For as long as there have been gods, there have been crazies who insisted that the gods would soon die, leaving the world a barren desert wasteland ruled by anarchy and tyranny, where psionics is plentiful and magic corrupting, with giant sentient insects and cannibalistic halflings. These crazies would occasionally hatch elaborately convoluted schemes to bring about their apocalyptic prophecies, thus providing both employment and loot for enterprising adventurers, but otherwise nobody paid them any attention.
Then one day, the gods went silent.
While not yet a desert wasteland, the world certainly descended largely into anarchy and tyranny. And while halflings have not yet exhibited any sign of a deep and ravenous hunger for humanoid flesh, all sorts of foul and evil creature roam the wilderness, occasionally creating rudimentary civilizations that twinkle in the darkness before being consumed by the chaos once more. First mad cultists, then brutal dictators, then power-hungry dragons, demonic hordes, aberrant horrors, cold necromancers, wild spirits, devilish armies, and angelic crusades alike all swept across the world, again and again and again.
What mortal civilization remains from before The Quieting is here, the nation of Dalequan. Once a small duchy of the kingdom of Tassinor granted to the archmages who'd saved the kingdom from an aggressive neighbour centuries ago, only it alone, behind powerful destructive and warding magics, held firm against the undead that swarmed the nation. Locked for centuries in a perpetual war for survival, the citizens of Dalequan know not that now, at last, there will be perhaps a brief respite, an opportunity to push forth against the forces that threaten to erase it from existence, an opportunity for which you have been called to the Archmage's Citadel.
Intro stuff
Hi all! This is a new 4e PbP seeking 5 players, being run by a first-time PbP DM (me!). The plan is that you will fight shit. Whatever crazy ass evil shit I can think of to throw at you, vaguely connected together through a larger plot of having to fight crazy ass evil shit for whatever reason. Though I have briefly DMed IRL before, for ~10 sessions of 4e, and currently play in 1 IRL 4e game and 1 PbP 4e game, I have not DMed a PbP before, so I will be learning as I go along. Caveat emptor: I don't think I'm a very good DM and I am partially running this in an attempt to improve as a DM without losing any RL friends along the way, the other reason being that I'm in a PbP and people seem to want to play PbPs, so I am trying to pass it forward.
That being said, I plan to run this as a single-thread game, with OOC text in
Slate Gray. I seem to tend to TPK a lot, because I enjoy mixing up my combat encounters and I inevitably find a combo that ruins a party - though to be fair, I also roll like a maniac and my party members weren't very good at surviving, doing things like forgetting their psychic resistance in an encounter where they're getting plastered with psychic damage. As such, I fully encourage min-max-ing, although I hardly require it.
Along the same lines, I am considering two alternative looting schemes because of loot issues in my RL game: 1) I dole out every package as gold, giving you the freedom to buy whatever you want, or 2) I hand out items like they're candy because everything you fight will have magical gear. Whoever gets in can decide on that together later.
I will expect that players take their turns within 24 hours, barring weekends and holidays, though I'd like more. I will usually post multiple times per day, though there will be days I will be AWOL for several hours, such as when I'm playing my RL game. Nevertheless, I spend too much time on these forums for you to worry about my abandoning the game... at least until September when school starts.
Game stuff
Type: DnD 4e, standard rules and such.
Setting: Points of Light, except fuck Pelor, I'm totally replacing him with Amaunator because Amaunator's awesome.
Submissions: However many you want, but don't submit multiple long boring submissions because I will fazzzzzzz...
Usable classes: Any official class you want. Divine classes will have to justify how they maintain their power. With the gods having gone silent, their active interference, including sustaining the divine powers of their followers, has ceased. However, divinely created places, objects, creatures etc, remain empowered. Alternatively, divine classes may receive their powers from alternate sources - in particular, angels do remain, being divinely created creatures, and some may be able to provide such power... or maybe you're an angel yourself. (Or however else you want to explain it.)
Usable races: Any official race you want. Fey races, Devas, Revenants, Giths, and Shadar-kai should not have recently visited their native planes, mostly because I have no firm idea yet as to what's happening on those planes. (Though if you can come up with something good that you can convince me to use, feel free.)
Additional: Keep in mind that if you still worship a god, you'd basically be the equivalent of a Byzantine.
Additional: Please post how much 4e experience you have, as a player and a DM, IRL or PbP or MapTools or whatever. Not sure how that'll factor into my decision making, but I'm sure it will.
