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Star Wars [The Force Unleashed II] Demo out now! You are surrounded by Rebels!

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Posts

  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Lilnoobs wrote: »
    The story was atrocious. The best part from the first one was right at the beginning where you could play as Darth Vader and fucking destroy wookies. Great opening.

    But then the game proceeded to fall off a cliff.
    "Yeah, I'm a badass"
    "Oh wait, apparently I have a sensitive side"
    "fuck you person who has raised me since childhood and is my whole world, that girl has a nice ass"
    "you see, now I am good. I do good things. The power of the vag."
    "I will never recover from this writing"
    The end.

    Like adopted father, like son?
    with kota as palpatine, sort of?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • mellestadmellestad Registered User regular
    edited October 2010

    I like the dismemberment. But seriously, if they took the lightsaber and just made it do what it's supposed to do the game would be way too easy. Oh, there is a locked door! Not anymore. An AT AT? So scary! 'Cept now it has no legs.

    Maybe if blaster fire was amped up and you had to play it sorta stealthy like, but then that would totally ruin the whole running into a room and ruining people's shit aspect of the game.

    See, this is what a Jedi game *should be* though. That sounds like so much fun, but no, we're left with a game about an angsty wizard from Hogwarts who fights with a glowing baseball bat.

    I have to say, Star Wars games are one of the few big franchises that have gotten worse as time goes on, not better (Although I like the KOTOR series). Every single one of the old Jedi games had more fun basic gameplay mechanics, and they did it without 50 million dollar budgets. This is just a soulless button masher. Bleh.

    Worth a rental though, but that's about it.

    mellestad on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    Bear in mind KotoR had the same problem. Including where Sandpeople Gaffi sticks could block said lightsaber.

    IMO though the problem of these games is setting. There are shit all Jedi to challenge a Jedi. Make these games in the old republic or something, where you can shit Sith and such. Then you can make enemies who are genuine threats to the player and keep your lightsaber lethal. Really all I want is a game where I get awesome duals with Sith/Jedi. That's what I want, why can't I have that?

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • mellestadmellestad Registered User regular
    edited October 2010
    Aegeri wrote: »
    Bear in mind KotoR had the same problem. Including where Sandpeople Gaffi sticks could block said lightsaber.

    IMO though the problem of these games is setting. There are shit all Jedi to challenge a Jedi. Make these games in the old republic or something, where you can shit Sith and such. Then you can make enemies who are genuine threats to the player and keep your lightsaber lethal. Really all I want is a game where I get awesome duals with Sith/Jedi. That's what I want, why can't I have that?

    Kotor made up for that basic problem with fun gameplay and story though.

    Plus, at least they justified it by making lightsabers so common that everyone knew you needed a bit of cortosis to avoid getting your ass kicked by wandering force users.

    I agree though, this is a horrible setting. I mean, I get it, they're trying to cash in on the movie franchise, but it just doesn't work. It isn't believable. That *might* be forgivable if the story was excellent or the gameplay was fun and fresh, but the stories are pathetic and the gameplay is mind numbing repetition.

    The game fails on every level, except artistically. FX are good, sound is good, etc. That doesn't cut it for me anymore though, I've been playing games too long.

    mellestad on
  • CherrnCherrn Registered User regular
    edited October 2010
    I hate to bring them up again (well, not really), but Jedi Outcast/Academy did a great job of making lightsabers really powerful without breaking everything. You could kill most stuff in one or two hits, but you weren't invincible and a lot of the gameplay revolved around dodging and maneuverability, creative use of powers and just general skill with the weapon.

    I mean, you couldn't use it to open doors or cut off the leg of an AT-ST, but I really do not subscribe to the whole "you can't make lightsabers too powerful or it would make the game no fun to play" theory.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • AnalrapistAnalrapist Registered User regular
    edited October 2010
    The problem with Jedi / Sith powers in games is that in all honesty, when you're powerful enough to bring down a fucking star destroyer, there should, in theory, be not a single non-jedi / sith creature that could possibly stop you form wreking shit. Meaning the games would be too easy.

