equips are critical to the entire strategy.
Once you have that set up use Fortisol and Aegisol and dive right in. Make sure you target Neochu and ignore the little guys as Sazh. This will get the commando to also target the big guy. Your medic should keep you all alive (until Screech hits).
At this point you just hope for the instant chain to trigger. I seemed to get one once every three fights (roughly). Then Sazh will be the one that puts the stagger over the top because of Stagger-lock on your commando and this will allow for an extended stagger.
If everything goes smoothly you should at least be able to severely weaken the neochu, and then finish it off post stagger.
So now you are probably asking, why Sazh as the Ravager? This comes in Screech defense. Throughout the fight, Sazh will back up slightly every time he attacks. By the time Screech fires he will most likely be out of range because he is so far away. Your other two characters will die. Then, if you immediately pull a summon out you can quickly heal everyone back and deal some damage. If you are really lucky, your medic will then respawn at the far away point, thus protecting them from the next screech if there is one.
This screech defense will by you the time you need to finish Neochu off if the stagger doesn't get through all his health.
So yeah, that's what I did, and finished the fight a hell of a lot faster than waiting for Death.
Gamin on
Damn i really like Ferrari, but they are letting the fans down because other car companies sell more cars than them!
Until I see some actual gameplay Versus XIII is still Kingdom Hearts with more angst and dumber names.
Not a good thing.
Pfft, if you play FF games for hopes of 100% originality and hopes of not having dumb names and characters who cut themselves on screen, you're looking at the wrong series. Me, I've come to cope with it, but FFXIII was just not my cup of tea, and I certainly don't want to argue about it. If Versus XIII has more interactive gameplay, that's good enough for me.
Until I see some actual gameplay Versus XIII is still Kingdom Hearts with more angst and dumber names.
Not a good thing.
Pfft, if you play FF games for hopes of 100% originality and hopes of not having dumb names and characters who cut themselves on screen, you're looking at the wrong series. Me, I've come to cope with it, but FFXIII was just not my cup of tea, and I certainly don't want to argue about it. If Versus XIII has more interactive gameplay, that's good enough for me.
I play them for the gameplay, and hopefully an interesting enough setting that it doesn't get in the way.
People described it as "Final Fantasy Fallout", and it appears to be looking that way. After the straight line of FFXIII, though, I'm sure that's going to be good news for many of you. I'm certainly intrigued at the idea of being able to wander around a huge area and discovering an abandoned gas station that I can visit.
Noctis also appears to be wearing different clothes in that Behemoth pic, which would coincide with the claim that he would change outfits throughout the game.
Ironic how we discussed that very topic a page back. Versus is going to be the best FF game this generation. I'm cashing my chips on that.
I wish I wasn't OCD for achievements :[ 2 traps in about 2 hours worth of farming. I think I even have enough money to upgrade everything (about 3-mil but I plan on selling shit I make too to fill in gaps) just lack the traps and dark matter.
It wouldn't be so bad if turtle farming was mindless but I actually have to select certain commands and shit, I just can't auto-battle through it. Also doesn't help I spend more time loading/saving my game than actually killing turtles. I can drop them in less than 2 minutes... blah.
Were these links taken down? Someone PM'd me the same ones, but they don't show anything.
That's weird Prof; I can still see them.
Seems they open just fine in IE. Might be due to ad-blockers I have on Firefox.
They're the same pics as the ones above anyway.
Here's stuff on the music:
Yoko Shimomura on Versus XIII, Kingdom Hearts Re:Coded and The 3rd Birthday
Square Enix's super composer is hard at work on some of the company's biggest games.
Posted Jun 24, 2010 at 00:49, By Anoop Gantayat
Shimomura (photo from a Xenoblade Iwata Asks column).
Yoko Shimomura's resume already reads like a top ten list of classic Japanese games, and it will only get better as she adds three of Square Enix's biggest upcoming titles to her credits. In this week's Famitsu, the super composer was asked about her roles on The 3rd Birthday, Kingdom Hearts Re:Coded and Final Fantasy Versus XIII.
