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Posts

  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited July 2010
    Any questioning of realism causes me to direct you to the nearest hardcore server.

    OmnomnomPancake on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited July 2010
    Real battles aren't anywhere near as to they are in the game. Realism is sacrificed for Hollywood action. This is why this game is great.

    Satsumomo on
  • MechanicalMechanical Registered User regular
    edited July 2010
    Any questioning of realism causes me to direct you to the nearest hardcore server.

    Or here.

    Mechanical on
  • BoogdudBoogdud Registered User regular
    edited July 2010
    Actually, I don't think it's "questioning the realism of the game". Nobody is saying the game should be "realistic" here or questions that it's not realistic. I think it's more questioning why batshit crazy things like making an rpg a (with a dart) guided weapon is ok, but there are no heat seeking or radar locking weapons when you have super-quick one-shot death machines flying through the air.

    Sure a turret (that was added a week ago) is cool, but it's also easy for the helo to blow up. Why is it that the engineer doesn't have a real AA weapon?

    I don't think that's a douchebag question.

    Boogdud on
  • SigtyrSigtyr Registered User regular
    edited July 2010
    Or why there are trip pod shieldless MG's. The ones in buildings make sense, but some of the ones, like the one on Alta near C, for example, does not have a shield.

    Or the fact that UAV consoles are so out in the open.

    Or the fact that in this modern war setting were still using open air AA guns.

    Sigtyr on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    I just lost everything reset all the way back to zero. WHAT THE FUCK!

    EspantaPajaro on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited July 2010
    Boogdud wrote: »
    Actually, I don't think it's "questioning the realism of the game". Nobody is saying the game should be "realistic" here or questions that it's not realistic. I think it's more questioning why batshit crazy things like making an rpg a (with a dart) guided weapon is ok, but there are no heat seeking or radar locking weapons when you have super-quick one-shot death machines flying through the air.

    Sure a turret (that was added a week ago) is cool, but it's also easy for the helo to blow up. Why is it that the engineer doesn't have a real AA weapon?

    I don't think that's a douchebag question.

    If realism is off the table, why question whether an RPG can be "tracer-seeking" or not? And it should be obvious why there is no heat seeking option - it would render all helicopters useless. Yes, IRL heat tracking surface-to-air missiles are the norm, but they're not balanced for this game.

    Also, speaking of balance and one-shot death machines, it sounds like you're playing on hardcore mode. All arguments of balance are off the table at that point, because Hardcore BF:BC2 is NOT balanced at all. I consider it a broken mode, especially for Rush.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Turin TurambarTurin Turambar Registered User regular
    edited July 2010
    I have played over 140 hours at BF BC2, and other 140 hours of Arma 2 (so i also like the realism gameplay in general), and yeah, hardcore in BC2 is horrible. Game is designed and balanced for the normal mode.

    Turin Turambar on
  • BoogdudBoogdud Registered User regular
    edited July 2010
    CarbonFire wrote: »

    If realism is off the table, why question whether an RPG can be "tracer-seeking" or not? And it should be obvious why there is no heat seeking option - it would render all helicopters useless. Yes, IRL heat tracking surface-to-air missiles are the norm, but they're not balanced for this game.

    Also, speaking of balance and one-shot death machines, it sounds like you're playing on hardcore mode. All arguments of balance are off the table at that point, because Hardcore BF:BC2 is NOT balanced at all. I consider it a broken mode, especially for Rush.


    Nah, not playing hardcore mode, I'm terrible at regular mode and don't even play it all that much since I can't dedicate tons of time to it. I'm asking in more of a "gameplay elements" type of vein. I don't really think that surface to air missiles would render helo's "useless" by any means, especially since they have countermeasures. I think right now the balance tips too far into the "good pilot's" favor since it's just too hard to bring them down. Aside from one fixed platform type gun that is easily sniped or destroyed. That's all.

    Now granted the amount of pilots I would consider "imba" in the helo's is very very marginal. But I've been on some pub servers with guys who were absolutely amazing pilots. I'm talking NOE flying and murdalizing folks in the 40-50:1 range. I guess when you can actually fly it how it's meant to be flown it's a big problem, and there really are very few counters for the amount of suppression and destruction it brings to the table.

    Someone that's good in one really approaches the dreaded BF2 "Jet" level of domination.

    Eh, just good discussion fodder I guess.

    Boogdud on
  • rRootagearRootagea MadisonRegistered User regular
    edited July 2010
    Does infantry only mode work?

