You smug-faced crowds with kindling eye
Who cheer when soldier lads march by
Sneak home and pray you'll never know
The hell where youth and laughter go
So after a good long time playing the conquest mode, I have determined that Star Wars: Empire at War is a shit game developed by shit people
There is literally no way to win ever
Ever
So it flopped for a reason, then?
I kind of wished I'd bought it, though, after seeing some German lunatics are trying to make an Ivalice (specifically FFXII) mod for it. But I'm not paying regular price on the offchance they ever finish the thing.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Just get the Pirates expansion, it includes everything in The Guild 2 and is standalone
Cool, I can get Trine alongside it then and skip out on the original Guild 2.
Thanks for the info.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
So after a good long time playing the conquest mode, I have determined that Star Wars: Empire at War is a shit game developed by shit people
There is literally no way to win ever
Ever
So it flopped for a reason, then?
I kind of wished I'd bought it, though, after seeing some German lunatics are trying to make an Ivalice (specifically FFXII) mod for it. But I'm not paying regular price on the offchance they ever finish the thing.
There are so many fucking bizarre decisions in that game
The fact that the strategy map portion is not turned based but real time
The fact that there's reinforcements in land and space battles and you don't start with your entire force for no reason
The fact that you have to beat both a land and a space battle in order to capture even a single planet
It's just so fucked
I'm especially peeved about the real time strategy part, because if it were turn based, I might be able to actually have a chance! But instead it's real time for no reason and I can't do shit because the AI does it faster and how the fuck am I supposed to react and get fleets to a planet that's being attacked if it literally gives me a warning five seconds before they attack
How are you expected to multitask building structures on each individual planet, building ground forces on each individual planet, building space structures and ships for each individual planet, maneuvering them all between planets and researching technology and completing missions given to you by Mon Mothma or whatever if it's fucking real time? Who in the name of fuck can do all those things and still beat the AI
I cannot believe that no one just decided that hey, maybe we should just make a ground based RTS, Homeworld, and some light GalCiv-esque strategy together
Instead they did everything differently for no good reason
some German lunatics are trying to make an Ivalice (specifically FFXII) mod for it. But I'm not paying regular price on the offchance they ever finish the thing.
If there was any sort of civ-builder based in Ivalice I would buy the everloving daylights out of it.
for anyone who waited for the last minute and didn't get a copy of borderlands, I have two more from a four pack remaining for anyone interested. http://steamcommunity.com/id/Cykstfc
Just played a bit of the Witcher to see what it was like. I was expecting Oblivion style controls rather than Dragon Age style so that was a surprise. Graphics are a bit funky, everyone has creepy staring eyes. But it seems pretty fun so far.
Considering The Witcher is made with a game engine that is more than ten years old, the fact that it still looks as good as it does is a feat.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Okay I don't feel like making a new thread so I'll ask here.
Now that my PC has pretty much become my main gaming platform, do I need to get a gaming mouse? If so, what should I get thats cheap?
The only thing I would recommend (because it's pissing me off right now) is getting a mouse whose scroll wheel clicks into position. Mine is smooth, and it drives me bonkers when I'm trying to switch weapons in TF2 or cycle menu choices in Defense Grid.
Okay I don't feel like making a new thread so I'll ask here.
Now that my PC has pretty much become my main gaming platform, do I need to get a gaming mouse? If so, what should I get thats cheap?
The only thing I would recommend (because it's pissing me off right now) is getting a mouse whose scroll wheel clicks into position. Mine is smooth, and it drives me bonkers when I'm trying to switch weapons in TF2 or cycle menu choices in Defense Grid.
That's pretty much it. I've been using a version of a Microsoft Intellimouse for seven or eight years now, and I love them. Just get a mouse that's nice and feels comfortable in your hands.
But unlike keyboards, cheap-as-dirt mice aren't really worth being thrifty over. Just get something nice that's between $15 and $30.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
But unlike keyboards, cheap-as-dirt mice aren't really worth being thrifty over. Just get something nice that's between $15 and $30.
This, pretty much. Dirt cheap mice work fine for games, but they only work fine for 6 or 8 months. I've got an MX510, mostly because it feels nice and it's built solid.
A $50 mouse is way too much. But you don't want to buy some $3 Mogitech knock-off piece of junk either. A solid $20 mouse will last you for ages. The only reason I even got rid of my old original-model Intellimouse is because the ratchet on the scroll wheel finally broke, so it was randomly scrolling up and down at will.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So after a good long time playing the conquest mode, I have determined that Star Wars: Empire at War is a shit game developed by shit people
There is literally no way to win ever
Ever
So it flopped for a reason, then?
