The problem is that the story was told incredibly badly.
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
The problem is that the story was told incredibly badly.
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
I have to back this up, at some point in every Final Fantasy beyond VII I've played I've had to look up something about the plot simply because it was explained so badly:
VIII - Why exactly are we going into space (and every event afterwards)
IX - Haven't finished
XII - Am I supposed to know who these gods are already? (Answer: no)
XIII - Ending: wut
yeah, the "dream of the fayth" plot twist was damn near incomprehensible on the first go-around
it seems obvious to me now, because i read plot explanations so long ago, but at the time you barely have a fucking clue what the connection is between tidus, sin, the fayth, and the false zanarkand
The problem is that the story was told incredibly badly.
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
I have to back this up, at some point in every Final Fantasy beyond VII I've played I've had to look up something about the plot simply because it was explained so badly:
VIII - Why exactly are we going into space (and every event afterwards)
IX - Haven't finished
XII - Am I supposed to know who these gods are already? (Answer: no)
XIII - Ending: wut
I can agree with the idea of FFX being presented as a logical series of events--except for the logical part. I know, more or less, what is happening now, what happened before now, and what happens next, but it's pretty goddamn bizarre. "So, I'm a dream imagined by a bunch of dead people as their semi-revenge against the living....who are also being led by the dead."
Still, a lot of people like that kind of bizarre. XIII has more than its share of bizarre, too, though I personally think of it as less bizarre, since replacing all the crazy names actually cuts down on it. That's just me though. X had simpler names.
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
I can't remember the quality of KH1's V/A. I remember KH2 seemed respectable enough, and FFX-2's voice work was a big step up from FFX (yes, yes, I know, it's horrible, got a vagina, etc.).
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
I can't remember the quality of KH1's V/A. I remember KH2 seemed respectable enough, and FFX-2's voice work was a big step up from FFX (yes, yes, I know, it's horrible, got a vagina, etc.).
KH was pretty solid all around, voice-wise, especially the disney stuff
i didn't like KH2 as much because, well, it was a worse game
I wasn't really a fan of either. Not knowing who any of the Disney characters were (besides the incredibly famous ones, and the ones from the two movies I'd actually seen) might have detracted from the experience, but I doubt it.
I wasn't really a fan of either. Not knowing who any of the Disney characters were (besides the incredibly famous ones, and the ones from the two movies I'd actually seen) might have detracted from the experience, but I doubt it.
no, that would do it
KH was a gigantic fanservice extravaganza
it dug into the childhood memory centers of the brain and pulled all the softly rounded glowing levers
one of the complaints with KH2 from people who played the original is that it almost totally phased out disney stuff in favor of more bland square-standard bishies who are usually recognizable only by their hairstyles
yeah, the "dream of the fayth" plot twist was damn near incomprehensible on the first go-around
it seems obvious to me now, because i read plot explanations so long ago, but at the time you barely have a fucking clue what the connection is between tidus, sin, the fayth, and the false zanarkand
No offense, but I beat the game once (I did start a game of FFX International, but I stopped playing at Mi'hen High Road - or however it's spelled - which is fairly early on) and I had no problems . The events are "bizarre" in that they are some isotrope (ha ha) of the standard crystal magic fairy fantasy plot stuff you see in every Final Fantasy, but at no point was I confused. I think you'd have to literally be sleeping through the expository/climax cutscene to not comprehend it.
I really mean no offense here - I'm not trying to condescend - but they literally drop what's really going on on the player like a mallet. I can't really fathom not getting it even the first time around.
And to say the events aren't logical is unfair. It's a fantasy game. Magic. When you get down to it, zero of the Final Fantasy games are "logical" within our system of logic. They are logical (some of them anyway) unto their own systems of logic, but you can't judge them by comparing them to ours.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2010
Yeah. I wasn't confused by the plot of FFX. Honestly it was one of the more comprehensive ones, imo.
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
Voice acting was the least of Star Ocean 3's problems. I mean the voice acting was terrible. The intro cutscene is enough to make me vomit. But it's like they tried to cram as much terrible bullshit into the game as possible and succeeded in that endeavor.