Starting level: Level 1, 22-point buy, Versatile Expertise for free, any General background you want, level 1 magic item, level 2 magic item, 500 gp.
Sheets and Dice Rolling: Orokos, please.
Submission Deadline: Whenever I wake up on July 5th.
Start Date: ASAP.
Current Playersadventfalls -
Azael Behar, Human Cosmic Sorceressdeadonthestreet -
Iados, Tiefling Telepathic Psionironzerg -
Caleb Steelshen, Human Tactical WarlordKay -
Lyssa, Half-Elf Hybrid Paladin/WarlockGrog -
Fosphil Blackbark, Wilden shield FighterCompanions
1. Azael + Human Pikeman
2. Lyssa + Gnome Alchemist
3. Caleb + Human Bandit
4. Fosphil? + Wilden Hunter
5. Iados + Human Guard
For reference:
Caleb's Bravura Presence:
When an ally who can see [Caleb] spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Posts
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'm inclined to say yes, but I will be verklempt when everybody shows up with a Mark of Healing or Mark of Storm.
They do, on occasion, send out disciples to gather news of the world and this time they have sent Midnorton, a Unity Avenger.
level 1
Wilden, Avenger
Build: Commanding Avenger
Avenger's Censure: Censure of Unity
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Hardy Form: Hardy Form Fortitude
Background: Monastic (Melora) (+2 to Perception)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 10, Int 14, Wis 20, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 10, Int 14, Wis 18, Cha 8.
AC: 17 Fort: 14 Reflex: 14 Will: 17
HP: 27 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +7, Stealth +7, Heal +10, Perception +12
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff -1, Diplomacy -1, Dungeoneering +5, Endurance +1, History +2, Insight +5, Intimidate -1, Nature +7, Streetwise -1, Thievery, Athletics
FEATS
Feat User Choice: Versatile Expertise
Level 1: Unarmored Agility
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Censure
Avenger encounter 1: Day's First Light
Avenger daily 1: Aspect of Might
ITEMS
Vicious Greatsword +1, Amulet of Protection +1, Cloth Armor (Basic Clothing), Magic Holy Symbol +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Gonna edit this into something readable later. Also working on a Deva Artificer who can't remember the life he led around the time the gods went away and is spending this life developing and learning philosophies that deal with this.
Brennos, level 1
Half-Elf, Warlock
Eldritch Pact: Fey Pact
Eldritch Blast: Eldritch Blast Charisma
Background: Occupation - Criminal (Stealth class skill)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 13, Int 15, Wis 11, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 13, Int 15, Wis 11, Cha 16.
AC: 15 Fort: 12 Reflex: 13 Will: 15
HP: 26 Surges: 8 Surge Value: 6
TRAINED SKILLS
Insight +7, Intimidate +9, Stealth +6, Bluff +9
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Diplomacy +6, Dungeoneering, Endurance +2, Heal, History +2, Nature, Perception, Religion +2, Streetwise +4, Thievery +1, Athletics -1
FEATS
Feat User Choice: Implement Expertise (Rod)
Level 1: Superior Implement Training (Accurate rod)
POWERS
Dilettante: Acid Orb
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Sprite War Call
Warlock daily 1: Crown of Stars
ITEMS
Adventurer's Kit, Accurate rod, Veteran's Leather Armor +1, Magic Accurate rod +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Thoughts?
3DS FCode: 1993-7512-8991
Background:
Aldair's early life was fairly typical: getting married, having kids. Several years ago, however, Aldair's life was turned upside-down. No one knew how it started, but by the time the fire reached the village, it had spread through much of the forest. Before anyone could react, houses were aflame, with neighboring houses igniting ever faster. Aldair's home was among the first to catch, with him and his family inside. As they ran for the door, a beam fell among them, separating Aldair from his family. He tried valiantly to clear a path for them, but though he suffered burns on his hands and arms from trying to move flaming debris, he could not save them. He would have perished as well if not for others in the village who pulled him out of his house against his will.
Once safely out, those who saved him quickly moved on to try to save others. Aldair simply sat amidst the burning homes, numb to all feeling. After a time, he became aware of the heat of the fire again. Looking around, he could find no sign of any of the other elves. All he could see was fire in every direction. Realizing that he had to get out of there soon or be roasted alive, he began to run for the sparsest flames he could. The panicked cries of wildlife ahead of him fueled his movement; for there to be wildlife ahead, the fire must not have spread fully in that direction yet.
