Star Wars [The Force Unleashed II] Demo out now! You are surrounded by Rebels!

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  • Skull2185Skull2185 Registered User regular
    edited December 2010
    Man it doesn't warrant its own thread (unless we make a Star Wars games thread) but Republic Commando was soooooooo good. Actually made the clones versus droids a lot more um uh better.

    I mean compare the battle droids in any of the media to the Republic Commando battle droids. I think little kids would even choose the latter.

    So this TFU series can be also known as The Fucked Up right?

    Everytime I see TFU it makes me think of "The Fuckest Uppest" because I watch my Spaced DVDs every other day.

    In terms of an OP Force badass, I think they nailed it in TFU2. I want to see a game that focuses on a character that is OP like Starkiller, but takes place after RotJ. Maybe a guy that Luke finds or something

    Lightside path --> Help the Rebels clear up the remnants of the Empire

    Darkside path --> Betray the rebels and help the empire.

    Like maybe give you the option to switch sides halfway through the game.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Skull2185 wrote: »
    Started playing TFU2 this weekend. I was largely disappointed and hateful towarda TFU, but the gameplay in this one is so good! I finally feel like a badass super Jedi like I'm supposed too. Melee guys can still block my sabers somehow, but now I can saber shock them and take there little sticks away and smack em in the face with them.

    Everyone I talk to insists that the game is horrible because its so short and the story is dumb. I don't know about that yet, but the saber combat/force powers are soooooo good.

    It's good for a little more than an hour then you realize that you haven't seen anything new and won't for the rest of the game. Troopers, guys immune to saber, guys immune to force, annoying robots you kill with an annoying QTE. It's wierd to complain about this, seeing as how I love the God of War games.

    That, and the pacing is pretty bad--playing through 'hard', fighting that ridiculous, totally unrelated to the story multi-stage boss took up literally between half and a third the time I was playing through the entire game.

    Synthesis on
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited December 2010
    Synthesis wrote: »
    Skull2185 wrote: »
    Started playing TFU2 this weekend. I was largely disappointed and hateful towarda TFU, but the gameplay in this one is so good! I finally feel like a badass super Jedi like I'm supposed too. Melee guys can still block my sabers somehow, but now I can saber shock them and take there little sticks away and smack em in the face with them.

    Everyone I talk to insists that the game is horrible because its so short and the story is dumb. I don't know about that yet, but the saber combat/force powers are soooooo good.

    It's good for a little more than an hour then you realize that you haven't seen anything new and won't for the rest of the game. Troopers, guys immune to saber, guys immune to force, annoying robots you kill with an annoying QTE. It's wierd to complain about this, seeing as how I love the God of War games.

    That, and the pacing is pretty bad--playing through 'hard', fighting that ridiculous, totally unrelated to the story multi-stage boss took up literally between half and a third the time I was playing through the entire game.

    "You know what the kids like? Rancors. We just need a super rancor." AND "My imagination is stunted and can only think of the handful of creatures that have been seen in the movies." Also why do they still make games where the boss is stationary. It's like game designers learn nothing from Shadow of the Collossus and how to make giant impressive boss fights.

    Catastrophe_XXVI on
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  • Skull2185Skull2185 Registered User regular
    edited December 2010
    Synthesis wrote: »
    Skull2185 wrote: »
    Started playing TFU2 this weekend. I was largely disappointed and hateful towarda TFU, but the gameplay in this one is so good! I finally feel like a badass super Jedi like I'm supposed too. Melee guys can still block my sabers somehow, but now I can saber shock them and take there little sticks away and smack em in the face with them.

    Everyone I talk to insists that the game is horrible because its so short and the story is dumb. I don't know about that yet, but the saber combat/force powers are soooooo good.

    It's good for a little more than an hour then you realize that you haven't seen anything new and won't for the rest of the game. Troopers, guys immune to saber, guys immune to force, annoying robots you kill with an annoying QTE. It's wierd to complain about this, seeing as how I love the God of War games.