I wasn't really a fan of either. Not knowing who any of the Disney characters were (besides the incredibly famous ones, and the ones from the two movies I'd actually seen) might have detracted from the experience, but I doubt it.
no, that would do it
KH was a gigantic fanservice extravaganza
it dug into the childhood memory centers of the brain and pulled all the softly rounded glowing levers
one of the complaints with KH2 from people who played the original is that it almost totally phased out disney stuff in favor of more bland square-standard bishies who are usually recognizable only by their hairstyles
I hadn't realized that. To this day, I've seen three of those famous Disney films (not counting Disney-Pixar films). I hadn't seen any of the Pirates films either, for example. That leaves Aladdin, The Lion King, and Mulan. I don't think the later two were in the game. Maybe they were.
I got a lot father in 2. Combat seemed better.
Synthesis on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2010
Yeah. I can't say I found any of Organization Trenchcoat all that memorable.
They were either whiny or forgettable monster-of-the-week types.
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
And what's SO4's excuse? :P
I agree that FFX's real twist got me. Hell, the whole final scene
and Yuna's I Love You
was so unexpected for a Square game. FFX-2 just cheapens the whole deal. I love the sequel but it really ruined an awesome ending.
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
I loved the first Kingdom Hearts. And I loved KH: Chain of Memories on the GBA.
I have KH2 and KH: Re: Chain of Memories or whatever the PS2 version is called. I'll probably play through them someday. I started KH2 before they (finally) announced the PS2 version of Chain of Memories, so I stopped. I've played through that Roxas part twice now. Christ I hate it.
On that note, I really loathe Squeenix's policy on not bringing International versions over to the USA. Final Fantasy X International was, at least, fully playable here. But none of the others were. Final Fantasy X-2 International + Last Mission, Kingdom Hearts Final Mix, Final Fantasy XII International. So goddamn infuriating.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2010
What are the International versions usually? Just a couple of extra boss fights, maybe a few more cutscenes you can find on youtube.
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
And what's SO4's excuse? :P
I agree that FFX's real twist got me. Hell, the whole final scene
and Yuna's I Love You
was so unexpected for a Square game. FFX-2 just cheapens the whole deal. I love the sequel but it really ruined an awesome ending.
I really also loved the ending to Kingdom Hearts:
(Full ending. Don't click if you haven't beaten the game.)
Maybe I'm a sap, but Sora saying "I'll come back to you, I promise" and Kairi saying "I know you will" and their hands snapping apart right then and separating from each other into the darkness, and the music pops up right at that moment too, with a song with lyrics that pretty much matched the situation was just perfect. Still kind of spine-chilling.
The problem is that the story was told incredibly badly.
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
I have to back this up, at some point in every Final Fantasy beyond VII I've played I've had to look up something about the plot simply because it was explained so badly:
VIII - Why exactly are we going into space (and every event afterwards)
IX - Haven't finished
XII - Am I supposed to know who these gods are already? (Answer: no)
XIII - Ending: wut
I can agree with the idea of FFX being presented as a logical series of events--except for the logical part. I know, more or less, what is happening now, what happened before now, and what happens next, but it's pretty goddamn bizarre. "So, I'm a dream imagined by a bunch of dead people as their semi-revenge against the living....who are also being led by the dead."
Still, a lot of people like that kind of bizarre. XIII has more than its share of bizarre, too, though I personally think of it as less bizarre, since replacing all the crazy names actually cuts down on it. That's just me though. X had simpler names.
I dunno man. I thought X's big twist was pretty elegant. Tidus is
a summon.
That's it. It's explained using the terminology of Spira, but that's it really.
My favorite plot moment in either of the KH games (that I played) is incredibly easy to remember.
It's Tifa strolling around the library, looking for Cloud, while Sora, Donald and Goofy watch, standing perfectly still, as though her vision is based on movement. Something about the dichotomy of that scene and their behavior created a vortex of unintentional humor.
I dunno man. I thought X's big twist was pretty elegant. Tidus is
a summon.
That's it. It's explained using the terminology of Spira, but that's it really.
