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Posts

  • YougottawannaYougottawanna Registered User regular
    It seems like rebels are just too strong. Ceylon the country only ever had an army of 3,000, Ceylon the rebel group has an army of 9,000 several tech levels higher one year later. Seems weird.

    Does anyone know a rule of thumb for when I should collect from trade and when I should transfer trade power?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited August 2013
    Well, it's not that, it's just that the emperor doesn't intervene in internal wars if one side has a valid CB... and everyone is fabricating claims. There are some provinces in my game that have like 8 different active claims on them

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Compared to EU3 where you had to actually get a CB (rare) and then you had to hold the province for 50 years eating the infamy, now you can fabricate a claim in one year, core it in the next and never get hit with any penalties except the expansion one - which is just opinion hits, and past a certain point you stop caring

  • MachismoMachismo Registered User regular
    The rebel strength doesn't seem to different than before.

    I can NEVER get enough admin and diplo points in my game. It takes such a long time to accumulate enough points, it is quite frustrating.
    I feel like I can tech up/push ideas OR expand and make cores. I can't do both.
    So completing the Reconquista AND exploring the Americas is a pretty tough balance.

    steam_sig.png
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    ... but you're making hard choices. ARE YOU NOT HAVING FUN?

    kedinik
  • YougottawannaYougottawanna Registered User regular
    So I'm constantly either losing or gaining the effects of trading in cotton/sugar/slaves/whatever. I don't know what's causing it, because I'm not moving my merchants around or anything. What gives?

  • BlindPsychicBlindPsychic Registered User regular
    I think thats a bug

  • rockrngerrockrnger Registered User regular
    I think it happens when the supply of low volume goods gets disrupted for some reason.

    So like if there are only 20 sugar provinces in the world and one gets looted then the total supply goes down enough that you control enough of the it to kick the modifiers in but then when It goes back to normal you get kicked off.

  • P10P10 An Idiot With Low IQ Registered User regular
    edited August 2013
    i think supply and demand for goods is pretty fucked in general - namely, colonial goods (sugar, tobacco, etc) are really cheap instead of being hueg money. might be a balance thing tho.
    /e: take that, prestige decay. now if only these modifiers gave something more useful than missionaries :(
    /e2: westernization is brutal, esp. so because i'm just going from eastern european to western european tech group. so many mean events

    okay i am pretty confident westernization is never worth it for eastern tech group. you will lose thousands of monarch points to the process in addition to other nasty events.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • DisruptorX2DisruptorX2 Registered User regular
    Random thoughts/stuff

    Defender of the Faith over-rides alliance and high rep. Don't believe the "Yes" next to the question of whether they will join you. They won't, they will join your enemy.

    However, I love the fact that distance now makes keeping rep up easier. Despite fighting wars with France, they love me because I don't border them. And on that note, France is ridiculous. There basically has never been a war in Europe since 1550 that France has not been part of, and won. It can beat everyone else in the world at the same time, suffering no ill effects.

    I haven't noticed any problems with rebels, other than the Christian zealots in Japan bug. I think people are just playing recklessly then complaining when they reap the results.

    Anyway, not much left to do in my game other than take on the end boss France. Which, honestly, is pretty cool except for the fact that they play world police and are involved in literally every war. It doesn't let things develop interestingly, and would make playing any of those countries nightmarish.

    http://cloud-2.steampowered.com/ugc/1119429689602153934/9D6C68C2D9AC59B2804C86C1133FB4925242A677/

    Oman blob is cool. Muscovy is not Russia because they have been in personal union under me for 150 years.

    1208768734831.jpg
  • Rhan9Rhan9 Registered User regular
    P10 wrote: »
    i think supply and demand for goods is pretty fucked in general - namely, colonial goods (sugar, tobacco, etc) are really cheap instead of being hueg money. might be a balance thing tho.
    /e: take that, prestige decay. now if only these modifiers gave something more useful than missionaries :(
    /e2: westernization is brutal, esp. so because i'm just going from eastern european to western european tech group. so many mean events

    okay i am pretty confident westernization is never worth it for eastern tech group. you will lose thousands of monarch points to the process in addition to other nasty events.

