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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i'm finding it funny that they are talking about competitive 2v2 in bw

    korean pro scene only did it for a while, and even then the tournaments were still majorly 1v1 with a 2v2 match every once in a while

    undeinPirat on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    Doesn't zerg/zerg still dominate 2v2 pretty heavily in BW?

    I don't think you can ever take 2v2/3v3/4v4/XvX very seriously, because it is unrealistic for Blizzard to attempt to balance the game for those modes. So it's fun and all, but I don't know that competitive 2v2 is ever going to be all that interesting from tournament/competitive perspective. The game should be focused on 1v1 for those things.

    2v2's are fun in SC2, just as they were fun in BW. Harumpf.

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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    last i heard, yes, very heavily

    2v2 is not competitive in bw in comparison to 1v1

    undeinPirat on
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  • BlueBlueBlueBlue Registered User regular
    edited July 2010
    s_86 wrote: »
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124
    all that apm will finally be useful... suckers.

    So will blizzard patch this so it doesn't work, or patch it such that doing that trick becomes mandatory to make them useful at all?

    BlueBlue on
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  • StokedUpStokedUp Registered User regular
    edited July 2010
    StokedUp wrote: »
    Dunno if this was posted or not but i thought it was interesting read. My past history with competitive RTS' always involved 1v1 AND 2v2. I agree with the shared unit control anyway.

    http://www.fnatic.com/blogs/Moutas/2231/The-Downfall-of-Competitive-2v2-SC-BW-vs-SC2.html

    This is like the people who argue that BW is better because it requires higher APM and more cilcking.

    Shared Unit Control is really only a good thing, it allows you to do everything you could in BW but you also allow your team to kind of specialize. Making things "easier" is NOT a bad thing, it allows you to focus on things that make the game more interesting. You still can't see how many resources your teammate has or anything like that. You still have to watch your own resources and work with your teammates. Two great players in a 2v2 against two other great players will be a great match, it's still requires good strategy/tactics from either side.

    I think team play should exist for fun and be competitive. This article just argues that the "sharing" mechanic kind of distorts the game and pretty much makes it a 1v1 but with more resources. I just dont get the reason to add the unit control.

    The shared resources makes sense so as to help your teamate but the unit controll seems meh to me.

    I guess I agree with this because of that quote he threw out, "a team is only as strong as its weakest member". When thinking about anything team based, that quote just says it all.

    An example here. Husky keeps saying "we" as in he is actually really contributing to the win when it is mostly TLO whos just dominating with his macro/micro of the phoenixes.

    http://www.youtube.com/watch?v=a1LBC3FHh4M

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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    Yeah, but the sharing of resources is transaction based, it's not like you just have an open pool of resources between the two of you (unless I completely missed something when I was playing). Shared unit control just allows you to have multiple forces of mixed units being used by multiple players. If one player is good enough to handle the entire war on his own, then he would be doing the exact same thing even if you didn't have shared control.

    It's not a bad thing at all.

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  • StokedUpStokedUp Registered User regular
    edited July 2010
    The whole point is that it doesnt encourage coordination like a team game should. Instead of having to micro or actually pay attention to the "x" units youve sent with your teamates force, theyr just all controlled by one player.

    Im just saying me personally, as a player would rather be controlling my own units and my opponents haveing to coordinate theyr own units than feel obligated to surrender my control or control the entire group.

    And right the problem with the sharing of resources is the whole feeding/super quick teching issue. Where one player can build up his army/defenses/base with pure minerals and give his teamate a huge clump of gas so he can quick tech. It seems to mess with the pace of the game is all.

    I just dont get the reason Blizzard put these elements into the team system. Is it some type of modern rts thing? Do all rts' have shared mechanics now?

    StokedUp on
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  • WhatWhat Registered User regular
    edited July 2010
    Yep. Even War3 had it.

    What on
  • RivulentRivulent Registered User regular
    edited July 2010
    Couldn't they do 2v2 tournies and require that teamates NOT share control? Crisis averted.

    Rivulent on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited July 2010
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    Bruce Forsyth on
  • JutranjoJutranjo Registered User regular
    edited July 2010
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    Like automated matchmaking. And multi building selection. Also smart spellcasting and rallying workers to resources. And heroes and items.

