I really want to see more Jack's story. Sure, some of his lines were obnoxious, but I am interested in what happens to him. He's in a real situation, a guy taking up the cowboy wanderer hunter thing as the West is being tamed. What will happen to him? Will he stay and become an outlaw, maybe have some Bonnie and Clyde misadventures? Will he head to a different frontier, like Butch and Sundance tried?
I really hope that there's singleplayer DLC coming that follows John when he was a crook. There's a lot of backstory already in place, they just need to expand upon it!
Yes, please! It would be cool to rob banks, etc. with Dutch and the rest of the gang.
I don't know
I think the story is strengthened by the ambiguity of what John did back in the day
All we know is it was awful, and they leave it up to us to decide exactly how awful those things were and exactly when John developed his little moral code and started rationalizing his actions
Showing all of that would kind of cheapen it, I think
I really want to see more Jack's story. Sure, some of his lines were obnoxious, but I am interested in what happens to him. He's in a real situation, a guy taking up the cowboy wanderer hunter thing as the West is being tamed. What will happen to him? Will he stay and become an outlaw, maybe have some Bonnie and Clyde misadventures? Will he head to a different frontier, like Butch and Sundance tried?
That's the whole beauty of it, dude.
He has no future. His family is dead. Revenge is all he has to live for, and at the end of the day, you get it; Jack doesn't have anything left except anger and disenfranchisement. He's become exactly what his father didn't want him to be. He'll most likely die alone, a broken and bitter man, remembered by none.
l337CrappyJack on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited October 2010
Yeah, RDR has a tremendously tragic ending all around
I love it
Rockstar is one of the few developers willing to do it, these days
So this game's multiplayer kind of confuses me, but I'm loving the single player. Just did the kentucky saddler mission and got my herds back to the ranch... not sure where to go now. Probably track down the couple bounties I have, maybe go figure out why that W is on my minimap.
But with multiplayer I have no idea what to do. I pretty much have spawned in, killed some wild animals, tried to queue for a match that no one joined and got killed for shooting some npc in thieves' landing. I'm just kind of confused with it right now
So this game's multiplayer kind of confuses me, but I'm loving the single player. Just did the kentucky saddler mission and got my herds back to the ranch... not sure where to go now. Probably track down the couple bounties I have, maybe go figure out why that W is on my minimap.
But with multiplayer I have no idea what to do. I pretty much have spawned in, killed some wild animals, tried to queue for a match that no one joined and got killed for shooting some npc in thieves' landing. I'm just kind of confused with it right now
Hit the back button on your controller (XBox...), it calls up a multiplayer menu.
Selecting one of those options will teleport you to a populated lobby for whatever you have picked. I usually do what you did at first - try and start up games within my Free Roam, to see if there's a group that is interested in hanging together, but if no one joins, just use that menu to find a group already playing and go from there.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
PoP 08 had a tragic ending, Halo 3 ODST has an arguably tragic ending. Fable 2 could be tragic, but I guess it could be considered an RPG. Every iteration of Half Life 2 has had a tragic ending. Homeworld 2 could have a tragic ending if you suck. Several of the Legacy of Kain games had tragic endings.
PoP 08 had a tragic ending, Halo 3 ODST has an arguably tragic ending. Fable 2 could be tragic, but I guess it could be considered an RPG. Every iteration of Half Life 2 has had a tragic ending. Homeworld 2 could have a tragic ending if you suck. Several of the Legacy of Kain games had tragic endings.
That's all I've got right now.
I think RDR is the only game (in recent memory) that has spent the entire time building up somewhat believeable characters before tossing them into a giant maelstrom of reletively believable tragedy.
The other games you mentioned do have potentially tragic endings, but they're all either sci fi or fantasy. RDR was shooting for a real world, could have really happened type scenario. I'm not saying they succeeded completely, but they came closer than any other game I have played.
GTAIV attempted the tragic ending, but failed disappointingly in my opinion.
PoP 08 had a tragic ending, Halo 3 ODST has an arguably tragic ending. Fable 2 could be tragic, but I guess it could be considered an RPG. Every iteration of Half Life 2 has had a tragic ending. Homeworld 2 could have a tragic ending if you suck. Several of the Legacy of Kain games had tragic endings.
That's all I've got right now.
