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[Team Fortress 2] TF2Maps.net Art Pass Mapping Contest!

UEAKCrashUEAKCrash hehRegistered User regular
edited July 2010 in Games and Technology
1.jpg

Possible PA tournament in the works:
That_Guy wrote: »
Well it looks like there is enough interst to get started. Please fill out the following form so I can have a list. Depending on how many people sign up, It might be highlander and it might not

https://spreadsheets.google.com/viewform?formkey=dERBd1dITVFLNXBiNzFoTFgzeTh4eWc6MQ

tyrannus wrote: »
PAY ATTENTION TO THIS

http://forums.steampowered.com/forums/showthread.php?t=1360060
If you're planning on looking for new maps, UIs or any other mods then avoid FPS Banana for a while. They've been infected with the "Black Internet" trojan.

Full Credit to Rhalle and GTFO Gaming for finding this. Just thought I'd let you all know about this since the only thread on this on the Steam forums is in the CS:S forum.

Here's the links to the threads I got them on and some info I quoted on it:

Rhalle
GTFO

Originally Posted by GTFO
The site is currently infected with the 'Black Internet' trojan.

It's embedded in the site itself somehow, which means all you have to do is go there-- you don't have to download anything, and you'll be infected. All the following programs did not detect the trojan AVG, Ad-Aware and Windows Defender.

If you've been to FPSBanana in the last day or less, check your task manager. Look for iexplore.exe running-- or multiple instances of it if you are surfing with internet explorer, of course. You might also be hearing audio advertisements and/or multiple weird noises and mouseclicks.

Apparently this trojan infects the MBR, to fix the virus problem make all folders viewable in the control panel -> large icons -> folder options -> view -> show hidden files, folders and drives, then reboot in Safe Mode and go here:

C:\Users\YOURUSERNAME\Appdata\Local\Temp

and deleting these two files:

Loader.exe
Smss.exe

And until further notice I strongly suggest that you avoid going to the website.

THIS SHOULD BE ON EVERY PAGE.



Engineer Update News:

Achievements
http://www.teamfortress.com/engineerupdate/achievements/

Unlock 1:
14965215.png

Unlock 2:
21161800.png

Unlock 3:
Some kinda wrench made by somebody called Watchmaker
72412461.png

Unlock 4
Replaces WRENCH not Pistol. not changing the image.
98194882.png

Maps
UPWARD
mappv.png
Another Map
HIGHTOWER
73283048.png
ANOTHERMap
THUNDER MOUNTAIN
65948374.png

Hidden Stuff

http://www.teamfortress.com/engineerupdate/radigan/
http://www.teamfortress.com/engineerupdate/wrangdigan/
http://www.teamfortress.com/engineerupdate/evolutionaryman
http://www.teamfortress.com/engineerupdate/engineer_photos/
http://www.teamfortress.com/engineerupdate/handyman/


TF2 for mac?! Wuuuuutt!?
Write up from [URL="ttp://www.tf2pro.com/"]TF2Pro.com[/URL] via Hey You under spoiler:
After a long triumphant wait, the TF2 update on June 10th, 2010, allows Mac OS X users to play Team Fortress 2. As we put one more TF2 update under our belts, we can’t help but feel like the Engineer update is now closer than ever. New or confused about all this information? Well here’s everything you missed and more:

First off, Valve kicked off this Mac update with a Free Weekend and new blog post. All Mac users that log in this weekend and play, will receive a pretty white pair of Apple Earbuds in game. (Must log into a mac, launch TF2 and die on a server at least once to receive the ear buds.) If you don’t have the Earbuds yet and have access to a mac, make sure to do this soon, as the offer end Monday June 13th, 2010. Blog post also contained a new video, TF2 cartoon, and update information.
earbuds.jpg

Next! Training is finally here. Team Fortress 2 players can now train their aim against cardboard cutouts and TF2 bots. Unfortunately it is only available for the Soldier currently, but there is speculation that more classes will come in the future.
training1.jpg
training-2.jpg

new-menu.jpg
Then, small but kind of important things! TF2 also received a menu makeover, a new crafting icon, and a new practice option, where users can test their skill on official Valve Koth maps and Dustbowl against bots. As part of the new menu system, TF2 characters show up in the upper right hand corner with player records. Players have reported that the Pyro shows up as a him and her on the main screen, which further questions the Pyro’s gender.
x6j1og.png

Also! If you haven’t seen the video yet or heard all the speculation, you have a lot of catching up to do. First off, the video has a windows comparison. Take a look at the screen below if you didn’t catch it. Engineer is also wielding a new shotgun with what appears to be a scope. Could it be a laser pointer, a scope, or something totally different. At the end of the video it says, “Think Bullets” which has been speculated to have something to do with the Engineer update.
tf295.png
mynewbuddy.jpg

Finally! One last bit. This showed up in the texture files in TF2 which can be easily viewed in hammer. Tobor is written in the middle which is Robot spelled backwards. Which further hardens speculations that the Engineer will be receiving a Robot as a new unlock (as hinted at in the recent Engineer Video.)
xqj406.png

New to TF2?
Read the manual.

NEWEST CRAFTING INFO
Fabricate Crit-a-Cola= 1 Kritzkrieg + 1 Bonk! Atomic Punch
Fabricate Dalokohs bar = 1 Sandvich + 1 Bonk! Atomic Punch
Fabricate Gunboats = 1 Chargin' Targe + 1 Razorback
Fabricate Homewrecker = 1 Eyelander + 1 Equalizer
Fabricate Pain train = 1 Sandman + 1 Scrap Metal
Fabricate Scotsman's skullcutter = 1 Axtinguisher + 1 Jarate
Fabricate Tribalman's shiv =1 Huntsman + 1 Dead Ringer

The rest can be found at http://tf2wiki.net/wiki/Crafting
The Servers

Hey You & Quaz and Wally's
TF2PRO.COM / TEAM ZISSOU SERVER Donate!
Come test custom PA made maps and mods for the PAMTU (Contact an admin to join).
Server IP: 208.167.242.188:27015
Password: wang

Job's
Hyperbolic Drama Chamber Donate!
Normal server with SourceMod.
Server IP: 216.155.146.69:27015
Password: wang

JonXP's
JonXP's server Donate!
Regular vanilla server. No plugins whatsoever.
Server IP: tf2.finalmeasure.com
Password: wang

PMAvers'
House of Non-Conformity Donate!
Custom map server.
Server IP: 208.167.243.68:27015
Stats page
Download the Map Pack. 232 MB download.
Contents of the map pack (updated: July 1st-ish):
cp_coldfront_rc1
cp_indulge
cp_generator_b4b
cp_mainline_rc5
ctf_cloudburst_b3
ctf_landfall_a9
ctf_mercy_b5
koth_garbage_day
koth_lighthouse_rc5
koth_moonshine_rc
koth_persia_b4
koth_switcheroo_b3
koth_trainwreck_b1
pl_cashworks_rc2
pl_swiftwater_frc3a1
Extract to: Steam\steamapps\<your account>\team fortress 2\tf\maps
Password: wang

b_160x400_T1_F-2.pngb_160x400_T1_F-2.pngb_160x400_T1_F-2.pngb_160x400_T1_F-2.png

SICK OF 32 INSTASPAWN PUBS?
Try the Blacklist Updater
Follow the info in the link and it'll provide you with all the info you need to create a customized blacklist.
So, you want to play competitive TF2?
This guide will set up you up with the basics on how to get in on some quick 6v6 competitive play without having to commit to a clan, schedule, practice, etc. This is purely for 6v6 and not Highlander (9v9 with a class limit of 1 for each class) because I do not believe highlander has their own pug gather system yet.

PUG stands for Pick Up Group, which is what it sounds like; A group of players interested in playing a tight 6v6 game. The 'gather' system is a system built into the #tf2.pug IRC channel that automatically assembles players who've opted in into teams and provides a server with league rules to play on.

This is done through 2 programs:

-Mumble, for voice chat
-IRC, for the gather system.

Personally, I love getting in a few 6v6 matches here and there, especially when the PA servers are empty. It's active at all times of the day, and you'll be set against players of a wide range of skill, ranging from merely interested folk like maybe yourself, to ESEA and CEVO level players.

As well, I think the gather system is a great way for people who knock 6v6 or have the wrong impressions about it to try it out for themselves and see what people like myself mean when we described it as just another level of play.

IRC
Open up your preferred IRC client it, be it something like mibbit.com or mIRC.

You need to connect to the irc.gamesurge.net server, and go into channel #tf2.pug

There is also a #tf2.pug.na channel, but its regulars are a bit more advanced, most coming from the top place teams, so #tf2.pug is much more entry level, which is what you'll want if you're looking to get into 6v6. Being immediately put up against slardel when you're a scout isn't going to do much good for your skills or your love of the game.

Mumble
Mumble is a third party voice chat software similar to Ventrilo and is used for communicating with your teammates during the match. Every team, clan, what have you uses a third party voice chat program instead of the in-game voice because it allows you to communicate when you are dead in-game.

Mumble is preferred over Ventrilo because of its ease of use and it provides several nifty features like an in-game overlay and pop-up messages telling you who's coming and going.

Download Mumble Here

Once installed it just needs some basic set up, and will ask you to create a certificate. Just enter in a name and an email, and then save it on your Desktop or any other place you keep misc. files.

Once you have Mumble set up, you will want to hit 'Add New' and enter in the relevant information. The tf2pug mumble server is:

Voice server IP : mumble.tf2pug.org:64738
Password : tf2pug

You'll want to keep the user-name you use in mumble and the server the same as the one you use in-game and in the tf2pug IRC channel so you can be easily identified. You will also want to stay in the 'Root' channel until you are assigned a game. Each of the respective channels (Chicago, Dallas, Atlanta) are server locations and each have a Red and Blue channel which you'll use during the matches

It may ask you if you want to run Mumble in compatibility mode when entering the server, just say yes to that.

First thing you'll want to do is make sure your Mumble is set to 'Push to Talk' instead of 'Voice Activity'. If you have it set to 'Voice Activity', your mic will turn on whenever you say anything without having to press a button, which can be annoying for your teammates.

Just go to Configure > Settings
settiings.jpg

and under Audio Input changed the Transmit drop down box to Push to Talk. Hit Apply.
settings2.jpg

Then go to Shortcuts along the left side, and hit add. It will add a new field into the white box. Double click on the 'Unassigned' and change it to Push to Talk, then double click the blank field under shortcut and select what button you want to use with the voice activation.
settings3.jpg

And that's it!


***

Getting into a match
So now that that is all set up, you're ready to look for a game.

Once you enter the #tf2.pug channel, the first thing you typically do is type !players
playersn.jpg

This will show you everyone who is queued up to play and what as. Because this is basic 6v6, the class layout that is supported in the pug channel is:
2 Scouts
2 Soldiers
1 Demo
1 Medic

Once there are enough of the above for two teams, the game will start. To add yourself to the queue, just type !add [yourclass]
addm.jpg

I am now added to the match queue.

Now you simply wait. The queue will fill up with 12 players, and the following message will appear
38862784.jpg

It will then sort you into teams
teamso.jpg

You may sometimes get a message similar to this:
readyl.jpg

All you have to do is type !ready into the #tf2.pug channel and it will leave you in the match

Your final message will be:
22648206.jpg

This provides the ip and password of the server you will be playing on, but as well as the mumble room you will be using. In this instance, I will be using the Atlanta 1 room, under Red team. Connect to the ip, get on your assigned team, and wait for everyone else to get ready


The Game
So as we know, the standard class make up is as follows:
2 Scouts
2 Soldiers
1 Demo
1 Medic

Demo and medic are limited to 1 per team, and everything else is limited to 2, but you won't see much deviation from this. The most common change is one scout switching to sniper on maps like badlands, gravelpit, or well. Heavies and engies are rare but still appear when some last ditch defense is needed
on gravelpit or badlands, typically when you're down to your last point. Pyros and spies are sometimes used to try and kill the opposing team's medic quickly in a clutch play situation.

The maps you will be playing on mostly are:
cp_badlands
cp_granary
cp_follower
cp_well
cp_gravelpit
sometimes cp_yukon

These are the maps that have just been found to be the most balanced and enjoyable, offering some great back and forth play over the center and second to last points. cp_follower is a custom map that combines the spawn areas of granary with a middle area similar to badlands. It is very fun and worth having in your maps folder.

In terms of gameplay, no matter what class you are, conservation is the key. The only outright battles you'll be fighting are in the opening minutes on the middle point and in pushes (either uber, counter, or when opposing team's medic is down). With everything else, you should be holding back, building uber, sticking with teammates and trying to pick off a few members of the enemy team. Never try to engage alone unless you're a decent scout. Attempting to jump into a group of opposing players alone will only get you killed again and again.

Hit and run strategies are never frowned upon, and knowing when to fight and when to fall back is a key skill you'll need to learn quickly.

As well, the opening moments of the game, where each team are heading to the middle, are critical. You'll soon pick up on the paths each class takes for each map, but generally scouts and demos should arrive first, with soldiers and medic not far behind, with medic sitting at about 50-60% uber. As a soldier/demo, you really should only be walking the last few bits of the map towards the center, the rest should consist of rocket/sticky jumping. The medic will heal you as you go down.

The following are some general strategies and expectations from the standard classes:

Scout
-Typically, unless stated otherwise, the two scouts are supposed to act as 'roamers': They move away from the rest of the team and work in tandem to try and take out the enemy medic or pick off fleeing soldiers/demos.
-They also play a crucial role in the opening of the game, as they will, along with the demo, be the first people to get to the middle point, where they will engage the opposing scouts/demo for about ten to twenty seconds. Any kills or damage that can be done during this time is integral for your team's position post-mid-fight.
-Do not try to engage a combo (soldier + medic) alone
-Engage demo + medic combos, try to get into close and try to take out the medic or jump around him and peck off the medic if you can
-When all else fails, just kill the medic. You are expected to die much more than anyone else, but if you get this one job done, it is worth it in spades.

Soldier
-You and the other soldier are the blunt force of the team. You deal the damage, jump the jumps, and protect the medic.
-The soldiers are typically designated as pocket and roamer.
-Pocket soldier stays with the medic and protects him from everybody. He is not expected to go rocket jumping onto points or pushing the objective (unless the medic has an uber)
-The Roamer is exactly that, he has some leeway to rocket jump onto points and push without a medic, but typically, unless he wants to get screwed over, he will stay close to the pocket combo or the team demo
-Pockets should always use the normal rocket launcher and shotgun as it is the best to counter to scouts
-Roamers can use the DH if they're good but it's not expected.
-You should know how to rocket jump everywhere. This takes practice.
-Airshots are balla and will look nice in your frag videos

Demo
-You got to know the sticky jumps. For pretty much all the maps listed above, you must be able to sticky jump decently enough to get to the middle point at the same time the scouts would, or just behind them. This is particularly critical on badlands and granary, where a good few stickies set up at where the enemy team are coming out could decide who gets mid.
-You're a bigger damage dealer than the soldiers, and can fire more indirect. But you're all alone, so you dieing is kind of a big deal. Hang back and spam pipes into the middle point, and sticky up essential choke-points.
-This pretty much applies for both attack and defense.
-Stickying up choke-points is particularly essential when you're getting pushed back. A sticky trap on the gates on cp_well can practically turn the game to your favor.
-Personally not a big demo, so can't say much either way, but you have to be fairly competent in sticky usage and knowing when and where to fight, but also how to use your regular pipes to smack down scouts and soldiers

Medic
-You're the key to a lot of what goes on. Your uber and kritz are essential, and your death means your team is unsupported and will probably get pushed in on.
-That said, hang back. Stick with your pocket soldier at all times, don't try to advance ahead of him
-Scream ungodly sounds into the mic when being attacked
-Don't pull out your needlegun or saw unless you are completely and utterly alone and there is nowhere to run to. You will have people defending you, your job is to keep them up and to build the uber/kritz
-Jump a lot
-You can pop your uber if you're in trouble, no one will blame you, just stay alive.


That just about covers the basics of it.

GotFrag has a great page that goes a little more in depth not just into general strategy, but particular strategies for specific maps and such

Click here for GotFrag's Tips & Tricks section

Of particular interest should be Jaeger's general tips and tricks videos. There's only 5 so far, but they look at some specifics that are definitely worth knowing if you're looking to pursue this type of game-play a bit further

Tips & Tricks Volume 1 - Scout Energy Drink
- A few points about the Bonk, although the recent Valve fix made the first-person tip impossible :(
Tips & Tricks Volume 2 - Soldier Jumps on cp_gravelpit, point C
- Examples of how to quickly get up the C tower on cp_gravelpit out the left and ride side of spawn.
Tips & Tricks Volume 3 - Spamming Through Doors on cp_freight
- This is technically a glitch, and is not allowed by ESEA.
Tips & Tricks Volume 4 - Pre-firing Rockets
- Some safety tips for soldiers about spamming around corners.
Tips & Tricks Volume 5 - Medic Healing
- A little love for our healers as guest star creepin outlines the basic healing order, and why.


Now it's time for....


!!!PRO VIDEOS!!!


Post with any questions for clarifications.

UEAKCrash on
«13456763

Posts

  • Options
    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    UEAKCrash wrote: »
    Fodder wrote: »
    Oh man, this is the best update ever. Shooting those silly engineers in the head all day, erryday.

    Oh, thats a nice wrangler you've got there. Can you shoot down a tiny bullet flying straight at your face?

    Yeah it is pretty cool how your taking advantage of everyone trying out all of the new engy stuff and getting achievements.

    Too bad you took off just as I hopped over to counter snipe you.

    the demomen are doing that plenty, no need to complain about a little sniping

    also yeah undies this is honestly a super fantastic update (when it calms down a little, engi wise)

    i think they did a really good job with these items

    nealcm on
    19ZUtIw.png
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    like

    i have literally not been this excited about this game after an update

    i can see these items

    hell the engineer being able to move his buildings

    totally changing my perception of the engineer, and hell, of the game

    this is such a drastic, good change for the game

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    AdusAdus Registered User regular
    edited July 2010
    Maybe you should, I dunno, put engy update info in the OP.

    Adus on
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    adus he is but a man

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    SithDrummerSithDrummer Registered User regular
    edited July 2010
    Dac wrote: »
    UEAKCrash wrote: »
    Dac wrote: »
    Still 99

    you're tearing me apart Valve

    0.jpg
    This really needs to be in the new thread
    Thanks for nothing Crash


    PS playing in ten minutes if this update is honest

    SithDrummer on
  • Options
    Gorilla SaladGorilla Salad Registered User regular
    edited July 2010
    Well, I got quite a few Demo achievements tonight. :D

    Gorilla Salad on
  • Options
    ZekZek Registered User regular
    edited July 2010
    Yeah the items are great IMO, they make engies more fun for both sides since they all involve actually getting into the fray instead of cowering behind a turret and swinging a wrench.

    Zek on
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    I think the frontline fighter pack lets the engie have a little fun too and still be a credit to team via dispensers and teleporters, freeing up another engie to play base whore on Offense without feeling that 2 engineers is one too many.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    Wow I finally got Division of Labor. And it would've been the original achievement cause I got 21 kills.

    BlindPsychic on
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    and by seeing the quality of the items added

    i have super good feelings about the upcoming (month maybe?) polycount update

    such a good time for tuftooing

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    like

    i have literally not been this excited about this game after an update

    i can see these items

    hell the engineer being able to move his buildings

    totally changing my perception of the engineer, and hell, of the game

    this is such a drastic, good change for the game

    except i still think the engineer being able to move his buildings needs nerfing.

    nealcm on
    19ZUtIw.png
  • Options
    LokiamisLokiamis Registered User regular
    edited July 2010
  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited July 2010
    I really hate seeing a level 1 sentry going up, shooting at it for an easy kill, and then realizing it's actually a level 3 being moved, and this has significantly more health and less build time.

    Sterica on
    YL9WnCY.png
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    i think there are minor tweaks to be made, yeah

    like being able to switch to the wrench from the wrangler, whacking once or twice, and being able to immediately getting back to wrangling

    and rebuilding your move em up buildings might need to be a tad slower while wrenched

    but man

    serious nerd boners and respect for the tf2 team

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    and by seeing the quality of the items added

    i have super good feelings about the upcoming (month maybe?) polycount update

    such a good time for tuftooing

    yeah i love it, they've really improved. if they can keep up releasing items as cool as this...

    god i can't wait

    i wouldn't mind seeing them play a bit more with spy watches, the dead ringer was pretty brilliant

    but i'd love to see more

    nealcm on
    19ZUtIw.png
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    well, they don't spring up instantaneous and still take damage mid-redeployment. I've also noticed that the engie moves slightly slower while lugging around a level 3 whatchamagig.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    the first couple of updates now look like nothing now

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited July 2010
    Adus wrote: »
    Maybe you should, I dunno, put engy update info in the OP.

    Achievements
    http://www.teamfortress.com/engineerupdate/achievements/

    Unlock 1:
    14965215.png

    Unlock 2:
    21161800.png

    Unlock 3:
    Some kinda wrench made by somebody called Watchmaker
    72412461.png

    Unlock 4
    Replaces WRENCH not Pistol. not changing the image.
    98194882.png

    Map
    UPWARD
    mappv.png
    Another Map
    HIGHTOWER
    73283048.png
    ANOTHERMap
    THUNDER MOUNTAIN
    65948374.png

    Hidden Stuff

    http://www.teamfortress.com/engineerupdate/radigan/
    http://www.teamfortress.com/engineerupdate/wrangdigan/
    http://www.teamfortress.com/engineerupdate/evolutionaryman
    http://www.teamfortress.com/engineerupdate/engineer_photos/
    http://www.teamfortress.com/engineerupdate/handyman/

    Ginger Mijango on
  • Options
    HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    Southern Hospitality = Ambassador + Scrap Metal.


    Add it to the crafting section

    Huntera on
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    also add that it sucks farts

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    I still like the fact that Radigan lopped off his own goddamn hand and looks as happy as a clam.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    UEAKCrashUEAKCrash heh Registered User regular
    edited July 2010
    Ginger is the best person in the world.

    UEAKCrash on
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    also add that it sucks farts

    It also looks dumb.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    All the new maps are pretty good, even if they all feel a little similar.

    BlindPsychic on
  • Options
    hadokenhadoken Registered User regular
    edited July 2010
    yeah theres a few tweaks that need to be done, but im happy with the new direction they are taking the engineer into (mobile, offensive) however i think engies need to move slow as titnipples when carrying their shit and it should take ages for moved buildings to set up.

    Oh also, sniper> engineer face.

    hadoken on
  • Options
    undeinPiratundeinPirat Registered User regular
    edited July 2010
    this plr map proves it isn't a flawed gamemode, by the way

    also thundermountain looks promising, and upward is decent if chokey at parts

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited July 2010
    So after the Wrangler came out...who was it that went

    I guess valve loves the turtling

    ?

    TrippyJing on
    b1ehrMM.gif
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    On the subject of the gunslinger:

    Anyone else disappointed that instead of selecting it like the standard sentry you couldn't hold down M2 to bring up a circle-reticule on the ground ala Ratchet and Clank to toss it to?

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    Beezel wrote: »
    well, they don't spring up instantaneous and still take damage mid-redeployment. I've also noticed that the engie moves slightly slower while lugging around a level 3 whatchamagig.

    actually, if you wrench a building you are rebuilding, it builds 4 times as fast. 2.5 seconds to rebuild a sentry. then it is 1 second per upgrade to upgrade. and, unlike building most buildings, during rebuilding you can repair them. not to mention they seem to repair themselves while rebuilding...

    it is a little much.

    nealcm on
    19ZUtIw.png
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    Beezel wrote: »
    On the subject of the gunslinger:

    Anyone else disappointed that instead of selecting it like the standard sentry you couldn't hold down M2 to bring up a circle-reticule on the ground ala Ratchet and Clank to toss it to?

    this is my main dissapointment with the patch

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    GOTTA MOVE THAT GEAR UP MISTER

    they have no excuse now.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    That would be awesome, to have a turret glove in TF2.

    But I would have much rathered the Doombots if I had to have a Ratchet and Clank item for the engineer.


    Well, that or the Dance-o-tron

    Huntera on
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    FFFFFFFFUUUUUCK that.

    Mr. Zurkon all day er'day

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    KilroyKilroy timaeusTestified Registered User regular
    edited July 2010
    Did they get a new voice actor for the engineer? His new lines sound noticeably different to me.

    Kilroy on
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    HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    I'd probably agree with you if I had ever played the PS3 Ratchet and Clank games, but I have not.


    I do know that Zurkon spits out funny one-liners and such, which I guess makes him a good idea just at that.



    Edit: Same guy, but his voice sounds deeper, and like, more disgruntled.

    Huntera on
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    so with a bunch of engies building up and then MOVIN' THAT GEAR, I wonder if you can enact some sort of bootleg SC2 style bunker rush

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    MolybdenumMolybdenum Registered User regular
    edited July 2010
    Why can I not smelt metal

    the grench silliness is over

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    just for reference, when do weekly item caps reset generally

    gonna keep on idling for maximum itemage next week

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    Huntera wrote: »
    I'd probably agree with you if I had ever played the PS3 Ratchet and Clank games, but I have not.


    I do know that Zurkon spits out funny one-liners and such, which I guess makes him a good idea just at that.



    Edit: Same guy, but his voice sounds deeper, and like, more disgruntled.

    he cut off his own hand

    this man has been through many ordeals

    nealcm on
    19ZUtIw.png
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited July 2010
    I heard tues-wed but don't quote me on that.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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