    That, and the pacing is pretty bad--playing through 'hard', fighting that ridiculous, totally unrelated to the story multi-stage boss took up literally between half and a third the time I was playing through the entire game.

    "You know what the kids like? Rancors. We just need a super rancor." AND "My imagination is stunted and can only think of the handful of creatures that have been seen in the movies." Also why do they still make games where the boss is stationary. It's like game designers learn nothing from Shadow of the Collossus and how to make giant impressive boss fights.

    I do agree that the boss in question was total BS, and I did hate that part.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited December 2010
    I thought the Gorog fight was pretty fun

    Green on
  • Skull2185Skull2185 Registered User regular
    edited December 2010
    So I beat the game last night...

    Changed my stance from "This game is ok" to "This is a pretty shitty game"

    4 (actually only 3) levels in a game is not cool at all. Why would they put an achievement in the game to max out all stats, but then make the game long enough to barely get one maxed? The boss fight wasn't that bad I guess but the story and Starkiller's motivations were so dumb.

    the ending
    Why would Kota even think they could hold Vader captive, let alone torture him for secrets? I felt like my intelligence was being insulted. Is it worth it to play again for the dark side ending? I mean it would take about two hours to beat the game anyway...

    Had to bump the difficulty to easy because the game starts throwing invincible ninjas and dudes who are immune to both force powers and saber attacks.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    I brought that up earlier--what exactly was their game plan?

    I mean, it's fucking Darth Vader. Even the best torture and interrogation specialists in the Rebellion are going to have some trouble with a guy who walks around in a giant iron lung because he was burned to a crisp a decade earlier. And then he's a freaking Sith Lord.

    I went with the dark side ending. Mostly because I was so fucking sick of Kota.

    Synthesis on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited December 2010
    Man it doesn't warrant its own thread (unless we make a Star Wars games thread) but Republic Commando was soooooooo good. Actually made the clones versus droids a lot more um uh better.

    I mean compare the battle droids in any of the media to the Republic Commando battle droids. I think little kids would even choose the latter.

    So this TFU series can be also known as The Fucked Up right?

    This sounds like a viable plan!

    And yeah. In the films, and even the pretty good cartoon, Super Battle Droids felt like a joke.

    In Republic Commando, one of them was cause for serious tactical reconsideration.

    When their little factories started falling, well, I think it made us all appreciate EMPs a little more.

    chiasaur11 on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    I need to play Republic Commando. Even now, it's still well-received.

    Sad that it's a line that probably has no-where to go besides ports. That's happened to more than a few series I enjoy.

    Synthesis on
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited December 2010
    Synthesis wrote: »
    I brought that up earlier--what exactly was their game plan?

    I mean, it's fucking Darth Vader. Even the best torture and interrogation specialists in the Rebellion are going to have some trouble with a guy who walks around in a giant iron lung because he was burned to a crisp a decade earlier. And then he's a freaking Sith Lord.

    I went with the dark side ending. Mostly because I was so fucking sick of Kota.

    The real question is, why is there even a choice? There isn't a single other choice in the game and there are no results because of it. What happens at the end get's nullified by the movies and so nothing actually matters. They probably should have one well written ending. Didn't TFU 3 get scrapped anyway? why not just kill him, again...

    Catastrophe_XXVI on
    PSN ID: Catastrophe_xxvi
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    Shiny Code: 3837
  • Skull2185Skull2185 Registered User regular
    edited December 2010
    I wouldn't mind a TFU3 if they got some guys together who could make a good game.

    Maybe don't have it tie into the Trilogy at all, but have cameos by big names. Set it well after RotJ.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    The gameplay may be a smidge better, though it really seemed to be the same with fewer but more bullshity enemies, but the level design in 2 was waaaaay worse than in 1.