    "Oh hey Rancor, You're 1/1000th of a star Destroyer" *force grip into a goddamn ping pong ball, throw it into the fucking sun*


    Same with Light Sabers. If they could do everything they've done in movies, in a game. There'd be no challenge when fighting someone.

    I don't know. I enjoyed the visuals and a lot of the epic set peices of the first game, and i'm borrowing my buddies copy of part 2 when he's done with it. I'm sure I'll like it based strictly off of how pretty the demo was. Any gameplay dick-ups will probably be dismissed as "Starkiller is basically a god. We had to nerf him. somehow."

    Analrapist on
    CheeseSticks15.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    You could though, if you had opponents who were just as dangerous to fight in other Sith/Jedi. Any game that could recapture the feeling of the Darth Maul fight from Episode 1 would be a total win for me. Of course it will never happen because Star Wars games have gone stupid, but whatever. I do agree though that Outcast/Academy are some of the best Starwars games ever (And are actually fun).

    Edit: The gameplay dick ups are not because he's a god, it's because the mechanics are insipid and uninspired. The boss battles especially are awful.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • mellestadmellestad Registered User regular
    edited October 2010
    Aegeri wrote: »
    You could though, if you had opponents who were just as dangerous to fight in other Sith/Jedi. Any game that could recapture the feeling of the Darth Maul fight from Episode 1 would be a total win for me. Of course it will never happen because Star Wars games have gone stupid, but whatever. I do agree though that Outcast/Academy are some of the best Starwars games ever (And are actually fun).

    Edit: The gameplay dick ups are not because he's a god, it's because the mechanics are insipid and uninspired. The boss battles especially are awful.

    Exactly. I don't know about other people, but I feel like more of a bad-ass when my character wins because he's skilled, rather than he wins because he's got cheat codes. Shitty cheat codes, that only work every now and then.

    I'd way rather play a game where my guy *wasn't* an uber-god, but the challenges made sense, than play as an uber-god that can pull a starship from orbit with my mind, but can't beat up some college drop out in shitty white armor without half an hour with a wiffle bat.

    But whatever, maybe this is what I would have loved when I was 14, I'm sure these companies have all spent loads of money figuring out the best way to milk us.

    mellestad on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited October 2010
    This page is full of funny. Namely wiffle bats and "throw it into the fucking sun."

    I'm sad that this game sounds like the first. I thought game devs were capable of learning from their mistakes (See Assassin's Creed 1 & 2), but apparently, that's a rarity?

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2010
    Preeeeeety much all of the whiffle bat complaints come from people not stopping their combos early and realising the guy died on the first hit and they've been wailing on a corpse the whole time. Most of those people then stop playing or using the lightsaber and stop caring wether or not their first impression was correct because they've already dismissed it.

    Which is more of a problem of "not handing people realisations on a platter" than an actual problem.

    People who want to complain about "it takes more than one hit" need to actually replay out cast and academy. Like, now. Go and hit someone with your lightsaber. Notice how he did not drop dead instantly. Realise that instant death from lightsabers came in the form of a cheat and most enemies took more than one hit in these games.

    TFU has genuine problems, but it also suffers heavily from "I'm whining without thinking very hard" syndrome.
    It's pretty annoying, because I know for sure that I wont be able trust someone elses opinion about this game at all until I've actually played it, because it's so goddam hard to sort out the false bullshit from the actual problems.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited October 2010
    Lilnoobs wrote: »
    The story was atrocious. The best part from the first one was right at the beginning where you could play as Darth Vader and fucking destroy wookies. Great opening.

    But then the game proceeded to fall off a cliff.
    "Yeah, I'm a badass"
    "Oh wait, apparently I have a sensitive side"
    "fuck you person who has raised me since childhood and is my whole world, that girl has a nice ass"
    "you see, now I am good. I do good things. The power of the vag."
    "I will never recover from this writing"
    The end.

    You know, I never gave the original story that much thought. But I did enjoy the first section as Vader to some extent, and deep down, in my gut, I know this is reasonably accurate.

