I'm really happy I rented this. I'm glad I get to play it but if I had paid $60 I would have been mad.
I also have no idea how they still fail to make boss fights that are miserable. It's not enough to just have to figure it out and execute, you are required to do it over and over. This is even worse when the thing you need to do is based on a random trigger from the boss. I had to sit there and dodge something over and over again until some arm randomly comes slamming down long enough to use lightning. (Only 1 of the 4 attacks this thing used would actually give you the chance to hurt it.)
If it wasn't for the fact that I liked all the characters from the first game I wouldn't put this disk back in my xbox.
EDIT: I do have to say the graphics are great. The grab moves almost use a cinematic camera that make them look brutal. It just so happens they are always the exact same moves...
Yes that fight did go on a little long.
The very last part though, while COMPLETELY ridiculous, was kind of cool. Though even that part went on too long!
I don't really consider buying something when it drops in price to be a judgment on any game. People who habitually drop sixty dollars on a product that reliably halves in value every 3 months are at best demonstrating poor financial awareness.
Tube on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited October 2010
Verily...in fact the only games I generally don't play the waiting game on are Nintendo's first paty stuff, as most of the time, they never friggin drop in price! :x
I just watched the Gametrailers review, and what's odd is that they basically just described TFU1 all over again in their review, but give the game a worse score. I can't help but think that maybe some of these review scores are being colored by over-hyped anticipation on the part of the reviewers.
I just watched the Gametrailers review, and what's odd is that they basically just described TFU1 all over again in their review, but give the game a worse score. I can't help but think that maybe some of these review scores are being colored by over-hyped anticipation on the part of the reviewers.
I just watched the Gametrailers review, and what's odd is that they basically just described TFU1 all over again in their review, but give the game a worse score. I can't help but think that maybe some of these review scores are being colored by over-hyped anticipation on the part of the reviewers.
That's exactly what happened. I'm having as much fun with this as I did the first. I've given this the score of FUN. Nothing epic to write home about, but I am entertained thus far.
I don't really consider buying something when it drops in price to be a judgment on any game. People who habitually drop sixty dollars on a product that reliably halves in value every 3 months are at best demonstrating poor financial awareness.
You know it. I can't justify dropping £40 on a brand new game when they get released, no matter how much i want them (which is alot, oh god when will halo reach get cheaper).
But back on topic, i did have a blast with the demo. I'm going to wait this gets cheaper and then pick it up.
But i can't be arsed to wait that long to find out the plot. Someone please spoil it for me.
This game is a bargin bin/used pickup for sure. With all the big games coming out now too, Lucasarts really needed to make this game standout for people pay 60 bucks for it. From the demo it feels the same a TFU1which I personally liked, but it definitely could have been made better. I agree one of the biggest flaws in the game were the boss fights; UNTIL you figured out how to beat them. Once you did they were all rediculously easy.
Anyways, if this game were called anything other than Star Wars, most people wouldn't give it a second thought. I think the developers banked on that fact and just threw in double sabers and a few new force powers, but kept the same clunky gameplay.
The Grey GOAT on
[SIGPIC][/SIGPIC]
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited October 2010
Yeah, I think the only games I've bought at full price in the past year or so are Batman: AA and Starcraft 2. Got to build up a lot of good-will for me to buy in the first week.
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
Hubris is keen fun!
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
Hubris is keen fun!
I kinda don't feel like that's a sufficient explanation for a sudden, immediate epiphany, demanding a plan a decade in the making and requiring the immediate murder of the officers and soldiers who showed up the same time Vader did. Wouldn't Vader be more like, "we need this one"? Wouldn't that be a pretty fair explanation from the 6'6" armored wizard? Doesn't the risk of his being seen killing the hell out of his own soldiers not seem overly warranted?
And also, if the emperor's enemies were such a big deal that Vader would have such an incredible and intuitively obviously epiphany, what the hell else was he doing about it? Was, "let this plan cook for a decade" really a fair response to the emperor who's worried about people trying to murder his ass? Wouldn't that just, like, allow for sufficient time for guys like General Kota to form a well armed and regulated anti-imperial militia? Kinda like, exactly what he did in the time Vader was training his apprentice?
I was really very okay with the plot until that big ass contrivance.