Soon, he was among the trees, racing to stay ahead of the flames that were jumping rapidly from one trunk to another. It seemed that the fire would win this contest, but suddenly Aldair found himself surging forward in a burst of speed. It wasn't until he burst free of the forest to safety and had a moment to rest that he realized he had been on all fours; he had turned into some kind of beast! After gingerly walking to a lake he could see about half a mile distant, he saw the reflection of a tiger on its surface. As he watched, the image shifted into his own visage.
Aldair spent months living off the land following this incident, and learning to harness this primal power that had awakened in him. After the initial shock and grief faded, he spent some time thinking about the forest fire, wondering how it could have started and spread so quickly. He returned to the ruins of the village and discovered minute telltale signs of magic in the charred stumps that remained of the surrounding woods. He could reach only one conclusion: the fire was set on purpose by someone trained in arcane arts. Aldair returned to the remains of his house and swore an oath to find the creature responsible and avenge his family's deaths.
At the next nearest settlement, he spent time begging and stealing until he had enough gold to equip himself for the journey he was to undertake.
I've been playing 4th Edition, but our group meets very infrequently these days. I've never done a PbP, but would love the opportunity.
Looks like we should have the striker/controller roles filled up, so I'll work on stating out a defender for the group.
I'll play with some builds tonight, and post a full submission tomorrow.
Here's first stab at a character background. I like to play divine classes, so obviously this scenario presents a nice RP challenge. Let me know how this sounds as an outline for a Paladin. Obviously, there's a lot of detail missing, but if it looks good, we can fill in the details specific to the campaign. I'll get a second defender worked up as well in case the flavor just doesn't come out right for the campaign.
Caleb Steelsheen, Human Paladin
The members of the order held out hope against hope that the gods would return. Despite daily prayers and rituals, the remaining divine strength continued to seep from the walls and the warriors. As the years and centuries past, fewer members could muster even the most rudimentary powers. Whereas, before the Quieting, one member of the order could stand against legions of the undead, damned and restless evil. Now, even the "mightiest" of those left are but a glimmer of their former selves.
One day, the elders summoned Caleb Steelsheen, the last member of the order to even show a glimmer of the once glorious might. Descended from the proudest, most powerful holy warriors of the order, Caleb's power is still a mere fraction of even the most mundane deeds written in the annals of the order.
The elders lead Caleb down winding staircases and dark corridors, deep into the bowels of the fortress. After what seems like an eternity, the Elders stop in front of an ancient tomb. Upon opening the door, Caleb is bathed in a soft, silvery glow. Inside the tomb is a Archon of the gods, a once powerful avatar, the very essence of the gods power, embodied in a holy weapon of destruction. However, this Archon is withered and faded, having been disconnected from his god for far too long. The elders reveal this is the last, dieing essence of the gods power. The Archon motions weakly for Caleb to step forward. Without a word, a look of calm peace comes across the face of the Archon, and he touches his fingertips to the young paladin's forehead. The Archon slowly crumbles to a silvery powder.
The elders reveal their worst fears are being realized. The gods may not becoming back. Scouts sent out of the stronghold have yet to be heard from, and the thick stone walls are beginning to feel more like a tomb than a fortress. Instead of slowing fading into history, the Archon has given Caleb his last remaining divine power. Now, vested with the last earthly remnants of the holy power he must venture outside the walls of the fortress and find the gods, or what remains of them.
It has been some 200 years since The Quieting. As such, some aged members of the longer-living races will have faint memories of a time with gods, but most mortals have lived their lives without.
Well, if I let you do that, then soon everybody will want to do that! But sure, if your build's dependent on it, I don't mind.
When the gods disappeared, any avatars they may have had should have as well, since all active projections of divine power ceased. If instead it had been a vessel who had been imbued with divine power as like... a divine power battery or something, who got depleted over time, that'd work!
Also, you didn't specify which god, but I assume that will come later.
Also, what do the various planes look like. The Astral Sea, the Feywild. How fucked are they?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Well... *I* know where the gods have gone.
As for the other planes... well, I don't want to give away the whole thing, but suffice it to say that they are fucked. If you're planning on coming from one of these planes, PM me and I'll provide more info on that specific plane for your particular situation.