    Or better yet, is there an option to replace all tanks with choppers?

    rRootagea on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited July 2010
    If you can't shoot down a chopper in this game, you should just avoid it. Even with counter measures 2 engies should be able to take down any chopper. If not with the heavy MGs/AA than with darts and rockets.

    That_Guy on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    Man, the best way ever to take a chopper down is just sit in a mounted MG and lay into the pilots side of the cockpit, then watch it crash with a full load of crew.

    -Loki- on
  • SigtyrSigtyr Registered User regular
    edited July 2010
    That_Guy wrote: »
    If you can't shoot down a chopper in this game, you should just avoid it. Even with counter measures 2 engies should be able to take down any chopper. If not with the heavy MGs/AA than with darts and rockets.

    Tell that to your average pub.

    Can't count how many times we've had B captured on Atacama Desert and no one got into the AA gun. And even if they do, they generally don't understand the concept of leading on the helicopter.

    Sigtyr on
  • hailthefishhailthefish Registered User regular
    edited July 2010
    Well, to be fair, that AA gun is a pretty suicidal place to stand since it's got no cover and is high enough off the ground to be visible from about half the map. You make an excellent stationary silhouette for sniper target practice.

    hailthefish on
  • RSPRSP Registered User regular
    edited July 2010
    I just got this game yesterday, was really looking forward to playing.

    Initially I got kicked from servers, since I didn't have the newest version of PB. Installed that from evenbalance and got in my first game. Spawned, and the game froze, looping audio and remaining totally unresponsive to input. I had to hard reboot.

    Tried again, got about 10 minutes in this time before it froze again with the same symptoms. Updated my video drivers, problem persisted. So I googled the issue and apparently it's pretty common, unresolved for a lot of people. Those who did get it fixed said that the drivers for RealTek onboard sound chips were at fault. I uninstalled those, and tried once more.

    Now I could get into servers, but had 999 ping in every one. These servers were listed as having 50-100 ping in the server browser, and I could play other games with no lag - but as soon as I got into a game, my ping would shoot up to 999 and I'd rubber band all over the place.

    Notably, if you type "999 ping" into Google, most of the search suggestions involve BC2.

    So I try forwarding ports that are said to be related, then I try disabling my firewall altogether, turning off antivirus, running both Steam and the game as administrator... no dice (haha, dice). Finally I try rebooting my router. I join a game... ping is 590... I hold my breath. Will it settle down to something reasonable, or skyrocket up to 999 as before? Then the game froze again, with the same symptoms as before. Guess I'll never know.

    At this point, I decide to install the RealTek drivers again - maybe mine were just outdated before. I get the newest version, install, and it looks like it's going to work out. I get a good hour of gameplay in, but next time I start up the game the 999 ping issue is back with a vengeance.

    I am so tired of this.

    RSP on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    I figured what I was doing wrong with the engineer guys , I want using the PP 2000. That gun is freaking godly in this game.

    EspantaPajaro on
  • Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    edited July 2010
    -Loki- wrote: »
    Man, the best way ever to take a chopper down is just sit in a mounted MG and lay into the pilots side of the cockpit, then watch it crash with a full load of crew.

    Nothing is more rewarding than sniping the pilot out of a loaded blackhawk. Probably a lot easier to lay into it with an MG, but not nearly as fun when you manage that headshot.

    Wicked Uncle Ernie on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    -Loki- wrote: »
    Man, the best way ever to take a chopper down is just sit in a mounted MG and lay into the pilots side of the cockpit, then watch it crash with a full load of crew.

    Nothing is more rewarding than sniping the pilot out of a loaded blackhawk. Probably a lot easier to lay into it with an MG, but not nearly as fun when you manage that headshot.

    I tried out the anti air gun for the first time today ( there was always someone in it) and I shot down a hind and headshot the pilot as he parachuted down . Not nearly as hard as sniping it but just as rewarding. And after an abysmal start to the day I finish it with exactly 1.0 k/d ratio . I'm really starting to "get" the game and its much more fun because of it.

    EspantaPajaro on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    -Loki- wrote: »
    Man, the best way ever to take a chopper down is just sit in a mounted MG and lay into the pilots side of the cockpit, then watch it crash with a full load of crew.

    Nothing is more rewarding than sniping the pilot out of a loaded blackhawk. Probably a lot easier to lay into it with an MG, but not nearly as fun when you manage that headshot.

    I tried out the anti air gun for the first time today ( there was always someone in it) and I shot down a hind and headshot the pilot as he parachuted down . Not nearly as hard as sniping it but just as rewarding. And after an abysmal start to the day I finish it with exactly 1.0 k/d ratio . I'm really starting to "get" the game and its much more fun because of it.