I was actually ok with the story line that TFU 1 offered. It was fun and the game play was enjoyable for the most part. What really made TFU 1 great for me is that I could replay it and still build on my character's stats along with the costumes.
I had every intention of getting TFU 2 until I found out about Lucas Arts' developing practices in regards to this game along with it's very short play time. So I won't be buying the game even in the bargain bin, but I do think I'll rent it eventually just to see the story and get it out of my system.
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
Hubris is keen fun!
I kinda don't feel like that's a sufficient explanation for a sudden, immediate epiphany, demanding a plan a decade in the making and requiring the immediate murder of the officers and soldiers who showed up the same time Vader did. Wouldn't Vader be more like, "we need this one"? Wouldn't that be a pretty fair explanation from the 6'6" armored wizard? Doesn't the risk of his being seen killing the hell out of his own soldiers not seem overly warranted?
And also, if the emperor's enemies were such a big deal that Vader would have such an incredible and intuitively obviously epiphany, what the hell else was he doing about it? Was, "let this plan cook for a decade" really a fair response to the emperor who's worried about people trying to murder his ass? Wouldn't that just, like, allow for sufficient time for guys like General Kota to form a well armed and regulated anti-imperial militia? Kinda like, exactly what he did in the time Vader was training his apprentice?
I was really very okay with the plot until that big ass contrivance.
In my head, I justify it as such:
Vader took the kid as his secret apprentice with the intent of raising him to kill Palpatine. Because that's what Sith do. Palpatine found out at some undisclosed point, and rather than kill Vader outright, decided to take over the project, knowing that eventually one or the other would end up dead, with him still as the Master of whomever is left standing.
I'm really happy I rented this. I'm glad I get to play it but if I had paid $60 I would have been mad.
I also have no idea how they still fail to make boss fights that are miserable. It's not enough to just have to figure it out and execute, you are required to do it over and over. This is even worse when the thing you need to do is based on a random trigger from the boss. I had to sit there and dodge something over and over again until some arm randomly comes slamming down long enough to use lightning. (Only 1 of the 4 attacks this thing used would actually give you the chance to hurt it.)
If it wasn't for the fact that I liked all the characters from the first game I wouldn't put this disk back in my xbox.
EDIT: I do have to say the graphics are great. The grab moves almost use a cinematic camera that make them look brutal. It just so happens they are always the exact same moves...
Yes that fight did go on a little long.
The very last part though, while COMPLETELY ridiculous, was kind of cool. Though even that part went on too long!
If you thought that part went on too long, you'll be in for a surprise when you fight the last boss. It's worse, and doesn't even have anything that made above fight interesting. I almost fell asleep through that last fight. I still am in disbelief that it was an actual boss battle.
And that's the thing that plagues the whole game. Repetitiveness. This translates to the level design, to the regular enemies, to the mini-bosses, to the actual bosses, and so forth. The game is three and a half hours to four hours long through four levels, two of which take place on the same planet, and you fight the same three mini-bosses and only three real bosses throughout the cut-and-pasted corridors, rooms and platforms.
The story is also fairly minimal and is filled with very stupid characters and events, many of which don't even make sense or were completely pointless. General Kota may very well be the worst general in the history of warfare and Starkiller might as well have been wearing dark eyeliner and clothing he bought from Hot Topic. There's even a part with Juno that has to defy the laws of nature. I did post a full summary of the plot a few pages ago if you want to read it.
Flinging around your basic stormtrooper is still fun, though, and the first half does impress, although the repetitiveness does start to appear and war you down on the second level. Once you get into the second half, starting with the third level, the game just completely goes downhill in all regards.
This is basically my third post on my disappointment of the game, and so I apologize, but it just left me very upset because I loved the first game. I loved it. But unfortunately The Force Unleashed 2 shares almost nothing in common, nothing, that made the first game enjoyable, aside from being able to slash and fling stormtroopers around.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I was actually ok with the story line that TFU 1 offered. It was fun and the game play was enjoyable for the most part. What really made TFU 1 great for me is that I could replay it and still build on my character's stats along with the costumes.
I had every intention of getting TFU 2 until I found out about Lucas Arts' developing practices in regards to this game along with it's very short play time. So I won't be buying the game even in the bargain bin, but I do think I'll rent it eventually just to see the story and get it out of my system.
while I already own the game, I'm curious to know what practices you're talking about.