Character Sheet:
Build: Battlevigor Fighter
Combat Challenge
Combat Superiority
Background: Among Another Race (Kobold) +2 Stealth
Str 18 Con 16 Dex 11 Int 10 Wis 13 Cha 10
AC: 17 Fort: 16 Reflex: 10 Will: 11
HP: 31 Surges: 120 Surge Value: 10
TRAINED SKILLS
Athletics +8, Endurance +7, Intimidate +7
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Stealth +1, Streetwise, Thievery -1
FEATS
Free Feat: Weapon Expertise (Axe)
Level 1: Weapon Proficiency, Execution Axe
POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Crushing Surge
Racial encounter: Dragon Breath (Electric)
Fighter encounter 1: Hack and Hew
Fighter daily 1: Driving Attack
ITEMS
Bloodclaw Execution Axe +1, Magic Chainmail +1, Silk Rope, Pitons (10). Hammer, Crossbow Bolts (100), Trail Rations (10 Days), Holy Symbols (2) (Bahamut & Tiamat), Waterskin, Backpack, Tent, 337 GP.
Background:
The night before Kravix left home, his tribe elders presented him with his axe and armor. Both items had been scavenged by the tribe from a skirmish with a group of dwarves several decades ago, and Kravix had used them before in the in defense of the tribe because he was the only one who could use them, but until that moment, they had not actually belonged to him. Both these objects had been altered over the years. The chainmail had been adorned with pieces of a carapace harvested from a giant subterranean beetle, while the axe had been reworked into the shape of a dragon in flight.
Kravix is bulky, even for a dragonborn. His eyes are a yellowish green, while his scales are a brown-bronze color and kept in excellent condition with a kobold made scale oil. Kravix's posture is terrible from years of living in caves much to small for him. He has trouble standing up straight and often moves awkwardly on all fours. Because of his valued place in his tribe, Kravix sometimes looks down on others, even if he would never show it; he can even be naive about the outside world. Besides his axe and armor, Kravix's most valued possessions are his holy symbols. Although he is not very religious, the symbol of Bahamut is the only heirloom he has from his parents, while the symbol of Tiamat was a gift from his adopted family. Both are on him at all times and are usually worn around his neck.
Paldus Gromm, Human Cleric!
Background:
I hope that works for an explanation of why he has the power. A combination of whatever this holy symbol is doing and sheer force of will.
Edit: Oh, and I have pretty good 4e experience IRL, but I've never been in a PbP, although I've been lurking for a bit and I'm pretty sure I know what's what.
Second Edit:
Appearance: If you've played HOMM5's expansions, its the zealot dude from the Evil upgrades (as i think of them) to the Castle units.
(I was going with a hybrid Paladin/Warlock for one submission, and probably a pure striker or controller as another.)
3DS FCode: 1993-7512-8991
Their last act of desperation was to completely drain the remaining energy and imbue it directly into Caleb, and send him out on his divine mission to reconnect with the gods.
And I intentionally left the details blank. If you have a preference for the god (or gods), let me know. I'm somewhat ambivalent, so if you have someone in mind, please let me know.
Also, I'll roll up a non-divine defender to possibly mix things up a bit. If the whole point is "the gods are dead", it might be cool to have some one who's more of a "ha, I told you so...divine powers my ass" in the group.
And Abysmal Lynx, I assume you're going more of a striker roll with you Fighter?
Let me introduce Gregor Stoneheart, Goliath Warden.
"So, going on about these gods again? Son, the gods are dead. They've been dead, and they ain't comin' back. Forget about that ring you carry, that knucklebone of some forgotten saint. It's crap. The only thing we have to rely on these days is our own might. Our own strength. Forged from the very earth we stand on now. Look, stop mumbling. I've lost countless people to this fight. I've seen death. My grandfather died protecting this city. My mom, my dad. Both died shielding crybabies like you. My brother. Dead. Hell, even my puppy dog fell victim to these hordes.
Don't come lookin' to me for sympathy. I ain't got time to hear it. I got lives to protect."
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
o also are the gold/ mythril dragons still around?
