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  • SpaffySpaffy Fuck the Zero Registered User regular
    edited July 2010
    God this 2v2 talk makes my brain melt. If shared control / minerals makes games far less competitive, then just ban it from competitive play. It's an option. This is the most pointless discussion I've ever read about Starcraft 2.

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
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  • stimtokolosstimtokolos Registered User regular
    edited July 2010
    I know this is technically the Starcraft 2 thread. But Bisu vs Jaedong just earlier was awesome.

    stimtokolos on
  • MovitzMovitz Registered User regular
    edited July 2010
    I've been watching so many Day9 dailies and youtube replays that when I just started the game up for the first time in weeks I though, "Oh, this game is pretty"

    Movitz on
  • HeartlashHeartlash Registered User regular
    edited July 2010
    iowa wrote: »
    I've only watched a handful of competitive wc3 on gom.tv but I never got the impression that strategy has really changed over time with the game like it has in brood war or has/will in sc2. Like what day9 talked about just a few minutes ago, terrans in BW used to get medic marine against protoss and now it's unheard of. I guess I find transitions in strategy like that to be pretty interesting, and i haven't seen that happen in wc3.

    I've followed a decent amount of pro War3 and things have definitely evolved. For a long time Farseer + wolves was just about all one would do with Orc until things shifted to BM/SH + casters + riders + kodos. Likewise for UD ghoul/garg was all the rage until someone figured out that a ranged, nuke based army with 3 heroes was ridiculously strong, etc.

    I've seen a ton of diversity in a lot of modern matches, and love watching Chumpesque's commentaries in particular:

    http://www.youtube.com/watch?v=RCLTyujpTgQ

    But yeah, didn't mean to turn this thread into a WC/SC debate. I really do like both, I just find WC pro matches more interesting.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • RivulentRivulent Registered User regular
    edited July 2010
    Wait, WC3 was an RTS? I thought it was just a vessel for tower defense games?

    Rivulent on
  • HeartlashHeartlash Registered User regular
    edited July 2010
    Rivulent wrote: »
    Wait, WC3 was an RTS? I thought it was just a vessel for DOTA?

    Fixed that for you.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    towering up in wc3 was probably the best part of playing the matchmaking against people who thought they were the next pros

    also dota

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • ACSISACSIS Registered User regular
    edited July 2010
    Heartlash wrote: »
    iowa wrote: »
    I've only watched a handful of competitive wc3 on gom.tv but I never got the impression that strategy has really changed over time with the game like it has in brood war or has/will in sc2. Like what day9 talked about just a few minutes ago, terrans in BW used to get medic marine against protoss and now it's unheard of. I guess I find transitions in strategy like that to be pretty interesting, and i haven't seen that happen in wc3.
    [...]
    But yeah, didn't mean to turn this thread into a WC/SC debate. I really do like both, I just find WC pro matches more interesting.

    Its a matter of personal taste. There are things WC3 does quite well in comparision to SC, the most important being WORKERS. This matters not one bit in gameplay mechanics but immersion:

    Having a few grunts running up lumber and mining gold fits well.
    And the elvish version of wisp-wood-harvesting and walking trees taking roots in goldmines... fantastic.
    There you could already notice a step away from the endless worker hordes.

    Drones doing the same with vespene gas and crystals is not that lucky.
    Harvesting spice and dealing with worms felt quite a bit more apropriate, even if harvester pathing was always a problem.

    Worker hordes are not neccesary from a gameplay point of view. Sure... harrasment, but honestly you can also harass an eco WITHOUT workers. Its just additional micro wich distracts from really important gameplay. Dawn of war's system of capturing and holding resource points works quite as well but can live with far less workers.

    Sure having a gazillion drones works too, but WHY the hassle? Any good reason? And don't come with skill. Skill should revolve around tactical and strategic superiority and micro.... and not around who can field more apropriate number of drones. Its silly and not fitting a scifi setting.

    And some units... the battlecruiser as prime example: i know it has a yamato gun, but seriously ONE laser? Where are the goddam missiles or AT LEAST as second laser?

    And tanks? Yes, siege mode, great, sure... but their armor seems paper thin (at least thats fixed in SC2).

    That rant aside i have to admit Starcraft offers the highest concentration on VIABLE possible strategies and SHIFTS in overall approach and is aditionally quite balanced.