I think RDR is the only game (in recent memory) that has spent the entire time building up somewhat believeable characters before tossing them into a giant maelstrom of reletively believable tragedy.
The other games you mentioned do have potentially tragic endings, but they're all either sci fi or fantasy. RDR was shooting for a real world, could have really happened type scenario. I'm not saying they succeeded completely, but they came closer than any other game I have played.
GTAIV attempted the tragic ending, but failed disappointingly in my opinion.
Yes. I really liked that (this is a spoiler)
They even throw in a separation between gameplay and story by giving you a chance to dead-aim some guys down.
That also upset some people though. but yea, it was a good tragic hero style ending.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
GTAIV attempted the tragic ending, but failed disappointingly in my opinion.
I don't know, it worked pretty well depending on which ending you got.
(endgame gta spoilers)
Roman dying was tragic. The girl nobody cared about, Kate I think her name was? Who cares about her dying. If you never took her out, you hardly ever saw her. My friend had actually never taken her out before, and on the ride to the wedding she was verbally abusing him the whole time. It made her death satisfying instead of sad.
So this game's multiplayer kind of confuses me, but I'm loving the single player. Just did the kentucky saddler mission and got my herds back to the ranch... not sure where to go now. Probably track down the couple bounties I have, maybe go figure out why that W is on my minimap.
But with multiplayer I have no idea what to do. I pretty much have spawned in, killed some wild animals, tried to queue for a match that no one joined and got killed for shooting some npc in thieves' landing. I'm just kind of confused with it right now
Hit the back button on your controller (XBox...), it calls up a multiplayer menu.
Selecting one of those options will teleport you to a populated lobby for whatever you have picked. I usually do what you did at first - try and start up games within my Free Roam, to see if there's a group that is interested in hanging together, but if no one joins, just use that menu to find a group already playing and go from there.
Hmm... I did not know any of this. I guess I'll give multi another chance when I get home and see what all the different modes are like
GTAIV attempted the tragic ending, but failed disappointingly in my opinion.
I don't know, it worked pretty well depending on which ending you got.
(endgame gta spoilers)
Roman dying was tragic. The girl nobody cared about, Kate I think her name was? Who cares about her dying. If you never took her out, you hardly ever saw her. My friend had actually never taken her out before, and on the ride to the wedding she was verbally abusing him the whole time. It made her death satisfying instead of sad.
I guess it sort of worked if you took one route rather than the other.
But it all just felt a bit flat and unbelievable because of the ridiculous stuff surrounding it all. Also, there was no solid villain throughout the game. They just basically decided that "Hey, remember this guy? He's your arch nemesis now. Go get him"
And then watching Niko shoot him in the head was supposed to be my satisfying ending. I barely remembered who that guy was so... yeah, not so much. And then it just ended.
One thing I think worked really well about RDR's ending
was that they let the player see Marstons family at the end, and then tragedy struck. Rather than what most games do, which is to let the player go through tutorial mode with whatever the protaganist cares about, then take it away, and give a brief clip at the end when he saves them.
In RDR's case I felt like they were rewarding my playing by letting me see john with his family. And then to watch him have to give them up all over again was entirely tragic.
Well, in GTA, depending on the ending, you killed a different person. One guy you barely ever saw, the other was around since the beginning of the game.
But yeah, Red Dead's ending was done waaay better.
I like that what you thought was the end of the game (killing Dutch) wasn't actually the end. I remember when that song came on, I rode slowly, then the song picked up and I started at a gallop and I could almost see John's wide smile at the thought that he finally gets to see his family again. I expected to ride into the farm, hugs would be exchanged and the credits would roll... but NOPE!
Letting the player actually build a relationship with John's family was a very gutsy and very smart move by Rockstar. Most games would just have a cutscene showing some backstory and that's it. If it were Squaresoft, you'd get a half hour cinema showing everything that you did in the epilogue, including the ending.
I truly felt empathetic for John at the end and empathy is not an easy emotion to evoke out of me.
The only thing that bothered me about the ending was that
I knew the second floor of the barn has a nice window to shoot from. If John went up there instead of walking outside, I probably could have killed everyone.
The only thing that bothered me about the ending was that
I knew the second floor of the barn has a nice window to shoot from. If John went up there instead of walking outside, I probably could have killed everyone.