Henry Teach, human cutthroat
the game assassino_O
Half-elven Paladin-Warlock Hybrid (Striker)
Background
As she reached adolescence, her elvish features gave her an otherworldly allure that the other girls in the village lacked, and she quickly went from social outcast, to the girl every boy wanted to marry. Her memory was long, however. She rejected the advances of every youth that approached her, while giving them just enough hope that she would eventually acquiese to their requests and proposals. She still did not fit in. Though the boys and young men constantly hounded her for her attention and affection, the females in the village quickly turned hostile, jealous of the half-elven ugly duckling and the beautiful swan she had finally become. Lyssa took to spending as little time as possible in the village, shirking her chores and duties, indulging her nature as a dreamer in an attempt to forget her problems and escape into a fantasy world where, well, things were better.
This mindset made her a perfect target for those strange, ominous things that dwell in the space between stars. The things that hover on the outskirts of reality, hoping to find a way to break through, a way to claim power from the naive and unsuspecting. One night, when she was far from the outskirts of the village, laying in a meadow by a stream, the stars spoke to Lyssa.
'You are the chosen one,' they told her.
Lyssa had read the old fairy tales, the legends, the stories about how, in times gone by, the Gods spoke to their mortal representatives, how these beings filled their chosen few with divine power, giving them the confidence and the ability to spread their word across the lands, gaining power with each believer they converted. She quickly decided that the Gods had returned, and were making her their chosen champion.
'But be cautious, our child,' the stars told her. 'There are those that would destroy you for bringing word of our return to the realms. You must do so secretly, giving the joy of our presence only to those that will truly believe.'
One day, they led her to a stone that fallen from the heavens. A stone that cracked as she approached, revealing a brilliant star-shaped jewel they told her was a newborn star, cast down from the heavens for her to use as a symbol of their power.
She took up sword, shield and armor, as she had read the ancient champions of the Gods had done in eons past, and vowed to bring the wonderful news of the Gods' return to those that would hear it. Of course, these days, few people have time for the charlatans proclaiming that the Gods speak through them. It quickly became apparent, however, that when she prayed to her Gods... they answered.
Personality and Appearance
Lyssa is, and always will be, a dreamer. It's one of the reasons that the Stars were able to get through to her. She is upbeat and positive most of the time, but not annoyingly so. It's a more subdued optimism rather than anything else. She is also prone to moments of 'religious ecstasy'. Whether this is due to the feelings of arcane power being channeled through her body from wherever, or a genuine case of hysteria based on her situation and beliefs isn't clear, but the tears of joy and faith that come with it are entirely genuine. She has a tendency to evangelise to those that she thinks will listen. And with her force of personality and talent for communication, more listen than not when she starts to tell people of her revelation - the Gods have returned!
Notes
Also, sorted out the concept problem. Once I figured out that Holy Symbols don' t need to be wielded to be used, I went with an enchanted Astral Holy Symbol, as it's pretty central to the concept. She can't use the Superior bonuses until level 2, but until then it functions as a basic holy symbol.
I've got more than a little 4E experience under my belt - I've played in a few one-shots over Maptools and around a table with friends, and I'm currently playing a Maptools campaign with a few friends. I'm preparing to take over the GM role for a few weeks to allow the GM to play, and I'm also planning another short one-shot game to give some other friends a taste of the system.
I play in two PBP games on the forums (noted in my signature), so if you're agonising between choosing one of my characters or that of a person who's not in any games, picking them is the only fair option. I'll link to the sheet and find some images when I'm not at work, and I hope the app's not too long or in any way boring for you to read, hippofant!
3DS FCode: 1993-7512-8991
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
I'll keep thinking; at some point I'll come up with something sufficiently out-of-the-box.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Honestly, I was thinking of submitting a warlord as well. It wouldn't be as awesome as the one you're playing but it would be cool to try out.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Zarryna Myate, Drow Swordmage (Aegis of Assault)
Dusk Haunted Shadow, Honoured of the Way
Background:
They were chased, for how long she could not tell, but their travels eventually took them to an outlying village outside of the stretch of forest that had housed their hidden enclave. Drow were not looked on lightly but the border villages had had some dealings with her particular sect, if only for trading rather than socializing, and so they did not face too much harassment in trying to return to their feet. Zarryna was changed from the assault and this change eventually led her to drift away from her surviving companions. At one point she had wanted redemption for her underdark companions, but now her mind was preoccupied with revenge. Any goal of redeeming her kind was fruitless in her mind if the authority structure which had led to the decimation of her glade was left intact and she was determined to ensure that it crashed and burned around her. A passing adventuring party searched for some wishing to aid in their quest to rout out some bandits and Zarryna jumped on it at her first opportunity. She would continue her training and become stronger before one day descending down into the dark.