    A WC3 can't compete here. And a DOW also can't (therefore it makes up with unit variety, and seriously NINE races are a lot of variety). A C&C3 makes a good try but in thee end screws up unit balance.

    That being said Starcraft balance is not perfect. Before Broodwars it was Protoss>Terran>Zerg and after Broodwars it was Terran>Protoss>Zerg. That being said the balance was off a bit but not by much. All of the time my prefered race was Zerg and after Broodwar i never played a game where i felt i had no chance of winning because of race selection. And i played for a looong time.

    Its close enough.

    SC2 will be great, no doubt about it but there are some things i'd love to see included. Like squad based production, upgrade and command as an example. Yes, the micro... but seriously: you can also micro squads. In fact you set up squads in any case, so there is no reason - especially when it comes to zergling hordes - for single unit production. And it gives so much more charcter to units.

    Also the melee system... some units are melee and others are ranged. Compared to a DOW where you CAN FORCE ranged units into melee when engaging with melee units thats kinda lightyears ahead.

    I like however what they did with high ground. That is really new and good. And if it comes to choices of strategy no other game can beat Starcraft. There are no "weak" units. Every single one is deadly if used right. And Broodwar improved on that.

    I fell especially in love with Lurkers and Devourers (added to vanilla Guardians and Hydralisks).

    One night i sat down and figured out how to rush Lurkers so you could fend off the dreaded basic Protoss Zealot rush. This altered forever the way i played Zerg. Nothing like watching your typical 4-5 Zealot squad attacking your hive for what looks like an easy kill and watch them torn apart by spiekes from buried Lurkers. Yeah, tech up to observers. Thats what i call satisfaction.

    And Devourers... aerial splash dot damage... and being able not only to dish out but also to take a beating. And of course shut down the cloaking ability on Wraiths. Exactly the kind of escort you want for your Guardians.

    ACSIS on
  • RivulentRivulent Registered User regular
    edited July 2010
    Can we use a thread title that starts with [Starcraft 2]? My 23 year old eyes have trouble finding the thread as a non-standard thread title... anyone else?

    Also, either phase 2 is about to start or battle.net trolls are in full force.

    Rivulent on
  • JutranjoJutranjo Registered User regular
    edited July 2010
    Squads are horrible fiddly things compared to SC2's unit control. Switching between ranged/melee, sync kills and not being able to move every single unit individually kills control.

    Jutranjo on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i'm just going to ignore that large wall of text and say that sc2 is shaping up to be the best rts for a while

    and ain't nothing gonna change that

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • EzekielEzekiel Registered User regular
    edited July 2010
    No one wants to talk about the upcoming forum changes?

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • RivulentRivulent Registered User regular
    edited July 2010
    Ezekiel wrote: »
    No one wants to talk about the upcoming forum changes?

    Posting your real id? I'm not a huge fan of internet anonymity, and coupled with the idea that it will make the forums operate smoother, I think it's a good idea. I'm pretty sure that's the typical consensus on this decision though, lol.

    Rivulent on
  • TrusTrus Registered User regular
    edited July 2010
    forum changes?

    Trus on
    qFN53.png
  • RivulentRivulent Registered User regular
    edited July 2010
  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    Showing your real name on the Blizzard forums? I guess I wont be posting there. Not that I am going to be a raging douche bag on the official forums, but I am just not a fan of Google searches bringing up a ton of Starcraft stuff when people or employers search my name.

    Shens on
  • JutranjoJutranjo Registered User regular
    edited July 2010
    Where does it require you to use your real name in the b.net profile? Unless you link it to facebook or something.

    I had a few people named grhgrag ahaharhrehg on my SC2 beta friends list.

    Jutranjo on
  • RivulentRivulent Registered User regular
    edited July 2010
    "The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it."

    It's what you use on your battle.net account. I'm not sure if that can be changed after you create an account, or if you have to create an alias if you are paranoid that your potential employer finds out you play starcraft or type "QQ" a lot.

    Rivulent on
  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    It requires your First and Last name when you create a Battle.net account. You cannot go back and change it. I figured that I was adding all of my CD-Keys, so I should have real information listed. Silly me. I had no idea they would start making Battle.net a new Facebook.

    Shens on
  • EzekielEzekiel Registered User regular
    edited July 2010
    I won't be using my real name, that's for sure. Or I won't use bliz forums at all.

