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Bad Company 2: Vietnam on the 18 for Steam. Donate now! New Maps are live!

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Posts

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2010
    tofu wrote: »
    No, the new map pack is free for VIP members

    Vietnam is the $10 ($15?) expansion that includes new maps and guns

    Wel, new everything. It reskins everything so it's basically BF: V in the BC 2 engine. Hope they do more of this too. I know we had BF 1943, but I don't know why they didn't just do that as BC 2 DLC.

    -Loki- on
  • tofutofu Registered User regular
    edited November 2010
    As much as I like BC2 I don't see myself buying the Vietnam pack, more maps for regular old BC2 would be better

    tofu on
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited November 2010
    The above opinion is consistent with my opinion.

    TheExAm on
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    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2010
    TheExAm wrote: »
    The above opinion is consistent with my opinion.

    And mine.

    Darmak on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2010
    Eh, the majority of servers I find populated are single map servers, so I personally don't see the appeal of just more maps. Because I won't actually get to play them. Things like the Vietnam expansion, I'll definitely get to play.

    -Loki- on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited November 2010
    Remember how EA/DICE were bagging on Activision/IW on Modern Warfare 2, where the latter was charging $15 for five maps and how BC2's new maps are going to be free? And then they just released the same maps the game came with but like woah it's a new game mode or holy crap it's daytime now? And we're supposed to be super impressed by their generosity?

    Yeah, not really feeling Vietnam either. The BC1 maps might be fun, though. Even though they're old goddamn maps ported over.

    Zxerol on
  • vsovevsove ....also yes. Registered User regular
    edited November 2010
    Zxerol wrote: »
    Remember how EA/DICE were bagging on Activision/IW on Modern Warfare 2, where the latter was charging $15 for five maps and how BC2's new maps are going to be free? And then they just released the same maps the game came with but like woah it's a new game mode or holy crap it's daytime now? And we're supposed to be super impressed by their generosity?

    Yeah, not really feeling Vietnam either. The BC1 maps might be fun, though. Even though they're old goddamn maps ported over.

    Yeah man, it's almost exactly the same thing when a company charges 15$ for five maps and another company releases them for free. Damn them and their free stuff!

    If you cannot see the difference between the two actions, then I have no idea what to tell you.

    CAVEAT: I work for BioWare, which is a division of EA. Full disclosure and all.

    vsove on
    WATCH THIS SPACE.
  • L|amaL|ama Registered User regular
    edited November 2010
    He's not saying it's the same. He's saying the "new" battlefield maps aren't new maps at all, they're just slightly modded versions of the existing maps. We've had maybe one or two entirely new maps?

    L|ama on
  • L|amaL|ama Registered User regular
    edited November 2010
    And back when they actually released mod tools, similar maps would have been made by the community within a couple of weeks.

    L|ama on
  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited November 2010
    I'm pretty sure mod tools/sdk lead to piracy in BF2/142, and so far I haven't seen a case of people pirating BC2, so job well done?

    proyebat on
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  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited November 2010
    Job well done in punishing the masses for the actions of the few.

    TheExAm on
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    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • vsovevsove ....also yes. Registered User regular
    edited November 2010
    I apologize, I'm being snarky for no reason.

    And yes, I would love to see some mod tools. I fondly remember Desert Combat.

    vsove on
    WATCH THIS SPACE.
  • L|amaL|ama Registered User regular
    edited November 2010
    proyebat wrote: »
    I'm pretty sure mod tools/sdk lead to piracy in BF2/142, and so far I haven't seen a case of people pirating BC2, so job well done?

    uhhhhhhhhhhh

    what? I'm not sure that you understand how mod tools work

    L|ama on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited November 2010
    We have a new server. Check the OP for details. I will be trying to get a game going tomorrow night. Be there or be square.

    That_Guy on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited November 2010
    What is the server name? Or did they finally add an "Add by IP" option?

    If it's Angry Dome I still have the 2 banners I made :P

    Satsumomo on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited November 2010
    Satsumomo wrote: »
    What is the server name? Or did they finally add an "Add by IP" option?

    If it's Angry Dome I still have the 2 banners I made :P

    Forgot about that. Server name is Penny Arcade Public Server.

    That_Guy on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2010
    If I play any time soon I'll join y'all, I always enjoy playing with fellow PAers.

    Darmak on
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  • hailthefishhailthefish Registered User regular
    edited November 2010
    PAPSmear!

    hailthefish on
  • SurikoSuriko AustraliaRegistered User regular
    edited November 2010
    L|ama wrote: »
    proyebat wrote: »
    I'm pretty sure mod tools/sdk lead to piracy in BF2/142, and so far I haven't seen a case of people pirating BC2, so job well done?

    uhhhhhhhhhhh

    what? I'm not sure that you understand how mod tools work

    Or for that matter, how piracy works. BC2 hasn't been pirated? What?

    Suriko on
  • hailthefishhailthefish Registered User regular
    edited November 2010
    I was gonna post a link to a google search that proves that it's been pretty well pirated but that's pushing on the edge of a rules violation, so.. yeah.. but.. there you go.

    hailthefish on
  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited November 2010
    Well I should have just mentioned that what allowed Joe the Pirate to play BF2/142 was the dedicated server support. In BC2 however, the server software hasn't been released to the public. Sure people are playing BC2 singleplayer for free, but COME ON. Multiplayer is where it's at (tm).
    I imagine the release of a sdk for map making would include some sort of server hosting for testing, which would be modified to allow multiplayer piracy.

    Ignore my previous post.

    proyebat on
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  • SurikoSuriko AustraliaRegistered User regular
    edited November 2010
    Uh, no. Not at all. The map maker would include nothing of the sort.