    Spoit on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    I also think the boss battles were worse in TFU2.

    I mean, that first Kota battle sucked, but damn, it was no Gorog fight.

    Synthesis on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2010
    Synthesis wrote: »
    I need to play Republic Commando. Even now, it's still well-received.

    Sad that it's a line that probably has no-where to go besides ports. That's happened to more than a few series I enjoy.

    Republic Commando was a game that deserved a sequel and never got one. It had endless possibilities, unlike movie timeline games that are heavily constrained. This would take someone actually making competent decisions with the license.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • farbekriegfarbekrieg Registered User regular
    edited December 2010
    not to advocate thread necromancy, but im a sw guy (not enough to read all the EU stuff but some of it) and I had REALLY high hopes for the engine when I first played TFU but reviews, and what people have said here and other locations, pushed the game to the back burner and a friend just let me borrow his copy after he had it for 1 day.

    I spent 5 hrs going through on hard (it was hard to gauge what the BS factor on this game might be, as the last one had a lot of FU swiss cheese moments)

    What the game does well ~ crushing schmoes ( i took a quick look in the challenges section to see if there was a good killing mans option, but i didnt see one)

    what the game does poorly ~ pretty much everything else

    farbekrieg on
  • KitsunaKitsuna Registered User regular
    edited December 2010
    Finally got around to getting this cheap in the Christmas sales and I just finished it.

    The gameplay is fun, but they dropped the ball on so many other things. The lack of different locations is really disappointing. I can't help but feel that if they'd split the levels up a bit more and added in more varied locations then it would have been a far better game for it. As it is, you seem to spend far too long in the same set of corridors before you move on.

    Another gripe I have are the soul numbingly tedious and repetitive boss fights. The last one in particular is really bad. I raced through the game on easy difficulty - largely because I've a ton of other games I want to play before my Christmas holiday runs out - and the last boss fight still took a goddamn age to get through.

    As for the story, it was virtually non-existent, utterly dumb and eminently forgettable. I pretty much tuned it out after a while.

    All in all, I had some fun playing it, but It fell flat in plenty of areas and it depresses me to think of what this game could have been had some proper attention been paid to it.

    Kitsuna on
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  • KitsunaKitsuna Registered User regular
    edited December 2010
    Just scored the Platinum Trophy. :mrgreen:

    Whatever else you say about this game - and you can say a lot - the gameplay is good. As Fabrekreig says, crushing stormtroopers is something this game does well.

    Kitsuna on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    The gameplay may be mechanically better (which I'm not really sure I agree with), but compared to the first one, it wasn't half as fun. While they both had BS, I preferred TFU1's brand of BS, rather than 2's small handful of enemies, most of which are specifically immune to 1 type of your moves. Especially the ATSTs

    Spoit on
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  • bloodatonementbloodatonement Registered User regular
    edited December 2010
    Bought the $1 Endor level. Waiting till my buddy's son finishes up so I can borrow TFU2 for a weekend or so.

    bloodatonement on
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  • KitsunaKitsuna Registered User regular
    edited December 2010
    Spoit wrote: »
    The gameplay may be mechanically better (which I'm not really sure I agree with), but compared to the first one, it wasn't half as fun. While they both had BS, I preferred TFU1's brand of BS, rather than 2's small handful of enemies, most of which are specifically immune to 1 type of your moves. Especially the ATSTs

    I definitely think that the gameplay in TFU2 is mechanically superior. The dash move and the targeting felt far better, although that may just have been my perception of it.

    As to BS, I think that I prefer TFU2's brand myself. I certainly remember raging a great deal more whilst attempting to platinum TFU than I did whilst platinuming TFU2. Yeah, TFU2 lobs enemies that are immune to one or more of your powers at you like they're going out of fashion, but it's almost always pretty trivial to deal with them. Hell, even the AT-ST's weren't all that bad.