See, I got the impression that that was what they were trying to do--they do pound it into you head--but the execution was pretty poor in my opinion. I just couldn't accept the behavior fully. "Wow, you all have....really shitty judgment." It doesn't help that, the more you pay attention, the more you find that they're contradicting themselves (like Tidus' role--is he with them, the other dead guys, or that other group of dead guys....) FFX isn't alone in that regard as far as bad judgment goes, but it did really rob the experience of any sense of rationality. Everything else just seemed like another crappy decision wedged into the last one, for novelty sake, but YMMV. Failed elegance, I'd say.
The problem is that the story was told incredibly badly.
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
I have to back this up, at some point in every Final Fantasy beyond VII I've played I've had to look up something about the plot simply because it was explained so badly:
VIII - Why exactly are we going into space (and every event afterwards)
IX - Haven't finished
XII - Am I supposed to know who these gods are already? (Answer: no)
XIII - Ending: wut
I can agree with the idea of FFX being presented as a logical series of events--except for the logical part. I know, more or less, what is happening now, what happened before now, and what happens next, but it's pretty goddamn bizarre. "So, I'm a dream imagined by a bunch of dead people as their semi-revenge against the living....who are also being led by the dead."
Still, a lot of people like that kind of bizarre. XIII has more than its share of bizarre, too, though I personally think of it as less bizarre, since replacing all the crazy names actually cuts down on it. That's just me though. X had simpler names.
I dunno man. I thought X's big twist was pretty elegant. Tidus is
a summon.
That's it. It's explained using the terminology of Spira, but that's it really.
...no, that's not it, really
the summons are from the fayth, which are souls from zanarkand basically chained up and forced to maintain the dream-city inside sin
tidus isn't a fayth, he's a fragment of dream-zanarkand that's floating around loose in spira thanks to jecht ejecting him from sin
What are the International versions usually? Just a couple of extra boss fights, maybe a few more cutscenes you can find on youtube.
I can see why they don't bother.
No, they have tons of extra content.
FFX International had a completely re-vamped sphere grid, new bosses (including the dark aeons), more stuff at the ranch, etc.
I don't really know what FFX-2 International + Last Mission added.
The KH stuff is as other people pointed out.
Final Fantasy XII International had a new license board and a fuckton of other stuff including a lot of changes to combat, from what I understand.
And yes, "beta versions" is a good assessment of what the US versions were. This is what Square does:
1) Japanese release.
2) NA and EU release with some bug and balancing fixes as well as usually a few new mechanics.
3) Sees how their fixes worked out in the US/EU and then goes haywire embellishing those revamped versions with new content for a new Japanese release.
So basically the US/EU releases are interim "betas" to test out new features before they release the version they always wanted to release, but only back in Japan.
Yes, I sound bitter. Because I am.
Also, mind you, Final Fantasy X International was fully playable in the US for those with modded playstation 2s because English menu text and subtitles were in the game. In FFX-2 International, the KHs, and FFXII International, they explicitly removed English menu text and subtitles (and of course didn't add any for the new content either).
I guess Square Enix learned their lesson from Final Fantasy X International! Fuck those importers!
FFX had some really bad voice acting at points and it's even more noticeable if you've heard the same voice actors in other, better directed games or animation (James Arnold Taylor in R&C, John DiMaggio in freaking Futurama, etc).
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
What? No it wasn't. Well the shitty game, yeah that's Tri-Ace's fault but the voice acting? No, that's all on Square Enix's shoulders because they're the ones that not only localised it but own the franchise.
Synthesis: Hold on, you've never seen Nightmare Before Christmas, Alice in Wonderland, Peter Pan, Pooh, Little Mermaid, Tarzan, Hercules or Beaty and the Beast? And you haven't tried to rectify this situation?
And yes, Lion King and Mulan were both in KH2 (Simba and Mushu were available in KH1 as summons).
FFX-2 just cheapens the whole deal. I love the sequel but it really ruined an awesome ending.
You just gotta go with the Normal ending in X-2, is all. That's the best one!
Yuna realizing that even though she loved Tidus their time is over and he's gone, but she'll always have the memories. Close on her flying away on the airship with Rikku and Paine, saying "This is my story. It'll be a good one!"
Posts
The problem is that the story was told incredibly badly.
Platinum FC: 2880 3245 5111
How? The game is probably the most straightforward, storywise. It's one of the few I can explain from beginning to end and I haven't played it since it came out. What didn't you like about the way the story was told?