For The 3rd Birthday, Shimomura says she did not receive detailed requests. Instead, she was asked, broadly, that she make battle music. She was also asked to give the music a "Shimomura-like melody" and told that, as a theme, the music should "feature the Aya Brea character." (This "feature Aya Brea" element is a general theme for the game as a whole.)
Shimomura feels the Aya charater has the image of piano. Not a mellow piano theme, though.
Shimomura also worked on the soundtrack for the original Parasite Eve. Asked if she'd be reusing themes from that game, she said that the music will not be carried over as is. However, she feels that amongst her works, Parasite Eve is a game with music of a different color, and she'd like to carry that image over.
Famitsu noted that the latest trailer (see it here) has a piano and drum theme running in the background during the battle sequence. This, said Shimomura, is the style of melody we can expect for the game as a whole. She wants the sound to have a hard feel to it, with firm rhythms and pounding piano songs.
Regarding her work on Kingdom Hearts Re:Coded, Shimomura said she's doing three songs for the game. This is up from the two songs she did for the original Coded. She's able to relatively relax while making the Re:Coded music, as Tetsuya Nomura's orders aren't too tough.
Famitsu was able to hear one song in advance, and they described it as cute. The song they heard, Shimomura explained, was for the game's "Data World." She made it sound somewhat like Famicom chip tunes. However, she also took care to make sure it had the feel of Kingdom Hearts.
Hearing chip tunes will not be the only thing that makes players feel nostalgic about Re: Coded, though. Shimomura also said the game will also include a large number of songs from the original Kingdom Hearts, something that she believes will also make fans feel nostalgic.
Moving on to Versus XIII, Shimomura wouldn't say much. In fact, she didn't really say anything at all. The development staff is currently forming a framework for the game's music. Shimomura noted that they have to be careful about making too firm an image, as the music may then not end up fitting with the game. They're currently considering the possibilities for many different music types, a phase of development that she enjoys.
She said that reading all the passionate message about Versus XIII on blogs and so-forth, she understands how anticipated the game is.
Even the music of Versus is hush-hush.
Also, very very disappointed that the PE theme won't seem to carry over.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2010
When hasn't SE been hush-hush about their FF titles until like two months from release.
Dragkonias on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2010
Hey, what's that weird challenge thing for Final Fantasy V where it's like, you can't have anyone be the same job, and each time you unlock jobs from a crystal you have to change everyone's jobs, all that jazz?
When hasn't SE been hush-hush about their FF titles until like two months from release.
I think it's the Blizzard syndrome: announcing their games way too early. And long development cycles.
I feel they're being especially hush-hush about Versus. By now, we at least knew FFXIII's cast, the battle system, some of the world terminology, etc.
We know jack squat about Versus' gameplay other than:
-plays like KH, with AI teammates and everything
-uses different weapons, each controlling a different way and having different camera angles (ex: sniper rifle: zoom in)
-Noctis can zero-shift around field
-battles are seamless/realtime?
-hair color changes based on some sort of variable, has an importance in battle
As for the story and characters:
-Noctis: Prince of a kingdom housing a crystal, an important resource that results in invasions from other countries. Has neither Cloud nor Squall's personality.
-Stella: Emissary from one of the other kingdoms (princess?). Has been in contact with a Shinigami along with Noctis (wonder if it likes apples).
When hasn't SE been hush-hush about their FF titles until like two months from release.
I think it's the Blizzard syndrome: announcing their games way too early. And long development cycles.
I feel they're being especially hush-hush about Versus. By now, we at least knew FFXIII's cast, the battle system, some of the world terminology, etc.
We know jack squat about Versus' gameplay other than:
-plays like KH, with AI teammates and everything
-uses different weapons, each controlling a different way and having different camera angles (ex: sniper rifle: zoom in)
-Noctis can zero-shift around field
-battles are seamless/realtime?
-hair color changes based on some sort of variable, has an importance in battle
As for the story and characters:
-Noctis: Prince of a kingdom housing a crystal, an important resource that results in invasions from other countries. Has neither Cloud nor Squall's personality.
-Stella: Emissary from one of the other kingdoms (princess?). Has been in contact with a Shinigami along with Noctis (wonder if it likes apples).