I kind of wished I'd bought it, though, after seeing some German lunatics are trying to make an Ivalice (specifically FFXII) mod for it. But I'm not paying regular price on the offchance they ever finish the thing.
There are so many fucking bizarre decisions in that game
The fact that the strategy map portion is not turned based but real time
The fact that there's reinforcements in land and space battles and you don't start with your entire force for no reason
The fact that you have to beat both a land and a space battle in order to capture even a single planet
It's just so fucked
I'm especially peeved about the real time strategy part, because if it were turn based, I might be able to actually have a chance! But instead it's real time for no reason and I can't do shit because the AI does it faster and how the fuck am I supposed to react and get fleets to a planet that's being attacked if it literally gives me a warning five seconds before they attack
How are you expected to multitask building structures on each individual planet, building ground forces on each individual planet, building space structures and ships for each individual planet, maneuvering them all between planets and researching technology and completing missions given to you by Mon Mothma or whatever if it's fucking real time? Who in the name of fuck can do all those things and still beat the AI
I cannot believe that no one just decided that hey, maybe we should just make a ground based RTS, Homeworld, and some light GalCiv-esque strategy together
Instead they did everything differently for no good reason
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
Edit: Also, your supposed to think strategically. The warning is kind of moot if you can't figure out that your planets NEXT DOOR to empire planets are going to be invaded. It's not like they can fly past your fleet parked at all the planets guarding the way into your more secure ones...well, unless your Empire and their Rebels, perhaps, but their pushing their luck going too deep.
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
How do you do well at the land portion? I messed around with the campaigns a bit, but I kept running into the issue where the "rocks" to my ground units' "scissors" were more like enormous fucking asteroids being hurtled from space onto tiny plastic safety scissors. A TIE mauler would roll up, plop down, and instakill seven squads of Rebel troopers before I could even get any tanks focused on them. And nobody ever seems to want to move.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I just linked to that site for quick reference. You can find that mouse cheaper if you do a little digging online. Amazon has it for 37.99 with free shipping for example
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
How do you do well at the land portion? I messed around with the campaigns a bit, but I kept running into the issue where the "rocks" to my ground units' "scissors" were more like enormous fucking asteroids being hurtled from space onto tiny plastic safety scissors. A TIE mauler would roll up, plop down, and instakill seven squads of Rebel troopers before I could even get any tanks focused on them. And nobody ever seems to want to move.
Basically they will list their strengths and weaknesses in the actual unit details. In fact, it even lists it as Strong against and Weak against, if I recall correctly. TIE maulers are weak as shit and anti vehicle infantry waste them in a second, but they have a self destruct mode that they can use...takes several seconds to go off, but if their blinking red in the middle of your dudes you might want to move them.
Infantry come in two flavors, good against other infantry and anti vehicle. Best to mix them both up, then toss in some tanks for armor backup. T2-B tanks are good anti infantry, and are best to start with before the heavy armor comes in. T4-s come later.
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
How do you do well at the land portion? I messed around with the campaigns a bit, but I kept running into the issue where the "rocks" to my ground units' "scissors" were more like enormous fucking asteroids being hurtled from space onto tiny plastic safety scissors. A TIE mauler would roll up, plop down, and instakill seven squads of Rebel troopers before I could even get any tanks focused on them. And nobody ever seems to want to move.
Basically they will list their strengths and weaknesses in the actual unit details. In fact, it even lists it as Strength and Weakness, if I recall correctly. TIE maulers are weak as shit and anti vehicle infantry waste them in a second, but they have a self destruct mode that they can use...takes several seconds to go off, but if their blinking red in the middle of your dudes you might want to move them.
Infantry come in two flavors, good against other infantry and anti vehicle. Best to mix them both up, then toss in some tanks for armor backup. T2-B tanks are good anti infantry, and are best to start with before the heavy armor comes in. T4-s come later.
If you want to play I'll show you the ropes whenever you want.
Well I know about the weaknesses and the strengths. My only problem is that the "weaknesses" are more like "stuff that will instantly kill you," but the game moves so fast that you don't get time to react.
Also is there some kind of co-op galactic game or something? I have absolutely zero interest in learning skirmish/multiplayer.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
How do you do well at the land portion? I messed around with the campaigns a bit, but I kept running into the issue where the "rocks" to my ground units' "scissors" were more like enormous fucking asteroids being hurtled from space onto tiny plastic safety scissors. A TIE mauler would roll up, plop down, and instakill seven squads of Rebel troopers before I could even get any tanks focused on them. And nobody ever seems to want to move.