    Don't get addicted to your K : D ratio. There's plenty you can do to help the team that's not killing people. I personally like to cut down trees with mounted MG's at defensive positions. Gives the defensive team a nice clear view of the enemy.

    -Loki- on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    -Loki- wrote: »
    -Loki- wrote: »
    Man, the best way ever to take a chopper down is just sit in a mounted MG and lay into the pilots side of the cockpit, then watch it crash with a full load of crew.

    Nothing is more rewarding than sniping the pilot out of a loaded blackhawk. Probably a lot easier to lay into it with an MG, but not nearly as fun when you manage that headshot.

    I tried out the anti air gun for the first time today ( there was always someone in it) and I shot down a hind and headshot the pilot as he parachuted down . Not nearly as hard as sniping it but just as rewarding. And after an abysmal start to the day I finish it with exactly 1.0 k/d ratio . I'm really starting to "get" the game and its much more fun because of it.

    Don't get addicted to your K : D ratio. There's plenty you can do to help the team that's not killing people. I personally like to cut down trees with mounted MG's at defensive positions. Gives the defensive team a nice clear view of the enemy.

    Its not this game in particular. Its just a pet peeve i've always had since soccom 2.

    EspantaPajaro on
  • trevelliantrevellian Registered User regular
    edited July 2010
    Do you guys find that you perform much better in one game style as opposed to another?

    I've found that I can be useful in games of Rush - at least in terms of support (my one-on-one fights always result in me hitting my opponent 5 or 6 times only to have them turn around and one-shot me), but whenever I go into a conquest game I end up 0/15 or 2/18 - I literally seem to spawn, take 3 steps and get shot.

    So far I think it's down to
    a) Rush having a more "directional" focus and
    b) Reinforced bias - I perform better on Rush, so I play more Rush, so I get more familiar with the maps, so I perform better, so I play more rush ... ad infinitum.

    trevellian on
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  • hailthefishhailthefish Registered User regular
    edited July 2010
    I have the same exact thing. I think a lot of it is to do with Rush having very defined goals and fairly limited freedom of movement, as well as a fairly high player concentration. Rush almost always has front lines where both sides are fighting close in, and support areas, back near the spawns or on advantageous terrain. Conquest is too open, the enemy can come from any direction, that direction is usually behind me. Also I think, on pub servers anyway, there's less team play on Conquest than Rush.

    hailthefish on
  • L|amaL|ama Registered User regular
    edited July 2010
    there is no teamplay on pubs
    teamplay is not required for conquest
    that is why conquest is better

    pub rush is just repeatedly bashing your head against a wall and it is just awful

    L|ama on
  • trevelliantrevellian Registered User regular
    edited July 2010
    L|ama wrote: »
    there is no teamplay on pubs
    teamplay is not required for conquest
    that is why conquest is better

    pub rush is just repeatedly bashing your head against a wall and it is just awful

    I find conquest worse.

    On Rush at least people are generally all pointed in the same direction.

    Anecdotally, With conquest I have the impression that far more often I am faced with a clan setup on one side that are just there to stomp the pubbie guys. As there is a less linear path in conquest everyone tends to run off solo in different directions, or camp in a corner somewhere and get rolled over. I would estimate that, personally, 75% of the conquest games have ended up with the pubbie team almost immediately losing all 3 points and then getting base-raped until the counter reaches 0.

    YMMV.

    trevellian on
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  • ghost_master2000ghost_master2000 Registered User regular
    edited July 2010
    trevellian wrote: »
    L|ama wrote: »
    there is no teamplay on pubs
    teamplay is not required for conquest
    that is why conquest is better

    pub rush is just repeatedly bashing your head against a wall and it is just awful

    I find conquest worse.

    On Rush at least people are generally all pointed in the same direction.

    Anecdotally, With conquest I have the impression that far more often I am faced with a clan setup on one side that are just there to stomp the pubbie guys. As there is a less linear path in conquest everyone tends to run off solo in different directions, or camp in a corner somewhere and get rolled over. I would estimate that, personally, 75% of the conquest games have ended up with the pubbie team almost immediately losing all 3 points and then getting base-raped until the counter reaches 0.

    YMMV.

    I have had pretty much that identical experience, which is why I never play conquest.

    I enjoy pubbie rush more because if we aren't making progress I like to try to find out why, and fill whatever role that would solve that problem. If as soon as I start filling that role we start progressing, I know I've done something right.

    ghost_master2000 on
  • DekuStickDekuStick Registered User regular
    edited July 2010
    I play BC2 with friends and we just jump into our own squad and rock shit ourselves. Pubbin' is tough alone. I have problems with Rush nowadays. I can't seem to stay consistent. When I first started playing I was getting loads of points off it and now I'm lucky to get 1500 - 2000. Conquest on the other hand I love. It's easy to throw ammo, health and motion mines where they need to go for big points and being a team player.