I have to back this up, at some point in every Final Fantasy beyond VII I've played I've had to look up something about the plot simply because it was explained so badly:
VIII - Why exactly are we going into space (and every event afterwards)
IX - Haven't finished
XII - Am I supposed to know who these gods are already? (Answer: no)
XIII - Ending: wut
it seems obvious to me now, because i read plot explanations so long ago, but at the time you barely have a fucking clue what the connection is between tidus, sin, the fayth, and the false zanarkand
I can agree with the idea of FFX being presented as a logical series of events--except for the logical part. I know, more or less, what is happening now, what happened before now, and what happens next, but it's pretty goddamn bizarre. "So, I'm a dream imagined by a bunch of dead people as their semi-revenge against the living....who are also being led by the dead."
Still, a lot of people like that kind of bizarre. XIII has more than its share of bizarre, too, though I personally think of it as less bizarre, since replacing all the crazy names actually cuts down on it. That's just me though. X had simpler names.
I think Square Enix's voice acting efforts really took a step up after Disney handled Kingdom Hearts. I'm not sure if they showed them the ropes or what but since then, I think they've been pretty good in that department (barring obvious rush jobs with little care put into them like Star Ocean 3).
SO3 was tri-ace's fault, square just published it
I can't remember the quality of KH1's V/A. I remember KH2 seemed respectable enough, and FFX-2's voice work was a big step up from FFX (yes, yes, I know, it's horrible, got a vagina, etc.).
KH was pretty solid all around, voice-wise, especially the disney stuff
i didn't like KH2 as much because, well, it was a worse game
and teenage HJO weirded me out
no, that would do it
KH was a gigantic fanservice extravaganza
it dug into the childhood memory centers of the brain and pulled all the softly rounded glowing levers
one of the complaints with KH2 from people who played the original is that it almost totally phased out disney stuff in favor of more bland square-standard bishies who are usually recognizable only by their hairstyles
No offense, but I beat the game once (I did start a game of FFX International, but I stopped playing at Mi'hen High Road - or however it's spelled - which is fairly early on) and I had no problems . The events are "bizarre" in that they are some isotrope (ha ha) of the standard crystal magic fairy fantasy plot stuff you see in every Final Fantasy, but at no point was I confused. I think you'd have to literally be sleeping through the expository/climax cutscene to not comprehend it.
I really mean no offense here - I'm not trying to condescend - but they literally drop what's really going on on the player like a mallet. I can't really fathom not getting it even the first time around.
And to say the events aren't logical is unfair. It's a fantasy game. Magic. When you get down to it, zero of the Final Fantasy games are "logical" within our system of logic. They are logical (some of them anyway) unto their own systems of logic, but you can't judge them by comparing them to ours.
Voice acting was the least of Star Ocean 3's problems. I mean the voice acting was terrible. The intro cutscene is enough to make me vomit. But it's like they tried to cram as much terrible bullshit into the game as possible and succeeded in that endeavor.
I hadn't realized that. To this day, I've seen three of those famous Disney films (not counting Disney-Pixar films). I hadn't seen any of the Pirates films either, for example. That leaves Aladdin, The Lion King, and Mulan. I don't think the later two were in the game. Maybe they were.
I got a lot father in 2. Combat seemed better.
They were either whiny or forgettable monster-of-the-week types.
And what's SO4's excuse? :P
I agree that FFX's real twist got me. Hell, the whole final scene
it was originally meant to be a hentai game
no, i'm not joking
I have KH2 and KH: Re: Chain of Memories or whatever the PS2 version is called. I'll probably play through them someday. I started KH2 before they (finally) announced the PS2 version of Chain of Memories, so I stopped. I've played through that Roxas part twice now. Christ I hate it.
On that note, I really loathe Squeenix's policy on not bringing International versions over to the USA. Final Fantasy X International was, at least, fully playable here. But none of the others were. Final Fantasy X-2 International + Last Mission, Kingdom Hearts Final Mix, Final Fantasy XII International. So goddamn infuriating.
I can see why they don't bother.