    That said, I agree that the first game was more fun. The lack of care that went into TFU2 concerning the story, enemies and locations really, really hurts it in that regard.

    Who knows... maybe they'll get it right in TFU3.

    Maybe.

    Kitsuna on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2010
    The fact they've actually managed to do worse than the first game would indicate otherwise.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Spoit on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2010
    Spoit wrote: »
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Sounds like a smart decision.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2010
    Aegeri wrote: »
    Spoit wrote: »
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Sounds like a smart decision.

    I was surprised when Lucasarts sacked the TFU1 team.

    This, on the other hand, does not surprise me in the least.

    Only people who "get" Star Wars should ever work on Star Wars games.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited December 2010
    Aegeri wrote: »
    Spoit wrote: »
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Sounds like a smart decision.

    I was surprised when Lucasarts sacked the TFU1 team.

    This, on the other hand, does not surprise me in the least.

    Only people who "get" Star Wars should ever work on Star Wars games.

    Hmm.

    Define "get".

    Because if that would have prevented Republic Commando, one of the least Star Wars-y Star Wars games, I'm not in favor. Minimal Jedi, lightsabers, and swashbuckling, lots of grunt level combat, and dang if it's not one of the best Star Wars games ever.

    chiasaur11 on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2010
    chiasaur11 wrote: »
    Aegeri wrote: »
    Spoit wrote: »
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Sounds like a smart decision.

    I was surprised when Lucasarts sacked the TFU1 team.

    This, on the other hand, does not surprise me in the least.

    Only people who "get" Star Wars should ever work on Star Wars games.

    Hmm.

    Define "get".

    Because if that would have prevented Republic Commando, one of the least Star Wars-y Star Wars games, I'm not in favor. Minimal Jedi, lightsabers, and swashbuckling, lots of grunt level combat, and dang if it's not one of the best Star Wars games ever.

    Or kotor 2.

    Spoit on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited December 2010
    It's very likely that TFU2 sucked because TFU3 was sacked by the whole under-handed development change-over that's taking place at Lucasarts. It certainly wouldn't be the first time a game blew ass because of executive meddling in an attempt to justify one of their decisions. Just ask Richard Garriot and the makers of Tabula Rasa.

    It's a rather common practice to fuck up other people's/predecessor's projects in an attempt to make your own ideas look better, in some corporate circles.


    Remember, the reason TFU3 was/might be sacked is because the current head of development at Lucasarts makes Lucas himself look like a genius prodigy when it comes to handling the SW license.

    Word is that morale at Lucasarts is at an all time low only a month after the guy took over, and the move to cancel external projects was actually most likely motivated to help the guy keep his job (And hence, paycheck.) a little longer.


    Also, keep in mind that it wasn't just TFU that came under fire.

    The guy wants to move all licenses back to in house development. What this means is that there will be no more Lego Star Wars games, no more Monkey Island remakes, nothing like that, unless Lucasarts itself wants to pick them up at a later date.

    Supposedly, the rumor is that that includes Bioware's KOTOR MMO too. Which means some bad things for the KOTOR MMO post release if it gets affected by this change.

    Archonex on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Spoit wrote: »
    chiasaur11 wrote: »
    Aegeri wrote: »
    Spoit wrote: »
    TFU3 was canceled and the team canned. Before TFU2 even came out

    Sounds like a smart decision.

    I was surprised when Lucasarts sacked the TFU1 team.

    This, on the other hand, does not surprise me in the least.

    Only people who "get" Star Wars should ever work on Star Wars games.

    Hmm.

    Define "get".

    Because if that would have prevented Republic Commando, one of the least Star Wars-y Star Wars games, I'm not in favor. Minimal Jedi, lightsabers, and swashbuckling, lots of grunt level combat, and dang if it's not one of the best Star Wars games ever.

    Or kotor 2.

    Or TIE Fighter, probably the least Star Wars-ish of all the space combat games they've done.

    Synthesis on
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