    I feel like every time I play I'm learning something new which is nice. I managed to back stab four guys consecutively using my motion mine to sneak around the group last night. It felt so good and I unlocked the 100 Knife Kill Insignia.

    DekuStick on
  • ArlingtonArlington Registered User regular
    edited July 2010
    trevellian wrote: »
    I've found that I can be useful in games of Rush - at least in terms of support (my one-on-one fights always result in me hitting my opponent 5 or 6 times only to have them turn around and one-shot me), but whenever I go into a conquest game I end up 0/15 or 2/18 - I literally seem to spawn, take 3 steps and get shot.

    For Conquest (and to a lesser extent Rush) you shouldn't always spawn on your squad mates. It's important to know when to give up a fire fight and start a fresh approach.

    Arlington on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited July 2010
    Conquest.
    All too often I'll jump into a match and find 2 or 3 clan buddies being elite snipers, never moving from their spot the whole match. Then 2 or 3 other guys on the same team are also snipers, or just shooting 40mm grenades at the points, from far away. Nobody ever getting close to the points.

    I still don't have the "Attack and Defend a point in the same match" pin.

    Satsumomo on
  • 101101 Registered User regular
    edited July 2010
    That pin isn't too bad to get - it works if you set the defend/attack orders as well.

    I love shooting down choppers with a tank. The best revenge.

    101 on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited July 2010
    101 wrote: »
    That pin isn't too bad to get - it works if you set the defend/attack orders as well.

    I love shooting down choppers with a tank. The best revenge.

    I know I've gotten the attack order by myself, but whenever I set defend it doesn't work. How does one defend? I've killed dudes trying to take a point from me, but it doesn't give me the award.

    Satsumomo on
  • 101101 Registered User regular
    edited July 2010
    I usually get it just by shooting them as they try to take the point.

    Though it can be a bit off at times I find.

    101 on
  • DekuStickDekuStick Registered User regular
    edited July 2010
    Satsumomo wrote: »
    101 wrote: »
    That pin isn't too bad to get - it works if you set the defend/attack orders as well.

    I love shooting down choppers with a tank. The best revenge.

    I know I've gotten the attack order by myself, but whenever I set defend it doesn't work. How does one defend? I've killed dudes trying to take a point from me, but it doesn't give me the award.

    If I'm not mistaken, defending a position would be if you used Socialize on a point your team controls, but not quite filled up. If you Squad Defend Order a point like that and it fills up, well there's your defend. Killing dudes on your point, if you've set a squad defend order, should give you this aswell.

    DekuStick on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    Assault and engineer classes done ! Now onto medic!I will miss having explosives though. Also getting kills with the raffica is going to take forever. I thought the rex would be hard but it was a lot easier then I thought but the raffica hits like a little girl.

    EspantaPajaro on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited July 2010
    And you never used the Raffica pre-patch. Let's say it's like 3 times as powerful now.

    Satsumomo on
  • 101101 Registered User regular
    edited July 2010
    The M93 is pretty good now, especially with magnum ammo.

    Only at close range though.

    101 on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    Satsumomo wrote: »
    And you never used the Raffica pre-patch. Let's say it's like 3 times as powerful now.

    Did it fucking shoot happy thoughts and well wishes? I cant imagine it being weaker lol.

    EspantaPajaro on
  • hailthefishhailthefish Registered User regular
    edited July 2010
    I do pretty good with the Raffica, pretty bad with the REX, and the Grach is a steaming turd.

    hailthefish on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    I do pretty good with the Raffica, pretty bad with the REX, and the Grach is a steaming turd.

    The Grach is awesome and so is the REX what are you high or something?

    EspantaPajaro on
  • ArlingtonArlington Registered User regular
    edited July 2010
    101 wrote: »
    The M93 is pretty good now, especially with magnum ammo.

    Only at close range though.

    This.

    Sounds like you are trying to engage at too long a range. I also vague remember sighting in seems to do really well for that gun.

    Arlington on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited July 2010
    Arlington wrote: »
    101 wrote: »
    The M93 is pretty good now, especially with magnum ammo.

    Only at close range though.

    This.

    Sounds like you are trying to engage at too long a range. I also vague remember sighting in seems to do really well for that gun.

    Same range im using the other pistols =/

    EspantaPajaro on
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