Don't some of the International versions have battle system altering changes? I wanna say X has some new combat layers to it.
in kingdom hearts?
more cutscenes, more enemies, new items, new weapons, new bosses
they make the original games look like beta versions
so pissed we never got them
It's actually challenging. And the optional bosses are awesome.
I really also loved the ending to Kingdom Hearts:
(Full ending. Don't click if you haven't beaten the game.)
http://www.youtube.com/watch?v=5hhWsJzjPGM
I dunno man. I thought X's big twist was pretty elegant. Tidus is
It's Tifa strolling around the library, looking for Cloud, while Sora, Donald and Goofy watch, standing perfectly still, as though her vision is based on movement. Something about the dichotomy of that scene and their behavior created a vortex of unintentional humor.
Yeah, I wasn't really fond of either game.
See, I got the impression that that was what they were trying to do--they do pound it into you head--but the execution was pretty poor in my opinion. I just couldn't accept the behavior fully. "Wow, you all have....really shitty judgment." It doesn't help that, the more you pay attention, the more you find that they're contradicting themselves (like Tidus' role--is he with them, the other dead guys, or that other group of dead guys....) FFX isn't alone in that regard as far as bad judgment goes, but it did really rob the experience of any sense of rationality. Everything else just seemed like another crappy decision wedged into the last one, for novelty sake, but YMMV. Failed elegance, I'd say.
...no, that's not it, really
tidus isn't a fayth, he's a fragment of dream-zanarkand that's floating around loose in spira thanks to jecht ejecting him from sin
KH 2 though? Quite a bit better. Fixes one of two main problems with the game. Can't fix stupid story though.
No, they have tons of extra content.
FFX International had a completely re-vamped sphere grid, new bosses (including the dark aeons), more stuff at the ranch, etc.
I don't really know what FFX-2 International + Last Mission added.
The KH stuff is as other people pointed out.
Final Fantasy XII International had a new license board and a fuckton of other stuff including a lot of changes to combat, from what I understand.
And yes, "beta versions" is a good assessment of what the US versions were. This is what Square does:
1) Japanese release.
2) NA and EU release with some bug and balancing fixes as well as usually a few new mechanics.
3) Sees how their fixes worked out in the US/EU and then goes haywire embellishing those revamped versions with new content for a new Japanese release.
So basically the US/EU releases are interim "betas" to test out new features before they release the version they always wanted to release, but only back in Japan.
Yes, I sound bitter. Because I am.
Also, mind you, Final Fantasy X International was fully playable in the US for those with modded playstation 2s because English menu text and subtitles were in the game. In FFX-2 International, the KHs, and FFXII International, they explicitly removed English menu text and subtitles (and of course didn't add any for the new content either).
I guess Square Enix learned their lesson from Final Fantasy X International! Fuck those importers!
* (series spoilers)
Platinum FC: 2880 3245 5111
I guess because I hunted mushrooms for like 20 hours near the end of the game.
I'm still not fucking sure why.
EDIT: Drez, I think that's because you were insane when you played it.
2 does not bother with such conventions.
He did it to get the Ultima weapon...or something else. Ultimate accessory maybe? There's a reason to farm them.
Ah yes.
I probably level grinded to 100 off the Rare Truffles in Neverland.
In KH2 FM they brought back the Mushrooms.
They are the evilist things in the game.
KH:CoM onwards was stupid in the events (and revelations) occurring were just... stupid.
Platinum FC: 2880 3245 5111
because it apparently crit every single time, and you needed to kill a fungus with a critical hit to get any loot out of it
a few minutes in agrabah had you rolling in munny for life
The sign on the top right of the Behemoth shot says "West Insomnia".
Funny.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
What? No it wasn't. Well the shitty game, yeah that's Tri-Ace's fault but the voice acting? No, that's all on Square Enix's shoulders because they're the ones that not only localised it but own the franchise.
Synthesis: Hold on, you've never seen Nightmare Before Christmas, Alice in Wonderland, Peter Pan, Pooh, Little Mermaid, Tarzan, Hercules or Beaty and the Beast? And you haven't tried to rectify this situation?
And yes, Lion King and Mulan were both in KH2 (Simba and Mushu were available in KH1 as summons).
3DS: 1607-3034-6970
Platinum FC: 2880 3245 5111