    I don't WANT bnet anywhere near my facebook/realname. My gaming is a private habit I don't advertise. I sure as hell want to hide it. Steam doesn't intrude on my RL...Bnet sure as fuck better not.

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i didn't even know there were blizzard forums

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Corp.ShephardCorp.Shephard Registered User regular
    edited July 2010
    Rivulent wrote: »
    "The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it."

    It's what you use on your battle.net account. I'm not sure if that can be changed after you create an account, or if you have to create an alias if you are paranoid that your potential employer finds out you play starcraft or type "QQ" a lot.

    Can't say I like the sound of this.

    People on the WoW forums mock each other with things as simple as armory. Will a new culture of stalking and mockery be born on the rich information on facebook now?

    It's all a little too interconnected for me. It doesn't really feel like one needs to bring transparency to a forum in this manner.

    Corp.Shephard on
  • xtaxta Registered User regular
    edited July 2010
    Jutranjo wrote: »
    Where does it require you to use your real name in the b.net profile? Unless you link it to facebook or something.

    I had a few people named grhgrag ahaharhrehg on my SC2 beta friends list.

    ages ago when i created my bnet account, i used a name that was just button mashing

    fast forward to the start of the beta, where i had to jump through a million hoops to get them to reset my password since my ID didn't match the name on the account

    xta on
  • ACSISACSIS Registered User regular
    edited July 2010
    Jutranjo wrote: »
    Squads are horrible fiddly things compared to SC2's unit control. Switching between ranged/melee, sync kills and not being able to move every single unit individually kills control.

    In most cases you do not send a single unit so you are controlling squads in any case.

    Clicking on your anti-vehicle squad and target the enemy is more comfortble than drawing a box, double click screen select or manually shift pick single moving units.

    And THAT is fiddly. And if you are really honest the way most players deal with this is by SETTING UP squads. So, if you do it in any case you might as well PRODUCE squads and skip the setup.

    And about sync kills being a loss of control... an attack animation takes time. And thats what a sync kill is: an animation wich results in a fatality. The issue here is simply speed and duration. Also there is no reson for implementing abortable lengthy sync kills, if you think its too much a loss of control if a Zealot is beheading its victim with the next strike.

    And differentiating between melee/ranged gives simply a more realistic feel to combat, it adds more detail, in other words: more gameplay depth. You don't loose control here its just getting a bit more realistic, and opens up tons of options for unit diversity and abilities.

    Seriously: a sniper being battered by melee not being effected in any way until he dies is... not apropriate. It misses a lot of possible interactions between ranged/melee and most importantly tactical gameplay.

    ACSIS on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited July 2010
    I really don't like the real name thing. They simply could've used a single unique name that's tied to your Bnet account across all games. You still lose part of your internet anonymity since your name can be tracked across all your Blizzard games, while still protecting you from stalking/harassement outside the games.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    If you're not using individual unit control in SC2 you're doing something horribly wrong, and losing probably about a billion units that you didn't need to.

    Khavall on
  • RendRend Registered User regular
    edited July 2010
    On realID, my thoughts are this.

    Anonymity is on its way out. This is a good thing, in my opinion.
    But right now do average users have the ways and means to protect themselves from identity theft, which would be made easier by such a system?

    Rend on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2010
    maybe this will make their forums less pathetic

    AND I don't really care who knows my first and last name.

    Variable on
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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    but seriously, there were blizzard forums? ten bucks says they are as useful as the steam forums

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Feels Good ManFeels Good Man Registered User regular
    edited July 2010
    the only thing facebook really did is make me realize how little I actually care about privacy


    so go to it, battle.net.

    Feels Good Man on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited July 2010
    but seriously, there were blizzard forums? ten bucks says they are as useful as the steam forums

    They're pretty useful when you feel the need to dramatically raise your blood pressure!

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • XeddicusXeddicus Registered User regular
    edited July 2010
    Whether you think it's a good idea or not for whatever reason aside: The people claiming their gaming is SECRET is just weird. It's not a drug habit guys.

    Xeddicus on
  • ZekZek Registered User regular
    edited July 2010
    hahaha this is the best idea ever for the battle.net forums. People won't want to post such stupid bullshit all the time with their real names attached.

    Zek on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited July 2010
    RealID : bad idea.

    Can you imagine the amount of harassment the "known" people are going to get from that culture? I think only Trus can attest to this, since he is the only e-celebrity here, but the minute someone posts a detailed argument or meme, is the minute all of their social sites, cell phones, voice messages, text messages, twitter accounts and so forth will be flooded.