John, why did you have to diiie
If he lived, they'd keep coming after him and his family.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
The only thing that bothered me about the ending was that
I knew the second floor of the barn has a nice window to shoot from. If John went up there instead of walking outside, I probably could have killed everyone.
John, why did you have to diiie
Yeah they did kinda meta the ending, but it was so good I can't fault them for it.
The only thing that bothered me about the ending was that
I knew the second floor of the barn has a nice window to shoot from. If John went up there instead of walking outside, I probably could have killed everyone.
John, why did you have to diiie
I still believe that youre right
and I think john knew it too. All the complaints that john could have killed them all are valid - and I bet john could have, and he KNEW HE could have.
But theres that sigh before he opens the door, and I think he realizes he needs to let this end to save his family. The dead eye it's more a reflection/go out with a blaze of glory and leave a good story behind, but he chooses to die to ensure his family will be left alone.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
So many people missed the point of John's death, it's just ridiculous. He looks outside, he sees how many soldiers are there. He knows that is enough to kill him. He doesn't take cover, or roll away from the gunfire. He walks outside and stands infront of them. He stops running. He knows he is going to die. He knows he has to die.
It makes me so mad when people started saying "But I have Deadeye'd more enemies than that at once in the game! that was bulllshit! "
I think that most rational people understand the meaning of RDR's ending and why it played out the way it did... at least I'd hope so anyway.
It's just that that's the problem with games as a story telling medium currently. It's difficult for gameplay and story to synergize and sometimes gameplay has to be forgone or altered for story purposes. Some people have a hard time accepting this because they're looking at the story from a gameplay perspective, rather than taking the story itself at face value.
That's the best way I can explain it.
Ragnar Dragonfyre on
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Cannon GooseI need some GAGS!If only I had my gag book!Registered Userregular
edited October 2010
I started playing this again I've had it completely lock up on me twice now, both in random places (first was while I was firing that big machine gun at Fort Mercer and second was about ten seconds after I hitched my horse at Chuparosa).
My first file was well over 50 hours and it never froze once! It really sucks losing progress when that progress is a goddamn horse racing mission :x
I think that most rational people understand the meaning of RDR's ending and why it played out the way it did... at least I'd hope so anyway.
It's just that that's the problem with games as a story telling medium currently. It's difficult for gameplay and story to synergize and sometimes gameplay has to be forgone or altered for story purposes. Some people have a hard time accepting this because they're looking at the story from a gameplay perspective, rather than taking the story itself at face value.
That's the best way I can explain it.
Like when the old gunslinger teaches you how to shoot in Mexico. The whole time I was thinking "Umm.. teach me to shoot? Do you have any goddamn idea how many people I've killed with bullets between the eyes while on horseback at full speed?"
I think that most rational people understand the meaning of RDR's ending and why it played out the way it did... at least I'd hope so anyway.
It's just that that's the problem with games as a story telling medium currently. It's difficult for gameplay and story to synergize and sometimes gameplay has to be forgone or altered for story purposes. Some people have a hard time accepting this because they're looking at the story from a gameplay perspective, rather than taking the story itself at face value.
That's the best way I can explain it.
Like when the old gunslinger teaches you how to shoot in Mexico. The whole time I was thinking "Umm.. teach me to shoot? Do you have any goddamn idea how many people I've killed with bullets between the eyes while on horseback at full speed?"
THAT one was particularly awful. I had forgotten all about that. It almost seems like they wrote those lines for an earlier version of the game where you meet Landon Ricketts much earlier in the game, but just shoehorned them in. Oh well, that forced sequence is made up for by the fact that Landon Ricketts is fucking awesome.
Ragnar Dragonfyre on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
The real problem is that you're a complete badass even at the start of the game. You don't grow into a badass, you already are one.
Posts
I hear if you shoot off a leg or a paw a new zombie cougar sprouts from the severed limb!
I don't know
I think the story is strengthened by the ambiguity of what John did back in the day
All we know is it was awful, and they leave it up to us to decide exactly how awful those things were and exactly when John developed his little moral code and started rationalizing his actions
Showing all of that would kind of cheapen it, I think
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That's the whole beauty of it, dude.
I love it
Rockstar is one of the few developers willing to do it, these days
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Fixed that for you.
