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[DnD 4E PbP] Shadowfell and Beyond (OOC)

SquintsSquints Registered User regular
edited April 2011 in Critical Failures
RECRUITING IS OVER. Thank you for your interest!


If you are weary of playing PbP with a DM that has never done so via that medium, stop reading now.

However, if you want to play DnD 4E, beginning with a newbie run through the Shadowfell story (levels 1-3) and then further out - maybe to levels 10 and beyond - then stick around.

I need 6 PCs. Preferably in a party of:

1 Defender
2 Strikers
1 Controller
1 Leader
The sixth member should be the utility guy or girl. Someone who can be the second healer and deal/take a little damage.

I would prefer if classes/races were selected from the first two Players Handbooks, but I may make exceptions - with the understanding that I'm not that fluent with those character types. I also request that there are no hybrid classes. I want down-and-dirty, mud-and-blood DnD (are hybrids incapable of this? Who knows, but it sounded good).

I'd like players that haven't memorized Shadowfell. I realize I can't make people prove they have never played the campaign, but if you have and/or are privy to information, please do not act on it so that others can enjoy the game to the fullest.

I realize that this is a similar game to Kelor's, but Critical Failures is brimming with gamers that want to play 4E, so I'll offer another chance at it.

In case you don't know, some resources:

Dice Rollers:
Invisible Castle and Orokos.

Sharing Character Sheets:
Orokos.

Other links:
Quickstart rules - http://www.wizards.com/dnd/files/quickstartrules.pdf (you can right-click save as)
Character creator download - http://www.wizards.com/dnd/images/4new/Spotlight_Download_Demo.png
Character sheets and power cards for personal reference - http://www.dragonavenue.com/dnd/post/4th_edition_character_sheets_and_power_cards/

Characters will begin with general equipment. You can do this using the Auto Buy button in the character generator, but it is basically: The best armor your character can wear (that isn't a magic item), the best weapon/implement combo (ex: dagger/orb for wizards, again not a magic item), adventurer's gear, and a ranged weapon choice for melee characters without magic - you will have 20 bullets/arrows or 5 daggers to throw or 3 javelins to throw.

Please submit characters in your favored way. Try to keep it limited to two characters. Feel free to ask any questions, this is my first time submitting a game so I'm sure I missed something.



The following are characters that were not accepted, but I would be willing to add later if needed

Reserves

Kharn, Dragonborn Inspiring Warlord - Leader (Phyphor)
Kingsley Zissou, Tactical(ish) Warlord - Leader (Nerfthatman)
Bedgar Davrius, Pensive Wizard - Controller (Farangu)
Renholt Whitecrag, Razorclaw Shifter Druid - Controller (Cyros)

Squints on
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Posts

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    So no magic items, is what I'm understanding?


    EDIT: And when will recruitment be open until?

    Also, for those of us who have not done the Shadowfell story and don't know it at all, what kinds of story hooks should we be thinking about with our backstory?

    3cl1ps3 on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2010
    Just a tip, put [recruiting] in the title of your thread (edit thread title by editing your original post). Good luck!

    Powerpuppies on
    sig.gif
  • markbrunomarkbruno Registered User regular
    edited July 2010
    I'd like to throw my hat into the ring as a potential player. I have a Tiefling Paladin in mind, and can have something created in just a moment.

    markbruno on
    Mark Bruno
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    If I wanted to make a Monk, would you be super unhappy? I know they're PHB3 but they're such a cool class.

    3cl1ps3 on
  • SquintsSquints Registered User regular
    edited July 2010
    No magic items during character generation. But there will be plenty gained!

    Hooks:

    A man named Douven Staul has taken the party under his wing with the intent of training you all into an adventuring group. He has the dream of creating a mercenary company singular entities and governments can hire for various activities. Some of you may have known one another for years or as few as six months - long enough that you trust each other in a battle.

    Staul has learned of dragon's tomb near Winterhaven, a small village a few days away. A dragon's tomb means a dragon's hoarde, does it not? With the hope of treasure (and an instant influx of money to really get this mercenary company rolling), he heads to Winterhaven.