Basically they will list their strengths and weaknesses in the actual unit details. In fact, it even lists it as Strength and Weakness, if I recall correctly. TIE maulers are weak as shit and anti vehicle infantry waste them in a second, but they have a self destruct mode that they can use...takes several seconds to go off, but if their blinking red in the middle of your dudes you might want to move them.
Infantry come in two flavors, good against other infantry and anti vehicle. Best to mix them both up, then toss in some tanks for armor backup. T2-B tanks are good anti infantry, and are best to start with before the heavy armor comes in. T4-s come later.
If you want to play I'll show you the ropes whenever you want.
Well I know about the weaknesses and the strengths. My only problem is that the "weaknesses" are more like "stuff that will instantly kill you," but the game moves so fast that you don't get time to react.
Also is there some kind of co-op galactic game or something? I have absolutely zero interest in learning skirmish/multiplayer.
You can turn down the game speed if it's giving you trouble, by the way. I think the default might be set on fast, but you can slow it down. You can also throw your guys into bunkers etc, but you really don't have to unless your defending.
Co-Op is not a hard option in there, and unless you use mods I don't recall a way to do it in Galactic Conquest. Been a bit since I played vanilla so I have to check, unless you can add multiple players and set some to AI, and just group up. Skirmish can be done the same way, you just ally with someone and beat up on AI opponents.
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Posts
You bastard
If anyone could gift me Grand Ages Rome Gold, I will gladly paypal the amount to whatever helpful individual is responsible.
http://store.steampowered.com/sub/2996/
EDIT
Well God Damn it, that is what I get for buying Helloween things that will haunt his dreams and harrow -yes- his very soul.
Steam - Partizanka | Live - Partizanka
So it flopped for a reason, then?
I kind of wished I'd bought it, though, after seeing some German lunatics are trying to make an Ivalice (specifically FFXII) mod for it. But I'm not paying regular price on the offchance they ever finish the thing.
Read my book. (It has a robot in it.)
Cool, I can get Trine alongside it then and skip out on the original Guild 2.
Thanks for the info.
There are so many fucking bizarre decisions in that game
The fact that the strategy map portion is not turned based but real time
The fact that there's reinforcements in land and space battles and you don't start with your entire force for no reason
The fact that you have to beat both a land and a space battle in order to capture even a single planet
It's just so fucked
I'm especially peeved about the real time strategy part, because if it were turn based, I might be able to actually have a chance! But instead it's real time for no reason and I can't do shit because the AI does it faster and how the fuck am I supposed to react and get fleets to a planet that's being attacked if it literally gives me a warning five seconds before they attack
How are you expected to multitask building structures on each individual planet, building ground forces on each individual planet, building space structures and ships for each individual planet, maneuvering them all between planets and researching technology and completing missions given to you by Mon Mothma or whatever if it's fucking real time? Who in the name of fuck can do all those things and still beat the AI
I cannot believe that no one just decided that hey, maybe we should just make a ground based RTS, Homeworld, and some light GalCiv-esque strategy together
Instead they did everything differently for no good reason
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It seems like the pricing is slowly going back to normal. In the last few minutes the sale pricing has been disappearing from the specials list.
Edit: And the store pages are back to listing the regular prices, too.
Ah, it was fun while it lasted.
If there was any sort of civ-builder based in Ivalice I would buy the everloving daylights out of it.
http://steamcommunity.com/id/Cykstfc
Considering The Witcher is made with a game engine that is more than ten years old, the fact that it still looks as good as it does is a feat.
- The Four Horsemen of the Apocalypse (2017, colorized)
Now that my PC has pretty much become my main gaming platform, do I need to get a gaming mouse? If so, what should I get thats cheap?
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
No, you do not need a gaming mouse. PC's been my primary gaming platform for most of my life, and I've never felt the need to use a gaming mouse.
The only thing I would recommend (because it's pissing me off right now) is getting a mouse whose scroll wheel clicks into position. Mine is smooth, and it drives me bonkers when I'm trying to switch weapons in TF2 or cycle menu choices in Defense Grid.
http://www.newegg.com/Product/Product.aspx?Item=N82E16826104178&Tpk=logitech%20mx%20518
I have one for my desktop and laptop and love it. (Also the wheel clicks).
And its not a "GAM3RZ" mouse per se. Just a good 5 button mouse with a DPI changing switch.