    Hi5 fellow Byzantine!

    Although you're further ahead than I am. I suppose that means there's no event or decision to reform to Roman Empire. Poop.
    Kind of bizarre, considering that there is a Roman Empire faction already in existence.

  • P10P10 An Idiot With Low IQ Registered User regular
    there's an achievement for reforming the roman empire but i can't tell if its from the ck2 conversion or if its something you can do in game. i guess i'll have to conquer all of italy to figure it out (but i foolishly westernized and took a 30 year dump on myself)

    Shameful pursuits and utterly stupid opinions
  • Professor PhobosProfessor Phobos Registered User regular
    Is there a better way to learn CK2 than just going through the tutorials and diving in? I find the game intimidating.

  • BlindPsychicBlindPsychic Registered User regular
    Watching an LP of someone playing Ireland would probably be the best. The tutorials are kind of clumsy and not really up to date anymore and possibly broken in spots.

    Elvenshae
  • DisruptorX2DisruptorX2 Registered User regular
    P10 wrote: »
    there's an achievement for reforming the roman empire but i can't tell if its from the ck2 conversion or if its something you can do in game. i guess i'll have to conquer all of italy to figure it out (but i foolishly westernized and took a 30 year dump on myself)

    "Basileus" requires conquering the balkans and asia as Byz. Doesn't require any of italy or Africa. Very easy.

    The Roman empire nation tag requires a ck 2 imported save where it exists.

    1208768734831.jpg
  • ZibblsnrtZibblsnrt Registered User regular
    Is there a better way to learn CK2 than just going through the tutorials and diving in? I find the game intimidating.

    Just diving in as Ireland's probably the best way to learn things, actually. There's very little to keep track of at that level versus playing, say, England or (God help you) the Holy Roman Emperor, you're not surrounded by sledgehammers of cosmic death, and you get to run into a lot of the mechanics as you go from a count or minor duke to holding a unified Ireland.

    Playing around there seems to actually encourage the kind of tunnel vision that helps you figure out most of the local mechanics while also, well, having the kind of scope the rulers on the island at the time probably actually had. I know in my case I played it that way, got a united, fairly powerful-seeming Ireland, and ended up taking a bucketful of New Experience to the face once I finally zoomed out and started following what was going on in Britain proper, much less the continent. By that point you'd be feeling a lot more comfortable wading into continental politics, too.

    Elvenshae
  • Rhan9Rhan9 Registered User regular
    P10 wrote: »
    there's an achievement for reforming the roman empire but i can't tell if its from the ck2 conversion or if its something you can do in game. i guess i'll have to conquer all of italy to figure it out (but i foolishly westernized and took a 30 year dump on myself)

    "Basileus" requires conquering the balkans and asia as Byz. Doesn't require any of italy or Africa. Very easy.

    The Roman empire nation tag requires a ck 2 imported save where it exists.

    Yeah, got that achievement. Good to know, I sure as hell am not continuing my Ironman Byzantine game. Basically some aspects of the game are seriously fucked in the head. Like how war-score is calculated. Against the Bohemians, killing their entire army moves it by a whole percent, and siegeing their provinces takes years, when they can siege in maybe a hundred days or less. With no cannons. With fewer troops. At a lower tech level.

    Basically I'm saying that the AI cheats something fierce.

    But yeah, that would've still been somewhat manageable(Bohemia is basically all of Germany by this point), if Spain hadn't decided to join in, and the usual EU3 cascade bullshit happened where I'm now at war with most of the world with a completely depleted manpower pool. At this point I'd cheat the game into playing something remotely resembling fair, but Ironman, so can't do shit to counteract this.

    Bleh. Pisses me off. Especially when Bohemia's war declaration came from completely behind the corner. No prior history with them, no problems, nothing. And everyone and their brother joins in. Countries I've never had contact with and which reside very far away(so no possible diplomatic problems either from expansion). Just... Idiotic.