GTA IV's final act was a let-down. RDR managed to end strongly.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
But with multiplayer I have no idea what to do. I pretty much have spawned in, killed some wild animals, tried to queue for a match that no one joined and got killed for shooting some npc in thieves' landing. I'm just kind of confused with it right now
Hit the back button on your controller (XBox...), it calls up a multiplayer menu.
Selecting one of those options will teleport you to a populated lobby for whatever you have picked. I usually do what you did at first - try and start up games within my Free Roam, to see if there's a group that is interested in hanging together, but if no one joins, just use that menu to find a group already playing and go from there.
Actually I thought the final act was great
The middle of the game was where it sagged and I quit playing for a while
Also, I challenge anyone to name another non-Rockstar game that isn't an RPG which has a tragic ending
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Shadow of the Colossus. What do I win?
EDIT
Prince of Persia Sands of Time has a tragic ending depending on how you view it.
Can't believe I forgot about SotC
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I'm going to print that off and display it proudly above my desk.
That's all I've got right now.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I think RDR is the only game (in recent memory) that has spent the entire time building up somewhat believeable characters before tossing them into a giant maelstrom of reletively believable tragedy.
The other games you mentioned do have potentially tragic endings, but they're all either sci fi or fantasy. RDR was shooting for a real world, could have really happened type scenario. I'm not saying they succeeded completely, but they came closer than any other game I have played.
GTAIV attempted the tragic ending, but failed disappointingly in my opinion.
Yes. I really liked that (this is a spoiler)
That also upset some people though. but yea, it was a good tragic hero style ending.
I don't know, it worked pretty well depending on which ending you got.
(endgame gta spoilers)
Hmm... I did not know any of this. I guess I'll give multi another chance when I get home and see what all the different modes are like
I guess it sort of worked if you took one route rather than the other.
But it all just felt a bit flat and unbelievable because of the ridiculous stuff surrounding it all. Also, there was no solid villain throughout the game. They just basically decided that "Hey, remember this guy? He's your arch nemesis now. Go get him"
And then watching Niko shoot him in the head was supposed to be my satisfying ending. I barely remembered who that guy was so... yeah, not so much. And then it just ended.
Luckily TLAD and Gay Tony had great endings.
In RDR's case I felt like they were rewarding my playing by letting me see john with his family. And then to watch him have to give them up all over again was entirely tragic.
But yeah, Red Dead's ending was done waaay better.
Letting the player actually build a relationship with John's family was a very gutsy and very smart move by Rockstar. Most games would just have a cutscene showing some backstory and that's it. If it were Squaresoft, you'd get a half hour cinema showing everything that you did in the epilogue, including the ending.
I truly felt empathetic for John at the end and empathy is not an easy emotion to evoke out of me.
John, why did you have to diiie
Warframe/Steam: NFyt
Yeah they did kinda meta the ending, but it was so good I can't fault them for it.
I still believe that youre right
But theres that sigh before he opens the door, and I think he realizes he needs to let this end to save his family. The dead eye it's more a reflection/go out with a blaze of glory and leave a good story behind, but he chooses to die to ensure his family will be left alone.
RDR Ending:
It makes me so mad when people started saying "But I have Deadeye'd more enemies than that at once in the game! that was bulllshit! "
It's just something that crossed my mind while the ending played out.
Amazing ending all the same.
It's just that that's the problem with games as a story telling medium currently. It's difficult for gameplay and story to synergize and sometimes gameplay has to be forgone or altered for story purposes. Some people have a hard time accepting this because they're looking at the story from a gameplay perspective, rather than taking the story itself at face value.
That's the best way I can explain it.
My first file was well over 50 hours and it never froze once! It really sucks losing progress when that progress is a goddamn horse racing mission :x
xbox live | playstation network | steam | last.fm | flickr
....Now if they'd just release some goddamn single player DLC already.
It's so fucking perfect
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Like when the old gunslinger teaches you how to shoot in Mexico. The whole time I was thinking "Umm.. teach me to shoot? Do you have any goddamn idea how many people I've killed with bullets between the eyes while on horseback at full speed?"
THAT one was particularly awful. I had forgotten all about that. It almost seems like they wrote those lines for an earlier version of the game where you meet Landon Ricketts much earlier in the game, but just shoehorned them in. Oh well, that forced sequence is made up for by the fact that Landon Ricketts is fucking awesome.