    That was three months ago.

    Something has obviously happened to your mentor, and it's up to you to find out what.

    Squints on
  • SquintsSquints Registered User regular
    edited July 2010
    3clipse wrote: »
    If I wanted to make a Monk, would you be super unhappy? I know they're PHB3 but they're such a cool class.

    I could probably make a monk work. I'm not a huge fan of psionics outside psionic-based campaigns, but Monks channel theirs through their fists so it's more in tune with the nature of Shadowfell. I just didn't want bolts of mind energies flying about and whatnot in this particular setting. I love Dark Sun, but that's a whole different animal!

    Squints on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    One submission per Interestee?

    I'm down, like Monica Lewinski.....

    Trying to decide between a Dwarven Fighter (battlerager), Warden, or a dagger rogue.

    Snowdown on
  • SquintsSquints Registered User regular
    edited July 2010
    I'd prefer 2 submissions max, Snowdown. Of different class types, as well :)

    Squints on
  • markbrunomarkbruno Registered User regular
    edited July 2010
    As promised, here's my proposed character -- a tiefling paladin.

    http://4e.orokos.com/sheets/2146

    I couldn't fit all of his background onto the character sheet, so I have more if necessary.

    Thanks!

    -- mark

    markbruno on
    Mark Bruno
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  • SquintsSquints Registered User regular
    edited July 2010
    Thanks, markbruno. Your sling has 20 bullets, although I'll probably be lenient on arrows and bullets. Javelins, daggers, and other weapons that can be thrown will have very defined amounts.

    Squints on
  • SipexSipex Registered User regular
    edited July 2010
    I'd like to play a striker, a Sorceror would be nice, either Human or Half-elf, I haven't decided. I'll post my sheet once it's made.

    edit: Nevermind, didn't realise orokos required the character generator. I've never been able to get that thing working for my computer.

    Sipex on
  • SquintsSquints Registered User regular
    edited July 2010
    Sipex wrote: »
    I'd like to play a striker, a Sorceror would be nice, either Human or Half-elf, I haven't decided. I'll post my sheet once it's made.

    edit: Nevermind, didn't realise orokos required the character generator. I've never been able to get that thing working for my computer.

    Well, you can just post your sheet(s), if you want. I'll re-create him via the generator myself and upload it 8-)

    Squints on
  • markbrunomarkbruno Registered User regular
    edited July 2010
    Squints wrote: »
    Thanks, markbruno. Your sling has 20 bullets, although I'll probably be lenient on arrows and bullets. Javelins, daggers, and other weapons that can be thrown will have very defined amounts.

    I'll note that on the sheet, Squints. And I just realized you asked for two characters, so here's a second submission: Arannis d'Aemar, an Eladrin Rogue.

    http://4e.orokos.com/sheets/2147

    Thanks again! Oh, and feel free to call me Mark. :)

    markbruno on
    Mark Bruno
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    Steam: markbruno

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  • SipexSipex Registered User regular
    edited July 2010
    I'll have to do it later then, I'll post it on myth weavers.

    But, just for the general feel.

    Gene Narrowbucket, Half-elf Sorceror
    (Insert normal 1st level sorceror build here, nothing fancy. Can I use Arcane power or should I stick to the PHB2?)
    Probably using a staff or wand as implement.

    Personality:
    Gene is a quiet guy who prefers to communicate through body language rather than words as he's prone to saying stupid things when he opens his mouth. Around friends he becomes more charismatic, damn the consequences, because he trusts them. Because he's spent a lot of time listening Gene has developed the keen ability to read people easily (high insight).

    Fitting in with his quietness, Gene is rather careful and has to be persuaded to go somewhere scary by himself although he's often willing to follow behind someone who's braver. He doesn't consider himself cowardly, just cautious.

    Backstory:
    Gene was raised in the city with a pretty normal child hood but when he hit his adolescant years he began to develop strange powers. The locals trained in arcana did not know what to do with him as they weren't familiar with the idea of sorcery and without a place to fit in, Gene was ostracised.

    Shortly after developing his powers a man by the name of Douven showed up in town and Gene was summoned forward once more. The locals explained that Douven would be able to help Gene develop and control his powers in exchange for servitude and agreeing to work on some...project the man had in mind. Having no where else to belong Gene hastily agreed to go with the man in hopes that he'd be able to help him belong.

    Sipex on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Oh, another question - what will you accept for backgrounds? PHB2/Scales of War/etc, or just PHB2, or...?

    3cl1ps3 on
  • SquintsSquints Registered User regular
    edited July 2010
    I always liked Sorcerors. Lithe fellows that explode with uncontrollable power. Let's stick with PHB for 1st level characters; when you level up we can begin to work in Arcane Power.

    For backgrounds, I'd prefer using the PHB with this scenario. You can use the PHB 3 monk specific backgrounds, though!

    I'm just trying to make it easier for everyone to get involved. Some of us have more resources than others, you know?

    PS that Sims thread is epic

    Squints on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Totally. I bought 1 month of DDI for Monster Builder mostly, since I'm going to be running a Dark Sun game in about a month =P

    3cl1ps3 on
  • WoogityWoogity Registered User regular
    edited July 2010
    ill have a barbarian up for you in a bit, on the fence as to what race i want, Also i would like to throw in a wizard. just out of curiosity are you saying only phb 1/2 for feats and such as well? or just classes/ races.

    im interested in this for the polearm feats in martial power 2 and versatile expertise

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
  • waffletamuwaffletamu Registered User regular
    edited July 2010
    Long time lurker - rare poster. Never played D&D before, but a group of guys and I are going to start a game in a few weeks with some basic core rules stuff. Not really familiar with Shadowfell - sounds like fun.

    Jamael - Goliath Fighter (great weapon) - Defender

    Jamael spent the first 33 years of his life among the Koltash clan of Goliath, keeping only to the mountain tops. Trained from birth, he is exceptionally skilled with the great-sword forged for him as a protector of the tribe. One winter night he was sent on a scouting mission down the slope of the mountain to look for future camp grounds / hunting grounds. He arrived home at daybreak only to find his village had vanished.

    There was no trace of a fight, no houses, no possessions, not his beloved fighting ring where he spent hours of practice daily. It was as if his entire existence had vanished. Armed only with the equipment he took for the scouting sortee, Jamael has made the ultimate decision - he has left his mountain home and descended into the world to try and discover the answer of his village's disappearance.

    The races and creatures of this new world surprise him. Of course he has heard stories of smaller races, fantastic creatures, and far off lands; but to experience them is altogether different. He is socially awkward, easily duped, but kind and stalwart. He is not foolish or slow, but is taking some time getting used to the ways of the world. Surviving only on the money made for hiring his strength and sword, he is getting progressively dismayed at the lack of information about his village as the campaign opens.

    Character Sheet

    waffletamu on
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  • SquintsSquints Registered User regular
    edited July 2010
    Woogity wrote: »
    ill have a barbarian up for you in a bit, on the fence as to what race i want, Also i would like to throw in a wizard. just out of curiosity are you saying only phb 1/2 for feats and such as well? or just classes/ races?

    The problem is that I don't have PHB 3. So I'd be working blind with anything you gave me. But I should be able to handle feats and the like.

    I'd like to stick with races/classes in the first two PHBs. But I can make anything work, I suppose. I just don't see a minotuar or a shardmind fitting into the particular setting.

    So far we kinda have like an X-Men thing going on.
    3clipse is Wolverine
    Mark is Beast
    Sipex is Jean Grey
    Waffle is Colossus

    Squints on
  • waffletamuwaffletamu Registered User regular
    edited July 2010
    Squints wrote: »
    The problem is that I don't have PHB 3. So I'd be working blind with anything you gave me. But I should be able to handle feats and the like.

    I'd like to stick with races/classes in the first two PHBs. But I can make anything work, I suppose. I just don't see a minotuar or a shardmind fitting into the particular setting.

    So far we kinda have like an X-Men thing going on.
    3clipse is Wolverine
    Mark is Beast
    Sipex is Jean Grey
    Waffle is Colossus
    Who is going to be Rogue? What is Anna Paquin up to besides frenching blood-sucky dudes?

    waffletamu on
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  • markbrunomarkbruno Registered User regular
    edited July 2010
    waffletamu wrote: »
    What is Anna Paquin up to besides frenching blood-sucky dudes?

    My guess is frenching blood-sucky ladies, too! :mrgreen:

    markbruno on
    Mark Bruno
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  • bratrbratr Registered User regular
    edited July 2010
    I have to adjust his items but I will be submitting a wizard.

    I love the core books. :)

    bratr on
  • AlphaboomerangAlphaboomerang Registered User regular
    edited July 2010
    I'm definitely down, as a lurkity-lurker, submitter for every recruitment thread I see =P.

    I'll be submitting an Avenger and a Paladin. Religious Hooks are always my favorite.

    Alphaboomerang on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Okidoke.

    Caleb Baernson, Human Monk.

    Appearance and Personality:
    Caleb has dark brown hair and eyes the color of old moss. He is tall for a human and very well muscled, athletic and quick. He carries a backpack, and from his waist hang a leather sling and a large pouch that bulges with small, flat stones. He wears a simple black robe made from thick cotton, and from his neck hangs a small copper charm.

    He is generally quiet and reserved, but friendly and pleasant when he speaks. He makes no unnecessary movements and, if he doesn't move or speak, peoples' eyes tend to simply slip right over him without noticing his presence. When not actively moving, speaking, or otherwise doing something, he meditates (and sometimes he meditates even while doing something else!), his composure and iron self-control apparent in every word he speaks and every action he takes.
    Background:
    The storms around Winterhaven have always been bad. Snow and hail, driven by powerful winds, buffet the area, burying everything in a carpet of white as far as the eye can see. Indeed, the town's name comes from the fact that it is the only oasis of safety in the area during the long, cold winter months.

    So it was surprising when Baern Anvilfist, abbot of a small dwarf monastery situated several miles outside Winterhaven, found a crying human child on the steps of his monastery after a fierce blizzard. He had no idea where the babe came from, or who had left him. Presumably he had been with his parents, lost in the storm, and the travelers (knowing that they would likely freeze to death in the whiteout before ever finding their way to Winterhaven) had found the monastery, its gate closed and barred while all the monks sheltered deep within its walls, and left the child, hoping that he would be found so that he, at least, might live.

    Baern’s initial instinct was simply to take the child to Winterhaven and leave him in the safekeeping of the orphanage; however, something within him compelled him not to. Perhaps it was a feeling of compassion for the child, now sleeping soundly in his arms; or, perhaps he saw in this human newborn, which had somehow survived a blizzard, a fortitude and strength of will not normally found in humans and realized that he had the potential to become a highly skilled monk.

    The decision was not received well by all at the monastery, as it had traditionally been a dwarven monastery. Many of the younger monks, their sense of pride and importance inflated because of their lack of years, objected to it, convinced that it would ruin the “purity” of the place. However, Baern (and many of the older monks), knew that there had been times in the past when non-dwarves had trained at the monastery, and so Baern adopted the child, only the first name of whom was known: Caleb (when he was found, a small bronze charm with the named etched into it was found clutched in his tiny fist, a gift from a doting uncle).

    Caleb (now Baernson) trained with the dwarves, and it quickly became clear that Baern’s choice had been a wise one. He was never without the charm he had been found with, and even used it as his ki focus when meditating (which was not unheard of – many of the dwarves used small toy hammers or other such trinkets, the only keepsakes of the lives they had left behind upon beginning their path to monastic life). Caleb was as strong any dwarf there, and faster than all of them; by the time he was 22 the only monk he could not defeat in one-on-one combat was his adopted father, and even then the fights were not entirely one-sided. Skilled as he was, though, he yearned to know what the world was like outside the walls (and the small areas of forest he had seen while venturing outside the monastery to train or meditate), to discover what his life could have been like had he not been adopted b y the monks. As much as it saddened him, Baern had always known in his heart that this day would one day come, and so he prepared the young monk for the outside world, giving him food, and water, and everything he would need to survive while venturing on his own (protection was not something either of them was concerned about, as anyone attacking Caleb would soon discover why this was a very poor idea). On the day that he left each monk bid him farewell, and so he departed.

    He journeyed first to Winterhaven, where he learned that (unlike the monastery), the world is full of people quick to take advantage of you. No fewer than three pick-pockets tried to rob him before word spread that anyone trying to steal from the berobed stranger in town would quickly find themselves staring at the sky and unable to move their limbs for several minutes. Walking the streets alone one night, Caleb was attacked by a group of thieves who had, in their flawed, alcohol-rotted brains, decided that ganging up on him would definitely allow them to successfully rob him (which at this point had become a matter of principle, even if he had no valuables whatsoever).

    This turned out to be a tremendous mistake on their part, and it just so happened that Douven Staul had just left a nearby tavern and was watching, weighing the pros and cons of helping this stranger. It turned out he didn’t need to; Caleb moved like lightning, spinning between the thieves, striking, throwing, dodging, countering; within half a minute all four of the assailants were unconscious or otherwise disabled. Caleb took a moment to compose himself and then continued walking, the picture of control. Staul, intrigued, approached the young man (very cautiously!) and struck up a conversation, eventually asking if Caleb had ever considered adventuring or mercenary work. He hadn’t, but, always open to new experiences, he began working for Staul, spending 8 months under his employ before Douven declared that he was leaving for Winterhaven to investigate the Dragon’s Hoarde. Caleb offered to accompany him, knowing the area around Winterhaven fairly well, but Staul told him to stay and continue the company’s work without him.

    Three months passed without any word of Staul being delivered to Caleb or any of the others; it was time they found out what had become of him.
    Sorry about the long backstory; I ended up getting super into this character as I was writing him >.>

    Sheet: http://4e.orokos.com/sheets/2149

    EDIT: Character builder details:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Caleb Baernson, level 1
    Human, Monk
    Monastic Tradition: Stone Fist
    Birth - Among Another Race: Among Another Race (Dwarf)
    Background: Birth - Among Another Race (Among Another Race (Dwarf))

    FINAL ABILITY SCORES
    Str 16, Con 12, Dex 18, Int 10, Wis 12, Cha 8.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8.


    AC: 18 Fort: 15 Reflex: 16 Will: 14
    HP: 24 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Endurance +8, Stealth +9, Perception +6, Acrobatics +9, Athletics +8

    UNTRAINED SKILLS
    Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History, Insight +1, Intimidate -1, Nature +1, Religion, Streetwise -1, Thievery +4

    FEATS
    Human: Implement Expertise (Ki Focuses)
    Level 1: Unarmored Agility

    POWERS
    Bonus At-Will Power: Five Storms
    Monk at-will 1: Crane's Wings
    Monk at-will 1: Dragon's Tail
    Monk encounter 1: Open the Gate of Battle
    Monk daily 1: Whirling Mantis Step

    ITEMS
    Monk Unarmed Strike, Cloth Armor (Basic Clothing), Adventurer's Kit, Ki Focus, Sling, Sling Bullets (20)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    3cl1ps3 on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Mine will be have to be posted tomorrow, seeing as work is blocking me from RDPing my home PC to use char builder ;)

    Snowdown on
  • SquintsSquints Registered User regular
    edited July 2010
    So... we could use a leader?

    Squints on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Doh, just re-read the equipment requirements. Fixing the extra ammo thing.

    3cl1ps3 on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Equipment fix'd.

    3cl1ps3 on
  • SipexSipex Registered User regular
    edited July 2010
    Leader? Looks like, yes.

    I'd volunteer but the last PbP game I played (which died, damnit) I was the leader and my current in person game I play a DMPC leader so I want some variety.

    It might seem selfish to apply, yes, but like I said, my PbP game died due to missing DM and my in person game plays...on average once every two months right now :(

    Sipex on
  • AlphaboomerangAlphaboomerang Registered User regular
    edited July 2010
    Here's a Defender with absolutely awful skills involving anything other than talking to people.

    Rhogar Softborn, Dragonborn Paladin!

    Background:
    Rhogar was made an orphan by war, as many dragonborn are. When his parents both died in the same battle, he was seven years old and already a disappointment in their eyes. His muscles weren't as developed as the other dragonborn youngsters, and he couldn't take as much punishment. On the sparring fields, his fighting style lacked a certain... aggression favored by his neighborhood. So when his parents died, and a kindly old cleric of Bahamut told him he would stay at the temple, he was frightened... but also a little bit relieved. Gone were the days of competition, and eternal failure. This was the beginning of a new life!

    How little he knew. At the temple of Bahamut, he was thrown into an even tougher training regimen with other orphans of war, children aged 6 through 12 being honed into living weapons of the Platinum Dragon. Once again, he was mocked, nicknamed Softborn, Runt and Limpsword. When he hit the age of fourteen, the kindly old cleric (who barely remembered him) blessed him and his new-forged sword alongside the others who had "graduated" into Paladin-squires. They were to be sent among the true Paladins of Bahamut in order to learn from their perfection so that they may become such paragons someday.

    Rhogar was assigned to an introverted nobody of a Paladin, Julius something-or-other, he never quite learned his last name the entire seven years they were together. Perhaps "together" is too strong a word, for Julius spent most of his time polishing his sword, praying, riding, or battling... generally doing everything BUT paying any attention to his squire. Rhogar assumed he was a fair fighter, as he lived through every fight, and came out relatively unscathed...

    But then came the battle of the Steppes.

    Maddened Cultists of Tiamat had swarmed down the slopes, unseeing hate and greed in their eyes. Julius had barely managed to strap on his armor before they were on top of him. Julius went down in a pile of rough clothing and crude clubs. Rhogar took up his sword, the first time he would use it in any combat beyond the safety of a training hall.

    The next few minutes were a blur. When he snapped back to reality, Rhogar was alone among a pile of corpses, his sword, sheathed in light, slowly dimming. His master dead, Rhogar had failed in his duty. He swore upon his sword that it would never happen again.

    Two years later, and his mercenary captain, Douven Staul, has disappeared. The memories of his failed master resurfacing, Rhogar gathered his limited belongings and headed to Staul's last known location, Winterhaven. The road has not been kind to Rhogar, however, and he arrives in town with little more than his gear an 9 silver pieces to his name.

    Wow, that... that was much longer than I anticipated. Looks like Rhogar has a somewhat cliched past though. My bad, it was very stream-of-consciousness =P

    Personality:
    Rhogar is on the short side for a Dragonborn, and really not very muscular at all. His combat prowess comes purely through the guidance of Bahamut. He is fairly self-conscious around those of obvious martial skill, feeling as though he needs to compensate for his lack of it. He absolutely hates having to let comrades fall, and will take absurd risks to see that such an event never comes to pass.

    Alphaboomerang on
  • SquintsSquints Registered User regular
    edited July 2010
    I posted submissions thus far, in the first post. As you can see, strikers and defenders will have more competition to get in the game.

    Right now I am wrangling maps... trying to figure out maptools.

    Squints on
  • waffletamuwaffletamu Registered User regular
    edited July 2010
    Since we are in need of a leader - I humbly submit Daine p'Morek

    Human Cleric of Pelor

    Daine was born into a small farming community along a small river. Always a devout man, Daine and his family followed closely the teachings of Pelor: giving to those less fortunate despite meager earnings; he was a frequent volunteer for duty in the town Sheriff's brigade to correct the smallest of wrongs. During the middle of his life, ~ age 40, Daine was noticed by a new Pelorian friar at the local abbey. His progessive martial skill combined with his faith led Father Morborel to refer Daine to a distant monastery for training in the ways of Pelor's order.

    Now approaching the twilight of his life, Daine has worked for 20 years as a Cleric of Pelor. His son, preternaturally gifted in the Divine arts, has already far surpassed his father, Ithal p'Daine is an Invoker of Pelor with deadly skill. Ithal's skill was so great that he was sent to lead a cabal of Pelorians into the Wild to retrieve an ancient artifact. It has been months since Ithal's departure, and Daine is desperate for news of his son. He sets forth to discover the nature of this artifact, the truth of Ithal's mission, and his potential where-abouts. At this age, He knows that this will be the last time he can glorify Pelor. In Pelor's name he will bring back the greatest prayer ever offered to his god - his own son, even if he must wrest him from the chains of Torog himself.

    _____________

    I am down to play either Colossus or Cyclops (fixed?!) - they both seem interesting with good stories (i hope.)

    waffletamu on
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  • SquintsSquints Registered User regular
    edited July 2010
    You have an extra "http" in that link.

    And I think the guy mentioned in the hook is Prof. X.

    Squints on
  • AlphaboomerangAlphaboomerang Registered User regular
    edited July 2010
    Bah. I was thinking of my cleric concept while taking a shower. Little did I know that a cleric which is (entirely conincidentally) VERY similarly built to mine was posted already! Oh well. I'm going to rework mine (and its backstory) and then it'll be my second submission.

    Alphaboomerang on
  • waffletamuwaffletamu Registered User regular
    edited July 2010
    I am down to play either Colossus or Cyclops (fixed?!) - they both seem interesting with good stories (i hope.)

    waffletamu on
    -- default signature block
  • The EnderThe Ender Registered User regular
    edited July 2010
    Ooh! More chances to play!

    I'll port over one of my submissions I made to the the God is Dead game (Warforged Whirling Barbarian):



    Character Background / Fluff:
    Dredd

    judgedredd1.jpg


    Boot sequence initialized.

    Executing high impact transaction preamble.



    "Disarming introductory message: Salutations potential consumer. My designated label for purposes of distinguishment is Dredd. For the visually impaired, I am an alloy-based humanoid construct weighing 297.65 pounds and standing 6'9.4" tall.

    I am a Mark V Battle Buddy - an assassination machine that has been deployed to forcibly separate your cerebral cortex from your cranial cavity.

    Ha. Ha. Ha.

    Alarm is not necessary; that was merely a facetious comment meant to endear you to obvious eccentricities in my personality.

    Intriguing rhetorical query: Were you aware that you now have the opportunity to try the Mark V Battle Buddy for yourself? There is no cost or contractual obligation associated with this demonstration - I am one of several units produced & set to act autonomously on behalf of my manufacturer for marketing purposes.

    Recitation of exaggerated advertising claims: There is no dungeon that runs too deep for the Mark V Battle Buddy. There is no adventuring party that could possibly hope to survive the perils that one could with my capabilities at their disposal! I am completely impervious to all forms of attack, though not field tested against it, my manufacturer would give me great odds against even the mighty Terrasque itself. If you plan to see big trouble in big labyrinths, you need to bring along a big buddy - and I am a very big buddy.

    Aggressive closing statement: You cannot entertain hesitation. My transaction preamble was accurate, informative and alluring. There is no doubt that you wish for me to accompany you on your next adventure. Please state the tactical parameters you desire that I fill."


    Character Sheet

    The Ender on
    With Love and Courage
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Hmm. Tempted to roll up a toon for this, especially since I've never actually gone through Shadowfell myself.

    Farangu on
  • SquintsSquints Registered User regular
    edited July 2010
    That is a weird Warforged.

    Go for it, Farangu! We need leaders and controllers.

    Squints on
  • bratrbratr Registered User regular
    edited July 2010
    Here is our controller the easy-going Wizard Mikal

    Background to come, I am being kicked of the computer atm

    bratr on
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