    Jutranjo on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited July 2010
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    I'm thinking everyone would be better off avoiding your opinion like the disease it is. War3 was a really great game in every respect IMHO.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • WhatWhat Registered User regular
    edited July 2010
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    I'm thinking everyone would be better off avoiding your opinion like the disease it is. War3 was a really great game in every respect IMHO.

    Haha, naw, I don't think so. War 3 did alot of shit badly in terms of competitive gameplay.

    Like heroes.

    What on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited July 2010
    What wrote: »
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    I'm thinking everyone would be better off avoiding your opinion like the disease it is. War3 was a really great game in every respect IMHO.

    Haha, naw, I don't think so. War 3 did alot of shit badly in terms of competitive gameplay.

    Like heroes.

    It wasn't perfect, but an opinion like "avoid anything WC3 had as much as possible" is a pretty far cry from "Did some things badly in competitive gameplay" And the game is still fun as hell in competitive gameplay, even if its not as balanced as Starcraft. I liked that they had heroes, since it allowed for a lot of awesome stuff in custom maps, but I can get why they might not be the best to balance.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • RivulentRivulent Registered User regular
    edited July 2010
    What wrote: »
    What wrote: »
    Yep. Even War3 had it.

    You're right! I think SC2 shouldn't have it.

    Actually, I'm thinking it's better for everyone involved if SC2 avoids anything War3 had as much as possible.

    I'm thinking everyone would be better off avoiding your opinion like the disease it is. War3 was a really great game in every respect IMHO.

    Haha, naw, I don't think so. War 3 did alot of shit badly in terms of competitive gameplay.

    Like heroes.

    It wasn't perfect, but an opinion like "avoid anything WC3 had as much as possible" is a pretty far cry from "Did some things badly in competitive gameplay" And the game is still fun as hell in competitive gameplay, even if its not as balanced as Starcraft. I liked that they had heroes, since it allowed for a lot of awesome stuff in custom maps, but I can get why they might not be the best to balance.

    Considering:

    both are RTS's
    both are top-down
    both are made by Blizzard
    both end in "craft"

    WC3 and SC2 are lightyears apart in terms of gameplay.

    Rivulent on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited July 2010
    You mean to say a game released 8 years (or 7 if you're talking about Frozen Throne) later than WC3, and was released by the same people, has better gameplay? Amazing!

    Warcraft three was fantastic when it was released, and is still very fun and enjoyable. Is it's gameplay "comparable" to SC2? (I assume we're talking about balance for competitive gameplay, professional or otherwise) maybe not, but acting like WC3 got everything wrong and everything about SC2 should be done differently than WC3 (as opposed to improved upon from SC and WC3) is ridiculous.

    It was a phenomenal game then, and it's still pretty damn good compared to current RTS', just because it's not as good doesn't mean you should abandon all of the things it did right. I'm not disagreeing than SC2 is better than WC3, I just can't seem to wrap my head around the idea that WC3 was bad and everything about it should be avoided because of this o_O

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • HeartlashHeartlash Registered User regular
    edited July 2010
    War3 makes for much more interesting multiplayer matchs than anything Starcraft. I love both but heroes added a ton of diversity and creativity to the mix that you just don't see in SC.

    Heartlash on
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  • LemmingLemming Registered User regular
    edited July 2010
    then why are koreans watching the starcrafts on the tee vees

    Lemming on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited July 2010
    Because, it came out first, it established a firm foothold in Korea, and it's play style and Warcraft 3's play style are, despite both being top down RTS's made by blizzard, markedly different for a variety of reasons. Simply put, Koreans like Starcraft, they like it a lot, and Warcraft 3 and Starcraft are different, though both very good and closely related, beasts. Like Lions and Tigers.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • walnutmonwalnutmon Registered User regular
    edited July 2010
    You mean to say a game released 8 years (or 7 if you're talking about Frozen Throne) later than WC3, and was released by the same people, has better gameplay? Amazing!

    Warcraft three was fantastic when it was released, and is still very fun and enjoyable. Is it's gameplay "comparable" to SC2? (I assume we're talking about balance for competitive gameplay, professional or otherwise) maybe not, but acting like WC3 got everything wrong and everything about SC2 should be done differently than WC3 (as opposed to improved upon from SC and WC3) is ridiculous.