    Synthesis on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2010
    A nice ass has changed many a man. I'm not sure why this constitutes bad writing so much as "hey let's put normal male reactions to a woman in a video game". Apparently this is taboo.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited October 2010
    God knows it changes many a man in Star Wars.

    Synthesis on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2010
    Who's "scruffy looking"?

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited October 2010
    Whenever Lucas decides redo the prequels, no doubt we'll be treated to a scene where a young, fresh-faced Governor Palpatine is turned down by some hot thing with long legs in some hole on Naboo.

    He'll just sit there with his half-empty drink, wondering what he did wrong, all night, and come to one inevitable conclusion.

    Synthesis on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2010
    One of the things that made me realise Star Wars isn't really all that great is the realisation that the original movies were good by accident.

    Although I still have a huge blind spot for Jedi because man lightsabers are cool and they are basically battle-wizards, which is always my favourite arche-type.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DrunkMcDrunkMc Registered User regular
    edited October 2010
    So, I've gotten deeper into this game. ANd it might just be me, but there are certain things in a game where I am an agile destroying machien that I can't fucking STAND!!!!!

    DO. NOT. TAKE. CONTROL. AWAY. FROM. ME.

    I should not have to waggle a fucking joystick to get a spider off my back 30x a second. (Exaggeration, shutup).

    That is so god damn annoying.

    And #2 on my list, Boss Fights should be epic inscale and fluid in motion. Do not make me repeat the same pattern 3x just to lengthen it. It does not make it better, it makes the boss seem stupid and annoying.

    Every single boss has suffered from this, if I accomplish it once, doing it 3x does not make it challenging it makes it fucking boring. Every boss has an initial Wow factor that is fantastic, but when you stare at it doing the same pattern 20x, you start to see the strings. End the fight before that happens!

    I mean, jfc..........
    Before end of 2nd world spoiler

    imagine if in The Two Towers Gandalf did the falling thing, attacked the Balrog then magically fell slower, and did it 4x in a row. How dull that would be!!!!

    I remember certain set pieces of Uncharted 2 and God of War 3 where I was like, Wow that must have taken the developers MONTHS if not YEars to perfect, and I blew by it in a minute, I wonder how that must make them feel. Now I know, FUCKING AWESOME CAUSE I THOUGHT THAT instead of, wow, this is repetitive and bullshit. I'm now angry.

    I've defended this game a lot, cause the first 1.5 boards were fantastic. But, now I'm starting to see the complaints.

    DrunkMc on
  • CherrnCherrn Registered User regular
    edited October 2010
    People who want to complain about "it takes more than one hit" need to actually replay out cast and academy. Like, now. Go and hit someone with your lightsaber. Notice how he did not drop dead instantly. Realise that instant death from lightsabers came in the form of a cheat and most enemies took more than one hit in these games.

    What? I played Outcast a few months ago, and all basic humanoid enemies (stormtroopers, etc.) die after a maximum of two hits. All enemies that deviate from this formula, but don't make up for it in other ways (like other Jedi), are incidentally also the ones that are the least fun to fight.

    But it's more than that. Checking to see if enemies died in one hit (WITHOUT wailing on them) was the very first thing I did in Force Unleashed 2. But you know what? It doesn't fucking matter, because it still doesn't feel satisfying. Adding decapitation changed nothing. It's the whole style of the combat, which is something they mostly nailed in Outcast/Academy, regardless of how many hits your enemies can take. The actual movement and mechanics of your character were the fun parts of the Jedi games. The whole package, if you will, not just hitting people with lightsabers. The only thing that's at all worthwhile in Force Unleashed are the force powers - but every other aspect of the design in both games is the fucking worst.

    The real reason I'm bringing up the lightsaber thing is because people keep saying that the game would be no fun if they functioned like they did in the movies, which I believe is complete horseshit. But you would still need to design a good game around that.