    It's completely unnecessary for a videogame forum. And what's the benefit of this? Oh, so we can chat across Blizzard games. uhhhhh. They claim it's going to lessen trolling, flame wars, and the likes, but it certainly won't. What will happen is the trolls or troublestarters will create battle.net accounts without their real names and then harass the honest people who provided their real names. It'll effectively help move online harassment from the public domain to the private sanctuary. Blizzard is okay with that because they won't have to pay people to police what happens in your life, just what happens in the forums. It's just hiding/shifting/moving the problem so the customer takes the brunt of the force, as is the general trend for game companies nowadays anyways.

    In short, blahblah, my SC2 account is going under a fake name.

    Lilnoobs on
  • WhatWhat Registered User regular
    edited July 2010
    I'd prefer random fuckshits not know my real first and last name. I don't want the asshole who I've met 5 times in matchmaking and reaper rushed him each time stalking me since he's butthurt.

    What on
  • ZekZek Registered User regular
    edited July 2010
    Khavall wrote: »
    If you're not using individual unit control in SC2 you're doing something horribly wrong, and losing probably about a billion units that you didn't need to.

    "Horribly wrong" is a very strong overstatement, maybe at a pro level of play. Intense micro like that is a luxury anywhere below Diamond though.

    Zek on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    I don't mind the first and last name thing. As others have said anonymity is on the way out, and I'm not to upset about it. Of course, I manage my online information set pretty well. There are no drunk pictures of me on Facebook for my employer to find, I don't write disparaging things about others or my employer on Facebook. I am sure a Google search of me has something moderately embarrassing, but nothing's going to turn up that's going to jeopardize my life overall. I already hand my drivers license to uncounted numbers of people in my daily life as an "on the grid" citizen. I really don't mind people knowing my name.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • LurkLurk Registered User regular
    edited July 2010
    I predict so much misogyny on the b.net forums when this happens.

    Lurk on
    415429-1.png?1281464977
  • ZekZek Registered User regular
    edited July 2010
    Really though is there any reason you can't fake a Real ID? Does your Battle.Net name have to be accurate?

    Zek on
  • JutranjoJutranjo Registered User regular
    edited July 2010
    ACSIS wrote: »
    Jutranjo wrote: »
    Squads are horrible fiddly things compared to SC2's unit control. Switching between ranged/melee, sync kills and not being able to move every single unit individually kills control.

    In most cases you do not send a single unit so you are controlling squads in any case.

    Clicking on your anti-vehicle squad and target the enemy is more comfortble than drawing a box, double click screen select or manually shift pick single moving units.

    And THAT is fiddly. And if you are really honest the way most players deal with this is by SETTING UP squads. So, if you do it in any case you might as well PRODUCE squads and skip the setup.

    And about sync kills being a loss of control... an attack animation takes time. And thats what a sync kill is: an animation wich results in a fatality. The issue here is simply speed and duration. Also there is no reson for implementing abortable lengthy sync kills, if you think its too much a loss of control if a Zealot is beheading its victim with the next strike.

    And differentiating between melee/ranged gives simply a more realistic feel to combat, it adds more detail, in other words: more gameplay depth. You don't loose control here its just getting a bit more realistic, and opens up tons of options for unit diversity and abilities.

    Seriously: a sniper being battered by melee not being effected in any way until he dies is... not apropriate. It misses a lot of possible interactions between ranged/melee and most importantly tactical gameplay.

    Squad of 6 marines I order to some cover, 4 go into that cover, 2 into some other bush nearby that might or might not be the same piece of wall. A grenade flies into some other group nearby that'll catch the two marines in the bush if I don't move the entire squad. I can't just select the two and have them move without losing damage dealt by the other 4 marines.

    Sync kills take seconds, there's no need for the last few HP to take 500% longer to kill than before.

    Ranged being unaffected by melee being in their face is fine, it's not like they're as meaty as the melee attackers generally. Maybe it would be fine but not with the stupid squad control where the whole squad decides to melee if one unit gets into melee range.

    Blizzard already made the range/melee thing perfectly, hydras and roaches swipe with their claws and stuff if shit's too close. The mechanics allow for more precision and DEPTH than some squad A-moving with no focus fire or specific directions.

    Jutranjo on
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