That's about it.
Oh my G-... You're shitting me, right? That's freaking hilarious! "OH NO, HIS HAIR TURNED GOLDEN-BLONDE, WE'RE SCREWED!!!"
Hey, what's that weird challenge thing for Final Fantasy V where it's like, you can't have anyone be the same job, and each time you unlock jobs from a crystal you have to change everyone's jobs, all that jazz?
When hasn't SE been hush-hush about their FF titles until like two months from release.
I think it's the Blizzard syndrome: announcing their games way too early. And long development cycles.
I feel they're being especially hush-hush about Versus. By now, we at least knew FFXIII's cast, the battle system, some of the world terminology, etc.
We know jack squat about Versus' gameplay other than:
-plays like KH, with AI teammates and everything
-uses different weapons, each controlling a different way and having different camera angles (ex: sniper rifle: zoom in)
-Noctis can zero-shift around field
-battles are seamless/realtime?
-hair color changes based on some sort of variable, has an importance in battle
As for the story and characters:
-Noctis: Prince of a kingdom housing a crystal, an important resource that results in invasions from other countries. Has neither Cloud nor Squall's personality.
-Stella: Emissary from one of the other kingdoms (princess?). Has been in contact with a Shinigami along with Noctis (wonder if it likes apples).
That's about it.
Oh my G-... You're shitting me, right? That's freaking hilarious! "OH NO, HIS HAIR TURNED GOLDEN-BLONDE, WE'RE SCREWED!!!"
Well keep in mind that was reported like way, way, way back when the game was announced. Not sure if they're still sticking with that idea or not.
They also mentioned his eye color would change depending on what ability or some such you would be using. Since the first teaser clearly shows a glowing red eye, this concept will probably be left in.
Wait, the main guy in Versus can teleport around the field? THAT is awesome.
It was shown in the 2nd trailer. Wherever he throws his weapon, he can teleport to that exact spot.
Nomura seems to be a fan of zero-shift, as evidenced by the recent KH games (including BbS, which takes it to a whole new level), and I don't blame him: I've been a fan of teleporting around since ZOE 2.
Hey, what's that weird challenge thing for Final Fantasy V where it's like, you can't have anyone be the same job, and each time you unlock jobs from a crystal you have to change everyone's jobs, all that jazz?
Uh, anyone?
I think it was that you rolled for 4 jobs, and you had to use each throughout the game. By the time you unlocked each of your jobs, you had to have at least 1 character using each job.
There was 1 job from each crystal, unless you rolled Thief, which gave you a free White Mage.
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
You bring up Death By Degrees again, and now I have to say that I've beaten it and Dirge of Cerberus.
I would have difficulty telling you which was worse. Dead By Degrees definitely had a better story, though.
Hey, what's that weird challenge thing for Final Fantasy V where it's like, you can't have anyone be the same job, and each time you unlock jobs from a crystal you have to change everyone's jobs, all that jazz?
Uh, anyone?
I think it was that you rolled for 4 jobs, and you had to use each throughout the game. By the time you unlocked each of your jobs, you had to have at least 1 character using each job.
There was 1 job from each crystal, unless you rolled Thief, which gave you a free White Mage.
Wasn't it also based on each character only being allowed to pick jobs that came from their associated crystal? Like Bartz can only have wind crystal jobs, Galuf earth crystal jobs, that sort of thing?
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
You bring up Death By Degrees again, and now I have to say that I've beaten it and Dirge of Cerberus.
I would have difficulty telling you which was worse. Dead By Degrees definitely had a better story, though.
I...really can't believe that. I mean, seeing how 90% of DoD's story was Nina Williams in a thong, and various reasons for her to be in a thong....I....really don't know what to say.
Vincent May Cry at least had a cute Final Fantasy scientist. Granted, it also had Cait Sith, who is one of the few things more annoying than Nina Williams flashing her PS2-rendered ass in your face, but he was only in part of the game. Perhaps that is neither here nor there, though...
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
You bring up Death By Degrees again, and now I have to say that I've beaten it and Dirge of Cerberus.
I would have difficulty telling you which was worse. Dead By Degrees definitely had a better story, though.