    Edit: And also I don't mean to evangelize Jedi Outcast, because the level design in that game is fucking awful. But on the basis of simulating Star Wars-like combat, it's still completely untouchable.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • OrogogusOrogogus San DiegoRegistered User regular
    edited October 2010
    Lightsabers weren't that great in the movies, especially the original trilogy. Obi-Wan cuts someone's arm off, and it does a number on a dead tauntaun and Luke's hand, but aside from cutting open an AT-AT they aren't really shown slicing everything to bits. Boba Fett's gun, some catwalks... is there anything else? Vader's armor takes a clean hit to the shoulder in Empire, and the only time you see someone go to town with a lightsaber, the fight on Jabba's skiff, is clearly wiffle bat territory, all using the laser sword to knock bad guys into the monster pit.

    Orogogus on
  • RollsavagerRollsavager Registered User regular
    edited October 2010
    Preeeeeety much all of the whiffle bat complaints come from people not stopping their combos early and realising the guy died on the first hit and they've been wailing on a corpse the whole time. Most of those people then stop playing or using the lightsaber and stop caring wether or not their first impression was correct because they've already dismissed it.

    Which is more of a problem of "not handing people realisations on a platter" than an actual problem.

    People who want to complain about "it takes more than one hit" need to actually replay out cast and academy. Like, now. Go and hit someone with your lightsaber. Notice how he did not drop dead instantly. Realise that instant death from lightsabers came in the form of a cheat and most enemies took more than one hit in these games.

    TFU has genuine problems, but it also suffers heavily from "I'm whining without thinking very hard" syndrome.
    It's pretty annoying, because I know for sure that I wont be able trust someone elses opinion about this game at all until I've actually played it, because it's so goddam hard to sort out the false bullshit from the actual problems.

    The thing is that nobody would be complaining about this if enemies actually fell over when they died, instead of flailing wildly until your combo ends. This has to be one of the few games where hitting enemies more causes them to take longer to die.

    Rollsavager on
  • CherrnCherrn Registered User regular
    edited October 2010
    Orogogus wrote: »
    Lightsabers weren't that great in the movies, especially the original trilogy. Obi-Wan cuts someone's arm off, and it does a number on a dead tauntaun and Luke's hand, but aside from cutting open an AT-AT they aren't really shown slicing everything to bits. Boba Fett's gun, some catwalks... is there anything else? Vader's armor takes a clean hit to the shoulder in Empire, and the only time you see someone go to town with a lightsaber, the fight on Jabba's skiff, is clearly wiffle bat territory, all using the laser sword to knock bad guys into the monster pit.

    Well, it's relative, because they also work differently in the prequel movies than they do in the original trilogy

    But there's still a tangible feel to the way a lightsaber should work, which I think they did a really good job of in the Jedi games. I mean, it's the same with regular swords. Bushido Blade does it better than the freaking Clash of the Titans game. In game design terms, it comes down to making your weapon feel both convincing and powerful, and I think Force Unleashed completely fails at that.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • OrogogusOrogogus San DiegoRegistered User regular
    edited October 2010
    Cherrn wrote: »
    Orogogus wrote: »
    Lightsabers weren't that great in the movies, especially the original trilogy. Obi-Wan cuts someone's arm off, and it does a number on a dead tauntaun and Luke's hand, but aside from cutting open an AT-AT they aren't really shown slicing everything to bits. Boba Fett's gun, some catwalks... is there anything else? Vader's armor takes a clean hit to the shoulder in Empire, and the only time you see someone go to town with a lightsaber, the fight on Jabba's skiff, is clearly wiffle bat territory, all using the laser sword to knock bad guys into the monster pit.

    Well, it's relative, because they also work differently in the prequel movies than they do in the original trilogy

    But there's still a tangible feel to the way a lightsaber should work, which I think they did a really good job of in the Jedi games. I mean, it's the same with regular swords. Bushido Blade does it better than the freaking Clash of the Titans game. In game design terms, it comes down to making your weapon feel both convincing and powerful, and I think Force Unleashed completely fails at that.

    I'm just saying, this thing about how they should work, and functioning like they do in the movies, probably doesn't come from the original trilogy, where they look neither convincing nor powerful against the mooks on the barge. To a modern viewer, it's just begging for Batman-style KAPOW! and BIFF! sound effects. I can certainly understand wanting lightsabers to be bad-ass, but the wiffle bat school of combat choreography comes straight from the only Jedi vs schmuck all-out melee in the original trilogy. It seems incorrect to say "...people keep saying that the game would be no fun if they functioned like they did in the movies."