Personality:
Currently DM Vale of Buried Shadows on this board and am playing in one Maptools game (that starts today).
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Could we use that 500g to buy another magic item if we so choose, or do you want to keep us to 2 magic items to start?
Yes.
I am full of snark, so there may be strange references to all sorts of things here and there.
Also - a campaign where the gods are absent... and everybody suddenly wants to worship them. What a bunch of hipsters you all are.
Maybe a little. Actually the reason I'm going with a battlevigor fighter is I like axes and I want to load up on breath weapon feats, so I thought I would make the most of it and load up on Con. Before I do that I'll probably get a feat our two to make me able to hold the line so to speak.
I'll submit my atheist deva soon. :?
Then again, she's not worshipping gods. She just thinks she is. I'll put together at least one more application for a full Striker, I think. Possibly a Controller. With no divine links at all!
3DS FCode: 1993-7512-8991
level 1
Halfling, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundral
Roge Weapon Talent
Sneak Attack
Background: Geography (Wetlands) (Athletics)
FINAL ABILITY SCORES
Str 14 (+2), Con 10, Dex 20 (+5), Int 8 (-1), Wis 10 , Cha 13 (+1).
STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 8, Wis 10, Cha 11.
AC: 17 Fort: 13 Reflex: 16 Will: 12
HP: 12 Surges: 6 Surge Value: 3
TRAINED SKILLS
Thievery +10, Stealth +10, Acrobatics +10, Bluff +7, Intimidate +7, Perception + 5, Athletics +7
UNTRAINED SKILLS
Arcana -1 , Diplomacy +1, Dungeoneering, Endurance, Heal, History -1, Insight, Nature, Religion-1, Streetwise +1
FEATS
Level 1: Backstabber
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riptose Strike
Rogue encounter 1: Torterous Strike
Rogue daily 1: Blinding Barrage
Halfling Encounter: Second Chance
ITEMS
Leather Armor (Basic Clothing), Vicious Dagger (+1/+1d12 crit), Amulet of Protection (+1), (and 500g which I will spend on adventuring gear, lockpicks, grappling hook, and rope. Whatever is left I'll spend on daggers and possibly a short sword)
Background
Finnan grew up with his family on the edge of a river by a tall waterfall. His family lived isolated from the rest of the world, after the gods disapeared Finnan's ancestor from the time of gods, Dannad had wisely left the cities before disorder and lawlessness could endanger his family. By the childhood years of Finnan's grandfather, gods had become fairytale characters. Finnan grew up trusting his strength and instincts. His life revolved around growing up, learning to hunt, learnign to swim, and then courting and marrying a halfling girl from one of the families that lived nearby. It wasn't a town, but the halflings knew each other and every year they would gather by the waterfall to dance, sing songs, and tell stories by firelight.
There was most likely some residual magic in the area around the waterfall as through the 200 years since the disapearance of gods there had been no threats to the community. In fact Finnan's father was known as a great warrior because he once hunted and killed an orc who had lost his way. Perhaps it was this story, of a creature from the outside that made Finnan develop wanderlust. And it was this wanderlust that drove him, at the age of 18 to without a word to anyone, to sneak off into the deep dark forest with the rising sun to speed him on his way.
Naturally it took only a short time on the outside before Finnan was in trouble. He was captured by a group of thieves who had set up a "survival of the fittest" government in an abandoned town. Finnan feeling the pull of adventure pleaded to be allowed to join the thief guild. Initally, only allowed to accompany the group since he added to their number and made them seem more threatening, Finnan quickly proved that he had dexterity and strength that surpassed that of most of the other thieves. Finnan rose in rank, defeating his superiors in single combat, refusing to use backhanded tactics on his allies.
Despite an interesting existance as a thief, wanderlust struck again. One morning, a silent form headed west, with the rising sun at his back, Finnan walked easily with a spring in his step and a grin as broad as the sun.
Personality
Finnan is like an innocent, untainted child and sometimes naive. As a result his exceptional combat skills often take enemies and allies by surprise.
Experiance: 1 Real-life game (about 3 sessions before it broke off), A one-shot PbP, and I am currently in a zombie apocalypse game on these boards, not DnD 4e. But I do have a bit of RP experiance from Surreal Twilight.