I...really can't believe that. I mean, seeing how 90% of DoD's story was Nina Williams in a thong, and various reasons for her to be in a thong....I....really don't know what to say.
Vincent May Cry at least had a cute Final Fantasy scientist. Granted, it also had Cait Sith, who is one of the few things more annoying than Nina Williams flashing her PS2-rendered ass in your face, but he was only in part of the game. Perhaps that is neither here nor there, though...
I'll admit that Nina Williams is very unattractive, but the story never annoyed me or maid my eyes glaze over. I'd put that down to fewer, and shorter, monologues and waaaaaaaaay less generic angst.
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
You bring up Death By Degrees again, and now I have to say that I've beaten it and Dirge of Cerberus.
I would have difficulty telling you which was worse. Dead By Degrees definitely had a better story, though.
I...really can't believe that. I mean, seeing how 90% of DoD's story was Nina Williams in a thong, and various reasons for her to be in a thong....I....really don't know what to say.
Vincent May Cry at least had a cute Final Fantasy scientist. Granted, it also had Cait Sith, who is one of the few things more annoying than Nina Williams flashing her PS2-rendered ass in your face, but he was only in part of the game. Perhaps that is neither here nor there, though...
I'll admit that Nina Williams is very unattractive, but the story never annoyed me or maid my eyes glaze over. I'd put that down to fewer, and shorter, monologues and waaaaaaaaay less generic angst.
Those are all valid complaints--but to be honest, I think you're lying about not glazing over. Because every time Nina was apparently obligated to flash the player or wiggle her ass into another leather thong, I practically rolled my eyes out of my head. And I'm typically very tolerant of fanservice.
I found it much, much easier to tolerate generic angst over the bullshit satellite conspiracy story, the blitz of one-liners, and the gnashing generic anger of Anna's undying hatred of Nina.
Plus, Dirge of Cerberus was, at least for me, very easy to play. Put your crosshair on the enemy, shoot him. By contrast, Death by Degrees's "innovative" combat was practically unplayable. It sucked in the Jet Li game also. And at least I didn't get a bullshit "X-ray" scene every time I was about to kill someone in DoC.
I curse my ex-roomate for renting it, and myself for playing it. But again, we're drifting off topic--DoC being better than Nina Williams Wears Another Thong isn't really a complement.
Posts
I need them now.
Not that it's going to stop anyone from calling it that, but I'm just sayin'.
Platinum FC: 2880 3245 5111
It's Parasite Eve 3.
Not that I mind the renaming; The 3rd Birthday logo is awesome.
That pattern alone should express my opinion on the game, but I want to say something anyway.
I don't think it's a good game.
That's it. At 55 hours, I spent WAY too much time on it, and I don't intend to spend any more.
edit: Now to start up FF9! It's the only one I haven't played that I really want to play, and I hear from people I trust that it's a good game.
// Switch: SW-5306-0651-6424 //
I've heard FF Versus XIII is supposed to have a full world map again (if it's ever finished), so it'll be interesting to see what they do since they obviously can't get away with the 10 story characters magically entering the town that is slightly taller than them anymore. I kind of liked that cartoony logic of the old world maps in a way though. It signaled while the story is serious, it is still a game and it doesn't take itself completely seriously. In a weird way, the old ones had these self-reflective moments that let you escape from the brooding youths and silver haired bad guys and remember that you're playing a game or at the very least playing characters that aren't so miserable as they're serious ALL THE TIME.
I think that was my biggest problem with the last few games, the characters are boring because they never lighten up...ever. FFXIII's characters had this constant purpose, which was reflected by constant corridor running and constant monster fighting. Yes, I understand why there's a sense of urgency with them, but it's like when you meet people who are only into one thing in the real world, you bore of them. That's probably the one difference that dawned on me that makes a big difference to the feel of the games.
Hear hear, I loved mind reading.
It did get tedious at times but it gave some insight to what the people you were talking to were actually like.
Sometimes it was just useless though.
http://imepita.jp/20100623/639000
http://imepita.jp/20100623/638530
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
But yes, seamless battles would be nice.