    It was a phenomenal game then, and it's still pretty damn good compared to current RTS', just because it's not as good doesn't mean you should abandon all of the things it did right. I'm not disagreeing than SC2 is better than WC3, I just can't seem to wrap my head around the idea that WC3 was bad and everything about it should be avoided because of this o_O
    I think that was just a silly comment. There are professional players still playing WC3, it is quite balanced. The only matchup that they have been notoriously bad at balancing is UD vs ORC, all of the others in a professional environment are actually extremely close statistically.

    I also don't think heroes are necessarily a bad thing. They just make it a completely different game from SC2.

    my world of warcraft account has been hacked and all my characters deleted. That was disappointing news after logging in for the first time in a couple months...

    walnutmon on
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  • iowaiowa Registered User regular
    edited July 2010
    I've only watched a handful of competitive wc3 on gom.tv but I never got the impression that strategy has really changed over time with the game like it has in brood war or has/will in sc2. Like what day9 talked about just a few minutes ago, terrans in BW used to get medic marine against protoss and now it's unheard of. I guess I find transitions in strategy like that to be pretty interesting, and i haven't seen that happen in wc3.

    iowa on
  • LemmingLemming Registered User regular
    edited July 2010
    Because, it came out first, it established a firm foothold in Korea, and it's play style and Warcraft 3's play style are, despite both being top down RTS's made by blizzard, markedly different for a variety of reasons. Simply put, Koreans like Starcraft, they like it a lot, and Warcraft 3 and Starcraft are different, though both very good and closely related, beasts. Like Lions and Tigers.

    but why woudl you want to watch stupid zergalisks get kileld when yuo could watch a demon hunter fux upp some orcs?

    Lemming on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    Anyone else watch the greatest 10 minutes of live stream ever?


    That was an awesome way for a daily to end

    Khavall on
  • EzekielEzekiel Registered User regular
    edited July 2010
    WC3 is just harder to watch. Tons of auras and icons. Battles can be pretty stale too. TP out...yawn.

    Ezekiel on
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    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • BlueBlueBlueBlue Registered User regular
    edited July 2010
    Khavall wrote: »
    Anyone else watch the greatest 10 minutes of live stream ever?


    That was an awesome way for a daily to end

    Truly it was incredible. Looking forward to seeing if it appears on blip or if it was lost to the mouse harass.

    BlueBlue on
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  • PoolCuePoolCue Registered User regular
    edited July 2010
    BlueBlue wrote: »
    Khavall wrote: »
    Anyone else watch the greatest 10 minutes of live stream ever?


    That was an awesome way for a daily to end

    Truly it was incredible. Looking forward to seeing if it appears on blip or if it was lost to the mouse harass.

    I missed it, what happened?

    PoolCue on
  • xtaxta Registered User regular
    edited July 2010
    PoolCue wrote: »
    BlueBlue wrote: »
    Khavall wrote: »
    Anyone else watch the greatest 10 minutes of live stream ever?


    That was an awesome way for a daily to end

    Truly it was incredible. Looking forward to seeing if it appears on blip or if it was lost to the mouse harass.

    I missed it, what happened?

    xta on
  • ACSISACSIS Registered User regular
    edited July 2010
    Heartlash wrote: »
    War3 makes for much more interesting multiplayer matchs than anything Starcraft. I love both but heroes added a ton of diversity and creativity to the mix that you just don't see in SC.

    Hmm... i don't know.

    Technically Starcraft is a Warhammer 40k clone. A good one. They were not able to secure the license. Its no coincidence Terrans resemble Space Marines (they even have the unit), Protoss Resemble Eldar and Zerg resemble Tyranids.

    http://www.youtube.com/watch?v=sUUQurbN6UE

    Thats pretty much common knowledge. Whats less common knowledge is that Warhammer 40k itself is a clone of the Nemesis the Warlock of 2000AD setting.

    http://www.youtube.com/watch?v=kdzfOXkZrY0
    This guy.

    In Nemesis's case there are also a lot of similarities. Nemesis is an agent of Khaos (back then it was Khaos instead of Chaos). He fights the Termites (Terminators anybody?), a fanatical human empire bent on wiping out any alien presence (sounds familiar, too?). He tries to assasinate their leader Torquemada but fails each time spectaculary.

    Interesting to note is that here the humans are the bad guys and that reversed perspective is quite interesting, especially if you are familiar with WH40K.

    The 2000AD setting also connects to Judge Dredd, and, less known the ABC Warriors.

    http://www.youtube.com/watch?v=N3sT48ULElM
    This is an ABC Warrior from the movie Judge Dredd.

    http://www.youtube.com/watch?v=4q2e8lnqwwk
    Similarities to WH40K Necrons are striking.

    I can understand that you prefer a fantasy setting, but there is really nothign wrong with a scifi-setting. What i agree about is the lack of heroes. It would be easy to have them implemented, but Blizz lacks the balls to do it, because they stick very faithfully to the original concept and hope they won't break anything.

    RTS have evolved since Starcraft. I am glad about a remake but a bit fresh air in game mechanics wouln't have hurt here. Its surprising they dared to implement jumpjet infantry, like in Dawn of War.

    ACSIS on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited July 2010
    Acsis I think the main reason that they are withholding heroes in SC is that they want a divergent brand from the true Warcraft Series. Warcraft 4 will come at some point, and it will likely continued the Hero styled gameplay. No need to clone your own game when you can do it different and still have it be good.

    Mvrck on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    There will be "hero" units in Single Player most likely, but it doesn't fit with what people expect from Starcraft.

    Warcraft 2 wasn't as insanely popular as Starcraft (eSports and all that) so they didn't have as much pressure to kind of keep it same-ish as they did with Starcraft2.

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  • MovitzMovitz Registered User regular
    edited July 2010
    Aren't you all a whiny bunch. First SC2 is too much like SC1 and pointless, now it's not too much like SC1 enough (in 2on2). :P

    The article about 2on2 made pretty much no sense. It was basically a lot of abloo abloo about how 2on2 is good for noobs.

    This is bad how?

    Movitz on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    I heart SC2. I have no issue with it being same-ish. I think it's awesome.

    I WANT IT BACK DAMNIT!!!

    FuriousJodo on
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  • StokedUpStokedUp Registered User regular
    edited July 2010
    I think they did a great job of retaining the feel of starcraft while adding new elements.

    great job blizzard

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  • TheStigTheStig Registered User regular
    edited July 2010
    StokedUp wrote: »
    I think they did a great job of retaining the feel of starcraft while adding new elements.

    great job blizzard

    This is my feeling too. We should express ourselves whenever someone complains, just to make it clear that not everyone is a whiny baby.

    TheStig on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    I agree with you guys. I think SF4 is kind of similar in that it feels comfortable similar to old SF but is it's own thing as well.

    I'm so happy with the games industry right now. :D

    FuriousJodo on
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  • TheStigTheStig Registered User regular
    edited July 2010
    It sure is a great time to be someone who enjoys playing rad games.

    TheStig on
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  • ACSISACSIS Registered User regular
    edited July 2010
    I heart SC2. I have no issue with it being same-ish. I think it's awesome.

    I WANT IT BACK DAMNIT!!!

    I think the approach was overly careful. Sure there is a lot of money invested here.
    At least i got jumptroops. If progress is this slow you learn to value the small things.

    ACSIS on
  • Beef AvengerBeef Avenger Registered User regular
    edited July 2010
    Khavall wrote: »
    Anyone else watch the greatest 10 minutes of live stream ever?


    That was an awesome way for a daily to end

    It reminded me of a few weeks back when he had other tech issues and had to venture under his desk

    'If I'm not back in 20 seconds it's because I'm dead'

    Beef Avenger on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    Day9 tech issues are way more entertaining than they should be.

    The last time he was even wearing the snazzy shirt.

    FuriousJodo on
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  • X3x3nonX3x3non Registered User regular
    edited July 2010
    The buzz is starting to intensify and I am hopeful that it will relaunch any day now. However, then someone mentioned that the WoW: Cataclysm closed Beta has just launched and that Blizzard may not want to launch two Betas in one week.

    X3x3non on
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