That's pretty much it. I've been using a version of a Microsoft Intellimouse for seven or eight years now, and I love them. Just get a mouse that's nice and feels comfortable in your hands.
But unlike keyboards, cheap-as-dirt mice aren't really worth being thrifty over. Just get something nice that's between $15 and $30.
- The Four Horsemen of the Apocalypse (2017, colorized)
$49 isn't quite my definition of cheap
Is that as low as Im going to get?
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Games I just bought:
BG&E
Borderlands
L4D2
tuftoo
Also if you could tell me where to install them that'd be great (I'm computer retarded, you see)
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
- The Four Horsemen of the Apocalypse (2017, colorized)
...I beat that mode all the time. It's more straight forward with the Empire though. With the Rebels you have to sneak through blockades and take the planet. You don't HAVE TO take the space and the planet to capture it, just the land...which is why the Rebels can get past space blockades.
Building things is simple since it's que based..you que up a BUNCH of stuff and it does it's thing...not one at a time.
It's all real time, not turn based strat. Never was supposed to be, so not sure where you thought it might be. If you think that's bad, don't ever play Starcraft 2.
The game is fun as hell if you understand it, although the space portions are certainly my favorite aspect the land picked up with the expansion.
Edit: Also, your supposed to think strategically. The warning is kind of moot if you can't figure out that your planets NEXT DOOR to empire planets are going to be invaded. It's not like they can fly past your fleet parked at all the planets guarding the way into your more secure ones...well, unless your Empire and their Rebels, perhaps, but their pushing their luck going too deep.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
One.
I can't do this cold turkey, Valve.
How do you do well at the land portion? I messed around with the campaigns a bit, but I kept running into the issue where the "rocks" to my ground units' "scissors" were more like enormous fucking asteroids being hurtled from space onto tiny plastic safety scissors. A TIE mauler would roll up, plop down, and instakill seven squads of Rebel troopers before I could even get any tanks focused on them. And nobody ever seems to want to move.
- The Four Horsemen of the Apocalypse (2017, colorized)
I just linked to that site for quick reference. You can find that mouse cheaper if you do a little digging online. Amazon has it for 37.99 with free shipping for example
http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50/ref=sr_1_1?ie=UTF8&s=electronics&qid=1278354632&sr=8-1
Ive had these for 6 years now and still going. You get what you pay for.
Make a wishlist for Steam's Christmas sale.
Dragon Age + expansion for $20!
iD pack for $15!
The complete collection of Tomb Raider games for a cool $10!
But thats because its the best mouse on the planet.
One of the PA TF2 servers has its own map pack you can get from the TF2 thread.
Basically they will list their strengths and weaknesses in the actual unit details. In fact, it even lists it as Strong against and Weak against, if I recall correctly. TIE maulers are weak as shit and anti vehicle infantry waste them in a second, but they have a self destruct mode that they can use...takes several seconds to go off, but if their blinking red in the middle of your dudes you might want to move them.
Infantry come in two flavors, good against other infantry and anti vehicle. Best to mix them both up, then toss in some tanks for armor backup. T2-B tanks are good anti infantry, and are best to start with before the heavy armor comes in. T4-s come later.
Here, this site might help.
http://eaw.heavengames.com/units/
If you want to play I'll show you the ropes whenever you want.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Well I know about the weaknesses and the strengths. My only problem is that the "weaknesses" are more like "stuff that will instantly kill you," but the game moves so fast that you don't get time to react.
Also is there some kind of co-op galactic game or something? I have absolutely zero interest in learning skirmish/multiplayer.
- The Four Horsemen of the Apocalypse (2017, colorized)
Buying like 15 games for less than the price of that mouse certainly skews my perception of cost.
Well I know about the weaknesses and the strengths. My only problem is that the "weaknesses" are more like "stuff that will instantly kill you," but the game moves so fast that you don't get time to react.
Also is there some kind of co-op galactic game or something? I have absolutely zero interest in learning skirmish/multiplayer.
You can turn down the game speed if it's giving you trouble, by the way. I think the default might be set on fast, but you can slow it down. You can also throw your guys into bunkers etc, but you really don't have to unless your defending.
Co-Op is not a hard option in there, and unless you use mods I don't recall a way to do it in Galactic Conquest. Been a bit since I played vanilla so I have to check, unless you can add multiple players and set some to AI, and just group up. Skirmish can be done the same way, you just ally with someone and beat up on AI opponents.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Pretty much :P
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
"I don't really want to play any of these games. What the fuck is wrong with me?"
WHOOPS.JPG