Although an Anti-FF ad campaign would be interesting.
"Yeah, our next game is totally going to suck. Our graphics are worse than they should be and we're missing
features Square-enix"
Now, a coalition of other RPG makers. Different story. It'd get ugly real fast.
Not a good thing.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
It is regarding a way to complete mission 55.
So, I backed out and tried my own strategy. It's similar, in that you will have to do multiple re-tries until you get "lucky" but the odds of it happening are much higher than Death in my experience.
First, the party. I suggest Snow, Sazh, and Vanille. Snow and Sazh will have to have at least one job through crystarium level 10 for HP purposes, so this strategy really only works post game.
Sazh should be leader. Jobs should be...
Sazh - Ravager (This has to be Sazh)
Snow - Commando (Really this spot doesn't have to be Snow. Fang or Lightning would work too)
Vanille - Medic (This could be another strong Medic too)
So the key to this fight is instant chain and chain augment. Therefore Sazh and your commando's equipment are important. Sazh needs to use the guns that extend the duration of stagger. Your commando needs to use a stagger lock weapon combined with one of the several accessories the unlock the hidden ability instant chain. I used the one that gives shroud scavenger. These equips are critical to the entire strategy.
Once you have that set up use Fortisol and Aegisol and dive right in. Make sure you target Neochu and ignore the little guys as Sazh. This will get the commando to also target the big guy. Your medic should keep you all alive (until Screech hits).
At this point you just hope for the instant chain to trigger. I seemed to get one once every three fights (roughly). Then Sazh will be the one that puts the stagger over the top because of Stagger-lock on your commando and this will allow for an extended stagger.
If everything goes smoothly you should at least be able to severely weaken the neochu, and then finish it off post stagger.
So now you are probably asking, why Sazh as the Ravager? This comes in Screech defense. Throughout the fight, Sazh will back up slightly every time he attacks. By the time Screech fires he will most likely be out of range because he is so far away. Your other two characters will die. Then, if you immediately pull a summon out you can quickly heal everyone back and deal some damage. If you are really lucky, your medic will then respawn at the far away point, thus protecting them from the next screech if there is one.
This screech defense will by you the time you need to finish Neochu off if the stagger doesn't get through all his health.
So yeah, that's what I did, and finished the fight a hell of a lot faster than waiting for Death.
Pfft, if you play FF games for hopes of 100% originality and hopes of not having dumb names and characters who cut themselves on screen, you're looking at the wrong series. Me, I've come to cope with it, but FFXIII was just not my cup of tea, and I certainly don't want to argue about it. If Versus XIII has more interactive gameplay, that's good enough for me.
XBL: GamingFreak5514
PSN: GamingFreak1234
Don't crush my dreams like that, it stings ;_;
I play them for the gameplay, and hopefully an interesting enough setting that it doesn't get in the way.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Were these links taken down? Someone PM'd me the same ones, but they don't show anything.
Edit: Not sure if this is all the shots, but this site has scans.
People described it as "Final Fantasy Fallout", and it appears to be looking that way. After the straight line of FFXIII, though, I'm sure that's going to be good news for many of you. I'm certainly intrigued at the idea of being able to wander around a huge area and discovering an abandoned gas station that I can visit.
Noctis also appears to be wearing different clothes in that Behemoth pic, which would coincide with the claim that he would change outfits throughout the game.
Ironic how we discussed that very topic a page back. Versus is going to be the best FF game this generation. I'm cashing my chips on that.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
That's weird Prof; I can still see them.
It wouldn't be so bad if turtle farming was mindless but I actually have to select certain commands and shit, I just can't auto-battle through it. Also doesn't help I spend more time loading/saving my game than actually killing turtles. I can drop them in less than 2 minutes... blah.
Seems they open just fine in IE. Might be due to ad-blockers I have on Firefox.
They're the same pics as the ones above anyway.
Here's stuff on the music:
Even the music of Versus is hush-hush.
Also, very very disappointed that the PE theme won't seem to carry over.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I think it's the Blizzard syndrome: announcing their games way too early. And long development cycles.
I feel they're being especially hush-hush about Versus. By now, we at least knew FFXIII's cast, the battle system, some of the world terminology, etc.
We know jack squat about Versus' gameplay other than:
-plays like KH, with AI teammates and everything
-uses different weapons, each controlling a different way and having different camera angles (ex: sniper rifle: zoom in)
-Noctis can zero-shift around field
-battles are seamless/realtime?
-hair color changes based on some sort of variable, has an importance in battle
As for the story and characters:
-Noctis: Prince of a kingdom housing a crystal, an important resource that results in invasions from other countries. Has neither Cloud nor Squall's personality.
-Stella: Emissary from one of the other kingdoms (princess?). Has been in contact with a Shinigami along with Noctis (wonder if it likes apples).
That's about it.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Oh my G-... You're shitting me, right? That's freaking hilarious! "OH NO, HIS HAIR TURNED GOLDEN-BLONDE, WE'RE SCREWED!!!"
XBL: GamingFreak5514
PSN: GamingFreak1234
How about FFVII: Dirge of Cerberus anyone? I really enjoyed that one too.
dirge of cerberus may be the worst thing square has ever done
sorry, probably not the response you were hoping for
but geez louise was that game awful
Uh, anyone?
Well keep in mind that was reported like way, way, way back when the game was announced. Not sure if they're still sticking with that idea or not.
They also mentioned his eye color would change depending on what ability or some such you would be using. Since the first teaser clearly shows a glowing red eye, this concept will probably be left in.
I just want some damn gameplay footage already.
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It was shown in the 2nd trailer. Wherever he throws his weapon, he can teleport to that exact spot.
Nomura seems to be a fan of zero-shift, as evidenced by the recent KH games (including BbS, which takes it to a whole new level), and I don't blame him: I've been a fan of teleporting around since ZOE 2.
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I think it was that you rolled for 4 jobs, and you had to use each throughout the game. By the time you unlocked each of your jobs, you had to have at least 1 character using each job.
There was 1 job from each crystal, unless you rolled Thief, which gave you a free White Mage.
To be fair, DoC was better than the huge list of absolutely shitty similarly Devil May Cry-inspired gunplay games that were so proliferous on the PS2. Death by Degrees anyone?
To be fair again, it was still not a very good game. That's like saying, "Yeah, but it was better than DMC2!"
You bring up Death By Degrees again, and now I have to say that I've beaten it and Dirge of Cerberus.
I would have difficulty telling you which was worse. Dead By Degrees definitely had a better story, though.
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Wasn't it also based on each character only being allowed to pick jobs that came from their associated crystal? Like Bartz can only have wind crystal jobs, Galuf earth crystal jobs, that sort of thing?
I...really can't believe that. I mean, seeing how 90% of DoD's story was Nina Williams in a thong, and various reasons for her to be in a thong....I....really don't know what to say.
Vincent May Cry at least had a cute Final Fantasy scientist. Granted, it also had Cait Sith, who is one of the few things more annoying than Nina Williams flashing her PS2-rendered ass in your face, but he was only in part of the game. Perhaps that is neither here nor there, though...
I'll admit that Nina Williams is very unattractive, but the story never annoyed me or maid my eyes glaze over. I'd put that down to fewer, and shorter, monologues and waaaaaaaaay less generic angst.
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Those are all valid complaints--but to be honest, I think you're lying about not glazing over. Because every time Nina was apparently obligated to flash the player or wiggle her ass into another leather thong, I practically rolled my eyes out of my head. And I'm typically very tolerant of fanservice.
I found it much, much easier to tolerate generic angst over the bullshit satellite conspiracy story, the blitz of one-liners, and the gnashing generic anger of Anna's undying hatred of Nina.
Plus, Dirge of Cerberus was, at least for me, very easy to play. Put your crosshair on the enemy, shoot him. By contrast, Death by Degrees's "innovative" combat was practically unplayable. It sucked in the Jet Li game also. And at least I didn't get a bullshit "X-ray" scene every time I was about to kill someone in DoC.
I curse my ex-roomate for renting it, and myself for playing it. But again, we're drifting off topic--DoC being better than Nina Williams Wears Another Thong isn't really a complement.