I see the plot jibes and I'm curious, but I have to get my fallout on first! bah. Maybe this weekend.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
Hubris is keen fun!
I kinda don't feel like that's a sufficient explanation for a sudden, immediate epiphany, demanding a plan a decade in the making and requiring the immediate murder of the officers and soldiers who showed up the same time Vader did. Wouldn't Vader be more like, "we need this one"? Wouldn't that be a pretty fair explanation from the 6'6" armored wizard? Doesn't the risk of his being seen killing the hell out of his own soldiers not seem overly warranted?
And also, if the emperor's enemies were such a big deal that Vader would have such an incredible and intuitively obviously epiphany, what the hell else was he doing about it? Was, "let this plan cook for a decade" really a fair response to the emperor who's worried about people trying to murder his ass? Wouldn't that just, like, allow for sufficient time for guys like General Kota to form a well armed and regulated anti-imperial militia? Kinda like, exactly what he did in the time Vader was training his apprentice?
I was really very okay with the plot until that big ass contrivance.
In my head, I justify it as such:
Vader took the kid as his secret apprentice with the intent of raising him to kill Palpatine. Because that's what Sith do. Palpatine found out at some undisclosed point, and rather than kill Vader outright, decided to take over the project, knowing that eventually one or the other would end up dead, with him still as the Master of whomever is left standing.
I feel like most Star Wars media gets a pass with very generous fan-perpetuated inferences. I totally follow your point, in theory, but as presented in the game, it felt every bit as inorganic as it was illogical.
Edd on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I don't really consider buying something when it drops in price to be a judgment on any game. People who habitually drop sixty dollars on a product that reliably halves in value every 3 months are at best demonstrating poor financial awareness.
Yeah, I only do it for games I can't handle not playing right now, because they're in my head and wont get out until I start pressing buttons.
And even then it'll only get worse before it gets better.
This game isn't doing that from the demo, because it's basically the same as the first game but prettier and that one's already run it's little dance through my mind.
I am aware this indicates a different sort of problem. I don't care. :P
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I thought the story for the first game was abysmal, so it's not going to stop me picking this up when the price drops.
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
from the first, Vader saw this little jedi kid and thought to himself "he will eventually be a fantastic tool to draw out the emperor's enemies? And I should train him by causing massive collateral damage to the empire? And positioning him such that he would be the last individual anywhere in the galaxy that an enemy of the emperor would trust?
Hubris is keen fun!
I kinda don't feel like that's a sufficient explanation for a sudden, immediate epiphany, demanding a plan a decade in the making and requiring the immediate murder of the officers and soldiers who showed up the same time Vader did. Wouldn't Vader be more like, "we need this one"? Wouldn't that be a pretty fair explanation from the 6'6" armored wizard? Doesn't the risk of his being seen killing the hell out of his own soldiers not seem overly warranted?
And also, if the emperor's enemies were such a big deal that Vader would have such an incredible and intuitively obviously epiphany, what the hell else was he doing about it? Was, "let this plan cook for a decade" really a fair response to the emperor who's worried about people trying to murder his ass? Wouldn't that just, like, allow for sufficient time for guys like General Kota to form a well armed and regulated anti-imperial militia? Kinda like, exactly what he did in the time Vader was training his apprentice?
I was really very okay with the plot until that big ass contrivance.
In my head, I justify it as such:
Vader took the kid as his secret apprentice with the intent of raising him to kill Palpatine. Because that's what Sith do. Palpatine found out at some undisclosed point, and rather than kill Vader outright, decided to take over the project, knowing that eventually one or the other would end up dead, with him still as the Master of whomever is left standing.
I feel like most Star Wars media gets a pass with very generous fan-perpetuated inferences. I totally follow your point, in theory, but as presented in the game, it felt every bit as inorganic as it was illogical.
It's not just you--a lot of leeway is given. Vader could have so easily just said, as you pointed out, "We need this one." The officer and the stormtroopers probably wouldn't even think of questioning his reasons. People who use the force are mysterious and make bullshit mysterious decisions, it's just how they work. But no, he has to kill them, because that's what Vader does: kill his subordinates regardless of their actual performance. God forbid we break that pattern.
But apparently, it's okay for Vader to end up in shackles on his way to a POW camp or whatever?
It's symptomatic of the writing as a whole. In my opinion, it's that, on top of the fact that the scheme on the whole isn't fundamentally bad--drawing out the enemies to be destroyed--but the execution is just so godawful. It had to take a decade? It had to do more collateral damage than an early rebellion would do anyway in the process? It's hard to look at this and think "Christ, Vader (or whoever) couldn't plan his way out of a paper bag with pruning sheers."
Synthesis on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2010
If I had the sort of overall power Vader had and cared about lives as little as he does, I'd probably just kill them too. It's more efficient. Dead men tell no tales.
I mean, this doesn't even require star wars logic. I'm sure people, real people, have died for others to keep secrets for hundreds and thousands of years of human history. It's so depressingly normal, so obviously understandable, it's kind of refreshing that people aren't as jaded and cynical as me and don't see that.
We really live in a good age.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You know what one plot point from the first game I didn't get til I read the graphic novel?
The rebel emblem is Starkiller's family crest
Oh for fuck's sake...
To be fair, it makes sense though, from a certain perspective.
Technically it would be Starkiller's father's crest, not his. Presumably his father was a member of a rebellion given the opening of FU1, and he was almost certainly a former jedi of the Old Republic. Using a family crest from a jedi back then would be a good way to rally support to your cause.
Kevin VanOrd's video review might just be the worst thing I've ever watched in my life.
Delta Assault on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2010
Having Rented this out of curiosity I can affirm that it is around 5 hours of terrible repetitive gameplay. They should have learned from the first game but it's pretty obvious they learnt nothing. This game is like the first [already bad] game but without the bugs and issues. What it lacks is soul and ambition, for all the negative things I'll say about the first game they tried to be epic at least. For example, the part where you bring down a Star Destroyer and the numerous different places you travelled to. The story in the first game also really added to star wars canon and was truly great.
Somehow they've removed all of that in this game for a series of short, bland and repetitive corridor crawls. The boss fights are some of the most insipid things I've ever played in a video game. Yes, I want to wait one billion years doing the same thing for a brief chance of attacking. The combat is nowhere near standards of actually good action games like Bayonetta, Devil May Cry and God of War. I will even go as far to say that Dante's Inferno does a better job at being less repetitive than this game (and Dante's Inferno is terrible).
Overall I am glad I didn't get sucked in by the positive looking demo for this game. It's awful and should be avoided by anyone who isn't a star wars fanboy. There are simply so many really good games right now to play, there is no reason to get this. I am not even sure it was worth the money I gave renting it.
from what I've played I can say that if you liked the first game, but didn't like how busted it was, or that the story sucked MASSIVE BALLS, this game is an excellent follow-up.
It is not the best game ever. OH NO! But if you like Star Wars and you like killing stuff then it's worth a look.
Kuribo's Shoe on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Having Rented this out of curiosity I can affirm that it is around 5 hours of terrible repetitive gameplay. They should have learned from the first game but it's pretty obvious they learnt nothing. This game is like the first [already bad] game but without the bugs and issues. What it lacks is soul and ambition, for all the negative things I'll say about the first game they tried to be epic at least. For example, the part where you bring down a Star Destroyer and the numerous different places you travelled to. The story in the first game also really added to star wars canon and was truly great.
Somehow they've removed all of that in this game for a series of short, bland and repetitive corridor crawls. The boss fights are some of the most insipid things I've ever played in a video game. Yes, I want to wait one billion years doing the same thing for a brief chance of attacking. The combat is nowhere near standards of actually good action games like Bayonetta, Devil May Cry and God of War. I will even go as far to say that Dante's Inferno does a better job at being less repetitive than this game (and Dante's Inferno is terrible).
Overall I am glad I didn't get sucked in by the positive looking demo for this game. It's awful and should be avoided by anyone who isn't a star wars fanboy. There are simply so many really good games right now to play, there is no reason to get this. I am not even sure it was worth the money I gave renting it.
I think I can trust you enough to let me confirm my decision to wait until this hits the bargain bin.
I know I'll enjoy what is there, but based on what you and others have said I don't think I need to play it right now.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Is anybody's game stuttering? Mine was fine yesterday and earlier today, but now every 7 or so seconds the game kind of freezes for a second, like a frame rate stutter. It's making the game pretty unplayable. I also installed it to my 360 HDD and that didn't help.
from what I've played I can say that if you liked the first game, but didn't like how busted it was, or that the story sucked MASSIVE BALLS, this game is an excellent follow-up.
It is not the best game ever. OH NO! But if you like Star Wars and you like killing stuff then it's worth a look.
This.
Anyone have problems with it locking up on them? I mind controlled like 20 guys and then went ape shit with lightning and the game went........No.
I decided to play New Vegas after that. I'll try again tonight!
Im a huge Star Wars fan and LOVED the first game, but im struggling with my decision on this one. I was looking forward to it so much, but ive seen a lot of negative stuff on it. Actually ive barely seen anything positive. I dont what to do...i think my main concern is that its sooo short. I mean i absolutely love TFU1. What should i do???
Jakesully on
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Brainiac 8Don't call me Shirley...Registered Userregular
edited October 2010
Not sure how to take this...I played the demo for the first time last night, and ended up falling asleep while playing. :P
So this crashed again for me, on the PS3. The sound fades out, then 5 seconds later it locks up my System. This is really fucking annoying!
DrunkMc on
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited October 2010
Wow, I'm honestly kinda surprised people disliked the story of the original so much. I thought it was quite good as EU content goes, and I still think it'd make a kickass CGI movie.
Not surprisingly, but if you didn't care for the story the first time around, and still enjoyed the game, you won't care the second time around either.
The story was atrocious. The best part from the first one was right at the beginning where you could play as Darth Vader and fucking destroy wookies. Great opening.
But then the game proceeded to fall off a cliff.
"Yeah, I'm a badass"
"Oh wait, apparently I have a sensitive side"
"fuck you person who has raised me since childhood and is my whole world, that girl has a nice ass"
"you see, now I am good. I do good things. The power of the vag."
"I will never recover from this writing"
The end.
I enjoyed the story of the first game. I'm still wondering where the story was in the second. What dialog and plot there was was some of the worst and laziest I've ever seen.
Posts
Yes that fight did go on a little long.
The very last part though, while COMPLETELY ridiculous, was kind of cool. Though even that part went on too long!
For what its worth, the story actually seemed worse from what I saw in the demo. But I'm also still gonna buy it when its like 20-30 dollars cheaper.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Expectations like fix what sucked?
That's exactly what happened. I'm having as much fun with this as I did the first. I've given this the score of FUN. Nothing epic to write home about, but I am entertained thus far.
You know it. I can't justify dropping £40 on a brand new game when they get released, no matter how much i want them (which is alot, oh god when will halo reach get cheaper).
But back on topic, i did have a blast with the demo. I'm going to wait this gets cheaper and then pick it up.
But i can't be arsed to wait that long to find out the plot. Someone please spoil it for me.
Anyways, if this game were called anything other than Star Wars, most people wouldn't give it a second thought. I think the developers banked on that fact and just threw in double sabers and a few new force powers, but kept the same clunky gameplay.
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
I wish TFU1:USE wasn't going for $80 these days.
Steam ID: Good Life
I might end up doing AC:Brotherhood though...
Someone correct me if I'm wrong, but am I to take from the big twist/betrayal at the end of the first game that
Hubris is keen fun!
I kinda don't feel like that's a sufficient explanation for a sudden, immediate epiphany, demanding a plan a decade in the making and requiring the immediate murder of the officers and soldiers who showed up the same time Vader did. Wouldn't Vader be more like, "we need this one"? Wouldn't that be a pretty fair explanation from the 6'6" armored wizard? Doesn't the risk of his being seen killing the hell out of his own soldiers not seem overly warranted?
I was really very okay with the plot until that big ass contrivance.
I had every intention of getting TFU 2 until I found out about Lucas Arts' developing practices in regards to this game along with it's very short play time. So I won't be buying the game even in the bargain bin, but I do think I'll rent it eventually just to see the story and get it out of my system.
In my head, I justify it as such:
If you thought that part went on too long, you'll be in for a surprise when you fight the last boss. It's worse, and doesn't even have anything that made above fight interesting. I almost fell asleep through that last fight. I still am in disbelief that it was an actual boss battle.
And that's the thing that plagues the whole game. Repetitiveness. This translates to the level design, to the regular enemies, to the mini-bosses, to the actual bosses, and so forth. The game is three and a half hours to four hours long through four levels, two of which take place on the same planet, and you fight the same three mini-bosses and only three real bosses throughout the cut-and-pasted corridors, rooms and platforms.
The story is also fairly minimal and is filled with very stupid characters and events, many of which don't even make sense or were completely pointless. General Kota may very well be the worst general in the history of warfare and Starkiller might as well have been wearing dark eyeliner and clothing he bought from Hot Topic. There's even a part with Juno that has to defy the laws of nature. I did post a full summary of the plot a few pages ago if you want to read it.
Flinging around your basic stormtrooper is still fun, though, and the first half does impress, although the repetitiveness does start to appear and war you down on the second level. Once you get into the second half, starting with the third level, the game just completely goes downhill in all regards.
This is basically my third post on my disappointment of the game, and so I apologize, but it just left me very upset because I loved the first game. I loved it. But unfortunately The Force Unleashed 2 shares almost nothing in common, nothing, that made the first game enjoyable, aside from being able to slash and fling stormtroopers around.
while I already own the game, I'm curious to know what practices you're talking about.
I see the plot jibes and I'm curious, but I have to get my fallout on first! bah. Maybe this weekend.
I feel like most Star Wars media gets a pass with very generous fan-perpetuated inferences. I totally follow your point, in theory, but as presented in the game, it felt every bit as inorganic as it was illogical.
Yeah, I only do it for games I can't handle not playing right now, because they're in my head and wont get out until I start pressing buttons.
And even then it'll only get worse before it gets better.
This game isn't doing that from the demo, because it's basically the same as the first game but prettier and that one's already run it's little dance through my mind.
I am aware this indicates a different sort of problem. I don't care. :P
It's not just you--a lot of leeway is given. Vader could have so easily just said, as you pointed out, "We need this one." The officer and the stormtroopers probably wouldn't even think of questioning his reasons. People who use the force are mysterious and make bullshit mysterious decisions, it's just how they work. But no, he has to kill them, because that's what Vader does: kill his subordinates regardless of their actual performance. God forbid we break that pattern.
It's symptomatic of the writing as a whole. In my opinion, it's that, on top of the fact that the scheme on the whole isn't fundamentally bad--drawing out the enemies to be destroyed--but the execution is just so godawful. It had to take a decade? It had to do more collateral damage than an early rebellion would do anyway in the process? It's hard to look at this and think "Christ, Vader (or whoever) couldn't plan his way out of a paper bag with pruning sheers."
I mean, this doesn't even require star wars logic. I'm sure people, real people, have died for others to keep secrets for hundreds and thousands of years of human history. It's so depressingly normal, so obviously understandable, it's kind of refreshing that people aren't as jaded and cynical as me and don't see that.
We really live in a good age.
Steam ID: Good Life
Oh for fuck's sake...
To be fair, it makes sense though, from a certain perspective.
Somehow they've removed all of that in this game for a series of short, bland and repetitive corridor crawls. The boss fights are some of the most insipid things I've ever played in a video game. Yes, I want to wait one billion years doing the same thing for a brief chance of attacking. The combat is nowhere near standards of actually good action games like Bayonetta, Devil May Cry and God of War. I will even go as far to say that Dante's Inferno does a better job at being less repetitive than this game (and Dante's Inferno is terrible).
Overall I am glad I didn't get sucked in by the positive looking demo for this game. It's awful and should be avoided by anyone who isn't a star wars fanboy. There are simply so many really good games right now to play, there is no reason to get this. I am not even sure it was worth the money I gave renting it.
It is not the best game ever. OH NO! But if you like Star Wars and you like killing stuff then it's worth a look.
I think I can trust you enough to let me confirm my decision to wait until this hits the bargain bin.
I know I'll enjoy what is there, but based on what you and others have said I don't think I need to play it right now.
PSN - CardboardNine
This.
Anyone have problems with it locking up on them? I mind controlled like 20 guys and then went ape shit with lightning and the game went........No.
I decided to play New Vegas after that. I'll try again tonight!
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
But then the game proceeded to fall off a cliff.
"Yeah, I'm a badass"
"Oh wait, apparently I have a sensitive side"
"fuck you person who has raised me since childhood and is my whole world, that girl has a nice ass"
"you see, now I am good. I do good things. The power of the vag."
"I will never recover from this writing"
The end.
3DS FC: 5086-1134-6451
Shiny Code: 3837