  • VicVic Registered User regular
    edited August 2013
    One way in which I am very certain the AI cheats shamelessly is that it has perfect vision of the whole world. It is not possible to trick their armies into a fight where they are outnumbered by keeping troops out of sight and timing their arrival to the day after their force arrives. It is not all bad though, at one point I managed to hold up a 40k big Ottoman army by repeatedly feinting an invasion into Greece, preventing them from murdering my small siege stacks since the feint force was a more tempting target. The AI is also about as godawfully stupid as is usual for Paradox games. In my latest major war against the Ottomans they spent the first 6 months of the conflict running an 80k stack of soldiers back and forth to a Serbian province, losing a huge amount of soldiers to attrition in the process.

    I do wish the AI cheated less. EU3 is the only game I have ever rage-uninstalled and I have done so about 4 times since I bought it, usually after some particularly atrocious cheating from a rival AI nation.

    Vic on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Bahahaha. I just converted a CK2 game and conquered a province

    1024x1024.resizedimage

    My maximum-sized 2700 base tax Roman Empire is suffering 20% overextension and would take 50 years to core this African minor province

  • Rhan9Rhan9 Registered User regular
    Vic wrote: »
    One way in which I am very certain the AI cheats shamelessly is that it has perfect vision of the whole world. It is not possible to trick their armies into a fight where they are outnumbered by keeping troops out of sight and timing their arrival to the day after their force arrives. It is not all bad though, at one point I managed to hold up a 40k big Ottoman army by repeatedly feinting an invasion into Greece, preventing them from murdering my small siege stacks since the feint force was a more tempting target. The AI is also about as godawfully stupid as is usual for Paradox games. In my latest major war against the Ottomans they spent the first 6 months of the conflict running an 80k stack of soldiers back and forth to a Serbian province, losing a huge amount of soldiers to attrition in the process.

    I do wish the AI cheated less. EU3 is the only game I have ever rage-uninstalled and I have done so about 4 times since I bought it, usually after some particularly atrocious cheating from a rival AI nation.

    I understand why the AI needs to cheat. It simply couldn't otherwise beat a human player.
    It's just that the way it cheats is so incredibly transparent at times. Spawning massive troop stacks out of nowhere, siegeing provinces far faster than should be possible, winning fights it should not be able to do(Like a 15k enemy stack attacking my 25k stack, defending a province, where I had higher military tech, better general and better discipline).

    Oh well, once more into the breach!

  • KetBraKetBra Dressed Ridiculously Registered User regular
    So how can you tell when the AI is going to go all outraged and stuff?

    Because that's some bullshit right there.

    KGMvDLc.jpg?1
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The opinion modifier? Usually when you have about 40 or more AE and a negative total opinion from what Ive seen

  • RakeethRakeeth Registered User regular
    P10 wrote: »
    i think supply and demand for goods is pretty fucked in general - namely, colonial goods (sugar, tobacco, etc) are really cheap instead of being hueg money. might be a balance thing tho.
    /e: take that, prestige decay. now if only these modifiers gave something more useful than missionaries :(
    /e2: westernization is brutal, esp. so because i'm just going from eastern european to western european tech group. so many mean events

    okay i am pretty confident westernization is never worth it for eastern tech group. you will lose thousands of monarch points to the process in addition to other nasty events.

    Gonna have to agree that is something is off in their formula for supply/demand. Playing as a game as Portugal building up a colonial empire. Currently the trade value for things like grain and naval supplies is higher than for colonial goods.

    On the other hand values for chinaware and spices are through the roof. Gonna have to focus totally on Asia on the next colonial nation i try.

  • rockrngerrockrnger Registered User regular
    Got a chance to dig in a little more. Some random thoughts.

    Trade is bananas. I like the system but it really needs nerfed. With some minor colonization and merchants you can have more money than you will ever properly spend and you end up just building stuff for no reason.

    Putting tech and ideas on the same currency was a bad idea.