    Suriko on
  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited November 2010
    Ok then I have a shitty imagination. Oh well.

    proyebat on
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  • rRootagearRootagea MadisonRegistered User regular
    edited November 2010
    I think proyebat is talking about the capability to build total conversion mods, in which the scripting and assets can be completely different, just using the the same renderer and base modules?
    I think BF2 scripts were in python, which is straight up readable. Therefore, servers can change the script that checks for authentic cd-key to always return true, letting anyone play.

    rRootagea on
  • hailthefishhailthefish Registered User regular
    edited November 2010
    You can make mod tools that allow total conversions without making it easy to pirate. You just have to not suck at making games.

    hailthefish on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited November 2010
    Suriko wrote: »
    Uh, no. Not at all. The map maker would include nothing of the sort.

    While it's certainly possible to release an SDK that contains no player hosting capability, it does make for a less than ideal method to test and vet new maps/mods. Obviously you can pay for a server and load a map/mod onto it if the game allows it, but that'd be your only option for doing multiplayer testing.

    Like it or lump it, having no publicly-available server does cut down on piracy (at least in the short term).

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • L|amaL|ama Registered User regular
    edited November 2010
    rRootagea wrote: »
    I think proyebat is talking about the capability to build total conversion mods, in which the scripting and assets can be completely different, just using the the same renderer and base modules?
    I think BF2 scripts were in python, which is straight up readable. Therefore, servers can change the script that checks for authentic cd-key to always return true, letting anyone play.

    Doesn't the CD check occur when you sign in? If not, why not?

    L|ama on
  • rRootagearRootagea MadisonRegistered User regular
    edited November 2010
    L|ama wrote: »
    rRootagea wrote: »
    I think proyebat is talking about the capability to build total conversion mods, in which the scripting and assets can be completely different, just using the the same renderer and base modules?
    I think BF2 scripts were in python, which is straight up readable. Therefore, servers can change the script that checks for authentic cd-key to always return true, letting anyone play.

    Doesn't the CD check occur when you sign in? If not, why not?

    Maybe the client is cracked to just gives itself the ok ? catch the from-server authentication packet's IP address, port number and datagram, feed to connection requests directed there

    rRootagea on
  • L|amaL|ama Registered User regular
    edited November 2010
    It's very hard to do it like that I think, the client has to verify with the EA/whoever server to play multiplayer which means the opposite has to happen as well.

    Eh this is probably getting too close to disallowed chat

    L|ama on
  • hailthefishhailthefish Registered User regular
    edited November 2010
    It would work roughly the same way the ubisoft DRM Of Death was cracked, by figuring out what sort of data the game expects from the server, and spoofing it.

    Stripping features out of the game to prevent piracy only prevents it to the extent people won't want to play it. But that's getting into the philosophical debate.

    Damn I wish there were maptools. Of course the fact it's a pretty quick and dirty console port probably made maptools impossible to be workable.

    hailthefish on
  • L|amaL|ama Registered User regular
    edited November 2010
    Yeah they made some comment about the engine being a bitch to work with because it's new, and how mod tools would be nigh on impossible to release.

    L|ama on
  • hailthefishhailthefish Registered User regular
    edited November 2010
    If I understand it right, the engine is designed to make streamlined packages for the console, by packing the data as tightly as possible. They didn't plan well and ended up packing it in such a way that it's a total pain in the ass to unpack and modify.

    The whole huge patch thing and the massive delay were part of that if I recall. Like.. they couldn't get the packages to verify right and they had huge patches because moving things around on the map required resending the whole map and all that.

    So yeah, map tools would be basically impossible with the engine in its current state. Not that it's impossible to make map tools for console games (Skate 3, Halo 3 and Reach for example, all have map editing of some sort, even if fairly limited), just that they designed their engine in a silly fashion that makes it so it pretty much won't work.

    hailthefish on
  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited November 2010
    DICE made a post on their blog about how they "cook" (which I guess is what they call post-processing) the game files, so people wouldn't get HEUG loading times whenever people dick around with video settings. You all remember that, right?

    That whole "cooking" system couldn't be modified to work like diff patches.

    proyebat on
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  • YorkerYorker Registered User regular
    edited November 2010
    Heh, I like the quote they put on the back of the Ultimate Edition cover:

    "Battlefield: Bad Company 2 is a better game than Call Of Duty: Modern Warfare 2" - Seth Schiesel, The New York Times.

    Now that's how you do it!

    Yorker on
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  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited November 2010
    Reminder again. I want to see a whole bunch of people on the server tonight. I figure we can kick this thing off at around 8pm EST.

    That_Guy on
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  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited November 2010
    It'll make a good break from BLOPS. I'll hop on for an hour or so.

    0Replace4Displace on
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  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited November 2010
    That_Guy wrote: »
    Reminder again. I want to see a whole bunch of people on the server tonight. I figure we can kick this thing off at around 8pm EST.

    What's the name of it again?

    Edit: Oh, it's in the OP.


    Weird, I can't find it in the server browser. All filters off, set to all maps, all game modes, all regions. It should show up when I search for it.

    Edit: Found it the hard way. Got all servers, went through alphabetically. Thanks a bunch for not putting any weird symbols in front of the name.

    TheExAm on
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    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited November 2010
    I'll be in after I'm done stuffing my face.

    TrippyJing on
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  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited November 2010
    TheExAm wrote: »
    That_Guy wrote: »
    Reminder again. I want to see a whole bunch of people on the server tonight. I figure we can kick this thing off at around 8pm EST.

    What's the name of it again?

    It's just an IP address on the OP.

    I can make this, but might get home about a half hour later.

    proyebat on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2010
    Just to make sure, that's about 7pm Central, right? I ask because I'm stupid and too lazy to Google it right now. :D

    Darmak on
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