    I didn't actually see the last two movies of the prequel trilogy, so I don't know how much they ramped things up, if at all.

    Orogogus on
  • CherrnCherrn Registered User regular
    edited October 2010
    "Realistically", then. I'm being super awesome, trying to get my point across at 3:30 AM, so I apologize for any inconsistensies :P

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited October 2010
    I got no problem with people saying it doesn't feel satisfying because they sit there until your combo ends.
    Not going to tell people wether they should be satisfied or not.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited October 2010
    I liked the first one, didn't like the sequel.

    Too few environments with too little variety, waaaaay too much time spent on a modestly-sized ship with a somehow cavernous interior. Bizarrely, the writers seemed reluctant to mine the Star Wars IP for source material. There are no iconic locations, and only some blink-and-you-miss-it cameos that served no purpose in the story other than to piss people off that they weren't larger parts.

    Far too many war droids and spider bots, and enemies that resist force powers. The same handful of dirt-simple and uninteresting finishing-move QTEs repeated ad nauseum. Some of which look like brutal fatalities as they're being executed, but leave the enemy alive to brush himself off and have another go at you. Inexcusable.

    Shitty story with the least satisfying ending since Halo 2, and for similar reasons. With the single lamest Light Side/Dark Side choice I've ever seen in a Star Wars game, and outcomes that don't make any sense even in the writer's own warped logic.

    Cato Neimoidia's hanging city is a neat concept. There, I said something positive.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • Delta AssaultDelta Assault Registered User regular
    edited October 2010
    Juno in this one doesn't even look like Juno from the first game.

    Delta Assault on
  • DrunkMcDrunkMc Registered User regular
    edited October 2010
    Just completed it.

    I enjoyed hte last couple of levels. I think every major boss fight needed to be about half as long and they would have been twice as cool. Awesome concepts weren't fleshed out like
    Starkiller losing his shit and control of his Force powers. That just stopped for no reason...

    I don't understand the ending. Def. feels rushed and I feel like there's a ton of missing content. All relationships feel forced.

    Overall I give it a C. Now time to see if Amazon will let me return this.

    DrunkMc on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2010
    the original story was garbage. I much, MUCH preferred them sticking to Starkiller's personal goals. I don't want this shit to have an effect on the greater canon, I just want to murder dudes. I also just beat the game and I can't say I have any problems with it other than the fact that it's REALLY short and some of the boss fights got a bit tedious. the story was what it needed to be, and the gameplay was enjoyable. the only real problem is that there won't be a 3rd game, so they should have ended this one with a bit more finality.

    Kuribo's Shoe on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2010
    also, Force Unleashed is not Jedi Knight. It doesn't even make sense to compare the two. There are compromises you have to make for a game of this nature to make it any fun to play, and if you can't handle that then maybe you should play a game set in a universe that doesn't heavily feature lightsabers.

    Kuribo's Shoe on
    xmassig2.gif
  • KitsunaKitsuna Registered User regular
    edited October 2010
    I was originally going to pick this up yesterday, but a five hour play time and lack of variety in the levels definitely means I'm going to hold off until a price drop. It shouldn't take long for this to get discounted what with Christmas fast approaching.

    It's a pity. The demo was so much fun.

    Kitsuna on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2010
    yeah, if you're not SUPER into Star Wars then you should probably wait on it

    the setting and gameplay were right up my alley though, so I don't regret it

    might see how much harder UNLEASHED difficulty is, or I might try the challenges, or I might just goozex the fucker while it's still worth some dough. but, yeah, no regrets.

    Kuribo's Shoe on
    xmassig2.gif
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    There are compromises you have to make for a game of this nature to make it any fun to play

    It's just a shame they forgot to add the things that should have made it fun to play instead of repetitive corridor crawling tedium.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2010
    one way to look at it, I suppose.

    didn't have a problem with the environments, really. at least it wasn't felucia.

    Kuribo's Shoe on
    xmassig2.gif
  • SynthesisSynthesis Honda Today! Registered User regular
    edited October 2010
    the original story was garbage. I much, MUCH preferred them sticking to Starkiller's personal goals. I don't want this shit to have an effect on the greater canon, I just want to murder dudes. I also just beat the game and I can't say I have any problems with it other than the fact that it's REALLY short and some of the boss fights got a bit tedious. the story was what it needed to be, and the gameplay was enjoyable. the only real problem is that there won't be a 3rd game, so they should have ended this one with a bit more finality.

    Yes, but that wouldn't meet up with LucasArts' recent (well, within the last few years anyway) requirement that every main character in their games be absolutely crucial to everything in the Star Wars universe, as well as being force-sensitive.

    Synthesis on
  • BasilBasil Registered User regular
    edited October 2010
    He must also have an old mentor, a love interest and a sassy sidekick who may or may not be a droid.

    This thread is filled with so much frothing hate.

    Maaaaybe I'll just replay outcast again. And by replay I mean bind the summon character codes, pop on one hit kills and have glorious slow motion arena battles.

    That sounds good.

    Basil on
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  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited October 2010
    A nice ass has changed many a man. I'm not sure why this constitutes bad writing so much as "hey let's put normal male reactions to a woman in a video game". Apparently this is taboo.

    It's not well-written into the story. The short "story" I created is as quickly as everything happens in the plot. It's utterly ridiculous.

    Starkiller was adopted by vader--more like stolen. Instead of using this as a realistic motivation to have him turn against Vader, the game contrives some bimbo into the story who hardly says a damn thing to you or interacts with you, and it's supposed to be believable that the 30 seconds you are with her changes everything about the protagonist.

    Granted, 30 seconds might be a long time for some men, but as a badass raised from an early age, this shit doesn't fly.

    Lilnoobs on
  • BasilBasil Registered User regular
    edited October 2010
    Lucas said she's his love interest, so she's his love interest.

    End of story.

    A pox upon your feeble demands for justification. A space pox.

    I bet you think Han shot first, too.

    Basil on
    9KmX8eN.jpg
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2010
    There isn't enough derision I can give to the utterly incoherent and poorly written story in this game. Say what you will about the first games story, it tried to be epic, fit into canon and add something to Star Wars as a whole. This game doesn't do any of that. Important questions like "Is he a clone or the real thing?" are raised and then promptly forgotten.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • CatalaseCatalase Registered User regular
    edited October 2010
    God dammit. The holocron achievement must be bugged. I swear I've found all the damn things, I ever went and checked a guide. Still no unlock.

    Catalase on
    "Life before death, strength before weakness, journey before destination."
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited November 2010
    Lilnoobs wrote: »
    A nice ass has changed many a man. I'm not sure why this constitutes bad writing so much as "hey let's put normal male reactions to a woman in a video game". Apparently this is taboo.

    It's not well-written into the story. The short "story" I created is as quickly as everything happens in the plot. It's utterly ridiculous.

    Starkiller was adopted by vader--more like stolen. Instead of using this as a realistic motivation to have him turn against Vader, the game contrives some bimbo into the story who hardly says a damn thing to you or interacts with you, and it's supposed to be believable that the 30 seconds you are with her changes everything about the protagonist.

    Granted, 30 seconds might be a long time for some men, but as a badass raised from an early age, this shit doesn't fly.

    Uh, he didn't turn against vader because of Juno, at least in the first game. He's loyal to vader even after vader chucks him into space and resurrects him, hell he was even loyal to vader after he got double-crossed again when the empire came in to kidnap all the rebel leaders. It wasn't until Vader told him that it was the plan all along to use him to gather all the empire's enemies so they could be captured and he wasn't ever going to team up with him to defeat the emperor that he decided to turn over a new leaf. Granted, he obviously was into Juno, and rescued her when he wasn't supposed to, but it wasn't like she was his sole motivation.

    DVG on
    Diablo 3 - DVG#1857
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