    Over extension is a poor way of overcomeing blobing. It incentives finding a country to farm and annexing it bit by bit (or abusing vassals). Just busywork in a game that try's hard to remove it.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited August 2013
    So, I've played a few games, and even the games where I'm not in the HRE, the number of Imperial states has dropped below 25 in almost every game before 1500. Way more blobby than EU3

    Also PUs are crazy good. Castille + Portugal + Aragon + Savoy + Naples and soon Austria and Hungary. I'm slowly conquering Morocco & Algiers and feeding the provinces to Naples/Portugal; they are obliging and eating the coring costs

    Phyphor on
  • ShadowhopeShadowhope Baa. Registered User regular
    I hate the Ottomans so much that sometimes I start a new game as them, declare war on everyone in the world, dismiss all my armies, and let myself be conquered.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • Rhan9Rhan9 Registered User regular
    Shadowhope wrote: »
    I hate the Ottomans so much that sometimes I start a new game as them, declare war on everyone in the world, dismiss all my armies, and let myself be conquered.

    Good man

    ShadowhopeJusticeforPlutoElvenshae
  • JusticeforPlutoJusticeforPluto Registered User regular
    Shadowhope wrote: »
    I hate the Ottomans so much that sometimes I start a new game as them, declare war on everyone in the world, dismiss all my armies, and let myself be conquered.

    I do the same as the HRE in CK2.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    I used to like to start CK2 games by de-blobbing every major nation with a series of truly awful decisions from the monarch. Sadly, one deposed liege or another created in the process almost always winds up winning the ensuing chaos wars and re-blobbing.

    Old Gods has a much better start in terms of blobs, I think. Really there's just the Byzantines. Catholic rulers love to marry into multiple titles, but they almost inevitably lose them within two generations.

    EU IV is sitting pretty high on Metacritic right now. It has an 83 aggregate, with individual scores ranging from 70 to 91. User reviews are mostly kind as well.

    Commentary in this thread seems to be less enthusiastic.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • BlindPsychicBlindPsychic Registered User regular
    Haven't had a chance to play it yet, but watching some LPs its a rock solid game that will probably get better with iteration. The big issues I see people getting annoyed with is how punishing overextension is and those silly lose stability events that are basically a tax on your admin points.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The events do make it nearly impossible to run anything more than +1 stability yeah. It's a good game but they went too far in the RAWR EXPANSION BAD mindset. Particularly with the country unifications not even granting cores anymoer

  • BlindPsychicBlindPsychic Registered User regular
    I really think unlocking ideas should be an independent thing base on your pooled points. I don't really like they're they're exclusively tied to one point group to unlock the phases. It basically makes it so that non-western countries are spending all their admin points on stability and other random events, and the base idea unlocks are so expensive for them that they're basically doomed in 200 years when the Europeans show up.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    It also creates the silly link that the person going for the trade/exploration ideas will have the shortest trade/colonial range while they dump their diplo points into ideas.

    I am consistently hitting a wall around admin 10 though where I actually have too many admin points (depending on how much coring I've been doing) and research ahead. So far I've always done diplo -> mil -> adm idea ordering to prevent ahead of time penalties

  • JepheryJephery Registered User regular
    edited August 2013
    I was able to form the Netherlands as Friesland in Ironman mode. Allied with France against Burgandy and then Austria until I could form the Netherlands.

    Once I gained a border with France though, my country's opinion of them dropped hard from the border friction, unlawful territory, and aggresive expansion, so they broke the Alliance. I joined the coalition against them, and promptly wiped the floor with France because they sent the bulk of their forces to siege the Italian members of the coalition while I sieged their northern provinces. When they came to retake them, attrition ate up all their man power and I was able to mop them up. At that point Spain decided to pile on France and it was just a matter of sieging.

    I took some Belgian provinces and released as many French vassals as I could. I felt like I won the game at that point and stopped.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
    Elvenshae
  • BlindPsychicBlindPsychic Registered User regular
    Also! That buildings cost both gold and the relevant points is lame too.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    But like
    Rhan9 wrote: »
    Basically some aspects of the game are seriously fucked in the head. Like how war-score is calculated. Against the Bohemians, killing their entire army moves it by a whole percent, and siegeing their provinces takes years, when they can siege in maybe a hundred days or less. With no cannons. With fewer troops. At a lower tech level.