Let me introduce the new and improved Caleb Steelsheen, Human Tactical Warlord.
For years, the nation of Katcholme migrate to Dalequan. Moving thousands of people was not easy, nor quick, and the constant hordes of undead and other evils didn't make it any easier. Attack after attack took the lives of many of the remaining soldiers and civilians. In one particularly horrific attack, Lord Steelsheen was killed, leaving Caleb in charge of what was quickly becoming nothing more than a ramble. Eventually, Caleb led the few survivors into the protective wards of Dalequan. With his nation essentially defunct, and everything Caleb cared about destroyed, Caleb quickly lost hope and spends most of his time in the tavern drinking himself to death.
"What? Katcholme. Never heard of it. Are you deaf? Fine. Yes. Prince. Whatever. There's no nation left, there's no Katcholme. Everything was destroyed. The town, the land, nearly every citizen murdered, or worse...the undead. No, I don't want to talk about it. Have you ever left these walls? Didn't think so. Don't you understand. The gods have abandoned us. It's only a matter of time before Dalequan falls, and we're all victims of the horde. I've seen it out there, feeding on what's left of the world. Left. Ha...who am I kidding, there's nothing left. There's no hope here. Now leave me alone. At least I can still spend my last few coins on some thick ale. Maybe if I'm lucky, I won't even feel the undead as they claw into me. Hope? I have no reason to hope...not anymore..."
Experience Level: I've played a few sessions with my friends, but it lacked any consistency (4 hours away at college). None of us are really great at rules, but we usually have a fun time. So I'm basically looking for extra avenues of play to improve my abilities.
Now presenting:
Diel Elisaad, the Stormborn Half-Elf Storm Sorceror
(using an out of date character builder and unsure how to add the free variable expertise)
Background
The village elder, an elf of very advanced age and failing eye sight, took a liking to the young lad known around the village as the Stormborn. When not at play with the other children, or attending to his chores Diel could always be found trailing behind the village elder listening to the fantastic tales he told of a time before the Quieting. When Diel's magical abilities began to manifest the elder was there to help Diel find the center in the storm of his swirling powers.
Despite tutelage from the village elder worse and worse accidents still occurred as Diel's power grew in strength. Finally, one day the village awoke to a set of ominous storm clouds to the east. The clouds just sat on the horizon, never moving, but always seeming to be watching the village. With memories and fears of the storm that once nearly razed their entire village the people began clamoring for action regarding Diel. Though some sought to have him sacrificed as appeasement, the village elder simply had him exiled from the village. With a heavy heart, the elder sent him on the way with a few trinkets that had once been his during his adventuring days.
Diel wandered the wilderness for a length of time with no direction of where he was traveling or what he was doing in life, such was the heartbreak from being cast from his village. Then one night he dreamed of one of the village elder's stories about the gods. The gods had wielded fantastical power at their fingertips, and here he was calling forth lightning from his bare hands. Surely if he grow his abilities to their full potential and master them he would know the powers that the gods wielded. This thought has field him with vigor, and now he travels seeking tough adventures to bring forth more of the power of storms from his body.
Appearance
Diel can usually be seen flexing his left constantly went idling. Upon closer inspection it appears that his hand has begun to take on lightning scarring that leaves his hand feeling stiff. It is unclear if the scars are from a failed spell or if it's the price being extracted from his body for wielding such power.
Personality
As he delves deeper into the reserves of his power Diel has been known to enter a euphoric state as he revels in the magnitude of his power (he has a very high opinion of the destructive power of storms).
Background:
She clashed with her parents and the priests as she grew older, until she finally gave up trying to ‘make them see reason’ and left. The night before she left, the head priestess (an aged elven woman) told Azael that she remembered a time when Sehanine spoke to her, but was one day silenced. Azael listened to the story believing it was still an attempt by her mother to ‘believe’.
Despite the argument over the source of her powers, one thing was certain as she left the clergy- she was gifted. Her gifts it seems, have called her to the Archmage’s Citadel...
Appearance:
Personality:
Often she ridicules those who she perceives as ‘blind to the truth’, but is kind enough not to voice said opinions. She prefers to talk her way out of a situation, trying to lie her way through her opponent’s logic.
I am currently playing in a MapTools game and a PbP (Curse of the Crimson Throne).
Balayel Hal'Turath, Tiefling Swordmage.
Background:
Personality:
Appearance: