i got a 135 and i've never noticed color problems before
whatever
You probably won't even notice it except with those colorblind spot tests like the one in the OP.
However, if you got a 135 and you took the test seriously, you really do have mild-to-moderate color vision deficiency. If you are ever 'cured,' you would most assuredly notice a difference.
Melkster on
0
ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
edited July 2010
I am thankfully not color blind enough that it affects my gameplaying, but maybe I've adapted. I don't see anything other than random dots on the circle. And I can't tell navy blue and some purples apart. I can't wait until they get clearance to inject that retrovirus into my eyes that fixes it. They're testing that out on monkeys.
i got a 135 and i've never noticed color problems before
whatever
You probably won't even notice it except with those colorblind spot tests like the one in the OP.
However, if you got a 135 and you took the test seriously, you really do have mild-to-moderate color vision deficiency. If you are ever 'cured,' you would most assuredly notice a difference.
Huh. Well, learn something new about myself. Cool.
Oh, red/green LEDs can go to hell too. I've lost track of the number of times I've lost all my progress in a DS game because the light turned red and I had no idea my battery was about to die.
How about bright blue/red LEDs?
If you know someone good at soldering, you could have them replace those. They're tiny little surface-mount things.
corky842 on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited July 2010
16 for me. Pardon me while I lord my superior genetics over everyone. Yes, it is a competition. Why talk about something with a score if we can't use it to judge the inherent worth of an individual? It also said the highest score for my group was 1500+. Poor guy must see everything as slightly varied shades of dark gray.
16 for me. Pardon me while I lord my superior genetics over everyone. Yes, it is a competition. Why talk about something with a score if we can't use it to judge the inherent worth of an individual? It also said the highest score for my group was 1500+. Poor guy must see everything as slightly varied shades of dark gray.
I recall having to sit through all sorts of colorblindness teests any time I went to the optometrist between 4 and 15 years old. I've got about 10 things wrong with my eyes, but colorblindness isn't one of them. Tests in the doctor's office always included those circles with numbers in them, but I got a 6 on that 100 Hues test.
Although, in some cases the colorblindness alterations for games can help. It seems designers put a modicum of effort into making sure a UI actually works artistically then.
President Rex on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
16 for me. Pardon me while I lord my superior genetics over everyone. Yes, it is a competition. Why talk about something with a score if we can't use it to judge the inherent worth of an individual? It also said the highest score for my group was 1500+. Poor guy must see everything as slightly varied shades of dark gray.
Or it was a guy who just fucked around and hit "submit."
I got a 12 on the test. I think any differences in the lower ranges is probably just luck combined with your monitor's inability to properly display the minute colour difference.
Yeah, anything lower than probably 30 should be read as "probably not colorblind". Anything more than 100 should be read as "probably colorblind". If you think you're colorblind based on the online test, you should really go see an eye doctor to find out just how colorblind you are when you aren't looking at a monitor.
I'm also colorblind and yeah this shit pisses me off too because I regularly get lost in Shadow Complex because hey, green looks just the same as yellow or orange in that game for what guns you need to open what areas.
I'm also colorblind and yeah this shit pisses me off too because I regularly get lost in Shadow Complex because hey, green looks just the same as yellow or orange in that game for what guns you need to open what areas.
I don't get lost so much as waste a grenade/rocket/whatever because hell if I know which one opens what
joshofalltrades on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Yeah, anything lower than probably 30 should be read as "probably not colorblind". Anything more than 100 should be read as "probably colorblind". If you think you're colorblind based on the online test, you should really go see an eye doctor to find out just how colorblind you are when you aren't looking at a monitor.
At the same time, it's not like they can do anything to correct your colour blindness. If you've been living your entire life up to this point without issue, you're probably okay.
If you've run fourteen red lights and have the tickets to show for it and just can't figure out why... maybe you should stop driving, but the doctor would still just confirm your suspicions.
That is until they start doing surgery to correct it as was linked earlier.. if that ever happens.
Being aware of just how colorblind you are can help. It costs, what, 20 or 30 bucks to see an optometrist? When you get your results, you'll know your problem hues. I don't buy red/green/purple clothes by myself anymore. I can look at a preview image of a puzzle game and make a good guess whether or not it will be playable on my television. Maybe not everybody will have the same mileage as I do, but I say if you want to know, go get checked out.
joshofalltrades on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited July 2010
While it will be months at least before I hope to even have prototypes/a demo that I'd let others see, as an aspiring indie developer I'd like to keep this in mind while planning my games. I figure if I do make anything worth selling I'll need all the good will I can get.
So... what colour combinations are bad, which ones are good as a rule? I know Valve has a colorblind mode, but I'm not sure what it entails. Any suggestions for what I should be thinking about to keep things accessible to colorblind gamers?
While it will be months at least before I hope to even have prototypes/a demo that I'd let others see, as an aspiring indie developer I'd like to keep this in mind while planning my games. I figure if I do make anything worth selling I'll need all the good will I can get.
So... what colour combinations are bad, which ones are good as a rule? I know Valve has a colorblind mode, but I'm not sure what it entails. Any suggestions for what I should be thinking about to keep things accessible to colorblind gamers?
In general, watch your contrasts, and use symbols when you can't. It couldn't hurt to just convert everything to grayscale for a test pass, since if you can clearly tell everything apart like that, your color combinations should work in any situation. Depending on your game's resolution, you could even leave it in grayscale and claim that it's more realistic.
jothki on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Question for the left-handed people: What hand do you use for the mouse on a computer, and are there any kinds of games or control schemes you find frustrating on the computer?
Don't really game on the PC all that much but I've never had a problem using a mouse with the right hand. All lefties get used to using their off hand to some extent. It just varies.
I'm similar, though I game on PC a lot - I've always used the mouse right-handed though.
16 for me. Pardon me while I lord my superior genetics over everyone. Yes, it is a competition. Why talk about something with a score if we can't use it to judge the inherent worth of an individual? It also said the highest score for my group was 1500+. Poor guy must see everything as slightly varied shades of dark gray.
Was the "Left" control scheme not available in the first Halo? Have you tried it in newer games such as MW2 or Halo 3 and if so, does it help?
I can't stand the stock Southpaw control setups in dual-analog shooters either. I'm just that inept with using right sticks. The only dual-stick games I tend to be competent at are those in which both sticks perform the exact same functions (Katamari Damacy, Virtual On, etc).
You should try the Legacy stick scheme, then.
On the other hand, there was a sizable contigent of people in this forum that were appalled that people would want non-standard control schemes.
Also the issue with that online color test is that you have to have a perfectly calibrated monitor.
While it will be months at least before I hope to even have prototypes/a demo that I'd let others see, as an aspiring indie developer I'd like to keep this in mind while planning my games. I figure if I do make anything worth selling I'll need all the good will I can get.
So... what colour combinations are bad, which ones are good as a rule? I know Valve has a colorblind mode, but I'm not sure what it entails. Any suggestions for what I should be thinking about to keep things accessible to colorblind gamers?
In general, watch your contrasts, and use symbols when you can't. It couldn't hurt to just convert everything to grayscale for a test pass, since if you can clearly tell everything apart like that, your color combinations should work in any situation. Depending on your game's resolution, you could even leave it in grayscale and claim that it's more realistic.
Avoid using red/green and yellow/green pairs as opposing forces (i.e. green is good guys, red is bad guys!). Avoid having colors of the same intensity (i.e. if they're in grayscale they'll look the same).
Most red/green colorblindness switches the colors around based on distance or intensity (or as wikipedia puts it "poor red-green hue discrimination"). Blue/yellow colorblindess is misleading as the person can see blue, but generally cannot see yellow or green (they pretty much see only blue and red). Blue tends to be the most unaffected color. Although blue-colorblind and violet-colorblind people exist, blue/red tends to be the most functional set of opposing colors (it won't affect blue/yellow colorblind people and red/green colorblind people will be able to discern the importance of red even if it looks green).
Stoplights tend to have an order to them (that normal visioned people don't often notice). Red/green colorblind people tend to distinguish when it's good to go by where the light is on the mechanism and what traffic is doing instead of the color of the light.
President Rex on
0
eeSanGI slice like a goddamn hammer.Registered Userregular
edited July 2010
My mom discovered I was color blind when I asked her why stop lights were Red/Yellow/White. I was so confused 'cause everyone called it Green!
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Stoplights tend to have an order to them (that normal visioned people don't often notice). Red/green colorblind people tend to distinguish when it's good to go by where the light is on the mechanism and what traffic is doing instead of the color of the light.
Except for the stupid stoplights that are mounted horizontally.
I used to run into a set of these every time I visited Wisconsin, and I never had any idea what to do.
While it will be months at least before I hope to even have prototypes/a demo that I'd let others see, as an aspiring indie developer I'd like to keep this in mind while planning my games. I figure if I do make anything worth selling I'll need all the good will I can get.
So... what colour combinations are bad, which ones are good as a rule? I know Valve has a colorblind mode, but I'm not sure what it entails. Any suggestions for what I should be thinking about to keep things accessible to colorblind gamers?
In general, watch your contrasts, and use symbols when you can't. It couldn't hurt to just convert everything to grayscale for a test pass, since if you can clearly tell everything apart like that, your color combinations should work in any situation. Depending on your game's resolution, you could even leave it in grayscale and claim that it's more realistic.
Avoid using red/green and yellow/green pairs as opposing forces (i.e. green is good guys, red is bad guys!). Avoid having colors of the same intensity (i.e. if they're in grayscale they'll look the same).
Most red/green colorblindness switches the colors around based on distance or intensity (or as wikipedia puts it "poor red-green hue discrimination"). Blue/yellow colorblindess is misleading as the person can see blue, but generally cannot see yellow or green (they pretty much see only blue and red). Blue tends to be the most unaffected color. Although blue-colorblind and violet-colorblind people exist, blue/red tends to be the most functional set of opposing colors (it won't affect blue/yellow colorblind people and red/green colorblind people will be able to discern the importance of red even if it looks green).
Stoplights tend to have an order to them (that normal visioned people don't often notice). Red/green colorblind people tend to distinguish when it's good to go by where the light is on the mechanism and what traffic is doing instead of the color of the light.
Stay away from contrasting combinations of purple and blue, though, unless you make the purple significantly darker. That's often what gives me trouble.
Stoplights tend to have an order to them (that normal visioned people don't often notice). Red/green colorblind people tend to distinguish when it's good to go by where the light is on the mechanism and what traffic is doing instead of the color of the light.
Except for the stupid stoplights that are mounted horizontally.
I used to run into a set of these every time I visited Wisconsin, and I never had any idea what to do.
In Wisconsin at least, those will always be red on the left.
When I got my first job out of college, I had to wear a tie every day for the first time. I went home and went shopping with my mom. We picked up five shirts that worked with khakis and about a dozen ties.
Then we laid out on the bed each shirt individually, then each tie that matched that shirt and took a picture. I've still got that CDR around here somewhere, though now I have a wife to help.
The basic trick of clothes is, "Never own two things that don't match if you wear them together." That's actually pretty easy with men's clothes.
just makes me feel rubbish. I can literally see A and then the right halves of H and I.
The most surprising part of that page was this, "Some food may look definitely disgusting to color vision deficient individuals: a plate full of spinach, for instance, just appears to them like cow pat." What does spinach look like to color-guys? I never had any idea I was seeing it wrong.
just makes me feel rubbish. I can literally see A and then the right halves of H and I.
The most surprising part of that page was this, "Some food may look definitely disgusting to color vision deficient individuals: a plate full of spinach, for instance, just appears to them like cow pat." What does spinach look like to color-guys? I never had any idea I was seeing it wrong.
Spinach is a beautiful array of glorious hues. It is truly God's rainbow delight of the vegetable family. I feel sorry for you colour blind folks if you've never taken in the vivid, rich majesty that is a plate full of spinach.
Edit: Actually, the only way that "cow pat" comment makes any sense is if they are talking about something like creamed spinach. That just looks like a pile of green cow shit anyway.
just makes me feel rubbish. I can literally see A and then the right halves of H and I.
The most surprising part of that page was this, "Some food may look definitely disgusting to color vision deficient individuals: a plate full of spinach, for instance, just appears to them like cow pat." What does spinach look like to color-guys? I never had any idea I was seeing it wrong.
Spinach is a beautiful array of glorious hues. It is truly God's rainbow delight of the vegetable family. I feel sorry for you colour blind folks if you've never taken in the vivid, rich majesty that is a plate full of spinach.
I think my favorite part of Spinach is the orange and reds, it looks like a setting sun imo
Bust-a-move was the game that told me I had some level of color blindness. I used to love playing that game but there are two of the colors that look exactly the same to me. I finally got frustrated and stopped playing it.
I once told that to a friend and straight faced he answered "What two colors?". If I knew that then I wouldn't have the problem, silly goose.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
I have a question for non-color vision deficient folks...
I got around a ~100 on the test above, and the problem areas were spread out all along the color spectrum.
Now, when I look at that color spectrum above - and every color spectrum for that matter - I don't see a smooth transition from red to yellow to green, etc. Some of it is smooth, but a few bands of color seem to stick out like they don't belong there. For example, there's a dark band of color that stands out to me in between yellow and red on the left. There's a bunch of bands that stand out and don't look correct over in the blues and purples. In other words, when I look at that color spectrum above, it looks like someone ordered the colors wrong.
For those people who see perfect color vision, do you see those bands that stick out like they don't belong? Or, to you, does it look like a totally seamless transition from one color to the next with nothing 'sticking out'?
Posts
You probably won't even notice it except with those colorblind spot tests like the one in the OP.
However, if you got a 135 and you took the test seriously, you really do have mild-to-moderate color vision deficiency. If you are ever 'cured,' you would most assuredly notice a difference.
Huh. Well, learn something new about myself. Cool.
If you know someone good at soldering, you could have them replace those. They're tiny little surface-mount things.
Oh really?
Although, in some cases the colorblindness alterations for games can help. It seems designers put a modicum of effort into making sure a UI actually works artistically then.
Or it was a guy who just fucked around and hit "submit."
I got a 12 on the test. I think any differences in the lower ranges is probably just luck combined with your monitor's inability to properly display the minute colour difference.
I don't get lost so much as waste a grenade/rocket/whatever because hell if I know which one opens what
At the same time, it's not like they can do anything to correct your colour blindness. If you've been living your entire life up to this point without issue, you're probably okay.
If you've run fourteen red lights and have the tickets to show for it and just can't figure out why... maybe you should stop driving, but the doctor would still just confirm your suspicions.
That is until they start doing surgery to correct it as was linked earlier.. if that ever happens.
So... what colour combinations are bad, which ones are good as a rule? I know Valve has a colorblind mode, but I'm not sure what it entails. Any suggestions for what I should be thinking about to keep things accessible to colorblind gamers?
In general, watch your contrasts, and use symbols when you can't. It couldn't hurt to just convert everything to grayscale for a test pass, since if you can clearly tell everything apart like that, your color combinations should work in any situation. Depending on your game's resolution, you could even leave it in grayscale and claim that it's more realistic.
I'm similar, though I game on PC a lot - I've always used the mouse right-handed though.
Yeah, I also got a perfect score, and I've only taken the test once.
You should try the Legacy stick scheme, then.
On the other hand, there was a sizable contigent of people in this forum that were appalled that people would want non-standard control schemes.
Also the issue with that online color test is that you have to have a perfectly calibrated monitor.
Avoid using red/green and yellow/green pairs as opposing forces (i.e. green is good guys, red is bad guys!). Avoid having colors of the same intensity (i.e. if they're in grayscale they'll look the same).
Most red/green colorblindness switches the colors around based on distance or intensity (or as wikipedia puts it "poor red-green hue discrimination"). Blue/yellow colorblindess is misleading as the person can see blue, but generally cannot see yellow or green (they pretty much see only blue and red). Blue tends to be the most unaffected color. Although blue-colorblind and violet-colorblind people exist, blue/red tends to be the most functional set of opposing colors (it won't affect blue/yellow colorblind people and red/green colorblind people will be able to discern the importance of red even if it looks green).
Stoplights tend to have an order to them (that normal visioned people don't often notice). Red/green colorblind people tend to distinguish when it's good to go by where the light is on the mechanism and what traffic is doing instead of the color of the light.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Except for the stupid stoplights that are mounted horizontally.
I used to run into a set of these every time I visited Wisconsin, and I never had any idea what to do.
Stay away from contrasting combinations of purple and blue, though, unless you make the purple significantly darker. That's often what gives me trouble.
In Wisconsin at least, those will always be red on the left.
Then we laid out on the bed each shirt individually, then each tie that matched that shirt and took a picture. I've still got that CDR around here somewhere, though now I have a wife to help.
The basic trick of clothes is, "Never own two things that don't match if you wear them together." That's actually pretty easy with men's clothes.
The most surprising part of that page was this, "Some food may look definitely disgusting to color vision deficient individuals: a plate full of spinach, for instance, just appears to them like cow pat." What does spinach look like to color-guys? I never had any idea I was seeing it wrong.
Same here. That's another example of an unforgivably stupid design decision.
I mean they're supposed to be hard to see. Regular (superior) people have trouble seeing them.
A black outline, in my opinion kinda defeats the purpose of them being hidden.
I mean personally in forrest cover situation games I don't see people in camo, I only see them when they move.
Satans..... hints.....
Spinach is a beautiful array of glorious hues. It is truly God's rainbow delight of the vegetable family. I feel sorry for you colour blind folks if you've never taken in the vivid, rich majesty that is a plate full of spinach.
Edit: Actually, the only way that "cow pat" comment makes any sense is if they are talking about something like creamed spinach. That just looks like a pile of green cow shit anyway.
I think my favorite part of Spinach is the orange and reds, it looks like a setting sun imo
I once told that to a friend and straight faced he answered "What two colors?". If I knew that then I wouldn't have the problem, silly goose.
XBL:Phenyhelm - 3DS:Phenyhelm
I have a question for non-color vision deficient folks...
I got around a ~100 on the test above, and the problem areas were spread out all along the color spectrum.
Now, when I look at that color spectrum above - and every color spectrum for that matter - I don't see a smooth transition from red to yellow to green, etc. Some of it is smooth, but a few bands of color seem to stick out like they don't belong there. For example, there's a dark band of color that stands out to me in between yellow and red on the left. There's a bunch of bands that stand out and don't look correct over in the blues and purples. In other words, when I look at that color spectrum above, it looks like someone ordered the colors wrong.
For those people who see perfect color vision, do you see those bands that stick out like they don't belong? Or, to you, does it look like a totally seamless transition from one color to the next with nothing 'sticking out'?