    Basically I'm saying that the AI cheats something fierce.

    But yeah, that would've still been somewhat manageable(Bohemia is basically all of Germany by this point), if Spain hadn't decided to join in, and the usual EU3 cascade bullshit happened where I'm now at war with most of the world with a completely depleted manpower pool. At this point I'd cheat the game into playing something remotely resembling fair, but Ironman, so can't do shit to counteract this.

    Bleh. Pisses me off. Especially when Bohemia's war declaration came from completely behind the corner. No prior history with them, no problems, nothing. And everyone and their brother joins in. Countries I've never had contact with and which reside very far away(so no possible diplomatic problems either from expansion). Just... Idiotic.
    Rhan9 wrote: »
    I understand why the AI needs to cheat. It simply couldn't otherwise beat a human player.
    It's just that the way it cheats is so incredibly transparent at times. Spawning massive troop stacks out of nowhere, siegeing provinces far faster than should be possible, winning fights it should not be able to do(Like a 15k enemy stack attacking my 25k stack, defending a province, where I had higher military tech, better general and better discipline).
    Is this real? Because I don't want to play that. Save-scumming is already frustrating enough when there's no odds-cheating. And I can't think of a single pile-on BS event in EU3 that I didn't reload in response to. CK2 doesn't have these things and is thus more fun to play.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited August 2013
    Eh, there's always been some combat roll crap in the EU games, it just hurts more with the reduced manpower. So far I find I actually siege faster than the AI, and the alliances don't cascade nearly as much, but yeah the AI will dow you whenever and can call in allies... but then that's how the human player acts towards the AIs, so I can't complain about that

    Phyphor on
  • JepheryJephery Registered User regular
    They don't pull troops out of no where. You can look up the current unit counts and manpower of every country in the ledger.

    I made sure not to DoW Austria until I saw that their manpower and army were depleted enough that I could be sure they could not bounce back, for example.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • BloodsheedBloodsheed Registered User regular
    Jephery wrote: »
    They don't pull troops out of no where. You can look up the current unit counts and manpower of every country in the ledger.

    I made sure not to DoW Austria until I saw that their manpower and army were depleted enough that I could be sure they could not bounce back, for example.

    This.

    Hell, in my current game as Denmark-turned-Scandinavia, I just had a full out war with the Protestant HRE where my massive armies (Scandinavia is a little OP), combined with my ally East Europe AKA Poland, crushed the massive Bohemia's armies into dust. What followed after peace was every one province minor in central Europe with any kind of beef with Bohemia declaring war on them and winning because the depleted Bohemia couldn't just pull magic stacks out of thin air.

    The "fast Sieges" are all down to dice rolls. You can watch their modifiers, and I've seen the AI have the same spread of "Surrender at 4%" to "Hold Out Past 76%" as I've faced.

    Xbox Live, Steam, PSN: Eclibull
  • MachismoMachismo Registered User regular
    rockrnger wrote: »
    Got a chance to dig in a little more. Some random thoughts.

    Trade is bananas. I like the system but it really needs nerfed. With some minor colonization and merchants you can have more money than you will ever properly spend and you end up just building stuff for no reason.

    Putting tech and ideas on the same currency was a bad idea.

    Over extension is a poor way of overcomeing blobing. It incentives finding a country to farm and annexing it bit by bit (or abusing vassals). Just busywork in a game that try's hard to remove it.
    I was thinking that points would be the way to advance tech, and then a mix of tech + money/time advances your ideas. The first is cheap, just to make a hurdle for exploration or whatever you need. After that, you need to wait a good time before the costs get reasonable or pay money to offset the rush of ideas.

    I have had a terrible time trying to get my PUs to accept provinces I have conquered. I just can't gift them, only sell them. They always say no due to the religion and culture and distance modifiers.

    steam_sig.png
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